Kyle8957
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Everything posted by Kyle8957
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maybe add a mini DLC to BO2 which is zombies map exclusive, they did for black ops (yes, i know about nuketown)
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Zombies Perk-a-cola Design Contest
Kyle8957 replied to Syphillis's topic in General Zombies Discussion
now, on the subjects of perks: zoo-aid effects: gives you monkeys, even if you don't get them from the box, or if not than you get them where you normally get claymores weather-aid effects: makes it so that weather themed weapons (yes, that does include the thundergun) can be taken from the box Stealth aid: makes you invisible if you stand idle for ages, good for if you need to take a break from the game -
Zombies Perk-a-cola Design Contest
Kyle8957 replied to Syphillis's topic in General Zombies Discussion
well, we can just hope that IF AW has zombies, these perks apart from the OP ones get put in -
who'd want to see one based onc the aircraft+army base in World War Z, not thought of perks or weapons though but you could contribute to it
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yes, i see where you're getting at, and i like that idea. only, maybe say if there are new power-ups?
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there should be a level with a boss which just absorbs bullets and the only weapon you can kill him with is the raygun. it would be a big demon due to demons being made of fire, the perks should be able to be pack-a-punched due to origins' arrival of der wunderfizz, and there should be weapons for trapping zombies, forming a shield and a perk which turns you into a giant (stronger version of juggernog) before you ask how perk-a-punch works, you pick up a bottle and put it in the machine
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Apocalypse Part 2- Electric Boogaloo. The Future of Zombies
Kyle8957 replied to Mattzs's topic in Research & Development
you were kinda right, there are new enemies but you don't play as matyrs, you play as the original group from BO1 -
Final map pack containing multiple zombie maps?
Kyle8957 replied to Necrojon's topic in Research & Development
yup, that might work, only bring in the 4 from black ops 2 like they replaced the main characters of WaW for nacht der untoten+veruckt -
also the modes for crisis in buckingham palace: Turned Grief Survival Crisis (the story) also, like turned and moon it'll feature anti-perks Anti-nuke- downs 4/8 players anti double points- halves the points you recieve after rebuilding the barriers/ killing zombies/reviving (e.g instead of getting 10 points for rebuilding barriers you get 5+ instead of 100 for headshots you get 50 points) Anti perk bottle- takes a perk away and increases the price (e.g juggernog= 5000, mule kick= 10000) anti instakill- zombies can down you with one hit, juggernog or no juggernog anti max ammo- takes away all your ammo juggernog: 2500, speed cola:3000 quick revive:1250 enhance coffee: 2250 :twisted: :twisted: :evil:
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Name: crisis in buckingham palace Enemies:zombies, royal zombies (harder to kill), hellhounds, buckingham thief (like the pentagon thief only steals perks as well as guns) Queen elizabeth zombie (once killed will allow you to have all perks for the game) Perks: juggernog, speed cola, mule kick, tombstone, who's who, electric cherry, PhD flopper, quick revive, stamin-up, enhance coffee (allows you to take a perk again for half price and upgrade the perks doing so, also decreases the cost of perks) Power ups: Nuke Double points Triple points (times the points by 3, a stronger version of double points) Random perk bottle (after killing the queen zombie) Fire sale Cheap cheap: makes perks cheaper during the duration shop til you drop: makes guns half price (e.g M14= 250 points instead of 500 Max ammo (after killing hellhounds) Bonfire sale (after killing buckingham thief) it'll be an 8 player lvl (crossover) Characters: stuhlinger,marlton, misty, richtofen, russman, takeo, dempsey and nikolai (sorry if it's too easy/ hard, i couldn;t think of anything else)
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Area 51 was on the map: Moon.... i mean seperate from the moon, y'know the inside of it
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they've done alcatraz, but what about area 51? i think they should do a zombie version of area 51?
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Also: Monsterade=walking faster+double jump (3500) Giantade:makes you as strong as a giant (4000) Doomstone: makes it so when you die you cause an explosion which kills the zombies (2000) Road runnerade: stronger effect than stamin-up (2250) tacticade: allows you to have more than one tactical (2750) Negative perks Juggernot: makes you down in one hit: recieved after being downed 18 times with juggernog Slow Cola: makes you reload super slow: being downed while reloading with speed cola 10 times Stamin-down: removes the ability to run+jump: recieved when running into lava and being downed in it 15 times Slow revive: after failing to revive 91 people with quick revive Mulekik:only allowed 1 gun: after being downed with 3 guns 81 times
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That would make the game too easy: Buying weapons and starter weapons is what makes the game challenging... Pack a punching at half cost would be way too easy... However there should be a stand alone game mode called: Team undeathmatch where your goal is to kill not only zombies, but the opposing team as well, like on MOTD.... good point mock, although there should be a machine to make the pAp faster
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seems like a good idea, let's just hope treyarch put it in though.
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or a barrier upgrader, it's a mansion located in undead hawaii, all the zombies are surfers,hellhounds,crawlers, all zombies are added to it (got 8 players so it won't be too hard) Dlc:Undead
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You mean like this? (see Knowlegead) http://callofdutyzombies.com/forum/viewtopic.php?f=138&t=32052 yeah that's kinda what i mean but with out the power
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I reckon they should do one in a school with an announcing system like nuketown except round 15+ is richtofen instead of 25+ A combination machine and perk combo would be nice for the next dlc which if you're wondering the name, it's reborn (the zombies are reborn, get it)
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being able to customise your loadout just like multiplayer would be nice because then you'd only have to buy doors and perks (box if weapons aren't included though)and still being able to pack a punch which i reckon should be half price :twisted: :twisted: :twisted:
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me too, be nice if they had some classic maps from black ops 1 e.g five,kino etc :twisted:
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Ammo-up:gives you infinite ammo until you get downed(1500) Molotov cocktail:gives you fire breath (1250) Slam dunk:allows you to slam when you jump (2100) Perk up: allows you to upgrade perks and have 10 on the go (5000) Smashade:Allows you to use finishers(2000) Steel woolade:Makes barriers stronger (just like permaperk)(3000) Arcade:gives arcade reference (4000) Invisiblitea:makes zombies ignore you for 5 mins(6000) Juggernade:stronger version of Juggernog which makes it so it takes 10 attacks to down you(2750)
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i think the same, and also combines weapon abilities e.g raygun + hamr = rapid fire ray gun
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how about a version of bus depot which has all the perks and a new combinomatic machine which combines 2 weapons?
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