-
Posts
4,117 -
Joined
-
Last visited
-
Days Won
81
Content Type
Profiles
News & Announcements
Zombies Library
Easter Egg Guides
Intel
Forums
Everything posted by Hells Warrrior
-
Due to plans not going as expected, we have enabled the site on the current hosting package again. We have not been able to have the nameservers updated at the registrars to point to the new server and we are not able to retain the existing IP addresses assigned to this package to the new package. As a result, we have migrated the site over onto the new package and all that needs to be done when the time is right, is to transfer the database when the nameservers have been updated. We apologise for this, however, we will be doing this again shortly and we thank you for the understanding and patience. Posting abilities have been enabled again.
-
I can't I could do it during next week but in all honesty, we are now paying for two servers and we need to make the change ASAP. I appreciate it's when you return every weekend but that's how the cookie crumbles my friend :p
-
We'll be putting the server in lockdown in a few hours time, approximately 10pm GMT to start the migration process, it shouldn't take long but we are not wanting to have any data added during the migration process which could ultimately be lost as a result of migrating. Expect us to be offline for a minimum of 24hrs - you will be able to access the site but presented with the offline message.
-
Today we purchased a new package with our current hosting provider and we are moving to a new server that will be running on CentOS7 64 bit operating system. We will be doing some optimising / upgrading software and basically getting things running as best and as fast as we possibly can. Moving to this new setup will bring us better performance and greater scope for optimising. Recently we have updated our database to run on MariaDB, we have also moved all the tables for the database to InnoDB, we are also utilising cloudfare for static content. What does this mean? What it effectively means is we will need to update our nameserver to the new IP address, it means we will experience a little bit of downtime whilst everything is migrated and DNS propagation occurs (usually 24/48hrs) - some won't experience any downtime, others may find access is lost for a period. This a necessary step in getting the site performing to the best of it's ability and making things as fast as possible for all our members and staff. I'm sure you'll all survive without access but will enjoy the benefits it brings. When we do migrate we'll take the site offline and once it has migrated it will remain offline for a few hours until we tweak things and get the best response times we can possibly achieve. We thank you in advance for the understanding, we'll be looking to start this process tomorrow/Saturday and we'll update you all in due course.
-
I'm sorry - UoTM hasn't been dealt with before the start of April and I can only apologise, unfortunately we have all missed it and it's pointless running it for this month now. As a result, we will be allowing @anonymous and @shirtlesservice service to continue with this for the next month. This in effect allows the system to award it to both, I;ll simply award it to one of the other for March and April. Again, apologies for this - I'll look into this so it doesn't happen again.
-
Hopefully this should be the final test, post rank 2 is active, don't have rank 1, small changes, does rank 1 get supplied? It shouldn't.
-
8th, I hate condition rules, they are a nightmare when working over several different medals and categories.
-
6th test
-
5th test, did post rank 1 remove?
-
4th Test
-
3rd Test
-
2nd test
-
Remove rank 1, add rank 2
-
Thanks for the patience today, we have now upgraded the forum software but we have also changed our database system from the "normal" and standard install on most servers from MySQL to MariaDB and we are also in the process of updating the storage engine to InnoDB. This will bring a better performing database with faster queries and reducing things such as table locks which can cause the site to go offline as a result. We are also introducing further changes down the line but as it stands we have done a severe amount of optimisation over the last year and more specifically since December and we haven't stopped yet. Thanks for the understanding and I hope you all start see improvements, I'll be monitoring things over the coming days.
-
Today we have implemented a change to who can award medals, two groups who didn't have permissions to do this before can now award medals if they want to and see someone has requested a medal and that it hasn't been actioned yet. So the two groups who can now award medals if they so wish are Hall of Fame and Veterans The members who can now award medals if they wish to are as follows @GRILL @MegaAfroMan @way2g00d @BlindBusDrivr @LiamFTWinter @Undead @MrRoflWaffles @thegrix @lissa110 @Niho @Ehjookayted @MixMasterNut @Matuzz@PINNAZ @Jolteon @Tac @AlphaSnake @Phantom @Telixion @Vosty3 @Ibanez @shri046 To those that now have the ability to award medals, simply click on the create menu and then select add medal and then award the medals that have been requested. If you need to check the requirements, then you can do that by going to the CoDz Apps menu and then CoDz Medals. Some of the names above some will not regonise, others such as LiamFTwinter and MrRofflWaffles will be more well known, we don't expect any of the mentioned people to ward medals and it is not a requirement but it is a privilege we have released to these groups due to the standing they have within callofdutyzombies.com and a small token of our appreciation. The next stage will be the automation of awards, which we are working on and ironing out a few bugs with it before we test it further and implement.
-
It's a news article, it automatically gets posted now in site news, whether an existing topic exists or not. If it duplicates then I'm afraid it duplicates an existing topic, this is about letting people know a new news article has been posted.
-
It's about getting the tactics right before going over and not leaving it too late in my opinion. Killing time, bahamut, plunger, ray gun, pop shocks, afterlife all very good setups.
-
No no, it's quicker to keep one zombie alive, enter code, play the game then advance to keepers/2nd wisp once you have completed the games (obviously killing the remaining zombie to advance to the next round). Why? well, you are still on a low round, you are not wasting any zombie kills by going through rounds you don't need to and the keeper is in position ready for the souls, this is what you call a good strategy. Doing it the way you talk of, you have wasted an entire round possibly 2 or 3 rounds just getting to the keepers stage and before filling collecting the souls. Why? I would have been there before you with the way I suggest and quicker.
-
You can but if you want to start a new round with loads of zombies spawning in and delaying the advancement of the easter egg, then be my guest. The best method is to retain that last zombie, get that code entered, beat the pandzer collect the items from the safe and then do the game at clock tower and fire test site. Why advance a round when you don't need too, the logic behind that doesn't make any sense.
-
I encountered this on Friday/Saturday on Xbox One - very irritating and needs to be addressed ASAP.
-
You need to fight him three times, but on the 3rd fight you utilise the killing time gumball and you will kill him on that 3rd round, get the pandzers out of the way first if you can but make sure to utilise the gumball before the boss starts to attack.
ABOUT US
Call of Duty Zombies (CODZ) is a fan-managed gaming community centered around the popular Call of Duty franchise with central focus on the Zombies mode. Created in 2009, CoDZ is the ultimate platform for discussing Zombies theories, strategies, and connecting players.
Activision, Call of Duty, Call of Duty: Black Ops titles, Call of Duty: Infinite Warfare titles, Call of Duty: WWII are trademarks of Activision Publishing, Inc.
We are not affiliated with Activision nor its developers Treyarch, Sledgehammer, or Infinity Ward.
PARTNERS & AFFILIATES
Interested in becoming an affiliate/partner or looking for business opportunities? Shoot us an email at [email protected] to join the CODZ family. While you're here, show our partners some love!
SITE LINKS
Our most popular pages made convenient for easier navigating. More pages can be found in the navigation menu at the top of the site.