Black Hand Smith
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How do you find the look and feel of the new site?
Black Hand Smith replied to Hells Warrrior's topic in Site News
I think making posts has become worse. For starters you have the annoying red line that appears when you type that apparently can make your post look like crap with too much space between paragraphs. Totally butchered one of my posts. Also the text it too stretched out so Paragraphs that used to be bigger now look smaller so One paragraph kind of looks like 3 sentences. The site has a Brand new look which for the msot part looks pretty Cool. However it also suffers from a few things Instinct tells you to skip posts that have been darkened out because darkened out posts mean you already read the latest reply. However now everything is dark. And although there is an indication on the left that tells you if you have read it or not it is still harder to notice especially when a post belongs to you and instead of a circle you have a star. That staris also used for featured topics which is confusing. User Profiles aren't as good as they were before. Before everything used to be in one place. Your Status Feed was on the top of the screen. Your about me was directly below it Now for the things I Like... We have gifs in the Chat now. Which I think is a Nice feature. And other than that either everything is the same, Worse than before, or Gifs....Just Gifs.. The Site is still easy to maneuver around the topic sections so you can still find a specific post from before. Tags are now Highlighted I Kind of Like that. So in conclusion I think the New site Looks nice but is less appealing when it comes to functions and displays. Also....we have gifs... -
I have an Idea for a Special Concept due to the Elections
Election [2016]
Hillary Clinton, Joe Biden, Marco Rubio, ???????
4 politicians Kill Zombies in an arena, Not for Survival.....BUT FOR YOUR VOTE!
The zombies have always been known as a menace to society since their first appearance more than a decade ago. Now things are about to get Extreme in the Bloodiest Campaign Stunt Ever. It's Big, It's Loud, It's Fucked up as hell!
I wish I could make this an Arena Map but I've already made 2 Arena Maps. Maybe I'll change the location, so that it is still a Show but in a zombie preserve
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Exo Zombies Once upon a time there was a Company called Atlass. They made all sorts of technobabble and thingamabobs within their corporation. Once day while trying to train Velociraptors the Exo Zombies broke loose. Then the Wizard of Oz, the Swan princess, Jim Halpert and everyone's favorite Character The zombies overrun the Atlas facility while the Exo 4 survived wave after wave of overpowered zombies. Their Equipment was mediocre and their upgrade stations were shit but with the Help of HAL9000 they were able to find the 4 key cards which allowed them to call for Help. They figured out that they were being used for some kind of testing when they called for help. Upon escaping the facility the warbird suddenly did a 9/11 and crashed into the buildings around them. With nowhere to run our heros were swarmed.....However...... Atlass had other plans. The next thing they knew they were waking up next to Ronald Mcdonald as he spoke softly.." ba ba ba ba ba....you were loving it". For you see Atlass had plans for these 4. They saved them from the facility and took them into a civilian area. However due to Magic the Area got overrun by the Exo Zombies. So after surviving a bunch of Ripoff obstacles such as hellhounds. They managed to Turn On Busby who suddenly exploded due to pleasure. They then ripped off Ascension by sending up a rocket into the Sky. Meanwhile they saved survivors that were completely useless in fact they were so useless none of the Atlas Employees had any idea how they survived so long.....Suspicious isn't it? Luckily they got help from a Big Lipped Alligator but then he began to Sing Just as the Atlas employees were about to get swarmed again Sentinel arrived and decide that someone is about to be voted ff the Island. And that Person....IS OZ. OZ gets shot and killed when they decide to take the remaining characters to a new location via helicopter. Inside this helicopter they meet another prisoner they " Rescued" from Atlass. They are then transported to a Boat Where once again the ship goes to shit and survival happens again. They fight off new Experiments and juggernaut zombies while at the same time wondering if they will ever make it out alive when Atlas Arrives to Retrieve their Experiment from Sentinel Captivity. However Sentinel has other plans and decides to sink the Boat and everyone on it. The new guy knows how to get out and locates a yellow submarine deep bellow the ship. Atlass is about to explain everything when suddenly they are all shot down by a warbird. Our Atlass 4 Escape underwater!! They then Find an underwater Sentinel Base and realize the Submarine is being brought in to Dock. THEY HAVE NO CONTROL!! AAUUUGHH. Inside the base they find all sorts of Secret Documents and Nude Pictures of Lillith. They have been watching them for a Long time....A Very Long time. Sentinel then unleashes their security which is a bunch of trained zombies that are being controlled by someone in the facility. They fight the Zombies and realize that everything is about to get clustefucked. They discover all sorts of things underwater. They find, Cryptids, Zombies, Cyborgs, Ancestors, all locked away. Which is when they realize who is the Mastermind behind everything. It is OZ!!!! DUN DUN DUN For you see OZ faked his death because he works for Sentinel. It was OZ who tampered with the Bomb....It was OZ who created the Zombies.....It was OZ who devised this whole Plan. But then it gets even better. He was the one who tampered with the heads of the other 3. He brainwashed them into setting the zombies Free so that he could escape.What wast their Ultimate Plan? To create a New supersoldier that could be controlled, and with each new kill made the Army Even Bigger!! it was Genius! Suddenly the Kraken arrives and breaks the window and all they can see is a flash of White as everything just becomes to bright to see... The next thing they saw was 2 large round eyes...... Eddy was ruining the fun of Game Night. For it was he who decided to make Exo Zombies Real. And this my friends....is why Samantha never lets Eddy get his turn.
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Soon I will reveal some important information on Zombies.Eddy's Turn. Prepare to be blown away, #Premenstruations
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So, my first post for the Upgraded site will be this. A list of Buildables I came up with in class today ( Because this teacher is crap ) Perhaps there is a way to Upgrade these Buildables into more powerful versions with extra effects but….I will get to those later during map concepts. Eventually given enough rounds all the buildables will not effect the zombies as much as before but until then have fun slaying. Acid Bomb: A grenade created by mixing many chemicals together within the Lab. If Japan can do it why can’t America? Splashes the undead with Acid that burns through their flesh. Any Zombie caught in the Blast will be effected. Grim Blades: A set of Blades attached to Gloves. Slice and Dice the Undead. Use the Knife button to Use these Blades for close range combat. Merry Go Die: By combining a Voice Box, A Pole, and Saw Blades you can create a Merry Go Die. You can Place it on the ground anywhere as long as it is not too close to the walls. Use in Open area for best Effect. When placed the Voice box will play a Jingle as the Zombies are attracted to the sound. As it spins it causes the Saw Blades to be pulled along like a merry go round. Zombies that get near it will have their heads chopped off. You can stay under it by crouching so the blades go over your head. Molotov: A rag and a Whiskey Bottle can create the Molotov. Use it to set zombies on fire. Energy Drink: Mix a group of Healthy foods together and you get an energy drink. Carry this drink around you in your inventory slot. When your health is Low Drink it to Automatically Heal from Your Wounds. Go from Red to Clear in an instant. Great for feeling safe when clutching. One Heal per drink. One drink per round. Bayonet: Combine a knife with any of your assault Rifles to have a ranged knife attack. Flashlight: Attach a flashlight to your weapons to gain visibility in dark areas. Also flicker the light on and off to attract zombies. Thunder Fists: The sound of thunder is mimicked as every punch you throw at the undead causes an explosion that is harmless to you but lethal to the undead. Combine combat gloves with the explosive power of strange chemical agents. Watch as they react upon contact to the Undead. Amplifier: A Boombox, A set of Speakers, and a Pair of Noise cancelling Headphones and you can create the Amplifier. Throw the Amplifier anywhere on the ground to set it. Then you will receive a Detonator. Wait till zombies show up or train them towards the Amplifier. Set it off and it will cause a Sound so loud that zombie heads will Explode from the Noise. Grappling Gun: Combining a Harpoon, a Hook, and a Motor will give you the grappling Gun. Use it to latch on to a building, then use the Motor to take you across. Great for creating an escape path. You only get One Shot with this weapon before it disappears from your inventory, However the Line you create will stay where you put it unless you remove it. You will always have the Motor with you so you can use the paths you or your teammates have created. 2 Harpoons per Match. One Shot each. To remove a Line Pick up the Grappling gun from the Table again. The Old line will vanish. Monkey Bomb: A Zombie Monkey Carrying a Bomb on it’s Back. Zombie Monkey combined with a stick of dynamite and a timer. Set it loose and let it run around the map or control it manually. Zombies will follow the Monkey and when the timer hits zero….BOOOM.
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So. There are still 1 more maps in the A-O storyline that will be part of series one. To organize myself I am going to have them into 5 different series which contain a couple of Map Concepts each. While the Forum Fixes itself due to the transition to the new site I will be coming up with Basic premises for Series 2.
Season 1 : Beginnings
Omega
Control
Lockdown
Quarantine
and the Finale for this Season
Empire
I have season 2 Planned already. Half the Concepts are done. Empire will be released when all the New forum Bugs are Fixed. Until then. I will be in my office Writing Away
Season 2:
Moses
Blue Frontier
Muere las Vegas
?????
?????
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I just had this strange yet somewhat wonderful idea. A sort of collaborative Storyline. Pretty much it would be like a tournament yet with no brackets or anyone versus anyone. It would technically be a Free for all Similar to User of the Month Awards. What I'm thinking is having Concept makers each create their own maps based on a Community voted Premise, and 4 different community suggested characters. For example, person A came up with this one character that people liked and voted on. So this Character will be one of the 4 Playable characters. This other Person came up with another character. That one was also voted on and will also be the the second character on the group of 4. Then for the First map Location we vote on a setting. Where will the map take place. Once we have the Basic Information - Characters - Location The Concept Makers must create a Map concept based on The 4 Community Voted Characters and the location they were given. Concept Makers now get creative liberties to create hints at what the characters full back stories are and how exactly they ended up where they are now. Each concept makers give their own take on the Map and afterwards Members will get to vote on which map they liked the best. The map that has the most votes becomes Canon. Which means that for the Second map and so forth, Concept makers must work with the Canon from the previous map while at the same time Expanding the Story in a direction they would like to see it go. Not to mention developing the characters further. Then after a Map is voted Canon there are more votes for the second location and from there on out it follows a cycle. of Submitting concepts, voting on concepts, and then Voting on the Next Location. So that's my idea for a Forum Event. -
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So I ripped Syphone a new asshole today for spreading misinformation within the zombies community. Lol
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#backinblack Teaser Trailer
Black Hand Smith replied to LiamFTWinter's topic in BOIII News & Announcements
The Past: That Helicopter Present: The Bullpup on the Der Riese wall Future "New Exos" Maybe....maybe -
Black Ops 3 Cover Art & Description
Black Hand Smith replied to LiamFTWinter's topic in BOIII News & Announcements
Perhaps we will see some Robotic AI? -
Now the Maps are pretty uch going to be Standard COD style ranging from many different parts of the world as well as a few government chipping locations. Dynamic maps are a step forward and changing weather will make each map feel unique each time you play it. Sometimes there will be a downpour while other times the map will be sunny. Maps will also cycle between Night and Day so if you decide to replay the same map 5 times in a row it won't feel as repetitive. I think it would be good if the Map had a similar mechanic to Ghosts which is that Special Map exclusive Killstreaks allow you to manipulate the Map such as causing a Flood, Calling in a Bioweapon, or causing a Volcanic Eruption that covers the map in a Thick Fog. Definitely some new weapons but also some 2025 weapons return. Maybe a New Grenade which acts like an EMP but instead of causing your character to lose electronic HUD systems it causes the chips to send false messages to your Brain New never before seen Killstreaks will be added which take advantage of the Chipping storyline. Neurological and Psychological attacks can cause other players to see hostile players where there are none at all. Some more powerful killstreaks will cause an enemy player to see his own teammates as enemies. Which leads to accidental friendly fire and points to your team. Of course you can still obtain more classic killstreaks such as UAV's , War Birds, Black Birds etc. You can pick up to 3 Kill streaks or 4 if you have a wildcard called Killing Spree. There is a New 24 Killstreak which plays with the Chips. A Nuke Style endgame that causes your brain activity to overload. Every character model gets a NoseBleed and dies as their brains shut down. I;m thinking of a Game Mode right now and it involves capturing a control point in the Map. Controlling the Control point will cause the enemy team to begin hallucinating from time to time ( Not constant ). The way to combat this is to capture the control point and force the hallucinations on the other team. There are no Exo Playlists Consider Exosuits dead at this point. I think this is how I would do the Whole Multiplayer involving the Chips and whatnot
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So far the Year old document for Solaris has proved to eerily be similar to some of the Virals we have gotten recently. I am still a nonbeliever but mostly due to the fact that we outcasted the Ptg Member who brought it up a year ago. Damn it Syphon.
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It has been some time since Menendez attempted to hack the U.S Drones...and many more years after Dragovich but by this point everything there is unimportant. Except for something that began shortly after the Cordis Die incident. America has decided to implant chips into American Citizens. The chips are an easy way to keep track of a persons certificates and other documentation. Social Security,medical History, Criminal Records etc. Now everything seems simple enough but there is a problem. Some people don't want to get chipped because they see this as a form of controlling a citizen. However the Law says you need to get chipped. So we have a group of Rebels who defy this Law and a pretty much considered American Terrorists since the Rebels do terrible things such as keeping people Hostage, Mutilating Bodies in order to remove the chips of people they kidnap as well as attempting to Bomb government buildings that are seenas Pro-Chipping. Now this person we are playing as is a chipped soldier who is sent with a small group to investigate a huge Plan. Which of course they need intel on in order to prevent from happening. However when they get there they discover unchipped civilians instead of rebels and they attack the player which forces you to kill them. Now the thing about these chips is that it is attached to the back of your head around the top back. So, these chips are actually manipulating the way your mind perceives the world. Your brain can be fooled into thinking something is happening or someone is saying something which is a way the government is controlling people. Especially you. So there is a new story mechanic on certain missions in which you need to determine what is real and what is just a product of the chip manipulating your brain waves. Actions have consequences and as the story goes on you begin to learn more and more about the government as well as how the chips were first introduced. You get perhaps a few flashbacks to the Pre Chipping era as the campaign goes on maybe the key is all in your head. Maybe you will have to look at some documents about old brain control projects that occurred during the cold war. Then of course it's all in the Numbers. So that;s just my idea for a Campaign setting for Cod 2015. I really like the idea of Brain manipulation.
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Currently looking at some Old Docs which may have some info on treyarch 2015. Some similarities have been linked together with current information. The investigation is Pending
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The Name Dr. Salim is part of an old document we received a while back. During the great Purge. Private investigation is still ongoing as we try to link things together. Do we think Solaris is going to be involved? Probably not specifically but due to the connections we can't quite say for sure how much info we have. Currently in the filtering process. Trying to separate Gems from Dirt. We think there might be more flashbacks or a dual time period. Still digging...
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can't link it here on Codz due to the Leaked information Laws. However the concept about Flashbacks is intriguing
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Location: Whenever I come up with a Concept I try to make it as unique as possible. Even when it's a location that seems really cliche like a small town I try to do what I can with it. Either by using new enemies or trying to come up with a trap that can actually be linked with what is going on around. Changing the weather around is good. In Historia I actually really liked the whole underground society thing from (Dare I say his name?) Benn Down's descension. However I also wanted to give it my own spin and my own story so I did what I could with the location. I covered New York in a Nuclear Winter and made sure the ice played a Big role in the map. Perks such as Slip N Slide, The Frost Zombies, and the fact that the entire Bunker is devoid of people besides one Person ( Schuster). I pretty much changed everything about the map except for one thing. The premise about going underground and discovering a Bunker of some sort. Another inspiration of Mine was for Legacy of the Damned. I took one Look at the picture of the Tranzit crew fighting pirates and I said to myself " I want to do a Map about Pirates. Which is when I heard the Song No Room in Hell, which gave me the idea about putting in the Psychic Siren from the lyrics " Girl you got to be Psychic, If you think that I'm Crazy" Even the song title, No room in hell, Alludes to the fact that the characters are dead. I love the whole digging for treasure to find coins and perks and gems to activate the pack a Punch. Another Map based on a Song is Galactic Zombies Attack which is Named and based off Lifeseeker- Galactic Zombies Attack. If you listen to the lyrics you will see that many of the things in the song are in the map. Story: From personal experience I tend not to use the Original characters in any of my concepts unless I make a remake. Revisited maps. This is because I like to make my stories from the ground up instead of expanding the already existing lore. Sometimes when I look back on some of these concepts of mine which I included things such as The original characters or characters that already exist but not as playable characters, I tend to look back and not really like what I did. or just feel like the story was really bad and the characters were pointless to the actual story. I feel like using the original characters is a cheap cop out. I like to use new things such as coming up with a new reason as to why the dead are rising. You can come up with so many things such as a Chemical leak, or radiation from space, Afterlife Demons, or hell, even Langoliers that appear due to a time travel experiment gone wrong ( Don't watch the movie). if there is ONE thing I do like putting into my maps or would at least consider using is the Rift. Because personally I like the Idea of the Rift and I like to expand on what it is. Maybe the rift is what keeps dimensions and realities separated and when it breaks things leak through or perhaps it's leaking demons or monsters ( Denizens, stalkers, Golems, etc). I think pretty much any story can use the Rift as a Plotpoint as to why zombies are appearing in this universe. The zombies are leaking into the new zombieless universe and pretty much spreading around over time. I think in my Vampire map, the Zombies are servants to the Vampire who lives in a castle on a Ledge. So to stop the zombies the vampire needs to be Killed. This concept and story I want to do in One map. Because I don't like doing Sequels or series. Whenever I do a Series such as Alpha-Omega I like to create it as if I were making a One Shot Story. Over time if I do a 5 Map story I tend to have good premises but by the time the 5th map rolls around I am tired of everything and I get lazy. So i need to come up with something fresh and something new to keep me interested. Which is why One shots for me are the best or at least a series that I treat as a series of One shot Stories that connect to each other in some way or another. Characters I love making characters. I think so far my favorite characters have been of course...Clancey from Legacy of the Damned and a Second character from an upcoming map concept which I like to call Vincent ( A vampire Hunter ) V for Vincent, V for Vampire. Sometimes when coming up with quotes I like to roleplay the character I am working on. I might go about my day and in my mind react to real world things while in character. Eating something? I will think ( In the characters voice and personality) what it tastes like. Would this character say this? Yes...I like that...this character hates Crosses and loves crossbows. Lets see ...in Vincent's Personality ( Drinking Sprite ) " Hell! THIS IS WORSE THAN DRINKING HOLY WATER! Maybe we can just douse the Vampire in this and hope it melts!". As for character designs I don't normally come up with designs unless it's a Map which I consider premium. In which I will put many months of work into and try to get everything perfect. I think so far I have only posted 2 maps which I consider Premium. Legacy of course and Historia. Every other Map I consider Standard map. Which is not bad but I put less work into them than I did Historia and Legacy which I worked alot on. So I guess this is the end of this post. I'll probably regret posting this later on for some reason but To be Honest I just felt like talking a bit about map concepts. Also...damn what a cliche title. Could I not come up with smething better? Behind the Screams...Lol...
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I'm a man with 2 types of Map Concepts. Standard concepts which include basic story and Basic characters with some characteristics. Premium Concepts are the ones where I do Quotes, radios, pictures, egg steps, back stories, I pretty much go all out. Most Alpha -Omega maps are Standard concepts. Legacy of the Damned is an example of a Premium concept. I have 2 more Premiums coming up. One is almost done while the other I have yet to begin but I have a story set up already and characters.
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Once I get a good headset I might start my own twitch program on Xbox One. It's so easy to stream that I might as well take this chance and try something new
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Actually they are both unrelated. The Archangel Project is actually a name I came up with by using the ( Back then ) Scrapped story remains from the original Alpha-Omega. However this story has nothing to do with that one, This is a separate story all together. Other storyline: Archangel is the Project Schuster worked on to have humanity rise again Alpha-Omega : Archangel is a Private Military/ Security Corporation owned by this CEO who may or may not be important to the Story ( Spooky ) Coincidentally Archangel shares some traits with Atlas although the CEO is a New character which was not introduced in the Original Version. So many revisions...so little time.....Auugh
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The Oracle Data Bank DATA RECOVERED #6 9/17/2015
Black Hand Smith replied to Black Hand Smith's topic in Zombie Labs
UPDATED! FOR QUARANTINE -
Quarantine 2024 Cutscene: You see hundreds of people at an evacuation zone in London. London has fallen and the population has begun the evacuation. However The officials decide to close the Gate even though there are still people in the city. You see a hoarde of zombies lurching forward and the screen fades to Blac Newspaper Clipping OUTBREAKS WORSEN Zombie outbreaks over the past decade have been heavily contained and successfully stopped from spreading. However for Unknown causes new zombie outbreaks continued to occur. Over the course of the past 5 years zombie outbreaks have worsened with each new outbreak. Round 1..’ You begin the game inside a Truck with a window on the back allowing you to see what is happening outside. You won’t be able to exit this truck until the scripted even occurs. You see people running in fear outside, some carrying bags, others carrying children. They are running away from the zombies when suddenly An AI drops down from the Sky, Judgement. He swings his Hammer and kills 3 Civilians at once then slowly moves to where the other other civilians went. Suddenly the truck door Opens and you are allowed into the Map. Quick revive is inside the truck all the way in the Back. You look around you and you see 3 jets passing overhead. You are at an evacuation Point, There are abandoned cars all over the Highway. Behind you there is a giant steel wall that has closed. This wall cannot be breached. Zombies spawn from the other side of the first Buyable area. Some Zombies will spawn from underneath the cars while others drop down from the Highway above. Zombies don’t jump down but rather they topple down and hit the ground. Some break their legs on impact while others die from a broken skull. The ones that break their legs will continue chasing you as crawlers. Once you have enough Points Clear the wreckage behind you and get off the Highway. Along your journey you will encounter other survivors and it is in your best interest to save them. When you get off the Highway you will enter a small Town in the outskirts of the city. You can see the Buildings in the distance burning and every now and then you see helicopters in the air leaving the city. The town is composed of 3 Areas, a bar, a Firehouse, and a local Jail. There are also many small stores such as jewelry stores, thrift shops and diners. While none of those are actual areas zombies will spawn in from the stores and background zombies can be seen eating people inside. The bar is similar to the one in Tranzit however instead of a room upstairs there is actually another area for seating. The bar has lava Lamps and neon signs on the inside. Some of the tables are on the ground as barricades. A body hangs from the ceiling fan. You can access the Roof through another door which gives you a good vantage point of the entire map. You can jump off the side of the building and land on the ground without taking too much damage. The Police station. Many cops zombies spawn in from this area. You can get a Desert Eagle if you access the Armory which is a One hit kill if you hit the head. It is a close quarters area with a few cells. The cells contain zombified inmates. You can still run a train here if you are skilled enough although it is The Firehouse: Fire fighter zombies in a firehouse. The firehouse has 2 floors and on the walls you can find a drawing of a Ghost. ( Ghostbusters reference). By paying 1000 points you can turn on the fire siren which attracts the zombies like a monkey bomb. You can only use this trap once a round. The first floor is pretty good for training due to the absence of the firetruck while the second floor can be used as a place to run to if it gets too crowded. You can use the pole to quickly escape the second floor back onto the second floor. Use this to your advantage. The streets: The streets are filled with bodies both zombie and civilians. As well as many more abandoned cars. Pretty much the same situation as the Highway although there are more places to run to and better training spots. At the very center of the town there is a Tank which can be accessed by paying 2000 points. You can now control the canon and shoot the piss out of the undead around you. The streets make up most of the Map and is divided into to Large areas. One area which is closer to the Highway and the second half which is closer to the City but not quite part of the city. The police station, the Firehouse, and the Bar are all located in different sections of the map instead of just being right next to each other. Characters: Mathew: Mathew is this Body builder. He was at the gym training for an upcoming event when suddenly the outbreak began. Now Mathew is trying to find a way out of the city. He helped Change a truck drivers tire and was given a lift to the evacuation point. Camillo: A local Dentist. He was performing tooth surgery when suddenly his patient tried to Bite him. Luckily he was able to catch a ride in a truck. Beatrice: A woman in her twenties. She was coming home from college when suddenly she was in a car accident. When she awoke the undead were swarming and Beatrice attempted to evacuate. A truck driver was Kind enough to give her a Lift but…they didn’t make it in time for the evacuation.. Lars: Lars is a Convict. He’s never really believed in god and the Undead are definitely not helping his case. Lars managed to stowaway inside the Truck after his prison bus was turned over. Special Bosses Judgement: Judgement is a heavily armored AI. It’s head is encased in a metal Helmet and it’s eyes glow Blue. Bullets don’t do jack shit to Judgement. The only way to harm it is to Aim into the eye Holes of the Helmet. Judgement Follows Players around like George Romero While wielding a giant Hammer. A Hammer of Judgement. In a way it is almost exactly like George romero due to the fact it wields a weapon which can be smacked on the ground to create pulses which hurt players nearby. However Judgement has one ability which George romero didn’t have. Judgement has the ability to Grab and Lift a player up with one arm examine them ( Eyes begin to move around ) Then toss them aside to their death. This attack is an instant Kill ( No downs) However it takes 10 seconds to charge up. When Judgement lifts a player shoot him in the eyes and if you shoot him enough times he will let go and kneel down while grabbing his face. Judgement will also Kill any zombies that Block his path with his Hammer. The Hammer’s name I apparently called “Order” Police Dogs: Dogs have become infected. Similar to Hellhounds but Wearing Body armor. Their hair is Mangy with some Bald Spots, their eyes Glow Yellow, and they are fast. Unlike Hellhounds they do not Spawn in via Lightning. Police Dogs will sometimes be hostile to Judgement and can be killed by Judgement is they get in the way Special Zombies and zombie models Swat Zombies: Zombies that take heavily reduced damage from Bullets. Try hitting them in the armpits for maximum damage. Police zombies: Zombies in police uniforms Hazmat Zombies: Zombies in hazmat suits Military zombies: Zombies wearing camo uniforms. Some of them have their hands stuck on the pin of a grenade. When killed they will drop the grenade which explodes. You can re-throw the grenade if you get the chance. Civilian Zombie: Zombies in civilian outfits. T shirts, jeans, hoodies, sleeveless shirts. Some of them actually wear Avenged seventhfold shirts with the logo on the back. ( Rare) Perks: Perks can be found around the map although their locations change each game. ( With the exception of Quick Revive ) There are no new perks in this map but all perks can be obtained by completing the easter Egg. Perks available in the map are..... Jugg Speed Double Revive deadshot staminup PHD Flopper Vulture Aid Survivors Survivors Still appear in the Main map when you open the door to the room they are in. They also don't respawn so it's a one time thing only. If killed all players lose 100 to 500 points depending on the round. Some survivors need only to be saved while other survivors require you to take part in a small side mission such as escorting them or giving them a weapon to defend themselves. Some survivors have scripted fates while others are simply left ambiguous as to what happens to them Judith: Judith is a Survivor that appears almost immediately as the Doors to the van open on round 1. She is being pulled on by 2 Zombies. One is pulling her legs the other is Pulling her arms. If you are not quick enough the zombies will rip her in half and begin to eat her. If saved she will reward you with a double points powerup. She will then run away past the map boundaries. Tom: Tom is a 12 year old boy that appears back in the Town. When first encountered he can be seen being dragged by his feet into a sewer gutter. Kill the zombie pulling him down to save him. If you do not save him in time he will be pulled into the sewers. You will hear a scream and the sound of bones crunching. If saved he will ask for his mother. You will need to escort him to a certain area in the map where he last saw his mother. When you get there he runs into the area and finds that his mother has become a zombie and he gets eaten. You still get 500 points for completing the side quest. Knives: Knives is a Gangster and says he will Hook you up With some special Weaponry if you can escort him back to the Don's car. Escort him through the hoards of the undead and make it to the car which is parked in the parking lot. The Don is dead but the car still works. Knives will then give each player a Tommygun for their help. ( Only way to obtain the Tommygun). He will then get in the car and drive away . Bruce: Bruce is a Special Ops Soldier that appears in the map. He is first seen being swarmed by zombies. Killing the zombies in time will start his side mission. You will need to escort him to the Rooftop of the Bar where a helicopter is coming to pick him up. He is wounded so he will walk slowly and limp. Once you get him to the evac zone a Helicopter will arrive and take him in. He says he will send back help and tells players to use this to stay alive till he returns ( Nuke ). As the Helicopter rises into the sky suddenly it begins to crash as Bruce has turned due to his injury which turns out to be a Bite. The Helicopter crash lands outside the boundaries of the map but it will stay where it crashed for the rest of the match as scenery Special Weapon ( Not wunder) : The Chain Saw: A special Knife Upgrade obtained by rescuing all the survivors and doing their side missions. Scripted deaths do not count as failures to achieve this. Press and Hold the Melee button to activate the chainsaw then run through the zombie hoards while slicing them in half. You can still knife normally with a galva knuckle or a bowie by simply tapping the knife button. Desert Eagle: A weapon obtainable in the Police station armory. It is a one hit kill if you hit the head. Upgraded it is called the Red Kite. ( Since Eagle is American ) Easter Egg Steps Step 1: Activate the radio Step 2: Find the Armored truck Step 3: Find the Key which is snagged onto Judgement's Armor. Step 4: Get judgement to kneel so you can grab the key Step 5: Open the armored truck and collect the flares Step 6: Place the flares on top of the Bar to signal a Helicopter ( Do not place flares or endgame will begin ) Step 7: The flares will attract zombies, Survive the endless wave Step 8: The Helicopter will arrive but at the last minute a second AI appears, breaks through the door and kills the Pilot. Step 9: The Helicopter crashes onto the Bar rooftop. Step 10: Die. Ending Cutscene: The 4 characters are Swarmed by the Dead, Mathew Has his head ripped right out of his body with the spinal cord still attached after attempting to kill the undead with his bear fists. Beatrice has her Organs ripped out of her stomach. Camillo tries to jump on top a car but is grabbed at the last second and dragged down into the hoard. Lars manages to Escape into an abandoned shed. He begins to Pray to God to save him when you hear an explosion and the Screen fades to white. Secret Ending ( Obtainable by saving all the civilians in one game and then doing the Egg ) News Report on the screen “ The Most severe zombie outbreak yet occurs in the UK as thousands lay dead. To prevent further spreading the city had been Firebombed leaving nothing behind. Officials say this will definitely not be the last large outbreak and urges all civilians to report anyone that may have become infected. “ The camera pans down now to a man in his late 50’s. He has grey hair and a very stern face. He is looking at a picture of a little girl. A door opens and a Pilot enters the Room. “ Sir…we are almost there. Get ready” The camera zooms out revealing that the man is inside an Archangel Helicopter which is Flying towards a City in the Distance Possibly New York. Behind them. Hundreds of Helicopters following carrying Military equipment, Computers, and large crates.” END……
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