TheNathanNS
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Everything posted by TheNathanNS
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Yes. List of things I've tried: Deleting cache: NO Deleting and re-downloading the update: NO Signing out and starting BO2: YES Signing back in on the Zombies menu: NO Deleting & redownloading ALL BO2 stuff: YES [Temporarily] Now everytime I start BO2 up, something different happens. Either: Reads ONE DLC. Freezes Won't read any DLC Takes 1 min 40 secs to start up. It seems every patch they release, there is something wrong with it. Like the Pre-Buried patch, the RGM2 was leaked. Blah. They better hotfix this by 10, BO2 is seriously unplayable. Until then, I'm either gonna play GTA SA or Bully. E: Bully's got an update. ._. If I see "Disconnected from Xbox Live" along with "An update is required" again I will scream.
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Welcome l GRILL l & Darkjolteon, new CoDz Moderators!
TheNathanNS replied to Strwrsbob's topic in Site News
Congrats to you both. Don't be like Maxis and let the power get to your head... -
Actually, on some people's consoles, it's effecting zombies too.... Also, I re downloaded every DLC... Black Ops 2 only reads Vengeance. It says I haven't downloaded Nuketown 2025, Nuketown Zombies, Revolution, Uprising or any camos. FFFFFUUUUUUUUUU >_
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Luckily I found a way... Unluckily it involves deleting ALL Black Ops 2 content and re downloading it. Luckily, I have high speed internet. 150MB/ps FTW!
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Has anyone else had this happen to them? Everytime I go to zombies, either the screen stays black with a number in the top right corner or the menu comes up but freezes. Campaign and Multiplayer both come up perfectly fine. I've tried: Deleting and re downloading the update [DOESN'T WORK] Trying a different game to make sure my Xbox ain't screwed. Signing out. [WORKS!] Signing back in on the zombies menu [FREEZES] So, anyone got a fix for this?
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I've seen people moaning on the COD forums about that. I personally am happy because [if the posts on COD Forums are true] they done something about those camping quickscopers.
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Well, I haven't noticed anything aside from the camo packs. Usually, the 3ARC Admin updates the post in the 360 section when there's a update for the 360. :/
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Hopefully patching some damn Grief glitches.
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CoDz First To Worst! (#2 Ranked Gun Vote)
TheNathanNS replied to Gaycandybacon's topic in General Zombies Discussion
SVU Sucks. -
The UNanswered Questions of BO2 Zombies
TheNathanNS replied to Infected115's topic in General Zombies Discussion
thought id knock this one out right now, but you mean Brock and Gary right? in the final steps completing the Shangri-La easter egg, you are to give them a stick of dynamite to free them but they are in a timeloop like the MoTD characters. you can see after they leave it resets in this transcript (written by MurderMachineX) Hm, interesting. I've never played Shangri La, but I have saw a part of the easter egg. I didn't know the map was in a time loop... and Brock mentioning Argatha too.... maybe we'll see them again. [i'll see them for the first time] -
Rate Black Ops II: Zombies so far.
TheNathanNS replied to Matuzz's topic in General Zombies Discussion
This. People who started with Black Ops 1 like that game better, people who started with Black Ops 2 generally like the new-gen zombies game better. Also, a lot of people hating on BO2 are saying that the maps are "too easy to get to a high round". Personally, I just play zombies for fun and rarely go for high rounds, so that doesn't apply for me. I prefer BO2 and give it a rating of 9/10. Pros -HUD and graphics are a huge improvement over BO1 -Normal box weapons are much better than the BO1 guns -Storyline is great, much more detailed -Introduction of persistent upgrades and buildables made the game more exciting -New gamemodes Grief and Turned give us more things to do with zombies -Maps are more exciting in general (only maps I liked in BO1 were CotD and Der Riese) Cons -Absence of a lobby leaderboard -Some of the wonder weapons aren't too impressive (Jet Gun, Paralyzer). I'm sorry, I have to disagree with your opinion on the storyline being more detailed. Black Ops 1's maps had hidden radios which would play a short audio clip of what lead up to the events of zombies. They gave true detail to the story and gave the pre-zombies storyline some much needed detail. In Call of the Dead [i think] there was a radio where you heard what happened when Richtofen met Dempsey. In Der Riese you could hear Dr Maxis using test subjects. One of the radios you learnt how Hellhounds came to be. In Black Ops 2 we get nothing like that. Just some unknown group. All we can really do about those radios is theorize. -
The UNanswered Questions of BO2 Zombies
TheNathanNS replied to Infected115's topic in General Zombies Discussion
Is it still a bit big now? [Resized from 800x600 to 640x380] It's part of a project I'm working on... I bet I could post this on the official COD Forums as a legit DLC 4 pic and some people would be gullible enough to believe it. XD Also here's a few more questions: How did the Nova 6 Crawlers become the Minions? What happened to Gersch? What happened to the adventurers from Shangri La? Why is Leroy "weird"? [Zombies don't attack him, he's huge and skinny but got the strength of the Hulk] Why is Brutus bald? Why is Samuel the only character from the N4 to go through a physical change? [For those who don't get what I mean, in Buried his clothes are torn, he's quite bloody and his glasses are cracked] -
The UNanswered Questions of BO2 Zombies
TheNathanNS replied to Infected115's topic in General Zombies Discussion
Technicly, the map does take place on/after January 19th 1934, unless Billy, Sal and Finn were also "hell's recreations." But also remember, they are/were constantly reliving the day. Regardless of what is occuring in the real world. So the map could be occuring on November 7th 2010, September 25th 2087 or 22nd July 2013. Sadly it's more than likely one of those mysteries that we'll never get told about. Off topic: Is my sig a little too big? -
The UNanswered Questions of BO2 Zombies
TheNathanNS replied to Infected115's topic in General Zombies Discussion
If you look at the Die Rise loading screen, on the right side you see a tear, which is in the shape of a man's head and you can see part of Buried's loading screen. On Buried's loading screen, the tear [Which should now be on the left side] has been magicly repaired, along with the part we saw on DR's loading screen being lighter and having a panel above it. I think DBZ made a topic on it. E: Found it. viewtopic.php?f=152&t=33126 MOTD takes place after January 19th 1934. That is when all of them were dead. -
The UNanswered Questions of BO2 Zombies
TheNathanNS replied to Infected115's topic in General Zombies Discussion
Samuel's secret could've made a great EE for Buried. Such as doing Maxis' side would make Richtofen reveal his secret to the group. Or it could've made the story very interesting. "Who the F Is that?" It is probably no one of importance. It's like the K-Fee commercials. [Ghost car] Here are some more unanswered questions: What happens to the MOTD crew when they break the cycle? Why was Marlton at Nuketown? Who was in control of the Alcatraz zombies? Why is the Buried loading screen different from the small preview we got on Die Rise? Did the events of MOTD have any effect on the story? Where are the old crew? What is Russman's background? [i feel we'll learn more about this in DLC 4] -
My options: Nacht Der Untoten: It was unexpected. After you beat the WAW campaign you see a creepy ass cutscene which ends with NAZI ZOMBIES in capital letters. Then you're thrown right into some run down old building without any clue what's happening. Verruckt: So many scary things with this map. The fact you could hear crying and rattling if you turned the music off, the severed hand etc. Not to mention if you have your brightness all the way down.... Mob of the Dead: When I first played it, Brutus made me jump everytime he spawned right next to me. He still does. The bodybags.... they alone add so much atmosphere and, this is probably just me, but the the screamer, though I've never done it. MOTD gets topped off once you learn your already dead. Buried: Not that scary but the first few times I travelled into the ghost house made me jump. Especially when I went through the bookcase and that bitch was already there!! I've gotten used to it now, but a friendly warning to you PS3 players.
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Going back to BO2 misty poster.
TheNathanNS replied to Tattoo247's topic in General Zombies Discussion
It's because putting promotional artwork of girls sells. -
I've had it happen to me, it's most likely a glitch.
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It'd be cool, but I know it'd annoy a load of people. The COD forums would be spammed with WHY DID MY FRIEND GET ARGATHA AND I GOT MOON?!? HOW COME ALL MY FRIENDS CAN'T PLAY WITH ME ON DLC 4?
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TranZit 4 are Dead, Original 4 will return next map
TheNathanNS replied to FatedTitan's topic in Buried
Best plot twist yet. TBSZ got it spot on. I actually forgot about Russman dying in the Die Rise intro. -
I miss the Nazi's too. They seemed much more sinister than the "Civilian" zombies we have. Especially in WAW Verruckt. But anyway, as Mocking put, the radios we're kinda interesting and put out a lot of info towards the storyline and made plenty of theories. IMO, Zombie's story is getting too "OOC" as so many things still don't add up. What effect, if any, did Mob of the Dead have on the story? Why did Samuel's "Die Rise" voices stop? Where are the O4? Who are these other survivors? Which ending is canon? I know if it was WAW/BO1, We'd probably have some kind of in level EE to those questions. Like in COTD, we knew why we weren't the O4.
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Are persistent perks making the game easy?
TheNathanNS replied to DaPikmin's topic in General Zombies Discussion
Some perks are hard to avoid, such as the PHD one on Buried. I've had that [and lost it] so many times without trying. -
Buried Location Is Congo & Characters Dead Round Infinity?
TheNathanNS replied to eyeofthepirate's topic in Buried
Heh, we all are. I hope it leaves us on a cliffhanger. A good one. -
Buried Location Is Congo & Characters Dead Round Infinity?
TheNathanNS replied to eyeofthepirate's topic in Buried
Welcome to CODZ. Your theory about the characters is plausible as Richtofen does say something along the lines of "Welcome to your future" when starting the infinity round. -
Does he say anything though? Also I imagine that if Maxis is the announcer in DLC 4, he'll have proper quotes in Buried. Why? Remember when Nuketown came out, Samantha's voice was slightly different? Then when MOTD came out, it was normal?
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