EvilHERONeos
Member-
Posts
225 -
Joined
-
Last visited
Content Type
Profiles
News & Announcements
Zombies Library
Easter Egg Guides
Intel
Forums
Everything posted by EvilHERONeos
-
-Win a Grief game where both teams consist of CodZ members -Win a Turned game where all players are CodZ members -Use Perkaholic gobblegum 30 times/most used Gobblegum as Perkaholic -Get the highest reticle in zombies possible with each scope (Thermal, Reflex, etc) -Deadliest weapon as rocket launcher (Pro Noob Tuber) is what the title should be if approved -Earn 3 divinum in one game (It is possible due to the new daily challenges) -Withdraw 225,000 points from bank in BOII (can be screenshotted if amass points in early round) -Reach Prestige level 100 in Zombies
-
Are you sure it's not modded?
-
All Bow Upgrades (Courtesy of mrDalekJD)
EvilHERONeos replied to shirtlesservice's topic in Der Eisendrache
Many thanks, friend of friend! -
All Bow Upgrades (Courtesy of mrDalekJD)
EvilHERONeos replied to shirtlesservice's topic in Der Eisendrache
Is there a full out manual for these in the works? I know that videos can only do so much, for me at least, but actually having the words typed out is much more informational. -
So playing the map, I noticed something quite peculiar. And I was thinking, "Man, this looks quite familiar!" We are definitely going to the Moon. But a question I've been asking is, is this Vril generator on DE or is it going to be a similar mechanic where we get it in a future map and come back to this map with the Vril generator, like the original Moon EE.
-
I've always been fascinated with the music genius of Kevin Sherwood, because his lyricism fits perfectly with the story and dialogue within the zombies universe so I decided to give my own analysis of this song. A wolf is at my doorI feel itI see it in my dreamsA world of my designA forced enlighteningreveals itI found a life that I malignand I feel it The narrator, whoever it may be, that is entirely up for discussion, feels an ominous presence everywhere. I personally believe this could be the stream of consciousness from a Samantha, whether the Moon Samantha or the Origins Samantha, I'm not entirely sure. But it seems that this ominous presence hounds the narrator literally like a wolf yet it is contained within their own reality. I feel so strangeLike I’m everywhereand that no one was thereWe only want to liveforeverRepeat serial suicideyou can’t find youand hide This narrator (controller) feels omnipotence. Omnipotence was never meant for a human being, our own mental capacity and physical capacity cannot handle the idea or the euphoria of being everywhere and controlling so much. Human beings only want all of the joy of their lives to be endless and you can go through life like it was a cycle unbroken, and just end it all but inevitably, the darkest feeling inside your own reality will find you. But the narrator feels the extremes of joy and anguish, committing a duality effect. Am I deadIs it all overThere is no pain hereYou lead and I’ll followMy tree of life is hollowThe tide has turned intorain Mob Of The Dead, Shadows Of Evil, even us, as players, will be drug into a vortex of endless death. Zombies are dead, *S P O I L E R S* Mob Of The Dead's characters are in purgatory, *S P O I L E R S* Shadows Of Evil's characters are dead, and at a certain point of omnipotence, the inner part of a human being, if exposed to such a power, will lose all grip on humanity (My tree of life is hollow).Beneath a waning lightI see itA creeping shadow spirewill bleed into the skyCarotid tightening conceals this‘mortality’These moments freezeand fall away‘from duality’ The narrator witnesses such visual atrocities, such awful imagery and compares that their arteries are concealing the pure human essence they have. But it all begins to fade away because if you're simultaneously everything through omnipotence, you're simultaneously nothing at all, causing a duality effect where you lose all human capabilities. I hear my nameIn a voice like mine That I hear in my mindThe time has cometo leave for neverI peel the fabric backand see me hideI can’t hide from Iand hide from me If you remember Samuel, the voices inside his head along with Richtofen knew his name without him knowing. In previous EE songs, there were references of an external force sparking and speaking within the narrator's existence. Again, duality. A dark, ominous force within us is exposed when under extreme amounts of stress. The narrator however literally discovers that they are hiding from themselves, but how can you hide from something that is simultaneously alive, everywhere, and yet so dead inside?Am I deadIs it all overWhere is my pain nowIn my headit draws me closerWill it know my nameI feel it againand again I feel itI feel it when it’s closingmy eyes I feel itI see it again and again in my mindI see itwhen I look at the skyand I amAlive again Numerous references to Pareidolia in this verse. But at an analyst glance, the narrator questions so much about what is real, what is alive, what is dead, because they have been exposed to so much power for just "a fragment in a larger universe". Caught in a constant loop because they were exposed to so much. I do really believe that this song is from Samantha's perspective because a young girl, being exposed to such metaphysical concepts, whether imaginary or inside the MPD, traumatizes her heavily.I’m aliveI feel the pain nowI’m really hereI’m alive nowI’m alive nowI’m alive I’m aliveNow I dieagain……yeah Like the Cycle in MOTD, like the literal restarting of a Zombies game once you die, you're alive as you perceive, then you see that Game Over screen as your player falls to the ground. Or you'll get revived once more by a teammate, only for them to die inevitably, along with yourself. Again, the duality effect. We can live forever, only to die forever.Are we deadIs it all overWhere is the pain nowYou lead and we’ll followOur tree of life is hollowThe tide has turnedinto rainAre we deadDid we cross overWhat is our name nowAre we dead nowAre we dead nowAre we dead again "Where are we going?" The characters inside this universe are all losing their mortality through destruction of so much and of themselves. Richtofen may claim to be trying to repair every universe damaged by the exposure of 115, but that's such a daunting task for a human being. so, will everything be stuck in a cycle for eternity of death and pain? Or will there be a conclusion for the narrators, for the characters inside this deeply damaged universe of Zombies, and a conclusion for the community where we are satisfied with the ending and "cross" over into peace? Only time will tell by time the last DLC hits for BOIII. Thanks for reading.
-
I'm sure we will be hearing from the Weasel very soon.
-
Welcome to the Parallel Multiverse (*SPOILERS*)
EvilHERONeos replied to NaBrZHunter's topic in The Giant
Couldn't the Earth that's marked out represent the Earth that the Green Runners inhabited? That thing was all but destroyed. I believe this multiverse theory to be quite true. But there's four we have visited (so far). The WaW/Black Ops/Black Ops II one, the Origins/The Giant One (the game that Sam and Eddy are playing with, seemingly), the Origins cutscene, and the Shadows Of Evil/Mob Of The Dead one. Because the original four have not been heard from since Moon, which Richtofen destroys Earth and the Green Runners inevitably die and perish in Buried, the four from Origins that eventually somehow end up in Der Riese but since this Der Riese (The Giant) is so drastically different from the original, it has to be a different dimension all together, and finally, the shared universe of Mob of the Dead and SoE. With Maxis being the Great Destroyer for the first, some figurative power that hasn't been expressed yet in Origins, and Satan/Chtuulu in MOTD and SOE, respectively. And Weasel escaped from his dimension some how, as the plane from MOTD is seen in both SOE and The Giant. There's one universal (pun intended) theme though. And that's D O N ' T F U C K W I T H P O W E R F A R B E Y O N D Y O U R R E A C H. Dont harness 115, Aether, Satan, Cthulu, whatever. Just chill, fight military nations in Campaign/Multiplayer on fair terms. Don't be sending zombies and creating Wunderwfaffles and making deals with Satan n shit. I just want to know more about Origins cutscene Maxis and his "plan" because the way it sounds to me, there's going to be a massive map filled with "reparing" everything that has been done since Nacht Der Untoten if he plans on mending EVERYTHING. -
I think it's bad when I go on a cycle when I begin a match. -Start Match -Kill Zombitches until round five -Contract a tumor due to Sam's voice -Kill more Zombitches -Slit wrists -Big Daddy comes -Drown ears in bleach -Don't kill anymore Zombitches -Just kidding. Kill alot more. -Listen to her complain about being on her first period or whatever -Hectic teleporter destroyer round time.
-
Me: I'll totally join this guy's clan! Me: This guy is serious. FINALLY. A serious clan. Me *after reading XBL*:...Fuck.
-
Origins EE song: Archangel - Elena, Malukah & Clark
EvilHERONeos replied to RdJokr's topic in Origins
Nah it's Irrational Games who did Bioshock. Well it's kind of merged to form Irrational Games. 2K is the parent developer/publisher. But I didn't know aobut that. Interesting... -
Ahhhhh....the feels. It's funny that the reason why I disappeared from the forum is because me and my then girlfriend were together around the time I became active here. So the feels.
-
Well that's what i'm saying. Let 3arch pay us, the players that have been there since the beginning. Almost like how a Kickstart program would work. We've payed and we deserve a bit of luxury. I get so tired of kids who are like "ZOMG THEZ NEW CHARACTER IN ORIGINS R AWSOM". It's not NECESSARY to pay the price. Just optional if you want an experience that was originally desired.
-
I've been gone from the forums lately, sadly enough. But i've been actively playing some Black Ops maps and some BOII maps and I was talking with my friends about what they think should happen with zombies within BOIII. And I brought up the idea of something along the lines of Mass Effects progress carry overs. Even though if anyone form 3arch reads this, it'd probably be too much trouble for what i'm proposing. But what I am proposing is this: In Black Ops II, we had rank and statistics to keep track of our zombie killing journey. And if you go to CoD Elite, you're able to see your rounds and your most used weapon and stuff like that per game. What I want 3arch to do, is do what MW3 did with multiplayer from Black Ops backwards to Modern Warfare and demonstrate your highest rounds for each map, with a record of whether or not you did easter eggs for the maps that have them and stats from Black Ops II. (Which would require updates for Black Ops and Black Ops II to send some kind of message to 3arch that the account associated with completing the egg, completed it. Hence the trouble). But if they were able to do so, that could open up alot of possibilities in terms of different endings and different outcomes. Like let's say you do none of the eggs, the map (non dlc) in Black Ops III would be the N4 dealing with Maxis in control of the zombies and Richtofen working alongside of you to overthrow Maxis. Let's say you do do all the easter eggs in Black Ops but none in Black Ops II, you unlock a different map where you play as the N4, trying to get back to Earth from Moon. Let's say you only do the N4 eggs in Black Ops II and did the Richtofen egg in Buried, you would deal slowly rebuild the Earth how Richtofen wants it to be rebuilt, bringing a form of going back to previous maps with a sense of Nostalgia and doing that while the MoTD controller controls zombies and Richtofen is powerless until you get done rebuilding stuff, with some kind of recordings explaining how Richtofen began to lose control. If you did the Maxis egg, you wouldn't have Richtofen working alongside you due to your supposed "betrayal" and instead, you (the group) designate Samuel as the next controller and begin to work independently to overthrow Maxis. And let's say you did all eggs thus far, from Black Ops to Black Ops II including Origins, you get both maps with the N4 and O4 and they will correspond together and that will be the canon experience. And the statistics from Black Ops II will carry over and each zombie player will have a profile expressing those feats. I know it's a bit complicated but if you've read thus far and have questions or comments, please do so. Thank you.
-
Well, Trent Reznor from NIN composed the main game theme. And i'm a die hard NIN fan, so it'd be cool if he and Kevin collaborated together.
-
I don't think you've heard about the Origins ending...almost any explanations dealing with anything other than that are almost unreliable in the sense of...well...you have to see the ending to know why.
-
Yes I tried to construct something into a theory to explain this whole "Samantha" epidemic. And i'm still holding on to the "Always Running" lyrics in terms of losing his conscious and good of heart. Also, if you were an all powerful all seeing entity, wouldn't it get to you in terms of losing your mortality? And the dying part I can't really explain either. I tried to make sense of what we know and put things we don't know into consideration.
-
Hiya. Let's begin. What I think the different accents are describing, compared to the German to the American, is two Sams. That the Samantha we know and love from Nacht to Moon (Nuketown Zombies, too) is a girl that was born into the WWI era. She's the same girl in the Der Riese recordings. Who I think the American Sam (And this will tie up the Eddie theory too) is that Sam and Eddie hear stories from Maxis, who figures out how to switch bodies before Richtofy dies. And he moves throughout the ages, body to body. But what if he did this along with Sophia? What if they travel throughout the ages, working for Group 935? They don't actually have children until *insert more modern time with that ending cutscene here* they feel like they've done all they could do. And they become bored and well...ya know. Well anyways, back to the stories, Sam and Eddie, being children of Maxis, hear stories and wonder if that all actually happen. Which, I think Maxis named Sam, Sam because he wants to have a decent child, so he is enforcing discipline onto Sam (the "You better listen to your dad" line) So they imagine all of it. That's why some things are unexplained, some comic books are unseen, and the next map could be Maxis and Sophia creating a contained zombies outbreak for their children. But why I think the announcer for Origins still sounds like an evil Sam is because the devil is actually in control of Sam's body. The MoTD announcer. That's why there is the portal to another dimension originally. And after he couldn't fully control Sam (WWI Sam), he reversed everything (that's why we don't hear about it in Der Riese) and he decided to try to earn some experience in zombie controlling. That's where Alcatraz comes into play. After he flexes his muscles, he attacks the silent marines in NDT to see what it's like. But he wants to seem not so threatening, which explains the yellow eyes and slightly feminine voice. Then, as time progresses, he tries to control Sam again and can only partially control her, which lures her to the Moon, and all the events play on as normal, with Sam telling Richtofy once he kicks her out that "something far more evil in there". The Devil stays, because he doesn't want to risk everything that he started, which explains her childish attitude in Richtofen's body. So he goes in, and progressively becomes evil and loses his soul (Always Running lyrical notes), all because the Devil's gaining more and more touch with him. What I have to back up the "controlling Sam theory" is that it's been demonstrated with Edward and Samuel in terms of controlling a person. So the Devil is controlling him, which in turns allows Richtofy to have some of that all powerful power. And I know I didn't say anything with what could've happened with the WWI Sam, well because the only theory I have is that Sam and Eddie are only describing what they only heard. So Maxis may not want to say anything about the first Sam dying, out of grief/sorrow. But something I can't explain is how after Buried or before Tranzit or whatever it may be, how things seem almost normal in the ending cut-scene, but then again, we never see outside. They may be secluded somewhere, where it's untouched. We'll just have to see when the next 3arch comes out. So if you read, thank you. If you didn't, well okay. I feel like this personally ties up some untied strings and opens some more questions that are just grinding my gears. Please feel free to theorize.
-
Now, the ending, I like it. It fucks with peoples heads (and I gotta say, if it was in Sam's head, then she must be REALLY messed up). But what this thread is about is that this ending is a supposed alternative to the beginning of the zombies universe. So that may mean that we are just doing a "Marvel What If" scenario. It could be that. Or that everything leading up to Origins was just what Sam and Eddy hope that will become once Maxis is done with whatever he is planning, just for his little girl. Because they (Maxis and Sam) have a close relationship before within the maps, so this could mimic their real life relationship as well. But my question is whether or not Sam and Eddy are in the campaign universe. Because if they are, we could be seeing a pure Zombies game coming our way. Imagine it, Tank and Mason (after going back in time of course). Nikolai and Reznov. RICHTOFY AND WEASEL! TAKEO AND WOODS! Anyways. I'm just purely speculating. (Btw if this really is all just a game, then we've created this community for almost nothing. I don't think 3arch would crush all the theories and stories that we created from this. And please oh PLEASE oh god don't let there be fanfics about Sam being in school. PLEASE GOD.) Thank you for reading, if you did.
-
You forgot the "As-much-likely-as-pulling-a-Ray-Gun-from-the-ground" before the "lucky". Because I haven't saw it happen yet.
-
The man on the table that richtofen is operating on is Maxis
EvilHERONeos replied to Dopey Legend's topic in Origins
No sire. You're not. But hey, points to you for being insightful. -
are most zombie players anti-social?
EvilHERONeos replied to R102609's topic in General Zombies Discussion
It's not efficient as TREYARCH ADDING A PROGRAM THAT RECOGNIZES CHILDREN'S VOICES/PEOPLE WHO USE VOICE MODIFIERS AND PUT IN A SERVER DEDICATED TO THEM. It's a dream that will hopefully one day be fulfilled. -
The man on the table that richtofen is operating on is Maxis
EvilHERONeos replied to Dopey Legend's topic in Origins
This has been discussed elsewhere right now. A quote by Richtofy that said he transferred Maxis' brain into another body and that's why Maxis was alive in the 40's. Here it is: viewtopic.php?f=155&t=35582 -
Find "You're The Best Around" on Youtube and do an 80's work montage. You'll thank me when you finish your work in like 45 seconds.
-
Sounds ALOT like Brutus. Brutus is child's play compared to the Panzer Soldat. Does Brutus have mechanical arms that he can literally launch and pull you toward him while your trying to run away? Does Brutus SHOOT FIRE at you? I get what you are saying in terms of running after you, head shots, being able to clone himself, - but the Panzer Soldat is a whole different ball game. He's tough as nails, and can take you down in one hit. He is not as simple as Brutus. There is no easy way (as far as I know). Seriously. You're right.
ABOUT US
Call of Duty Zombies (CODZ) is a fan-managed gaming community centered around the popular Call of Duty franchise with central focus on the Zombies mode. Created in 2009, CoDZ is the ultimate platform for discussing Zombies theories, strategies, and connecting players.
Activision, Call of Duty, Call of Duty: Black Ops titles, Call of Duty: Infinite Warfare titles, Call of Duty: WWII are trademarks of Activision Publishing, Inc.
We are not affiliated with Activision nor its developers Treyarch, Sledgehammer, or Infinity Ward.
PARTNERS & AFFILIATES
Interested in becoming an affiliate/partner or looking for business opportunities? Shoot us an email at [email protected] to join the CODZ family. While you're here, show our partners some love!
SITE LINKS
Our most popular pages made convenient for easier navigating. More pages can be found in the navigation menu at the top of the site.