
Tasha
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Everything posted by Tasha
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I bet Boomy was behind all this ! >;(
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I think they altered Der Riese's loading screen simply to fit the presentation better. They also slightly altered CoTD's page, making the left tear revealing Ascension much bigger than it originally was. So cool to see early sketches of Shang's page ;3
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The Cycle Continues- Treyarch Confirmed
Tasha replied to Boom115's topic in General Zombies Discussion
Sweet ! (btw it's Activision's 4th quarter review, not Treyarch's :3) -
concept What we want in Call of Duty Zombies 2015
Tasha replied to Matuzz's topic in Research & Development
@Agame360 That's actually a pretty neat idea. In Left 4 Dead 2 for instance, you can let your character say stuff like "Ammo / meds here, are you ready? Let's move, stick together, wait here, watch out ! I'm sorry ! Nice job !" all with the press of a button. Would be super, super sweet if Zombies had such a feature. :3 -
There is, we have a gif banner. Just need to re-up the images. You'll be the first to claim one! @Boom ---------> @way2g00d missing a few brains there champ! Because you ate them ! D:
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concept What we want in Call of Duty Zombies 2015
Tasha replied to Matuzz's topic in Research & Development
Sweeet thread :3 A dynamic Easter Egg that would have different steps and scaling difficulty depending on how many players are in the game would be awesome. The ability to pick who you'll play as in solo / private matches A timed game-mode, people who play Custom Zombies know what I'm talking about. Instead of perma-perks, give players the ability to choose bonus upgrades before the game starts, à la Extinction. I'd be awesome if these had to be unlocked first, coinciding with @Matuzz's player card idea. Ability to give your buddies your weapon / ammo. Instead of the fridge and bank. Let the map physically change if players have completed the EE of the map. Like the Towers being lit up, but more than just cosmetic. Return of different zombie-types à la Shangri-La. -
concept What we want in Call of Duty Zombies 2015
Tasha replied to Matuzz's topic in Research & Development
@Chopper The featured topic should be visible to guests as well :3 -
Future Zombies Treyarch Hints from DICE Chat
Tasha replied to yourmapper's topic in Research & Development
@Nightmare Voyager Like 1960-'70. @MixMasterNut That skull reminds me of the one that was on Richtofen's altar in Shang. -
Mark Lamia's Zombies DICE Summit Presentation (video)
Tasha replied to GRILL's topic in General Zombies Discussion
Yeah but the chalk outlines have never been perfect and in Modern Warfare 2 there even wans't that trigger hole. There was, actually. It's not the FN F2000, the handles don't match. -
Beep, beep, beep, beep ! beep !! beep !!! My Mod Slacking Detector is off the charts ! ;O
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I second Voyager and @Bauerklos http://www.callofdutyzombies.com/forum/index.php/topic/178440-coincidences/ http://www.callofdutyzombies.com/forum/index.php/topic/178361-10-ways-to-stay-occupied-while-waiting-for-the-next-treyarch-game/ Honorable mentions to @The Meh and my codz crushes @Slade and @Lenne because.. [insert really deep voice here] gloooooves.
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This, you don't need to post a new thread every time you've written something new; updating the previous one will do just fine. It gets even more annoying knowing this unnecessary thread spamming essentially renders the Follow This Thread function useless. Why even bother following a thread when the poster is just going to ditch it and make another one 2 days later.
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@Slade @InfestLithium Are you boys updating the list with the Exo Zombies? :3 Even if it's just for this year, that'd be so cool !
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Zombies Maps And Gamemodes - Ranked And Discussed!
Tasha replied to Pizzaboy5799's topic in General Zombies Discussion
Personally, I find Verrückt to be a lot harder than Five. Those damn sprinters always got me. Nevertheless, nice list and sweet sneaky reference.- 13 replies
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Loook what I got to play today >:3 @Lenne you big noob
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Next Gen zombies. What can we realistically expect?
Tasha replied to The Clay Bird's topic in General Zombies Discussion
@Lenne Touché, bitch. Oops, forgot to mention I never played Moon with randoms because of how you needed every one in the team to do something in order to get to PaP, same with Shang. Good luck getting randoms to stay in one spot. Get rid of the forced teamwork nonsense, add a mute button to whoever's trapped in some realm and needs your help, and things would be soooo much better. -
Next Gen zombies. What can we realistically expect?
Tasha replied to The Clay Bird's topic in General Zombies Discussion
I don't think the Pack-A-Punch should be accessible at all times. It should be like in a special, dangerous place you'd only go to with your team to pack-a-punch your stuff and then haul ass to safety first chance you get. Moon had by far my favorite way of using the Pack-A-Punch. -
Next Gen zombies. What can we realistically expect?
Tasha replied to The Clay Bird's topic in General Zombies Discussion
What @Electric Jesus said. I want to see them overhauling the gameplay again in big ways. Every zombie map back in the age of WaW made me swap pants just by looking at the trailers. Verruckt: perk-a-colas machines, power switch Shi-No-Numa: Flogger, Random Perks, Zipline and the DG freakin' 2. Der Riese: Pack-A-Punch and teleporters ! Holy braaains ! Compare that with Tranzit: Lava and some fog. Also no PaP for you unless you want to give up your sanity. Die Rise: Enjoy Who's Who-ing off a skyscraper Buried: Free invincible mode for casuals. Ever since BO1 (except for Mob and Origins) every map kinda feels like same stuff, different location. With an added perk here and the most overly convoluted near impossible way to reach pack-a-punch there. -
Next Gen zombies. What can we realistically expect?
Tasha replied to The Clay Bird's topic in General Zombies Discussion
Still probably not going to happen because of financial reasons. Once people start making their own zombie maps why even bother paying $15 for map packs. All WaW's DLC was free on PC, so no profit was lost there when they supplied the mod tools. Compare that with BO2, which did have mod tools, mais you just couldn't make any maps with them. So essentially they were useless. -
Next Gen zombies. What can we realistically expect?
Tasha replied to The Clay Bird's topic in General Zombies Discussion
@the_clay_bird Now that you mention it, make the mod tools to create custom maps return :3 Alas, probably never going to happen. :-( -
Oooooohh, fancy fancy @Hells Warrrior "It's that time of the month again :3" - @Lenne Félicitations, Craig ! Very well deserved after ushering in a new era for CoDz, we wuv you veeeery much ! :3
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