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BrayJayTheZombSlaya

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Everything posted by BrayJayTheZombSlaya

  1. Hello CoDz forums, I am a zombies player who fell in love with zombies the first time I beat the W@W campaign. At first I was very nooby (obviously) but I have learned a lot over the years, and while still slightly nooby, i believe I will eventually be able to hit a 90+ solo by dedicating some time. To be fully honest, I have never reached round 50 before, my closest run was a 47, I believe, on Buried. I hate playing on easy mode. None of my friends are as dedicated to zombies as I am, and I can't wait till I am able to revive them in games like the most clutch person in the world. Well that was very rambly, I apologize. I play on xbox 360 and my gamertag is Ya Boy BrayJay. I believe that's all!
  2. Hi CoDz! I'm not sure if this is my first comment on a thread on the site in general, but it is definitely my first comment since CoDz has been back. Anyways, I just wanted to voice my opinion. I feel that while Tranzit was seriously overhyped by the producers and advertisements, the rest of the zombies maps were very fun. Die Rise was a hard map to learn for me, but now it is one of my favorite, due to the introduction of an actual vertically challenging map which we've never seen and the addition of the sliquifier, a fun new weapon that IMO should not have been patched. MotD was very fun for me as well, I love that Brutus was not nearly as annoying as George in CotD yet still a formidable threat, and I thoroughly enjoyed the hell's retriever and golden spork upgrade methods, being quests and side missions to fulfill instead of PaP and wallbuys. I liked the buildable system in MotD much better than Die Rise and Tranzit because parts (besides plane parts) could be picked up by everyone and did not have specifically designated tables, and more than one could be held at a time. I rarely use traps aside from a pinch in a co-op game, so the reintroducing of them to me was somewhat pointless. When Buried was released, I expected a scare factor and difficulty level similar to MotD, but this expectation was not met. I liked the paralyzer a decent amount, but I feel the map was too easy, and the EE was far too tedious for my liking (favorite EE in CoDz was CotD). However, Origins was a beautiful yet disappointing map. The only reason it was disappointing for me is the way the trailer teased multiple new melee weapons that I desired so very intensely. However, the return of a MotD style map made me very happy and the staffs are so amazing I can't contain my love for them. Essentially, I feel that BO2 zombie maps were better than BO1 and W@W, however the story in BO2z was lacking and left too many loose ends. Also, love the new site layout, glad to be back!
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