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TheUngreatfulDead935

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About TheUngreatfulDead935

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  1. Black ops 2 zombie maps are set in the 50's 60's era. The hard evedince is all around you, the cars, the trucks, the bus, the advertisements. The only reason the BO2 weapons are used is because they thought that people would get mad if they Couldent use the new guns. And as to how COTD could exist if we blew up earth is because time can be rewritten. I would say that Treyarch has taken the Doctor who standpoint on time travel. Besides if we blew op the earth in the 50's and based of of the earths rate of decay visible in the game, it would be compleatly uninhabitable within the decade. There is no way for us to be there in the 2020 rea
  2. Agreed!!! Treyarch you Have to release the mod tools and map editor for Black Ops II, you screwed us over on BO1, you said that you would give them to us but only gave us mods and skipped on the map editor. we had so many ideas and plans. imagine a map where you could ride the rocket from Ascension to Moon. its hard to make good maps when there are only two types of zombies. I have a brilliant idea for a truly professional map but I need the the zombie and player profiles from Nuketown zombies, I need a revamped version of the napalm zombie from Shangri-La, I need the radioactive waste from Nuketown, it would also help to have the zombie profiles from COTD and the weapons from BO1. this map is stuck in my head and I need to see it come alive. give us the ability to see our ideas come alive and to share them with other Zombie enthusiasts. And who knows this may help you find a few people worth recruiting for you design teams. just saying win win.
  3. You guys do not seem to realize something very obvious. All zombies maps with the exception of COTD and MOTD and maby die rise take place between 1945 and the 1960's, so infact Misty could very well be Dempsey's daughter with no help from time travel. I know I know "but what about the BO2 weapons and the robot driver?" easy the weapons are because the game is black ops II and if they used the BO1 weapons people would complain and ask for the new ones, secondly if you listen to the TEDD audio files and noticed the giant underground lab where the power is, you would know that this is no ordinary town or area. Audio files infer the area is only a short drive from some major government test facility ie area 51 and they probably had a hand in designing the driver.
  4. Now come on guys. I hate to rain on anyone's parade, but this prisoner sacrifices is too far fetched. Treyarch does a very good job of maintaining a nice attachment to reality with there work. There would have to be a history of prisoner disappearances in the real Alcatraz befor Treyarch would put something that big in there. Unless they had mentioned disappearance in a comercial or cut sceen. But they didn't. Yes Alcatraz has sceen it's fair share of faild escape attempts, but most of which were recaptured or recoverd from a watery grave. Yeah the ideas that the warden did satanic rituals and offed himself with the blunder-gat are very likely possibilities, but prisoner sacrifices is out of the question. You forget the purpose of Alcatraz. It was no ordinary prission. Missing prisoners would never have gone un-noticed in Alcatraz. Also what makes you think that the warden is in control. Clues on the map suggest that the controller is actualy Satan and that you are actualy in hell. Break the rules, you go to prission. Break the prission rules, you go to Alcatraze. No one escapes Evil Island. :twisted:
  5. The loading screen for nuke town has puzzled me for quite some time also and I have spent hours on the map looking around but have found nothing that resembles the object in the load screen except for one little detail, during the game over sequence on the rockets decent up in the right hand corner I have noticed another impact crater that looks like it may have something going on inside it. I think this may be the crater from the screen. Has anyone been able to get a better look at it? My theory is that the device in the LS is not a ship but is some type of excavation tool or a weapon attached to a ship being tested in that area, possibly using the nuke tests to cover its tracts. We know that it's not what caused the destruction of the map becaused that was caused by the nuke in multiplayer. What I don't understand is why they show us something so big but we are unable to see it from inside the map. Could it be hiding behind or even inside the mushroom cloud. On the note of how the zombies got there, I think it's safe to assume that they originated from area 51 (no mans land: moon). I say this because based on the radio transmission in the spawn of shi no numa the Americans seem to understand the danger of 115 and by this time would be much more professional (for lack of a better word) in there experiments with it rather than just droping nukes full of the stuff in the desert. Or maby they were cause by the machine on the LS, maby it uses 115. I'm just trying to submit ideas that are bit more realistic, beside as far as I know the only American member of 935 was a spy and was caught and later died in shi no numa. So from this I would say that 935's direct involvement in the nuke town zombies is unlikely at best.
  6. Hello I'm TheUngreatfulDead935 and I am new to this forum but not unfamiliar, I have used this sight many times to find the latest info on zombies and thought it was finally time that I join so that I can discuss ideas and present some of my own. Looking forward to some intelligent discussions. :)
  7. I have two ideas that i have been tossing around for a wile. the first uses the technology from the ray gun, it is a pump action shotgun that loads the ray gun cells the same as shotgun cells and fires an entire cell at one time and it fires it in a horizontal 90 degree shock wave that almost literally cuts zombies in half but only makes crawlers if you shoot their legs. they could do the ammo amounts like the TG or the DG-2, when PAPed the angle of shock wave could be increased in distance and also to 180 degrees or from a foot wide state to a 90 degree wave. The second idea is to revisit the winters howl by creating a flame thrower that shoots liquid nitrogen or some other freezing substance, just like the Flame thrower from WAW it would have unlimited ammo with a duration limit. How would this work since it cant over heat? simple, as you fire it will become colder, there could be a blue bare that fills as you fire and the longer you fire frost will build up on screen just like the water in COTD. as an added bonus the tip of it would have 4 triangular blades that you stab the zombies with when you use melee when you have that weapon up, it could do more damage and give you enough range to prevent being hit when you melee the zombies. one more thing that would be cool is if you could shoot the ground and cause a temporary patch of ice that would cause the zombies to slip and fall like the sliqufier puddles did. :geek: As far as strength goes they could make you have to shot or hit the frozen zombies in some way to kill them or they will just thaw out, such as shoot with another gun, hit with melee, hit with grenade/explosives, or walk through them... again very similar to winters howl with the exception that they will always die when they are attacked when frozen.
  8. Hello i am new to the thread but am no stranger to zombies. i would like to point out that because treyarch had no story plans for zombies during their creation of NDU and thus has no real significance or any real connection, at least not until Kino where they gave us some info that explained its connection but still having little to no more significance than it previously had. from this we learned that it is most likely just one of several satellite radio-zombie-control test centers that was overran and abandoned(to explain the lack of equipment). further more it is my personal belief that our 4 silent NDU characters are just 4 unrelated, unlucky marines who got separated from their troop or platoon and got lost. Also the crashed plane of NDU is an American B-17 bomber and was probably just shot down during a bombing run near the area, holding no significance to 115 or the zombies still inhabiting the area. So why is NDU in Green Run? I believe it is simply there as an Easter Egg for reminiscing. if it did hold greater significance I would think that the building wouldn't be exactly the same or at least not have the same damage and there would probably be more to it than just one empty room. its just there to make us say "COOL!" :)
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