This is the steps I'm proposing but if anyone has anything to add to it that would be great.
World Record Attemp - Steps to completion
Round1: - Let zombie come through the barricades, one player needs to get the most points, doesn't matter who, but two players should have a maximum of 750 points. One player should have a minimum of 1000 points and one player should have a minimum of 2050 points. Why, because gen 2 & 3 will give an additional 200 points allowing workshop to be opened.
It is imperative, that the two players with 750 points open the doors from gen 1 to gen 2 & 3, the player with 1000 points open either 2nd door to gen 2 or 3 and the players with 2050 points opens the door to gen 2/3 as they will have enough to start both generators. Round2: - This will allow a couple of things to occur, one player getting 1500 points to get no mans land opened, one player getting 1250 points to open gen 5 and one player receiving 1250 points to start gen 4, start gen 5 and open church. The other player should be concentrating on digging whilst it snows to get all the dig sites done and maximise the chances of getting all 3 ice staff parts and getting into the robots foot at gen 2/3, excavation site whilst another player gets robots foot at church for the 3rd wind staff part.
Forget about jug, get the shield built as you should have all parts. Round3: - If everything has went according to plan, free for all. As long as one player has 1000 points, to start the tank at the end of the round with one zombie remaining. Keeping it out of the way of the tank tracks. Two players jump on the tank and get all 3 lighting staff parts. Round4/7: Players concentrate on getting the 4 chests filled, starting at jug so you can buy jug, working your way around to excavation site, gen 5, then gen 6. Preparing yourself for round 8. This should allow you to have all generators filled. Get the wind, ice and lighting staffs. This will allow a quick take down of the pandzer. Round8: - Take down that pandzer and get the last part for the fire staff. It is ideal that once the Pandzer has been taken down, that all players head down to the crazy place, ice, lighting and wind get the puzzles done. Fire staff player fill those cauldrons or whatever they are. Keep a zombie alive, get the remainder of the puzzles done.
If you haven't managed to fill all the chests, get it done Round 9: - All players head to the church, 3 players hiding by the mystery box, the remaining player filling the souls. If all players are at church and 3 keep by the mystery box, they will allow the stone to be cleaned quick. 2 players go in front of the player with the stone, 1 player remain at the back to keep them protected. Get back to gen 2, place that stone, kill the remaining zombies and get the airstrike. Round 10: - Get the staffs in the robots foot, or even do it the other way and get the fire staff done in the dig site. I think it would be cheating so the feet is the way I would do it. Get your staffs back, get in that foot, get that button pressed and get that airstrike thrown.
Now get all the maxis drown parts if you haven't already grabbed them along the way. Get that remainig last zombie away over to jug. Keep it away from the pandzers that will spawn. Kill those pandzers
Get Zombie blood from the 3 carts, kill shoot down the plane and kill the zombie running round the excavation site. Round11/12: - Get down to the bottom of the dig site, upgrade the one inch punchwo at the steps, once upgrade, swap. Two players, stay back at the pedastals, the two players at the back keeping an eye on everyone's back. It should now be possible to get back down to the crazy place and shoot til your hearts content, get the end game
40/50 minutes and I think that's not a hard task to be very honest, I'm up for it if anyone else is and wants to record it for proof?