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Black Hand Smith

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Everything posted by Black Hand Smith

  1. What if Shadow Man is yet ANOTHER version of richtofen from another dimension? Or perhaps a Part of Richtofen that was taken by the MPD? OR The best reveal yet. Shadow Man is Jason Todd again
  2. This is sort of what I was trying to say, but also that the connection is that the purpose of The Shadow Man is similar to why Brutus was created for MotD (by the evil entity in control for that map). Someone, or something, created based on the image of someone from one of the characters' pasts (or all) designed to test him/her out much like Weasel. The other side of the coin is that if the Shadow Man is going to be a prominent character moving forward with the future DLC maps, then maybe he isn't tied to just one character but is more so of an agent meant to place these curse marks on people who have committed serious sins and see if they can redeem themselves when literally put through hell. I would go as far as to say this map and the 3 DLC he will be collecting one person from each map, with the 4 people chosen from each map being the 4 playable characters in the final map for some mission that the Shadow Man requires them for. This actually gives me an idea for a theory... I honestly don't see that happening. Treyarch needs the DLC space to continue the story from The Giant onwards considering there are so many questions that still need explaining. Unless they had more than one Zombies map each DLC Well it lead me to create a new thread regarding a theory I had about that, and I didn't really take into account their being more than one map in any or all of the DLC's. Imma have to go edit though right now. The Giant, while interesting for the story, kind of came across to me as another one-off much like how Origins sort of was in BO2. If it was that pertinent to the story then surely it would've been included on the disk instead of being released as a bonus map where a lot of people may not be able to play it for quite some time. That is why I thought Treyarch may have been wanting to roll on ahead with this particular story line instead of focusing purely on the O4 again. Idk. Last time I checked SOE was going to be it's own complete storyline with connections to MOTD and the Original Story and wouldn't continue in the DLC. I think it would be in treyarch's best interest to finish what they started because they know what we are all expecting and if they just pull the rug on the whole thing their DLC sales will definitely drop.
  3. This is sort of what I was trying to say, but also that the connection is that the purpose of The Shadow Man is similar to why Brutus was created for MotD (by the evil entity in control for that map). Someone, or something, created based on the image of someone from one of the characters' pasts (or all) designed to test him/her out much like Weasel. The other side of the coin is that if the Shadow Man is going to be a prominent character moving forward with the future DLC maps, then maybe he isn't tied to just one character but is more so of an agent meant to place these curse marks on people who have committed serious sins and see if they can redeem themselves when literally put through hell. I would go as far as to say this map and the 3 DLC he will be collecting one person from each map, with the 4 people chosen from each map being the 4 playable characters in the final map for some mission that the Shadow Man requires them for. This actually gives me an idea for a theory... I honestly don't see that happening. Treyarch needs the DLC space to continue the story from The Giant onwards considering there are so many questions that still need explaining. Unless they had more than one Zombies map each DLC
  4. Not to mention the Connection that ties MOTD and the Original storyline together as well. I just hope they don't pull a bait and switch on us
  5. I think shadow man is going to be someone important to the storyline. A character we have never seen yet we have been hinted at for a while now. Weasel, while being the only survivor of Mob of the Dead May or May not be the Shadow Man. For starters in the grand scope of things Weasel is not important enough to warrant him being this huge character in the Storyline. Weasel has never seen the MPD. Weasel has never had any contact with 115 or been experimented on by 935. In fact a common man like weasel is possibly even less relevant to the story than the tranzit characters. However there is something about weasel that we are hinted at in MOTD which until now seemed irrelevant. Weasel KNEW about Nikolai even though at the time it would have been impossible for him to have that knowledge. Which COULD mean that somewhere between being saved in MOTD and the Events of Shadows of Evil weasel COULD have eventually become aware that all other realities are insignificant in comparison to the main universe which we play in from Nacht to Moon and we return to in The Giant. Seeing that your own reality and all your struggles meant nothing at all would definitely make sense when Shadow Man tries to convince the SOE group that their existence is just a small fragment of a much bigger universe. The Shadow Man COULD also be the Entity within the MPD or a Part of the entity that fulfills the MPD's goal of Harvesting "Souls". It COULD also be the Mystery Man from Kino. Although Weasel is Definitely not the ENTITY within the MPD. Weasel's relevance can only get him so far within the Ranks of most important zombies characters
  6. Shadows of Evil takes place in 1942 Samantha took control in 1945 Looks like the thesis is debunked......but.... The MPD was discovered 1940 by richtofen 2 Years Later in 1942. Griffon Station was completed and Scientists began experimenting on the MPD The MPD has been Disturbed Possible that the MPD is no longer Pure? Would explain the Change crom red eyes to Yellow eyes before samantha
  7. Guise I got a Leak that will surely get me banned. What if when they partnered with the walking dead they made a new zombies map featuring some of the actors from walking dead? Daryl, Rick, Michone, and Glenn. Also what if in Walking dead they show the MPD and the zombies come out and go RAWWERRRR That would be so cool.
  8. We know this map takes place in the 1940's. But can anyone see if anywhere in the cutscene it gives an actual date? If it's pre 1945 then this map is confusing as hell to place but if it's during or after 1945 then things will start to make sense a little.
  9. Dead Ops Arcade 5: Arcade Alpha [ 1990] a Little girl with milky white eyes IS holding hands with a walking teddy bear. Around her are a bunch of scientists working on machinery and super computers. She is being led by a man in a lab coat. She is then led to a room. As the door shuts behind her. The Game Begins [2025] You play as a Man wearing a vest and carrying a pipe. It is a sidescroller. Around you the undead are running around eating people. The Man says in a speech bubble Ha Ha. You then go around beating everything that moves. Some civilians will drop weapons when killed. Cops will drop guns when killed. Zombies will drop meat which can be thrown at civilians or cops to lure zombies away from you. Objective: You keep moving to the right and killing everything that isn’t you. The more you move to the right the more time passes by. You begin in a small town but the more you move to the right the background begins to change and so do the seasons and your character’s appearance as he gets older. Enemies also change depending on how far you get. Eventually after MUCH walking the locations will loop from the beginning but this time each stage looks grittier and more effected by time passing. Sometimes when you pass a stage it will be raining. other times it will be snowing etc Stages Town City Forest Docks Survival Camp Cemetery Safe Zone Desert Wasteland Enemies: Cops; Police. They will attempt to shoot you from a distance but will also shoot the undead on the screen. When killed they come back as zombies. Zombies: Zombies appear and will attack anything that is not undead. Civilians: Civilians running around. Some have weapons but are heavily untrained. They Hardened Survivors: Armed Survivors ready for War. Fool: An android that resembles a human. Old and rusty but still functioning after all these years. It will appear on the side of the screen sometimes. Watch you for a while and then run ahead and vanish. Shifters: Zombies that pop out of the sand and catch you by surprise Military: Special Forces with assault rifles and armor. Weapons: Weapons can be picked up from the ground and equipped. Find weapons by killing other survivors. Melee Weapons have durability and firearms have limited ammo. The better the weapon the more durability and the more ammo. Things from Bats to Katanas, rifles and pistols etc Score: How long you survive before death. Bonus points for kills Game over. When killed you will fall to the ground…die…and then reanimate as a Zombie. All while being watched by Fool.
  10. Realism Survival 4 Players. No rounds. Constant Zombies..... The way Zombies were meant to be. In this game mode Players try to survive against an endless wave of undead. Zombies can only be killed by Headshots. one bullet is all it takes to put down a zombie. However beware. Ammo is precious and using your knife may get you bit. Dead Zombies may drop ammo. Zombies vary from running to shambling. Some zombies are fresher and can run after you while rigomortis has already set in on others making them unable to run and only shamble. Some zombies spawn in as crawlers so training will be difficult when only some zombies are following you. Ammo is in short supply. In this world there are no max ammos, no insta kills, You are on your own Bites are fatal. One bite is all it takes. Once bitten you are doomed and the countdown begins until you lose control and turn. No Perks. In real life perks don't exist. Special Zombies and hellhounds are deactivated Weapons are found around the maps with every few minutes a random weapon or 2 spawning somewhere on the map obtainable for free. LeaderBoards Leader boards are measured by how long you stayed alive and how many zombies you killed.
  11. Yes. Treyarch has said there will be a connection to MOTD and the originals storyline
  12. The following is just a small write up of a story I'm writing. It is Scene 1. I am writing it as if I were writing a script for a film. War of the Living Dead By: Black Hand Smith Fade in EXT 1: A close up view of a brown texture as it zooms out revealing a leaf.: A cloudy day A dead leaf on a tree moves in the wind. Each time it moves it gets closer and closer to falling until finally it drops from the tree and begins to ride the wind. As we follow the leaf we see a huge city. Cars lay abandoned and not a single soul around. There is nothing left. Then the leaf hits the ground and stays there. EXT 2: A shot of office buildings and shops We are shown the inside of offices. The windows are broken allowing us to see a bunch of papers scattered around the floor. Memos and contracts, computers things that mattered before. Above everything SIlence. Coffee shops lay abandoned as rats move around the building. A roach sits on top of a dusty plate as it moves it;s antenna around. EXT 3: Back to the Leaf We focus again on the leaf which is about to be picked up again by the wind. A foot comes crashing down on top of it. The foot lingers a bit as it’s owner begins to wander around. EXT 4: Following the legs of this unknown person We follow the legs of this unknown person as he slowly walks forward. He is the only life around. Eventually the man stops and stands still for a few moments until a gunshot breaks the deadly silence and the man falls dead. We do not see the man’s face or what he looks like. We only see the now lifeless legs of this post apocalyptic pedestrian as the Title fades into the frame WAR OF THE LIVING DEAD EXT: 5 The Marketplace establishing shot People are busy in the shops as children play on the streets. Some of them are selling fruits and vegetables while others focus on selling their clothes. A few women hide in the shadows offering themselves for money as a middle age man takes up their offer and goes inside one of the apartments. Among these odd shops there is a bar set up on a booth. EXT 6: The Bar A man (Named Patrick) is having a drink at the bar while a television plays a recording of an old football game. The bartender (Named Alonso) watches with great enthusiasm as he serves a glass to his only customer. Patrick is a young blonde man with spiky hair and sideburns. He wears an old grey leather jacket and khaki pants. Alonso is a big beefy man with a beard and short brown hair and big arms. He is wearing a white shirt covered in stains and green flannel shirt over it with black pants. Patrick: Why do you watch that. You’ve seen it hundreds of times already, you already know who’s going to win. Alonso: “ Well, I’ll watch it a hundred more times then. “ “It’s not like any new games are going to be broadcast soon that’s for sure” Patrick “You ever wonder if any of those rich athletes are still alive out there somewhere? Maybe hiding in their million dollar mansions?” Alonso If you ask me I think they’re all dead and walking around out there. Fame can get you Money and power but when the world goes to shit, you’re just as fucked as the rest of us. Patrick Amen, to that. Alonso begins wiping down some of the glasses before hanging them when he is interrupted by a noise. EXT 7: View of the marketplace The marketplace suddenly stops all activity as we hear a man screaming in the distance. Alonso and Patrick look up to see what the commotion is. Everyone stands in fear as time seems to stop waiting for something to break the silence. Another scream as a small figure appears in the distance. An african american man in his late 60’s who seems to have gone Wild. Wild Man “ THEY’RE COMING FOR ME!! INSIDE THE CAGE! INSIDE THE CAGE LIKE ANIMALS! BARBARIANS! MURDERERS! KILL THE KINGS YOU IMBECILES!” EXT 8: A Jeep riding towards the commotion 2 Military soldiers arrive in an old jeep carrying automatic rifles. However they only bring pistols with them. Military Soldier There he is. All Civilians stay away from the scene! The second military soldier steps out. He’s around mid thirties and well trained. His name is Major Reyes. Jonathan Reyes. Mjr. Reyes Come on out Willis….don’t make this harder than it needs to be. EXT 9: Back at the bar Patrick Oh shit man, that’s Willis….. damn what happened to him he looks crazed. Alonso I don’t know, this looks bad. EXT 10 Back to the confrontation as civilians stare from behind safe locations Mjr. Reyes Come along now Willis. You know what will happen if you hide. I trust you understand what we mean. Willis turns around and runs wildly at the military with his hands raised above his head Willis KILL THE KINGS! KILL THE KINGS! KILL THE- The spectacle ends abruptly with a bullet to the head before he reaches the 2 men and his body drops to the ground lifeless and limp EXT 11 The crowd of civilians. The civilians begin to protest the way the soldiers gunned down someone they have known for a long time now. Woman You Murderers! Woman2 You Pigs! EXT 11: Back to the soldiers at the jeep Mjr Reyes begins to rummage through the back of the jeep tossing aside jackets, and papers until he finds what he is looking for. He picks up a Megaphone and begins to speak Mjr Reyes Willis was found outside the city limits wandering around. Apparently he snuck out without us knowing. Evidence points that he has been doing this for some time now. The point is….. Willis was bit during his most recent “exploration” past the city limit. EXT 12 The crowd of onlookers again The second soldier covers Willis’s body with a sheet. The onlookers begin to whisper to themselves but some still protest. Man: COME ON! HE WAS UNARMED! YOU COULD HAVE AT LEAST TRIED TO CALM HIM DOWN! HOW WOULD YOU REACT IF YOU GOT BIT? Teen YEAH! I THINK THE DEAD HAVE MADE YOU TRIGGER HAPPY! EXT 13: Close up on Mjr Reyes Mjr: Reyes We tried to calm him down and follow the usual procedure. You know what it means when someone gets bit. We gave him every opportunity to come quietly so that arrangements could be made. We’ve all lost friends and family and we cannot allow the dead into the city at any cost. Now please…. go back to doing whatever it was you were doing and remember that what we do is done for the survival of our city. Mjr Reyes signals to his fellow soldier as they carry Willis’s body onto the back of the truck. They then drive away as some civilians throw empty cans at them. EXT 14: The Bar now Sunset Patrick Damn…... You would think we would still treat people as human beings. Isn’t there dignity in death anymore. Alonso: Dignity in death Patrick? There hasn’t been any dignity in death since the dead got up and started walking. A man sits down on the other side of the bar Alonso Hello there! What will it be? End Scene
  13. Dead Ops Arcade was great... There is literally no reason to hate it A fun bonus mode Doesn't ruin the story Small and doesn't take up much space on the disc
  14. So Zombies campaign is pretty much debunked. For now....... but if that is true then that only means we already know all the DLC zombie maps which is a bummer
  15. Note: Although Roger is killed before the events of the Raid, for Gameplay purposes all 4 Characters are present. Dawn Easter Egg Song The map is in Color however the coloring is bright like the actual film. Cutscene ( Comic Style similar to Die Rise) Doctor Foster: “ The Dead get up and Kill!, The People they Kill, GET UP AND KILL!” “If we just handled this without emotion, Without Emotion! Things wouldn’t have gotten as bad!” The screen cuts to a priest within the apartment under siege. He is talking to Peter and RogerPriest : “ You….are stronger than us…...but I think….soon, THEY will be stronger than you” Cuts to the Helicopter lifting off Stephen : “What’s that over there?” Shows an image of the mall Peter: “Must be one of those indoor shopping Malls” Fran: “Why do they come here?” Peter: “ Maybe they remember this place, It must have been an important part of their lives” Peter: “ When there’s no more room in hell…….. “The dead will walk the earth….” Cutscene ends with a view of the horizon as the raiders approach the mall The Map if you have ever seen dawn of the dead then you will know what the map looks like. You will be able to kill zombies in many iconic locations within the mall. Some of which have been slightly altered to Fit in Perks While other locations have obstacles placed so that the map does not become a big Train Station. You Spawn on the Roof. Next to you there is a Helicopter and besides that helicopter there is the Quick Revive. There are vents here and on these vents you can find starting Room weapons. All over the Roof there are Glass windows allowing you to see into the Mall. However one glass window grants you access to the Living Quarters. This window can be knifed and destroyed. The view from the Roof allows you to see into the Horizon. A scripted event allows you to see the Raiders approaching the Mall when you first spawn. Any other time you look in the Horizon you can see as the Dead slowly approach the Mall The Living Quarters is a small place and the dead can only get in through the stairway. However the weapons in this area will not be useful for too long and it is important for you to keep moving deeper into the Mall. A special Item can be found here. There is a small color T.V which will Relay Transmissions from the Emergency Broadcast Network The Gun Shop is a Key location for our survivors. Inside you will find the Mystery Box. The Box will always spawn here first. You can hear the sound of african Music as well as the sound of animal noises. The gun shop is close quarters but if you set things up right you could camp in this room behind the counter. Consider strategic positioning in case you need to close the gates for a brief moment. The Ice Rink is one of the More unique locations in the Mall. Your sense of Balance will be lost and although it appears to be the Ideal location for training, the slippery Ice will cause you and the undead to slip and fall. The JC Penny store is a 2 floor store. It is pretty open but at times can also be very claustaphobic as you may mistake the mannequins for zombies or the other way around. The escalator provides a safe escape in case you get cornered as undead come up the escalators. Press X to to the Iconic Dawn of the Dead escalator slide down to the first floor. Zombies can’t harm you when you slide. The rest of the map is pretty open but the looters have caused chaos and debris will make the map feel more confined than it actually is. Some of the stores can definitely be entered and their products range from video stores, a bank, to restaurants even the Arcade from the film. The Car: The car costs 500 points to operate and works similar to the tank from origins. You pay and you can ride on top of it or inside the trunk crouched. Only 2 players can ride in the trunk and 2 can ride on top. The car will take you to all corners of the mall. It isn’t too fast but it also isn’t too slow. It will run over any zombies that get in the way and players can also take care of any zombies that chase after you. Character quotes Fran “ Why do they come here?” “ I can do this just as good as you” Roger “ We got this man! We got this by the ass!” “ Don’t do it till you are sure…..I’m gonna try…..not to come back… I’m gonna try….not to…” Stephen “ We took it first…….it’s ours……..we took it…..it’s ours…” Peter “Come on Flyboy watch your shooting” “ Perhaps they remember being us” “ Get your shit together Roger!” Zombies The undead do not have glowing eyes. Their skin is also slightly bluish and their blood has a pinkish hue to it. Unlike the Zombies in previous installments the undead do not call out for Sam or give large yells. Instead they merely moan, and groan. Sometimes if they get closer to players they will make an Aaaah ing sound. Special Zombies The Dead From Time to time special Zombies will spawn alongside normal zombies. These zombies will not run but shamble after you. They can not be killed except for Headshots. Boss rounds Bikers (Bike)Every 5 rounds you will hear the sound of a horn as a group of motorcycle Gang Members enter the Mall and start shooting at any zombies or players they happen to see. Zombies will still spawn during this round but they are all shamblers. The zombies will also not be entirely focused on players and instead also attack the Raiders. The Raider’s attack pattern is to ride down on a motorcycle and pull out a gun or a machete. Their damage is the equivalent of a Campaign enemy and when killed they will fall off their bikes. After a while the Raiders will reanimate as Shamblers if they were not killed by a headshot. Alternative Bikers; Sometimes the motorcycle gang will enter the map on foot. They have the same attack patters as enemies from Black ops 2 Africa Stage. They will attack the dead with machetes and if in close range will attempt to slash you. From a distance they will try to kill you using snipers or semi automatic rifles. The Clock Tower The Clock Tower is a large Clock which looms inside the Mall. At the Base there is a small window which will only open when the clock passes 6:57am. At which point the clock will start to Ring 7 times as the Pack a Punch reveals itself. The Clock will sound for 30 seconds before the Window closes. Always check the clock to be ready for the next Pack a Punch opportunity. Available Perks Quick Revive - The Roof Speed Cola- The Juggernog - JC Penny’s 2nd Floor Double tap - JC Penny’s 1st Floor Deadshot - Gun shop Mule Kick- By one of the mall exits Ending The helicopter on the roof begins to whirl. However Peter stays behinds and commits suicide. Fran looks from inside the helicopter at the swarm of undead and realizes that the world she knew is gone. She raises her head to the propellers and gets decapitated. The game over screen appears showing you your stats as the helicopter runs out of fuel in the background and the blades begin to slow down. Even if they HAD made it out the helicopter would have failed them and crashed. Game Over Dark Earth: Dawn of the dead
  16. Kek. I would love to see that. It's pretty much basketball but with a zombie head and that would be both hilarious and fun to play
  17. Currently still deciding on what the Halloween Special Map for this year will be.

    Current Ideas 

    Carnival of Evil Sequel

    Release Dynasty of the Dead

    The Space Map I wanted to do

    or that one concept I have yet to announce involving Magic and Wizards

     

    I CAN'T DECIDE!

     

  18. I think so far NV did Arkaden Castle Map I did Kingdom of the Dead ( Dynasty still pending) And now You have done DOA Castle This forum nee mo castles
  19. I would like to see my General White and your General Green meet with a General Orange and General Blue, Form a power rangers team and then go fight a giant monster that is crenelating zombies with a giant robot If meh or NV read this. Make a general orange and a general Blue. Stat!
  20. The amount of stuff that got leaked is horrendous this time around. But there's at least a few leaks that still haven't surfaced completely yet. The whole PC beta was a mess though. They practically gave away WAY too much
  21. Alpha- Omega: Year One Last Season…… In the year 2025…..a mass cataclysm occurred which nearly wiped out the entire human race. The most dominant species on earth is now the dead. The Dead outnumber the living and with each death their numbers increase. Government officials hide underground while others barricade themselves into well-fortified cities. The Archangel Corporation is one example of how man tried to survive, they tried to barricade themselves from the undead. The Japanese tried to control the undead but their success only delayed the inevitable…. Now to understand the future of the human race… we must take a look at the birth of this new world… Loading Screen “ Dead Silence…….Static…….Mechanical Noises………..” Ravaged [ 2025] Location China 1 weeks after “END DAY” The Map takes place in an industrial plant in China. The year is 2025 it has been 1 week since the entire world seemed to suddenly collapse. Pollution in this area of china is sky high as the bodies of the dead were burned in huge piles to avoid infection. However this only released smog into the air and as the city was engulfed in Fumes. Most of the people in this area have either been evacuated or consumed by the growing hoards of the undead. Some civilians ended up getting lost in the smog only to be greeted by the hungry undead. Others succumbed to poisoning from the air. The industrial plant was a has 5 Areas to Explore and 4 Basic Perks The forest: A Dark and Misty forest. This is the starting area and while pretty basic it is the very center of the map. The Heart. When you first spawn you will see something moving around in the forest. It will not approach …..yet. You can go in 4 different directions. Each direction leading you somewhere new. The Warehouse: a warehouse filled with crates. Nothing much of interest here. Mind your step though. The crates can be broken with your knife for a chance to get something cool. From a few clips of ammo, to a free perk. The higher the round is the more likely it is you will get something really good out of the crates. Within the warehouse there is a mostly empty room which was once filled by many trucks. However only a few remain now. Some of those trucks are carrying zombies as cargo being delivered for extermination. While it can be safe to train in this area it can also be dangerous because the door to the trucks could burst open at any time and unleash a large amount of zombies into the area The Plant is a basic industrial plant. However after “ End Day” the plant stopped it’s normal functions and was converted into a body burning plant. Dark corridors and the sound of machinery make up the atmosphere of this area. Bodies on the ground may not actually be dead and can stand up at any time. Broken conveyer belts struggle to keep moving but dead bodies are stacked over them. The plant has another gate which can be opened which leads to the warehouse. Power can be turned on within the actual plant by taking some stairs down into the basement where the generators lie. However it is not as easy as it sounds. The generators run on Gas. Collect gas cans from all 4 areas surrounding the forest and use them on the generator. Power will begin to turn on all around the map. There is also a third floor to the plant containing pictures of the dead and other variants that are currently known to exist around the world and how to deal with them. Pictures of nova crawlers ( Don't shoot, they explode) Magma Zombies ( Kill from a distance ), Smoggers ( Remains are Toxic ) and more. You also get a few pictures of some Arcana lying around inside folders. The wall of the 3rd floor is completely collapsed so you can use the cable to zipline from the 3rd floor down to the starting room. The Mountain: Not exactly a traditional mountain. This is in fact a mountain of bodies burning in the night. Some of the dead are still active and will reach out to you but cannot move due to the weight. You are literally walking on a mountain of the dead. This area can be hazardous at times. Unlike the warehouse which provides one huge threat which only happens once every few rounds, the mountain is risky to even step on. Zombies might still be alive beneath your feet and grab you when you aren’t paying attention. It only takes a single jump to free yourself but when you are running away one grab is all it could take to be overrun. The Zombie Pens: Zombies were kept in pens during this mass extermination. The normal routine was for trucks to collect the dead and bring them to the plant for disposal. Trucks would then arrive and dump the dead into pens were they could be kept until it was their turn to die. However due to everyone clearing out when it got too bad the pens were left full of undead. The pens form a small labyrinth with some useful things lying around at the dead ends. There is a Hazard though. When the power is activated all the gates will open. This releases all the captured dead into the map resulting in more zombies being on the map at any one time during the rest of the game. 1.5x more zombies on the map. Perks: The 4 original perks are available in each location. Quick revive is not in the starting room. Perk locations is determined through randomizer making this map very similar to shi no numa in layout and positions. Pack a Punch: In each location there is a switch that needs to be pressed. Once all buttons are pressed the Pack a Punch will rise from the murky sludge puddle which can be found in the starting room area. It will only be around for a short time before it sinks again so be quick. Once it sinks it will take 2 rounds before the buttons can be pressed again. Zombies Industrial Worker Hazmat Zombie Civilian Zombie Homeless Zombie Refugee Zombies Mutilated Zombie Special Enemies and Bosses Number 13 Death: Death is a mechanical creature that resembles a pure black Praying Mantis with glowing red eyes. It is too tall to enter buildings so it will lurk outside waiting for players. Death absorbs the Fumes and Gases in the air and emits them through it’s mouth killing players that are unable to avoid the sudden exhaust of Gasses. Whenever a new area is opened Death will break through the ceiling and poke it’s head through the hole. It can cause an entire area to be filled with Gas making the area unusable for the entire round. Smoggers: A strange Zombie that appears every 5 rounds. They are completely covered in Black Sludge and they emit toxic fumes that are poisonous to inhale. These zombies will sometimes shoot sludge bombs at you from their open mouths. When a Smogger is killed the sludge surrounding the body will begin to fall off leaving behind only a skeleton lying on top of a puddle of Sludge which is emits unbreathable fumes Paradime Soldiers: Soldiers from somewhere far away. They are not here to help you. They will kill you on sight if you are not careful. When a Paradime round is about to begin you will hear the sound of helicopters overhead. Soon the helicopters will drop a rope and soldiers will be deployed. Soldiers will kill anything that moves. This includes zombies. Which while this seems fine will also end rounds without you earning a single point from zombie kills. Thus leaving you unequipped and low on points for the next wave of stronger and more numerous undead. Zombies can overrun the paradime as well however if they do so then you will get no bonus. Killing a paradime soldier rewards you with 100 points per soldier and if all soldiers are killed by players instead of zombies they drop a supply crate. Supply Crates contain weapons from the mystery box. Which weapons is unknown until you open it. The weapons are available for all players to grab if they wish to. This drop does not include wonder weapons. Special Weapons Wrench: The wrench is the new melee weapon and can be used as a regular knife. The Crowbar: The Bowie Knife equivalent. Does more damage and not only kills the undead but all zombies killed will have their heads smashed to pieces whenever you use the weapon. Special "wonder" weapon The Sludge Bomb: This weapon can be found in the box and when obtained can be used to shoot explosive rounds of sludge. The sludge is corrosive and can melt the undead right to the bone giving us a grisly animation. More ammo can be obtained through max ammo drops or by collecting sludge dropped by smoggers. Ending: Helicopters arrive and stop Death by using shock charges. The Paradime Soldiers begin attaching thick wires and cables to Death and prepare to transport it away. The 4 characters are brought forwards. The soldiers raise their weapons and execute them. The undead begin to close in as the Paradime Soldiers give a signal and the helicopters fly away carrying The Unearthly Machine away. Characters You play as 4 refugees who end up passing through the industrial plant on their way out of the city. Their names are unimportant however they all wear civilian attire.
  22. HAHAHAAHAHAHAHAHAHAHAHAAH that's hilarious. Also why would anyone need a download code for black ops 1? If you are playing black ops 3 it means you already own the first game and most if not all of the DLC already. that deal is ass
  23. The Darkness, Ancient Egypt and the Teddy Bear So far within the storyline we know that there is something else in the MPD besides Samantha. We also know that whatever it is, it was inside a Pyramid. According to ancient Egyptian beliefs it was custom to bury those who were seen as Gods, within a deep pyramid. It is also believed by some that the pyramids themselves were designed by Ancient Aliens. Of course this sounds ridiculous however in Shangri-la we do in fact see a strange Non-human skull in Richtofen’s Tomb. Which could suggest that there is indeed some sort of alien involvement in the story. Another piece of evidence that suggests aliens is the Pyramid itself. Ancient Symbols portray a new language. The design of the MPD is very similar to the design of the ancient pyramids. Within ancient pyramids the Bodies of the kings were mummified and preserved for eternity. This was because it was believed that in order to achieve immortality the bodies needed to be preserved in order for the soul to return to it and use it again. If the body was Damaged then the soul could not return. The Egyptians also had another custom. Within the tombs they left behind statues. Statues which could be used by the dead king in case the original body is destroyed. Now, what if The Egyptians did infact learn some things from some form of extraterrestrial contact? What if the idea of placing beings of great godlike power was given to them because they saw the how the MPD worked? The MPD itself is empty when it was first opened. However once Samantha was inside it sensed a new body. A Usable body in which it could enter. Samantha’s body already had her soul inside it but if we recall there was also another object within the MPD which had arms, legs and a head. An object which has haunted us since the very beginning. Always watching and somehow always around. This object is the Teddy Bear. And like we see in Kino der toten, one of the rooms shows us a red eyed teddy bear. I propose that The Teddy Bear is infact possessed by “The Darkness” which is using it as a temporary host body until it can find a NEW body.
  24. I have been working on a series called A-O which depicts a story of very important events which lead to the end of civilization as we know it. Every event and location is important no matter how insignificant it sounds. There are many mysteries in this new world.. Who is controlling Oracle? What are the Arcana? What caused the Undead to appear in this plane of existence? 

    Omega, Control, Lockdown, Quarantine and Empire were a part of Season 1 of this 4 season long story. 

    In this we learned the basics of our story. We were introduced to The Archangel Corporation and their Empire. We watched their Empire fall and eventually become lost and forgotten over time until the descendants of the very people that once lived within it's walls returned without even realizing the significance of what was left behind. This was the Archangel Arc of the story however there might still be more to learn about this corporation and it's CEO who turned himself into The Emperor.... However perhaps we shall learn more another time.

    Coming very soon will be the first of 5 Brand new Map concepts . This is the Year 1 Arc. In this arc we will shift our focus away from the Archangel Corporation and focus on events taking place during the First Year of the world wide epidemic of the Living Dead. We will learn more information about the Arcana and the......Grim truth about WHAT the Arcana really are. We will follow a group called The Paradime..... and uncover new information about what their intentions are. Ravaged, Fortune, Isolation, Station, and the Classified season finale. 

     

     

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