Black Hand Smith
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The following is a map idea however I will be describing it through visuals and story. I’m not really gonna go into specifics about traps or weapon mechanics. However Through this description I will be hinting out at gameplay elements such as traps, perks, and enemies. Also I will be describing the easter egg so read carefully because certain parts are the steps. For those who like to find easter eggs I will be leaving some phrases in this post that hint out what will happen in the course of these 5 map ideas. Now…..Imagine that it has been a very long time since the apocalypse happened. Most of humanity is pretty much dead and there are 2 types of survivors. Those who survived on the surface of the planet alongside the undead, and those that survived inside an underground human habitat known as the cocoon. On the surface humans live a harsh and brutal life. The dead walk the earth and feed on the flesh of the living. However there is something hidden that barely anyone knew about and most of the people who were involved with this project are now dead. Project Archangel gathered certain people that had specific attributes and brought them into a place called the cocoon. This cocoon is a massive underground base where machines keep the last hope of humanity in a form of stasis. The chosen people are kept inside these pods as they await the day that they can awaken and rise to the surface. However this project is a failure as the undead eventually break into the cocoon and kill most of the people who can awaken the people of the cocoon. Time goes by and the machines are still keeping the cocoon stable but eventually even machines will begin to fail and this is where our story begins……. Inside this cocoon the people live in ignorance of the apocalypse. These people would have never lived long enough to see the the dead rise if they had not been chosen for this project. In this world they live in, the undead are not present yet this world is programmed to teach it’s inhabitants about the true nature of the real world. All people in the cocoon start over as children. Their physical bodies are adult yet in the cocoon they start over and their memories are replaced. Perhaps there are stories, toys and books that subliminally teach the members of the cocoon about the undead and how to kill them during their time as children. Once the residents have matured and their age in the cocoon matches their physical bodies they will remain that age until they are awaken. In the meantime they live life the way it was before the apocalypse. They have jobs, families, schools, etc. It’s a pretty normal society. The machines work day and night to keep the “ children of the cocoon” alive. However these machines are now very old. Because of this the machines will sometimes Eject members of the cocoon into the outside world. This time it will eject 4 people. Now, these 4 people we shall call Ian, Edward, Demitri, and Sam for the time being. The machines are programmed to simulate the apocalypse the moment that members are being ejected. This was done in order for them not to enter the world without experiencing the danger firsthand. This however is merely a simulation and what comes after will define who these people will become. You wake up in a room filled with toys. On the ground you see a model of a long forgotten place and 4 men standing tall. Posters are taped to the walls and the sun is shining brightly through the window. This room is part of a small 2 floor house. You can hear the sound of the undead trying to get inside. They break in through the window and step foot into the house. Luckily there seem to be weapons lying around to help fend off this strange new menace. The town is now heavily infested with blue eyed undead. In this simulation there are no such things as perk bottles. Certain Items are programmed into their world as substitutes such as fish, pills and vests. Everything is messed up the same way a dream can go from being happy to suddenly going dark. The closer you are to the toy room the sunnier it is and the further away you travel the darker and cloudier the sky gets. The undead are not the only threats to be found. A bug in the program will cause worm like beings to enter the world. These electric worms have the ability to alter the coding of their surroundings and cause things to change such as making zombies bigger or causing items and structures to appear and vanish. The town is a desolate place with overturned cars, bloodstained lawns and ransacked homes scattered around. A children’s playground lies abandoned while the undead feast on unrecognizable lumps of flesh. Escape from this town seems impossible except for a single ray of hope. A run down bus driven by a robot driver can be found at the edge of the town. It is missing a few components but looting the surrounding houses will yield the necessary parts. The road to the city is a long one but the city itself has been moved closer to the town by the program. The city literally looks like hell. Lightning strikes the top of a skyscraper as the clouds darken the streets. A crashed helicopter protrudes from the side of this skyscraper. Ambulances, firetrucks, and police cars are scattered around the streets. The bodies of the undead are stacked into piles forming barricades that must be burned to clear the path and end their misery. The skyscraper holds the key to awakening. Elevators are still working and will drop you off on 4 different areas. Now, each floor will have some sort of secret radio that tells the story of what happened in the real world. Consider this yet another way of teaching the children of the cocoon. The first floor is full of offices and cubicles. The computers are still running and display different pictures of teleporters, missiles, pylons, and the number 935. This location will make a great home for the worms. When the elevators open once again a new room is revealed. This is a new area added in by the A.I into the ejection protocol. It resembles a theatre or demonstration room and will play a video showing you a man who’s face is blurred out performing an experiment on another man. This man was, is and will be very important to the world. A toybox appears in this room as well. Like the man, this toybox has been seen by many survivors after the apocalypse began. It is said that the box is the reason many people still survive on the surface. However when it has been used too many times it will vanish and reappear somewhere else. All the information known about the box is archived inside the cocoon and used to teach our cocoon crew in case they ever find it on the surface. The 3rd floor is merely a simulation within a simulation. The walls shine brightly and the labs make up most of the structures. Within these labs notes are scattered around with tiny scribbles on them. The bodies of the undead are strapped to the tables as experiments were being performed on their brains. 935 crates are scattered around this room and a giant map has certain locations pin pointed. On the map there is writing in blood, numbers. 40.7127. Behind a contained testing room more bloody numbers can be found, probably left behind by the men working here 74.0059 . A television flickers in darkness as yet another clip of this man plays over and over and over again. He is trapped. He is screaming. He is alone in a world of the undead. The man begins to draw on small sheets of paper. Suddenly the man looks up and his eyes have turned blue, then it loops. The 4th floor is the top of the skyscraper. The black clouds are circling above the building as lightning strikes a radio tower that stands tall. Half the roof is missing and a short drop will be necessary for one who wishes to awaken. The final piece of the puzzle is hidden somewhere within the maze of debris that makes up the lower half of the roof. The undead are unrelenting as they pour in without allowing our cocoon crew to take a break. Luckily The Pack a Punch has been waiting here for you. With the final piece of the puzzle found there is one thing left to do…..It’s time to awaken. As the Tower lights up it shines red as sparks fly from the base to the tip. The clouds have formed what resembles the eye of the storm as it catches the sparks as they ascend from darkness. You will also ascend from darkness. The sound of a siren fills your ears and you try to move but you can not. You see smoke and feel an immense pressure as you rise from your underground tomb. You crash onto the sand as you are knocked out. You do not know your name…...you are alone with 4 strangers who you have never met……….you are the last hope for mankind. The metal pod opens and lets in the dead air. --------------------------------------------------------------------------------------------------------------------------- Note: A few things I could not fit into the map due to the story format are listed here. The map that comes after will be written using the normal format involving quotes and more details about traps and gameplay elements. It will also begin to develop the characters who’s origins or personalities I will not reveal yet. The Pixelator- A weapon that resembles the flamethrower. It will turn zombies it touches into smaller chunks of data that fly away and are deleted. It has an ammo capacity of 25 and a magazine clip of 5 shots. Juggernog - A vest found inside an army van in the city street Speedcola - A green bottle found inside the labs double tap - A pair of swift gloves found in the playground quick revive- A fish found in the starting area. Found in refrigerator Electric cherry - A cherry found in between the city and the town. Found inside a shed Moonshine - A pair of goggles that give you the power to find hidden weapons within structures found on the roof of the skyscraper
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avogadro, minions, the warden/brutus, The mistress, Panzer soldat
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Origins cutscenes: the storyline isn't over
Black Hand Smith replied to SIMLzombieslayer's topic in Origins
I don't think I have ever heard anyone theorize that they were playing out shang at the time. This must be the first. I'm impressed -
Legacy of The Damned (Map Concept)
Black Hand Smith replied to Black Hand Smith's topic in Zombie Labs
Thanks man! I remember hearing about Motd originally having individual easter eggs for each character so I thought I would try that here -
Note. The following map idea was conceived before the supposed leaked picture of the tranzit characters on the pirate ship was released to the public. Zombies - Legacy of the Damned Welcome to an island full of mysterious jungles, villages and an old mansion.Unravel the secret of the island as you take control of 4 exclusive characters and learn their stories. Face new enemies, use new weapons and free yourself from the chains that bind us. Note- Cutscene is not cgi or comic book form. Instead you see a man reading an old book. You can only see his hands and the open book. He has an old rough voice. Cutscene- Long ago pirates were the king of the seas. Some of them wanted riches ( shows a painting of a man leaving his tribe) some wanted revenge ( shows a young woman being taken away from a mansion in the dead of night) others wanted redemption ( shows a painting of a man leaving his wife at the shore ) and others search their lives for love ( Shows a woman drifting off to sea as a man reaches out to her ). These are the legends passed down through literature. This is their legacy….a legacy of the damned. Map description You wake up as your vision slowly comes back to you. When your vision is clear you will see that you are on top of a crashed ship. You hear something in the distance and when you look at the sides of the ship you will find green eyed zombies climbing up the ship and onto the deck. You must defend yourself using your flintlock pistol and a broken bottle which you can use as a knife. There is no door to the starting room, instead there is a rope which you can zipline your way to the sandy shores. Once you use the zipline you will no longer be able to go back to the starting room. The island shore has lot’s of debris scattered around preventing you from leaving the area. The beach has a Box location right next to where the rope connects to the ground. You can also buy a new starting room weapon instead of the 2 usual starting room weapons. A French Musket and a double barrel pistol. The French musket can be found on the side of a large crate near the entrance to the jungle. The Double barrel pistol can be found drifting in and away from the shore on another crate and can only be bought when it’s closest to the shore. The zombies will spawn by crawling out of the sand and other zombies will walk out of the ocean and enter the playing field. Quick revive can be found completely buried in the sand and must be dug up using a shovel. You can enter the jungle by clearing out the debris in the sand. Once you enter the jungle you will hear the sound of monkeys and tropical birds. The jungle surrounds a mansion which is at the center of this maze of trees. In this jungle you might find yourself stuck inside a pit of quicksand which will slow down your movements if you happen to pass over them. You will also find a buried perk in the sand. You will notice juggernog near the entrance to the mansion submerged in sand. You must use your shovel to dig it up. You will find speed cola suspended in the air by vines. Shoot the vines and the perk machine will drop to the ground. The jungle takes up most of the map and acts as a path to get from one location to another. You can get to key locations such as the mansion, the village and the waterfall through the jungle. Some parts of the jungle are open spaces with fallen trees scattered around. These openings are a good place to train while other parts are narrow and require you to move in pairs facing both directions. Beware of traps set by the natives though. When first going through the map there will be ropes on the ground which set off trap. A giant log will swipe down and instantly kill you if you are standing up. In order to avoid the trap you must be prone. Once the trap is set off for the first time you can pay 1000 points to set the trap again. It might take a few moments for the trap to become active but that will give you just enough time to gather a group of zombies and lure them into the area for full effect. The village can be found to the west and has many homes. All of which are empty. In this village the witch doctor will spawn. The witch doctor spawns inside the tent of the elders which is a hut filled with animal skulls and skins. You will find undead pet monkeys which are inside cages. These monkeys are not enemies and can not hurt you but they can be killed the same way the monkeys could be killed in shangri la. The Witch doctor will be sitting on the floor and staring at the players as they pass. If a player gets too close to it or shoot at it the witch doctor will run away and enter the jungle. In the village you will find Double tap inside one of the tents. The most iconic part of this are is the pack a punch. You will find a giant skull statue with 4 gem slots. Find the 4 gem slots by digging and insert them into the pack a punch. This will activate it for 30 seconds. Put your weapon in the statue’s mouth and it will swallow it momentarily. The statue’s eyes will begin to glow and when the mouth opens your weapon will be ready. The mansion is located at the very center of the jungle and only one path leads to the entrance. All other paths either lead up to the village, the shore or to a dead end. Once you enter the mansion you will notice that it is burned down and many of it’s once magnificent rooms are now merely rubble and ashes. The mansion has 2 floors and the second floor has loose floors which might break if you don’t watch your step. You will notice that the siren has spawned. The siren will follow players around and use psychic powers to throw objects at you. Inside the mansion you will be able to access electric cherry by activating a sequence of patterns on a bookshelf. Doing it right will cause the bookshelf to rotate and reveal electric cherry. You will now need to descend. After searching the mansion you should have found a crowbar. Use the crowbar to loosen some floor boards on the first floor of the mansion. You will then be granted access to a hidden cave underneath the mansion. The cave is circular in shape and a great place to train for a bit. At the very center of the cave you will find a tomb with a skeleton inside. You will also find a new perk known as Back Stabber Brandy. This cave is very important to one of the characters and you will understand more as the story is completed. Zombie Appearances Zombie Pirates- Undead pirates that also washed up on the island and died long before you arrived. Some of them wear captain’s hats and others wear crew outfits with red and white stripes. Zombie tribes men- zombies in tribal outfits Zombie sailors - Sailor zombies from the navy Seaweed zombies - Zombies that are extremely moist and covered in starfish,seaweed and other ocean contents. Zombie Butlers - Zombies that dwell the mansion Zombie wenches - Female zombies dressed in barmaid outfits. New perks Spoiled Perk- A perk bottle that can be dug up from the ground from time to time. It acts as a free perk however it will give you such a belly ache that it will cause the user’s movement to decrease in running distance. After your 3rd spoiled perk you will lose the ability to run at all. Back Stabber Brandy - A Brand new perk which allows you to get one hit knife kills if you stab a zombie in the back. It costs 2000 to buy. A good way to use the effects of this perk is to have one person train the undead then have the person with the perk sneak up behind and snag a few kills. Environmental Hazards and points of interest Wet sand: These are very tough to walk through patches of wet sand which you will sink into, zombies also walk slow through it unless you either have Salty Soda? (plz help with name to do with salty) and the Iron Boots. salty salty….hmm... Treasure: Using a shovel you can find basic hidden objects. Perhaps bonus points or a hidden power up and sometimes a gold coins which you will need for the easter egg. Boss zombies Witch Doctor- Ability to switch souls of players/ Revive downed players and use them like puppets. Spawns inside the elders tent in the village. Will not move until provoked. The witch doctor is able to revive downed players and take control of them causing you to shoot your team mates and knife them. Shooting down the possessed teammate is the only way to free him. The witch doctor also has the ability to swap souls. A player who is currently playing as Zubambi is next to a player playing as Clancey. If the witch doctor gets close to them he will change the character you play as. This means that all the equipment you had on you is swapped for the equipment the other player has. This includes perks, grenades weapons and not to mention character model. The Siren - A female apparition. She is beautiful as she is deadly. She appears inside the mansion and in the cave. She uses psychic powers to throw objects at you and pull you towards her. She can not be killed by any convenient means. Wunder Weapons: Death’s touch- A pistol that works like the raygun however instead of shooting rays it shoots flaming skulls. It instantly kills any targets it touches until round 20. It has infinite ammunition however it has one major drawback. Everytime you shoot, it will drain your health. After 4 consecutive shots you will be in the red zone and have to wait for your health to come back in order to fire it again without killing yourself. Having juggernog will increase the amount of shots before you go red to 8. Pack a punching the Death’s touch will allow the pistol to absorb zombie souls as you kill them instead of absorbing your own life force. Once enough life energy is absorbed it can be released as a blast that wipes out all zombies in front of you. The death’s touch is called the Death’s Gate after upgrading. Characters: James- A crew member who was originally going to become a sailor for the marines. His wife believes he is a good marine however in truth he is a Pirate. Now James just wants to return home and live a peaceful life. His decision was made but fate had other plans. Now he is stranded on an island filled with the undead. James wears a white shirt and a blue bandana. He also wears black gloves/ Zubambi- A strong african man who left his village to find wealth but went pirate instead. He has a deep voice and is completely bald. Back in the village he was the strongest warrior according to the village elder. now he is going to use that strength to escape the island. Zubambi wears no shirt and has a sword strapped to his side. He wears light pants and has tribal paintings on his back. Salazar - A man who was going to get married to his fiance. However before they could get married his fiance was lost at sea. He kept their engagement gift and it is sacred to him. Soon afterwards he became a pirate in search of his fiance. He wears a vest and has a ponytail. His pants are brownish and he has keys dangling at his side. Salazar wears glasses. Clancey - A wealthy woman who was kidnapped from her estate by pirates when she was a teenager. She was held ransom but her father did not care enough to pay for her safe return. She was then thrown to the sharks and left to die. However she did not die and instead rose from the ashes and became a pirate assassin in hopes that one day her target would be her own father. Her attire covers her face and her entire body in a way that does not reveal her true gender. Most believe she is a male but in fact she is a woman who wants revenge. Other Easter Egg and Music song: “No Room In Hell” Sam B feat. Chamillionare There are skulls hidden around the island with gems in their eyes. These skulls activate the easter egg song Pack a Punch Access - The pack a punch can be found on top of a pile of skulls in the village. It resembles a giant skull with 4 gem slots on the sides. 4 special gems must be found by digging and when all 4 gems are found you can go to the pack a punch and activate the machine for 30 seconds. Players place their weapons inside the mouth of the skull. The mouth closes and the eyes will glow purple. It will then spit out your pack a punched weapon. Pack-a-punch Camo- The camo is unique for this map. The PaP turns your weapons into wood and gives them golden Rims with rubies, sapphires, emeralds, and diamonds. Easter egg quests Clancey easter egg quest Step 1 - Open all areas of the island Step 2 - Find the crystal Jar inside the mansion Step 3 - Find the hidden fountain of holy water and collect the water Step 4 - don’t spill the water ( taking damage will make you spill it ) Step 5 - Go to the underground cave and spread the water over the bones Step 6 - Collect 8 diary pages hidden inside and around the mansion Step 7 - Return to the cave and you learn the contents of the diary Step 8 - A soul will exit the tomb and ascend Clancey easter egg completed James easter egg quest Step 1 - Find a message in the bottle somewhere around the island Step 2 - Travel around the island till you find floor tiles Step 3 - The floor tiles are all letters and must be stepped on in the right order to spell a word step 4 - The words will change every time you complete one. Do this 5 times Step 5 - The words will now allow you to read the abigail’s message Step 6 - Lure the Siren away from the mansion and to the beach where the shipwreck is Step 7 - At this point you will need to find a flute that is hidden amongst the wreckage Step 8 - The flute will play and the air will be filled with a calming music Step 9 - The siren will stop following James and then ascend towards the sky James easter egg completed Zubambi easter egg quest Step 1 - collect one of the 4 shovels Step 2 - Dig up 30 golden coins from the ground Step 3 - Obtain the Death’s Gate so that the coins will be infused with life energy Step 4 - All weapons need to be upgraded Step 5 - Go to the village and find the witch doctor Step 6 - At this point your weapon will be filled with the 30 coins you collected Step 7 - Shoot the coins at the witch doctor and hit him with at least 25 coins Step 8 - The witch doctor will stop moving and will crumple to the ground. Step 9 - A soul will exit the carcass and ascend Salazar Step 1 - Travel around the island and collect 4 pieces of the amulet by digging Step 2 - Once you collect all 4 pieces go to the village and kill the witch doctor Step 3 - The witch doctor will drop a glowing red gem Step 4 - While holding the gem kill zombies with melee to collect souls Step 5 - When enough souls are collected the amulet icon will glow Step 6 - The amulet will glow the closer you get to the objective Step 7 - You will hear whispers from the medallion telling you to let go Step 8 - Drop the medallion into the hidden hole and watch the medallion fall and exit through a current of water. Step 9- ( optional ) follow the medallion as it flows away from the island and into the ocean Step 10 - the sea will release a soul as it ascends Endgame quest ( All 4 easter eggs must be completed ) Step 1 - 5 boat parts have spawned around the island collect them Step 2 - All boat pieces must be taken to the shore Step 3 - Build a boat Step 4 - At any time have all 4 players gather around the boat and press x at the same time to end the game. Ending- Zubambi, James, clancey and salazar have all gotten what they wanted most in life. One who forgave, one who completed, one who let go, and one who redeemed himself. Now there was just one last thing to do….. All 4 boarded the boat and sailed off into the sea…..leaving behind their life and embarking into the unknown of the afterlife. Each knowing that they have done well……. and this is how our story ends. ( the man closes the book and looks up at his children sleeping) “ tomorrow I will tell them another tale, until then….goodnight…..” The man walks away slowly and puts the book on the shelf. He turns off the light and exits the room. For this is the way they teach the children of the cocoon. This is the way…...they teach of the horrors that await them……..on the surface. Then they all have a Merry Christmas Quotes Game start James “ Abigail….I will come back to you…” “ Did you see what hit us?” “We seem to be stuck on this island” Zubambi “ Not good...the ship is down” “ I do not appear to be injured” “ James are you ok?” “ Salazar, holding up there?” Salazar "What was that noise?" " WHERE IS IT!! I MUST HAVE DROPPED IT!!" " You guys ok? " " We need to get off this island" Clancey " Stupid boat!! " " Looks like we're stuck here" "God damn it just what I needed" " As if things couldn't get worse" " No you hear something? I feel as if we are being watched" Killing zombies James “ They seem to be human….could they be cursed?” “ Their eyes seem to be staring into my very soul” “ Be gone demons!” " I will send you all back to HELL!!" Zubambi "These creatures are no match for a true warrior" " I shall bash their heads in with my bare hands if I have to" " It's survival of the fittest!!" " I ....WILL....NOT....BECOME....ONE OF YOU.....!!" Salazar " Aim for the head!!" " Get out and stay out!!" " You will not put a stop to my search!!" " Love will conquer all!! even the undead! Clancey " Keep shooting!!" " HAHAHAH this will be a nice warm up for my mission" " Nothing scares a master assassin!!" " STAB STAB STAB YAAAARG" Grabbing a weapon James “ With this I will send them back to hell” “ I will use this to escape the island” “ I guess anything is better than nothing” “ You call this a weapon?” “ Superb this will make for a fine tale” Zubambi " A true warrior needs no weapon" " Now that's what I call a weapon" " Back at my village we didn't have these types of weaponry" " With this I shall reap the dead!!” Salazar “This will aid in our escape” “ I can’t do anything with this” “ I like this….I like this alot…” “ Hey Zubambi! wanna trade?” Clancey “ A weapon fit for an assassin!” “ Silent and deadly...perfect” “ A bit loud but it will do” “ Maybe I will kill my father with one of these” Witch doctor encounter James “ What is that creature?” “ It seems to be taking control of my body!” “ I feel strange as if something passed right through me” “ Forgive me friends, it is not I who is doing this” “ SHOOT ME! BEFORE I KILL AGAIN!” “ I am free! It no longer controls me” “ Why am I holding your weapons clancey?” “Is this a joke or does my stomach feel different” Zubambi “ Why do you haunt me?” “ Stay away!” “ Get away from him James” “ Where did my weapons go?!?” Salazar “ This is a bit awkward…..I seem to have your equipment clancey” “ My head hurts perhaps I should lie down” “ I can’t control myself!!” “What black magic is this?” Clancey “ Sorry James” “ HEY, THAT’S MINE!” “ LET ME AT IM LET ME AT IM!!” “ He’s running away! After him!” “ Damn it he got away” Siren encounter James “ She is angry” “ I AM SORRY’ “ I never meant for this to happen” “ I wanted to come back I really did” “ Just wait for me a little longer!” “ Duck for cover!” “ OUCH that hit me” “ Behind you!” Zubambi/Salazar/Clancey “ Watch your heads” “ That hurt!” “ Look! She can move things without touching them!” “ Perhaps it’s best to leave this place for now…” “ Isn’t there a way to get rid of her?” “ My bullets do not seem to be doing much” “ She looks angry at you james” “ I would hate to be on that woman’s bad side” “ Even an assassin knows when to call it quits” Drinking perks James “ I’ve tasted too many fish in my life” “ Oh i shouldn’t have drunk that” “ I feel stronger” “ That’s the last time I drink the contents of strange bottles I dig up” “ Cheers” Zubambi “ This tastes like death!” “ I feel stronger!!” “With this I will become a greater warrior!!” “ Chug Chug Chug” Salazar “ Better going down than back up….I guess…” “ I suddenly feel energized!” “ That’s some strange rum” “ My fiance would love this….perhaps I should save a bottle? Clancey “ I don’t think they have drinks like these at port” “ I can see through time…..Blarg!!!” “ Needs more liquor” “ Cheers!” Collecting Power ups ( In General ) “ Enough bullets to take down the naval fleets” “ This should keep them away for now.” “ There are no windows out here… this is useless” “ Perhaps double my earnings will allow me to survive today” “ That explosion wiped everything except us…” “ This will aid us on our mission” “ I seem to be occupied could someone grab that?" "A curse? Or perhaps a blessing.." Story quotes James " we must find shelter" "This jungle is dense" " look up ahead there seems to be a mansion" " Burnt to the ground and not a soul to be seen" “ I can’t read this note” “ That seems to be working I can understand some of it now” “ Just a little more” “ …….I see…” “ Don’t shoot her, it’s me she wants” “ I have always thought of you and I hoped to return one day….. please listen to this music….our wedding music….” (Flute plays) “ She is ascending…...I will see you soon my beloved and this time I will not leave your side” “ Let’s get this to the shore!” “ Yes! It’s finished! Shall we set sail?” Zubambi “ I found a coin!” “ I found another!” “ The Gate is open...all of my efforts will soon be rewarded” “ With these weapons I feel like a king” “ Elder! I have returned!” “ I believe I have completed my promise!” “ He can finally rest now…..’ “ Look! He is ascending!” “ I can use this…” “ It’s small..but it can hold all 4 of us..” Salazar “ I found a piece of my precious medallion “ Yes! I have restored it!” “ I need the gem….” “ Give me back my gem!!” “ Now it really is restored” “ It’s beginning to glow! I need more souls!’ “ I can hear her voice….please my darling! Lead the way!” “ What do you mean?.....yes…...I guess it is inevitable… It’s time to let go….” “ Farewell my beloved……..perhaps we shall meet again one day..” “ She is ascending …….. “ “ Perhaps this boat piece will be of some use…” “ Time to go!” Clancey “ This jar looks useful” “ Don’t touch me I don’t want to drop this” “ Aughh What did I tell you!? now I have to start over!!!” “ Perfect! ...what? a book with no pages has appeared…” “ I found a page!” “ There we go! The diary is complete” “ I see…...so all this time you were already dead………..and I wanted to kill you all this time…” “ Father….I forgive you” “ Father is ascending!!” “ I found a boat piece!” “ I’m ready when you are”
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It may well be the first map in which the O4 meet, but in what way does that make me wrong? -MOTD is still in a multitude of possible areas, -Origins is only confirmed to be the place the O4 meet, does this mean it's the first map chronologically? No. It means it's the first map that THAT takeo, THAT tank, THAT nikolai, and THAT richtofen met THAT sam and THAT maxis. There's lots of provocation of the idea of alternate reality. Thank you black hand, you're post about the trailers is greatly appreciated! Actually The post about the trailers was not me I was just replying.
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Well....if we consider the Paradoxes and the Time loops It's possible that Origins is indeed the beginning and the end. Consider Origins as One of these Paradoxes. What happens in origins determines what happens next. The 4 characters meet within this new reality and attempt to fix it. If they fail then we start over from nacht der untoten. However if we succeed in fixing the parodox then the Origins universe ceases to exist and we go wherever it is we go next after buried. My personal theory. Thus making what they say in the trailer accurate yet and at the same time finding a fit for the map in the timeline
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Is the PS4 going to be the new lead platform for CoD?
Black Hand Smith replied to Lenne's topic in Research & Development
As long as they release the game and the dlc on all platforms then Everything should be fine. -
There are multiple ways for this timeline to go. However here is the timeline I go by. It's pretty much theoretical and not official (Note I did not include Motd since there are really no story ties at the moment) Nach der untoten Verrukt Shi No Numa Der riese Kino der toten Ascencion - Five Call of the dead- Cotd is a possible paradox Shangri-la - Moon/Nuketown- - Time pockets are created due to rockets Nuketown destroyed. Tranzit - Within time pocket 60's with time displacements Teddy Die Rise - Within time pocket possibly 90's or further Buried - Largest Time pocket do to proximity to the Rift Origins - A small reality created and destroyed immediately after Maxis enters Agartha. The Paradox must be resolved.
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I doubt there will be a Dlc 5 for black ops 2. I heard after origins they got rid of alot of people in the zombies team so there really aren't that many people left. If I was a game designer I would apply for a job there now that they have openings.
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I still think Motd was Filler. Nothing was learned and although some people debate that Motd was supposed to show us that time loops exist it was already obvious that they were a part of the story since shangri-la and later backed up by die rise. Was it a good map? I guess but perhaps the map could have been used to develop story and characters
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I think it's absolutely necessary for treyarch to release all previous maps remastered. Lets face it. Ps3 and xbox360 doesn't have much time left. Within a year how many people will have traded their consoles in for a next gen version? That means that zombies maps prior to the first next gen map will become unplayable and lost. Next gen consoles should last arou 6 years so releasin it on next gen will give zombies 6 new years of life and playability.
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It was the playthegame forum that shut down. Most of us users moved to skype so we keep in contact but I still had a bunch of unreleased ideas and stories in my google drive. Now that I have joined this forum it feels good to be back to writing stuff till midnight and stuff. Lot's of fun:)
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Hello, My name is Black Hand Smith. Prior to CodZ I was a member of another forum where I posted my stories and Ideas. Once the forum was shut down I searched for a place where I could share my ideas. Thus I became a member here. I have lot's of things Planned for the future so expect to see Map Ideas, weapon concepts and perhaps some extinction related posts. I also have a hand full of theories on where the story could go from Origins. I have experience making posts although sometimes when I get a really good Idea I try to get it all out before I begin to procrastinate. Usually though I will work a few weeks on a map Idea before actually releasing it. I look forward to my time here at CodZ. If you want to join me and a few of my old forum buddies for a game on xbox feel free to add me My gamertag is Cornyowl. We play zombies, GtaV, Minecraft. Game night is Friday night usually at around 10:30 new york time Until Next time.....Smith..
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The Temple of the Trinity The One Location: Ether The following is a zombies map idea. Maxis has finally won. The spires are his and he can finally reach Agartha. Maxis will finally be able to reach his dearest Samantha. Richtofen got what he deserved. As the world began to crumble Maxis discovers the horrible truth. Out of the Earth rises a giant orb of light. This orb is the life essence of all living things on the earth. All the undead and all that remains are eradicated as the Orb rises above into the sky until it stops behind the moon. The energy causes a massive disruption in time as the moon turns black and the energy is absorbed by the MPD. The Pyramid opens once more and releases the entity out of it's eternal prison. As eclipse continues everyone can see it in all of space and time. Richtofen, Dempsey, Takeo, and Nikolai look to the sky and witness the end of all creation as they get in the matter transfer pad in an abandoned German facility. Gary and Brock also look towards the sky as they attempt to escape the undead in a mystical jungle. Maxis realizes what he has done and is devastated by the fact that he has doomed everything and still won't be able to see his daughter again. As everything fades away......our heroes wake up on a floating island. Beyond the purple mist they see a temple in the horizon.....The Temple of the Trinity. Dempsey, Nikolai, and Takeo wake up and find Richtofen examining the temple. However this is not richtofen. The voice of a german girl exits the mouth of the Nazi scientist. Samantha seems to remember this temple from when she was trapped in the MPD. As they approach the door it opens by itself then seals it'self shut. This is an ancient temple made of gold and contains many water glass paintings similar to those of a church. Each Painting resembles something that has ocurred in the past prior to you arriving at the temple. The world being broken, the jungles of Shangri-la, A western town underground etc. There are even some historical paintings that explain the stroy behind the origin of the MPD and why the entity was sealed away inside of it. There are no windows for zombies to spawn in from. Instead the undead will teleport into the map through rifts. These rifts resemble the ones from origins and will allow the undead to cross over. As they enter the temple through the rifts their eyes glow in different colors. Yellow, blue, red, and orange. Each zombie comes from a different time and dimension. Nazi zombies, Japanese zombies, Pentagon zombies, Western Zombies, Frozen zombies, Prisoner Zombies etc. Every incarnation of these creatures are being summoned to the temple to stop you. Fire zombies, George Romero, The Mistress, Shriekers, Hellhounds, and everything in between. The temple is made up of a main section, a cathedral, a graveyard and 3 houses. The House of the Doctor, The house of the Liar and The House of the Dream Child. Each house has a different theme to it. The House of the doctor is very bloody and gorey and contains many familiar items. The house of the Liar is completely grey. Once you enter the room all the color will be removed. There are radios scattered around and a notebook. This room is the most destroyed of them all as debris takes up most of the decor. The House of the Dream child is filled will blood stained teddy bears. It also resembles a childs room. Here you can find the Tranzit characters slumped under a table. They appear to be lifeless but they were never alive to begin with. In this room you will find Fluffy. The Original Hellhound which protects the child that dwells within the house As our 4 hero's fight off the undead they begin to hear the voices coming from a chamber at the very end of the Temple. This Chamber can not be entered or players will automatically be killed. Then they hear another voice calling out to them. It is Maxis. Maxis explains that he now understands what the entity is and how to stop it. Unfortunately he requires 3 specific people. These 3 people are revealed to be the trinity. Maxis is the first person you need to help. After the event's of buried he banished Richtofen into the body of a zombie to die and be reborn over and over again. You need to put Richtofen's soul back in control. To do this you first need to find the one zombie that holds Richtofen. Once Richtofen is found the body needs to be destroyed and his soul captured into a gem. This gem will need to be thrown into a pit of holy fire inside the cathedral area of the Temple. Once this is completed Richtofen will once again be in control of the undead. This time however he is sharing his place with Maxis. Richtofen has reverted to the man he was before going mad and reveals that the most important member of the trinity is Samantha. Samantha's soul is ripped in two after the event's of Moon. Her innocent side was left behind inside the pyramid where it created a fictional world for her to live in. This world is the same one you witness at the end of Origins. In this world she spends playing out the actual events of the storyline with her dolls. Never knowing that her stories and her games are a reality in this world. Thus your mission is to free Samantha from her fake reality. You must enter The House of the Dream Child in order to free her. When you enter this room you will notice that the undead stop spawning. The Guardian of Samantha's other half will appear and protect her. This Guardian is The original Hell Hound, Fluffy. Fluffy has grown to an enormous size and will try to kill you. She will teleport out of the room through a beam of lightning and you will become swarmed by a nonstop barrage of Hellhounds. Each time you kill enough hellhounds Fluffy will poke her head through the wall like in Alcatraz and try to absorb you into her open mouth. The only time you can harm her is when she opens her mouth in order to absorb you. When enough damage is delt Fluffy will vanish from the room and the young girl will scream after realizing the reality of the situation. This scream is so unnatural that it sends chills down your spine. Samantha must now collect the soul into a gem and dip it into the cathedral water. Samantha will now be in control alongside Richtofen and Maxis. The trinity allow Richtofen to split his soul in half. Richtofen to take his place in his original body. The trinity and the original team is finally together. All that remains is for The entity to be defeated. At this point in time you are given 3 gifts by the trinity. The box is now in a constant fire sale, You now have all Perks ever made which do not go away, and as a third gift the Pack a Punch is now on permanent Bonfire sale in the graveyard. The quest is not over yet. According to the Trinity there is one more entity that needs to be discovered. This entity is known as the One. This person shall reveal themselves during the final battle with the Entity. Our 4 heroes Must gather the weapons that shall defeat the Entity. These weapons are the original Staves of the Elements which were featured in origins. Unlike the staves in origins the staves found inside the Temple give the 4 characters the powers of the 4 horsemen of the apocalypse. The staff of Pestilence belongs to Nikolai, it has the ability to kill zombies in large amounts. The green smoke that emits form the staff will cause the undead to contract every disease in existence thus killing them. The Staff of War belongs to Dempsey, It shoots Flames and causes the undead to explode when touched by the fire. The staff of famine is given to Takeo. With this staff the undead will shrivel up until their muscles can no longer support their bodies. The Staff of death belongs to Richtofen. His staff causes Black Electricity to consume the undead. Pure Black smoke will emit from the eyes of the undead and escape the mouths as well. Once these 4 staffs are claimed by solving the riddles on the tombstones you will finally be able to enter the Giant doors and battle the Entity. The Room you have entered can not be exited once you go in. It is a black place with nothing in it. The entity is a Black shadowy humanoid which can take any form it wants. Once the battle begins Samantha, Maxis, and Richtofen will use their new power to weaken the beast and make it mortal. The entity can spawn anything it wants into the field. It will also mumble words to it'self which are completely Warped and can not be understood. The Entity will also change the playing field to resemble any of the previous maps besides nach der untoten. You must shoot at the entity in order to break it apart. It will then change the playing field and you must go searching for the scattered shadows that are hidden around the map. Knife these shadows to destroy them. Each time you destroy a shadow you harm the entity. Once the entity is damaged enough it is revealed that The entity is and always has been the One. The voices this entire time have been the entity trying to get Richtofen to free it. It knew that only if it were free it could be killed. So the entity waited for the One to come back and kill it. Once Richtofen was manipulated it caused a chain of events which would eventually end up in the entity's demise. This is also why the time loop exists. Had Dempsey, Nikolai, Takeo and Richtofen failed to defeat the entity, The One would send them back to Shi No Numa in order for them to try again. With the Entity destroyed everything time is reset. You watch all the easter eggs unraveling as time flows backwards. Everything is put back to the way it was before and the pyramid vanishes from existence. Meanwhile at Der Riese, Edward Richtofen approaches the Teleporter. He put's his hand on the activation switch. The experiment fails.....................
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