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Everything posted by Doppelgänger
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No. This is absolutely not a thing. The only similarities are that they are made of metal and they float. The vessel from Call of the Dead wasn't even a boat. It was a ship. Could you please stop posting ridiculous threads like this.
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I don't want to see another instance of powering up machines and the like using outside sources. Tranzit, Mib if the Dead, Origins and Shadows of Evil really ground my gears with this mechanic. It doesn't make a game harder, it only lengthens the process in which it takes to activate what you need. As for the drop, we know only one thing: It will affect solely the player that picks it up. The seed argument is probably the most logical, as I see it being a puffer fish making the game far too cartoonish. And on the boss creature for the map, I think this is the Thrasher we've been hearing people preach about found in the game files. Personally i hate data-mining, but the idea was there so I wanted to share it. As of now, it seems that it might work on an evolution system. Where a select zombie could have the chance to turn into it.
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So what is the pyramid in the Undercroft?
Doppelgänger replied to Rissole25's topic in Der Eisendrache
If you mean the pyramid is the Wolf King's, that is incorrect. In fact, the Wolf King has no proper burial place. Instead his remains were somehow strewn about the map and during the quest to receive the wolf bow, the apparition of the king's hound digs up his bones so that we can finally place the king's body in a proper tomb. -
Those days when You can't upgrade a bow.
Doppelgänger replied to DilRobskii's topic in Der Eisendrache
For the one at the Rocket Test site, stand in front of the truck that has the teddy bear inside of it and aim up at the pyre. Use the inside angle of the arrow, the part just under your hand, and align that with the sloped side of the pyre. For the pyre near Double Tap, pull back the bow and walk down to the small courtyard near the broken bridge. Stand next to the KRM wallbuy and aim at the pyre. Move your aiming reticle up so that it is in line with the mountain top to the left of the pyre and fire. Follow these steps and you won't miss. I can provide photos of where you need aim if you wish. -
Blue Power-Ups are extremely different to Green Power-Ups. The drops that are green affect your team as a whole, some excluding those that have been downed or have straight up died. Whereas drops that are blue affect none but the player that picks them up. We've seen this the past with the Death Machine, Zombie Blood and now the Tram Fuse. Considering that the item dropped alongside the Death Machine also has a blue aurora surrounding it, it is clear that it will affect solely the player that picks it up. Saying that it could act like a currency in a sense, as we saw with the Tram Fuses in Der Eisendrachen, is logical assumption. I'm still hoping we see them bring us a new gameplay element with my Evolving Perk idea.
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I really hope there is more to these. There is way too little to even be presenting them to the less informed parts of the community in my opinion. I suppose for now we will just have to wait and see if and what they are planning.
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I'm really hating on how simplistic these "bio" cards are. What little information we get, we already know. Does anyone else feel the same?
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Then lets get back to the original thread. No one is blaming any one person on that. It was a group effort. Getting back on track however, what do you other guys think about the Division version of the Pack a Punch? It wouldn't hurt what we already know about a Div. 9 Pack a Punch, because we've never seen it in the only other map pertaining to this group.
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You can still receive the Der Meisterbogenschuetze achievement if other people in your game complete the others. So you still need proof of completing it solo.
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Capital letters aren't going to make it make any more sense. Remove the fact that the Der Eisendrache pieces are seperate. You'd have access to it. Because if it is the same as the Pack a Punch from Origins, which it quite clearly is, then it shouldn't be broken and thus would be accessible from the get-go. See how ridiculous that sounds?
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This makes absolutely no sense. If you remove the catalyst which causes the Pack a Punch to open, it becomes inaccessible. Saying that the MTD's aren't needed to open Pack a Punch is simply ridiculous. Of course you need them. If you removed the MTD's from Der Reise or The Giant, the Pack a Punch is still 100% inaccessible. I honestly have no idea what you are trying to prove by saying this stuff. Saying that you can use the Pack a Punch "right off the bat" in The Giant is ridiculous. You were wrong to say that. So instead of going on and attempting to prove that you were right, own up to the error. Your theory that each type of Pack a Punch machine is activated is wrong. Because if it were, why didn't we need to connect teleporters to a mainframe in Black Ops 1 and 2? If then your argument is that your theory adheres to the current universe, the why didn't we teleport the pieces of Pack a Punch the in Origins?
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Agreed. It's a really overused means of gameplay that really doesn't need to be there. It made sense on Moon. It made less sense everytime they continued reusing the same "element" of gameplay through every map since then. Hopefully they decide to take another route and come up with something new this time around.
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My mistake. I'm seeing everyone commenting that it is not dead and, after reviewing the scene, it is definitely a crawler. Sorry for the false bit of information. Still, it makes me wonder if we need to turn the zombies into crawlers in order for the plants to consume them. It most likely won't, hopefully at least, as it obviously make Easter Egg hunting an absolute nightmare.
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EDIT: I added a section discussing these escape routes that you can use to escape across the map. Basically the idea I had was that the second tunnel might teleport us away from a Pack a Punch room. ------------- Also, what does everyone think about the Pack a Punch in this map? Do you think we will be seeing a Division 9 version of the machine?
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It wouldn't make much sense having yet another remake of Nach Der Untoten. Yes they remade Der Riese into The Giant, but both times around the map had story to it. I say leave the legend be. It's an awesome map because it hasn't been changed much (apart from the weapons and Mule Kick in Black Ops 1).
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I don't think that you should have a problem with accessing the weapons. They aren't DLC related. By that I mean it should be in the map straight up. Especially if they're wall weapons, you shouldn't have a problem. Unless Activision pull the blanket our from under us and make in that you will need to own them through the Supply Crates or something of the sort.
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I honestly don't think this will have much to do in terms of connecting other maps. It's really only an aircraft used during those wars and as such won't really hold any significance. The only thing that it would help with is confirmation on when the map takes place. I hope it plays similar to Shangri La, just offering a little more space while keeping the narrow corridors. Although it is despised by many, I enjoyed SL and miss those maps with alot of choke points. Hopefully Blundell and his team don't rely on confined spaces to make the map creepy.
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It seems to have only just died. The video has the zombie walking past the plant, then skips to where the zombie is on its back with it's limbs blown off. Strange that it contains such a cut, so they could be hiding a way to get the plants to feed on the zombies or perhaps the weapon that killed the zombie. Who knows. There really isn't much we can extrapolate from.
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So I had a "Light Bulb" moment with this object. What if it was a new perk that evolved as you played. Sort of a Buildable Perk if you will. Now, the idea I had was that you pick up certain fruit-like drops an add them to the machine, causing the Perk to evolve slightly. Now the only new drop we see looks a lot like a Durian, a spiky fruit found around South-East Asia (coincidently around the area this map takes place). As an example, you could add this drop to the machine and would receive a buff of sorts to your perk. Something along the lines of causing slight damage to zombies that hit you. It is merely food for thought (excuse the pun) and it could only be a mutated trap plant. Who knows.
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