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lead_psychopath

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lead_psychopath last won the day on October 26 2014

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  1. I'm with Matuzz on this one. I love the O4. We all do. But it's the future. I want to see a new story, and I feel that's what we're gonna get. I reckon we'll get references to the old story, but I think this one's gonna be completely different.
  2. No problem, I remember you. You used to go by your steam name over at activision didn't you? thecalmquail? I was obsessed with working out the wind puzzle as everybody knew how to line up the ceiling tiles correctly, but no one could explain how to solve the puzzle. Yep, that's me. ;-) it was mental, so many people tried to help, but I really wanted a formula, which you gave me!
  3. Good to have you here Dave. You helped me ages ago back on the Activision forums. I remember when Origins came out you were the only person to explain exactly what I had to do to get the ultimate wind staff. Thanks again for that. ;-) Sent from my D2303 using Tapatalk
  4. I remember it well. God I love Treyarch. Look at the hype already. Nothing confirmed in any way, just a quick picture. Already were looking at it as bait. Black sun, FN 2000, MPD. You guys all make me so happy!
  5. What? XD I am pretty sure you probably knew that. Most people I talk to a lot here do too! Does it not say it on my profile? Also I think it will be in past broadcasts on the channel so it will be available to rewatch, but im not sure. I actually had the same response! Weird!
  6. I really like that Boom. Love the idea of Zombie Labs, and also the rearrange of some of the less viewed topics. Sent from my D2303 using Tapatalk
  7. Whatever console you are on, I'd put it into a DMZ. once you've worked out how to do it (I just watched a few youtube videos), it's really easy to do. Generally speaking it'll make your Nat type open all of the time, and seems to resolve the disconnecting issue. I was disconnecting a lot. I'd be lucky to make it to round 30 without getting a disconnect. After putting my PS3 into a DMZ, I haven't had a single disconnect on Call of Duty. The other thing you could try is port forwarding, it's safer than using a DMZ, but personally I found it a lot more complicated to follow/work out how to do. Hope you get past the disconnects. :-) Sent from my D2303 using Tapatalk
  8. I guarantee upon trailer release, the site will explode with posts, users and the like. 100% right mate, I just popped onto CODZ to see what people were saying about the trailer. I wasn't expecting to see several pages on topics that were only posted last night. It's great to see.
  9. It's funny, for me Origins was the greatest disappointment of all time. I'll start from the beginning. My first experience of zombies was WaW Nacht, I'd finished the campaign and was like what the hell is this!!? I fell in love with it, but I didn't have broadband at the time, so DLC wasn't an option, and there was only so much I could play on the same map on my own. Skip to Black Ops, and it was the same story, I had Kino and Five, but no DLC or broadband, so again played the hell out of the maps, but slowly got tired of playing the same maps on my own. When MW3 came out, broadband finally came to my area. I got hooked on multiplayer, so the hype of BO2 for me was unreal. I waited at gamestop from about 10pm till 2am when I finally got served, and rushed home to play the hell out of it. I really wanted to try the new zombies experience too, so whacked Tranzit on. The best description of Tranzit came to me in a random lobby of free for all, of these two guys chatting. "dude, did you play zombies yet?" "yeah man, what the hell did they do to it? zombies sucks now! " But I did enjoy Town and Farm, they reminded me of Kino, Nacht and Five. But I grew tired of them quickly, and went back to multiplayer. Skip forwards to December, and I heard that Nuketown would be available for free with the Season Pass. I was so happy, I'd watched loads of videos on it and really wanted to play it. January finally came, and I played like crazy. I'd finally been taken over by the zombies spell. Multiplayer never had the same captivation, and I grew totally obsessed with zombies. I went back to Black Ops and bought all of the DLC. Back to Origins, when the first teaser came out (the one showing all of the zombies maps in order), I was spell bound, was I really going to be able to play all of the WaW and BO1 maps with futuristic weapons?! Alas no, when they revealed the Apocalypse dlc to be one zombies map and four multiplayer maps I'd never been so disappointed in my life. How was one map going to keep me playing for the next year?! I love the hype, and I love the community getting together and finding bits and pieces from the trailers that don't seem to be apparent at all! But sometimes, I had equal times disappointment. The paralyzer in Buried for one. What happened to the new awesome wonder weapon ideas? Instead we had Jetgun Mk 2. I've waffled on a fair bit, but that just my 2c on the hype and anticipation. Sent from my D2303 using Tapatalk
  10. Happy New Year everyone! I hope all of you have an awesome year. Sent from my D2303 using Tapatalk
  11. This thread is amazing. And my mind is totally blown. Totally totally blown. @GRILL do you have a copy of the full video? I'd love to watch it! Too many ideas are in my head at the moment. I'm not one for theorising much, so bear with me. Back to @Tac 's original idea, but the opposite of @GRILL 's. What if the zombies can be controlled through HAARP towers, and the MPD, but they are exclusive. Whichever one is stronger, that's the one that controls the zombies. That could explain why we had to choose a side in Black Ops 2. HAARRP towers are stronger than the MPD alone, but with the towers linked plus the MPD, you'd have total control. (giving Maxis a chance to take control). One argument against this might be why didn't someone else control the zombies on earth before/ after Sam entering the device. Perhaps because there weren't that many cases of zombies? Just a few isolated incidents mainly involving Group 935 &Co . Perhaps HAARRP themselves were unaware of the zombies? Or at least the power of them as a weapon? Or maybe that's why there is so many colours to the eyes of the zombies. Each colour is a different power that controls them. Another question while we are all here, what about the time displacement theory with the vrill as an energy? How would one control that? It would explain the timeline to Origins, but who is in control of the timeline. Also, what about the timebomb in Buried. Is that maybe using vrill energy as opposed to 115? Sent from my D2303 using Tapatalk
  12. Since Destiny, I keep looking at my PS3. It's not connected up, and I just can't be bothered to set it up. That video is zombies for me. Adaptation. Learning to survive, no matter what. When I get home, I'm loading up Nuketown, and I'm going to beat my record. Thanks Chopper, for all of the inspiration!
  13. All honesty, I bet you 70% do not know about the magical number of -24-. I thought it was a "everybody knows this" but most either don't know, do not believe it, or think it's a lie! But that's some of the best advise you can ever get, thumbs up! There will never be more then 24 zombies on a map at once. Unless there's more than one player, in which case it does go up. @OP. Choppers advice is really sound, but you might need to go back to basics altogether if you're struggling with round 5-7. I learnt zombies on Nuketown and Town. I got good from resilience. My advice: load up a game of Town. How far do you get without Jug. Now how far do you get with Jug? Learn where the zombies spawn from. Don't get caught up with the whole idea of camping everywhere. Learn to move around without panicking if there's two zombies infront of you. Once you can last past round 5-7 on Town, you'll hack Nuketown a bit easier. Two of the best pieces of advice regarding zombies I've ever received: 1) if there's two zombies blocking your path, always run at one zombie if you don't have jug. You can take two hits. If you run through the middle of the two zombies, you'll probably get hit by both of them, you're now down. If you pick to hit into one, often you'll only get once, and pass the zombie. Also, learn to jump in the situation too. Often you jump out of reach. 2) one random guy I was in a lobby once was going ham (or so I thought back in the day) it was round 20, and he hasn't got a down. I'd gone down several times. I said to him "how the hell are you doing that man?!" to which he responded "bro, when you realise how close you can get to them, it becomes a lot easier". That ones more confusing, but as you learn to escape and survive you'll understand it. My last set of advice is watch lots of people, particularly on YouTube. I really rate Ali-a. (gonna get hate for that) He's not a particularly good zombies player, but he's brilliant at explaining stuff, particularly if you're at a beginners level. Even if you know someone who's a really good zombies player, ask if you can watch them. Go down at the beginning of a round, and see what they do.
  14. I'm not sour about many things, but XBONE getting Sunset Overdrive, that hacked me right off. I love Insomniac Games. Everything about them is awesome. *slams door and cries himself to sleep*
  15. Well what depicts good is the question... Consistent high rounds, no different to how it is now, but weight the maps. Eg bus depot round 15 is the same as round 30 on die rise as a deciding factor. Sorry mocking, but I'm in agreement with muffin, maybe it should stay the same but have weighted maps. Zombies can't turn into a destinyesque bounty style ranking system. It would suck. "Today open 100 doors to remain max rank"... Screw that man. Muffin mate, that rant was a bit mental dude. Not quite sure it was needed to that degree. The current ranking system is flawed. If I made a new account now, I'd have no issues getting shotguns. On my current account I'm a knife, work out my kd and it's around the 130 mark, goes up and down with what map I play. Do I care that I don't have shotguns? Nope. Could I get them? I dare say I could if I wanted to spend a few hours on die rise, but I really don't have the time. Either way, the best idea in this thread yet is weighted maps.
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