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thegoldenspork115

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Everything posted by thegoldenspork115

  1. Yeah the whole "my dad has a plan", "you'll get your turn tomorrow" thing kinda proves that there's more coming IMO anyway. Besides that Zombies is probably the most successful thing from COD yet. Quitting zombies and doing something else would be a terrible option business-wise. Not to mention it'd be quite a d**k move. Tbh, I was sorta happy to see that end cutscene. I was happy to know that more is coming(that's what I got from it anyway). And although I'm not an expert on the backstory, it doesn't exactly mean the storyline was completely made up. Perhaps only Origins was made up and the rest is real. Idk if that would contradict the story though. One thing in the scene that doesn't make sense is the celebrity group from CotD. But then again, it is possibly that someone could see into the future and know these things. Bottom line is that all we can do is speculate, and I'm sure Treyarch is reading a lot of theories people have and purposely disprove them, just to keep the unpredictability in COD. After all, people always complain about how every game is exactly the same. (With respect to zombies, seemingly the only mode that varies greatly.
  2. That is just so incredibly disrespectful. And the masses of troll tweets aren't? Bit of an over reaction dude... Lolol. For real though those are incredibly common German names. Sent from my iPhone using Tapatalk
  3. Ok thanks. I've been wondering about that. And Yeah good luck with Georgie. Not a cakewalk.
  4. Hey i was wondering about this. you know how the cosmonaut gets stronger and stronger. well does he get stronger every round like normal zombies do? Or does he only get stronger every time you kill him. Becasuse if its just every time you kill him, then what if we never killed at all? what he not get stronger? This would be really helpful when you think about it, that way, when hes got a hold of you, you can kill him with ease even on higher rounds.has Anyone tried this?
  5. Hi eveyone, I'd like to take the time to give everyone my personal opinion on the Black Ops 1 maps. So take the time to read and respond or dont. just thought I'd share it. First things first though.... **** please report this topic, post ****! lol ,just a little inside joke for the folks who read my BOii reviews xD Kino Der Toten - Probably everybody's favorite. Its the one map that got most zombie slayers into this game mode in the first place. To this day, I still enjoy playing it. Its got the simplicity many players feel deprived of ever since Tranzit was first released in November 2012. Yet it still offers some new(comparing to WAW) features, The amount of zombies per round now increase every round, new weapons, more great storyline progression, and the introduction of the noxious crawlers(sorry, forgot the name). The wonder weapon is simply incredible, making it a number one choice for high rounders. It balances its high power with limited ammo, which is great because overpowered weapons often can ruin a map (ahem, Buried...) The PAP machine location is in a pretty easy place to access which makes for quick PAPing, which means you don't have to stick to the two guns the entire game(ahem Mob of the Dead, ahem.) Some pretty nice traps are scattered throughout the map, including the return of electric traps, along with new ones like the fire trap and the two turrets. And a personal favorite part of this map is 115 by Elena, gotta love that song. Besides all the positivity here, I still gotta list some issues I have with Kino. It didn't progress at all since Der Riese. You'd think they'd have a bit more to show with this map, but its really nothing new. Der Riese had electric traps(like kino), teleporters(two more than kino has), a very small easter egg (well it was a little bigger than Kino's actually). Der Riese had hellhounds(Like Kino) So I'm not saying its a bad map in any way. I'm just saying that it wasn't exactly a step forward.Which maybe thats a good thing. I mean some people complain about how the maps are getting too comlex. Which is really true, but I happen to enjoy the complexity(with respect to the simplicity of WAW/early Black Ops) Anyways, back to Kino. I love the map, as does every zombie slayer I've met. "Five" - One small step forward from Kino. Nice to see some progression here. However, Five is a map that I'm not a big fan of, Yet I love the challenge of it. It's probably Treyarch's hardest map to date. Some positive notes: Um...kinda hard to find any, lol . I suppose the ability to hop through the windows on the lowest floor is good. Thats the type of freedom more maps should offer. But other than that...I like where the PAP machine is, its safe, but only for about a minute, then the zombies camping out the door will come in and...well you know. lol But it gives you time to PAP before being forced back out into what I say is the hardest map. Now, some negative notes: yes there is a lot, but I just wanna say I still respect the map, I'm just not a big fan of it(with respect to a little challenge now and then, I rarely play it) The characters are really lame, even there voices are so far off its not even funny. The boss zombie is sooooo annoying(so annoying to the point that I'll use glitching to avoid him, which is something I never do in zombies) "The scientist, He'll take your gun, but that's okay, he'll give you some ammo when he's done!" The tight corridors make training impossible, restricting only the main floor for training, oh wait theres four people? Oh well, I'm sure they'll be fine. lol. The Wonder Weapon is terrible. probably the worst one to date, with respect to the Jet Gun, which isnt a real wonder weapon by definition. Seriously, PAPing doesn't even do anything for the winter's howl. The electric traps, seriously? I can honestly say I've never used them. There in the worst place, unless you wanna take out 2 or 3 zombies for the price of 1000. Hell, I don't even bother getting the part for it anymore. lol. The easter egg song I don't really like, but thats just because I'm not a rap person. The explosion after you kill a crawler creates a giant green gas that you can't see around due to the tight spaces. etc etc etc. lol Now, I'm not the biggest fan of this map, but I do enjoy its challenge once in a while. Ascension - Beleive it or not, I just played this map for the first time nearly 9 months after Origins was released. lolol. I can't say a whole lot about it. But I can say that I really enjoy it. The monkeys are a nice touch even though there kinda a pain in that they steal perks to easily and they are far too hard to kill.. The PAP location is pretty sick. This is the first map with an extensive easter egg that lets you take part in the storyline for the first time ever. This is the first time your able to acquire more than 4 perks, although it aint exactly easy. PHD flopper (a personal fav) makes its introduction.. I love the landers, there like teleporters but cooler. The launching of the missle is really cool, you can even shoot it down. Lots of training areas, The gerch device, Matryoshka dolls(which btw are one of the most damaging weapons in zombies, only surpassed by the Sliquifier(dont quote me on this, I think I heard that somehwere) The character dolls around the map are pretty funnny too.The sickle is a nice melee. Thats basically all I can say about it. My only issue is how strong the monkeys are. a little too overpowered on their part. Great map though. Call of the Dead - At first, its really friggin' hard, but once you get used to it, you can really appreciate CotD. At the time, it was the largest map yet and had extra ways of transporting throughout the map once you unlocked new areas to make for easy access. The wonder weapon*s* are really good, well idk about the VR-11 because I've only used it a few times, each time it didnt seem tat great though. But the Scavenger can clear an entire wave of till round 35 (PAP'd) Romaro is really my only complaint, The most annoying boss ever. I mean, you shoot him ONCE by accident and he's gotta flip s**t around the map until you cool his a** off in some water. I do like how you can get perks off of him though by killing him, just might take all your ammo to do but you can always wait till you see a max ammo and then just spray Mustang and Sally at him and that'll do some pretty big damage. I just wish they didnt have him start running on the first time you shoot him, maybe after he takes a certain amount of damage, then he runs would be better. Another thing I love about this map, this is one of two maps, Origins being the other, that the easter egg iss doable on solo. I love that. But yeah, I gotta say its a great map. Its difficult like five, but has elements that can make it easier. A lot of people including myself compare this map to Mob of the Dead. ...not too shabby. Shangri-La - A really interesting map with a great outdoors feel. The views are great which makes a better atmosphere, Aslo probably one of the hardest maps there is, yet still more enjoyable than five IMO. The EE lets you have all 7 (or was it 8?) perks and keep them even after a down which is cool, considering how hard the map is. I've heard a lot of hate on the baby maker, I mean i think its a decent WW. not the best, but certainly not the worst. The PAP location is really really cool and not too dangerous either. Idk why Treyarch decided to start doing the rotating Jugg with Speed Cola thing. I mean on this map its not a big issue, but on Moon its a huge problem(lets save that for later.) The napalm and screecher zombies are cool bosses. the napalm zombie is really annoying tbh thoug, but thats just because he's got all that swag in his slow walk. thats all. lol. Its a difficult map yet still really fun. I would make a suggestion if your about to take it on, Mustang and Sally go hand in hand with PHD Flopper. That way if you go around a tight corner and end up getting in a sticky situation, just shoot the floor around you and presto! lol anyways, great map. Moon - Eh, its not terrible, but its not great either. I would say the cosmonaut almost single handedly.ruins this map, he takes your perks, he walks soo slowly so you cant go around him, and he takes almost as long as Romaro to kill on higher rounds. I enjoy the explosion he makes upon his death though. lol. I gota say though that this map was a huge progression from Treyarch, They really di go out with a bang on this map, the easter egg was one of my favorite ones ever, and what a reward it is to have a permanent set of 8 perks. hell, you get to be on the moon slaugering endless waves of the undead, what more can u ask for? the low gravity is something eally different for zombies gameplay. and if u dont like it then theres certain rooms to go to that have artificial gravity, assuming those pesky excavators dont get to them first..If I.m not mistaken this map introduced Mule Kick before the others had it? right? not too sure about that, but anyways. I love where PAP is. but i hate where jugg is, and to make it worse it alternates between SS and jugg every time you go back to NML. But other than that, I like Moon, its fun and a huge step forward for zombies. Thanks for your time reader and i apologize for any bad grammar! side not - up there i refernced BOii maps in negative ways, i meant no hate on BOii, i was just making a point . lol
  6. Thanks for the feedback, guys. And I'd be more than happy to do some BOi reviews.
  7. Thats incredible man. thats gotta be the most original idea yet. I love the idea of a more realistic zombies. after all its next gen consoles now, so its more possible. adding time and heat exposure, tides. all that is great. hopefullly treyacrh willl put stuff like this in the next maps..
  8. okay seriously? i thought i made a typo the first time but...whatever.. the word up there that says benned is the room in a house that starts with a "k". one where u cook food in. lol
  9. Um on my die rise one up there, it says banned word, not sure why the word "**** please report this topic, post ****" is banned, nut lets just go with it.... lol
  10. Hi all, I'd like to take the time to give everyone a personal opinion on each of the maps. Take the time to look and respond, or don't. lol just thought I'd share it. Green Run's Tranzit - Despite everyone's hate on this map, I actually really enjoy it. It's a huge map with lots of stuff going on. Unlike previous maps where you just run around in circles, Tranzit is a challenge that requires focusing and thinking ahead. It introduced many new features including buildables, a bus, several teleporters as opposed to just one or three, the bank system, sharing points, galvaknuckles, the weapon locker. However there are a ton of annoying elements in this map that probably generate all the criticism: The fog and the Denizens are the worst. Sure it makes the map more challenging and adds a little more atmosphere to it, but they could have went about this in a little more subtle of a way. Perhaps slowing the spawn rate of those pesky face rapers and making the fog thinner. Or maybe just making the fog only reach up to the height of the Denizens. Another thing: getting back to Jugg after going down is nearly impossible. However they did add Tombstone and the Tombstone Persistent Upgrade to somewhat help in this matter, but its still really annoying having to run through the fog in order to recover from the down. (although if you have reliable players with you, the buddy system makes things a whole lot easier.) In all, this map is fun, but could have been much better. it had so much potential but after the first few months of playing, it feels like there's so much more to find, but then you realize a year and a half later, that no more has been found since the first few weeks of its release. Maybe Treyacrh just did a really good job hiding the extended easter egg, or maybe the complex look of the map is just a scam to increase the replayablity of the map. Whatever the case may be, I still enjoy the map. Great Leap Forward's Die Rise - Probably my least favorite of all the BOii maps, its incredibly hard to navigate through, Recovering from a down is probably worse than Tranzit(assuming that you don't have Tombstone PU) due to the unpredictable elevators carrying the perks. Who's Who is a fail in my opinion. Sure it helps redeem yourself after a down, but it nullifies Quick Revive for solo. And most of the time you spawn in Who's Who mode in the middle of 15 zombies, or some place that it is impossible to erach your downed self. However it is helpful when you suffer from fall damage, like when you jump down next to the B23R. Which really wouldnt be a problem if those matresses would work EVERY time you land on them. Falling off the map is also a huge huge problem in Die Rise. Normally the game would simply be over when this happens. But Who's Whos comes in and saves the day by spawning you back in the spawn room with nothing but your unPaP'd m1911, just as if it was round 1! ...Except its round 45, and you have no perks or any means of defense. Likely not even the first elevator do ride down in. Not to mention where the first mystery box location is, completely out of the way of everything else in the map, whenever I play this map i don't even use the box simply because its such a pain in the *** to get to ( come to think of it, all the box spawns in Die Rise are in terrible places) Sure you could just walk down the stairs from the spawn room and get to it early on in the game, but lets not forget the slide of death if you choose this route. That amazing slide down next to the **** please report this topic, post **** only works 50% of the time, other times you'll plummet to your death. Seems like an appropriate time to hear Richtofen's signature laugh, right? wrong, its just a screw up on Treayarch's part (no offense Treyarch, we all love you) The things I do like about this map is the Sliquifier, the ability to obtain all 6 perks ( nice PHD Flopper troll btw, lol) and the introduction of the AN-94(beast) Now i enjoy playing all the zombie maps, but Die Rise is probably the lease favorite. Alcatraz Island's Mob of the Dead - Yes, yes, yes. This map is effing perfect! I have no complaints whatsoever. Maybe a few suggestions, but nothing that ruins the gameplay at all(well, maybe ONE thing), i'll get into that in a bit. The setting is amazing, the atmosphere is amazing, the celebrity characters are amazing, the boss zombie is a nice touch in that he's not a pain in the *** like the cosmonaut, or a annoyance like Romaro. But a powerful enemy that isnt too much of a hastle. The golden spork is really effective and hilarious if you'd ask me. xD The Hell's Retriever is SO helpful to retrieve those powerups that are in the middle of a future rape train. Its even upgradable which intstantly kills off 5 dead magot sacks up to round 75+. The wonder weapon is incredible, hell theres even four forms of the same wonder weapon. The shotgon, the upgraded shotgun, the acid shooter (acid gat) and the upgraded acid gat. The zombie shield seems to be a little more durable than the one in Tranzit. The Gondola is a huge help in recovering from downs, it takes you right to Juggernog. hellz yeah! The entire map is based off of what the actual prison looks like, inside and out, just with a little hellish touch to it. No lie, when this map first came out, I found it sorta scary, even for just a shooter. Which is interesting because its just zombies, a game thats been out for about 5 years now. And hello? There's a buildable plane on the roof! The story that ties in with this map is really interesting. The opening cinimatic is so much fun to watch, even after seeing it 50 times. I could go on and on and on. But lets get into the very few things I'd like to change: The PAP machine is in an interesting spot, yet it makes changing out weapons during the game a chore. not really a challenge, just a chore. They should put it over there the first time, then have it teleport to the island after that. Besides that, the Gondola is very glitchy, sometimes it will go when you want and sometimes it won't. Often causing a down. MotD is probably my all time fav map of Zombies. Its just so much fun to play. over and over again. It perfectly balances overpowered wepaons and utilities with a what would otherwise be a ealy difficult map. Job well done Treyacrh! Resolution 1295's Buried - Ahhh, Buried. Loads of fun but gets old once you realize how easy it is. Its way to easy to acquire all the perks(although I do love getting more than just four, they should make it harder to do, like they did perfectly in Origins) Te paralyzer is probably the most overpowered weapon in any game I've ever played. Hell, I remember watching Syndicate's livestream of this map, and it was just him sitting on top of the bank pressing RT over and over. lolol. The easter egg is pretty cool. However should have ended in a bigger bang considering its the last map in the timeline. Leroy is really really great. I love all the things he does, my favorite of which is how you can get him to hold a crawler while you go about your business. The PAP location is a little bit of a chore but not too bad. In conclusion, I like this map, but its basically a combination of every overpowered thing there is in zombies all in one map, so that kinda ruins it for me. But its still fun. Excavation Site 64's Origins - I gotta say Origins might be my runner up of MotD. Its a huge map with lots of crap you can do. The staffs replace the wonder weapon though which isnt really a bad thing. the new melee which can take out zombies it clusters as oppoosed to just one zombie at at time.I love the ability to get all *9* perks. the shovel is interesting. The wonderfizz is cool . the robots are pretty epic. Oh and the easter egg is AMAZING! the intro scene is erally cool. the outro scene is really interesting. Like MotD i like how you can end the game without dying. I love how the EE is doable on solo. they should keep doing that. just make it harder on solo like they did. the battle tank is really cool. PHD flopper returns!(with respect to Grief on Cell Block) the original characters return with Elena Siegman! I could go on and on once again. The boss zombie is slightly too powerful though but thats too powerfull in a too powerful way, not like in a chore way though, The PAP location is perfect! all in all good job Treyacrh! keep it up. Looking forward to future zombies! m/ thanks for your time readers!
  11. pretty interesting stuff there. i read that people were trying to get Spider from NGTZombies to check this out with his group, heres an idea, we should all spam his ass during one of his livestreams so he'll check it out. lol for real though
  12. incredible map. i loved everthing about this map. the atmosphere was awesome (btw idk if anyone noticed, but its the only BOii map that is at night time besides Plaza from multiplayer) The HUD, the red eyes. the tight corridors provided easy raping of the train, however made it difficult to assemble the train. The blundergat is one of my favorite wonder weapons, its powerful yet not overpowered like the paralyzer is. the boss zombie isnt a big issue or hassle like previous one's are ie George, cosmonaut, napalm, screecher.If u ask me, MotD was probably the most successful map they have. I mean i remember typing "how to" on google, and the suggestions would say "how to get the golden spork on mob of the dead, or how to get the hels redeemer". just goes to show how everyone was so into this map. 1o stars Treyarch!
  13. Theres actually a persistent upgrade on Tranzit now that makes the box give out more tacticals (monkeys and EMPs) not sure how to get it, but theres a few PU's that u can get with the box, not sure of them all, but thats one. u know one is active when the Sam Teddy is sitting on top of the box.
  14. Can the power be left on for the Maxis Egg? I mean i know u wont be able to hear him, but do u have to hear him for the egg to be done?
  15. The NGTZombies Learning Channel. lol For real though, two things i wanna say.... 1. i saw someone up there (sorry, forgot the name) said that we should check what the driver says when no one's around in theater mode. i would like to add that this is a great idea and maybe we should check other areas of the map when no ones there. 2. the locations the driver spits out seem random. perhaps we should research their coordinates and find the place in the direct center of them all? just a thought.
  16. There's a dart board in the Town's bar that is just like the one in the saloon on Buried. Pretty interesting. i shot it with balistic knife but didnt seem to do anything. perhaps they hid the white line somehwere eally far away to stand behind to shoot. :/ will be searching.
  17. dbs is beast. As far as a new wall weapon, perhaps the ak47, maybe a little op perhaps? well not really, i mean it wouldnt be any more op than the an94 is.
  18. hm, seems like they would have made more of uses for them. maybe they havent been discovered yet (sory, im a bit of an egg hunter) lol
  19. prolly is a glitch. just wish i had more time to try it out. claymores would be helpful in this
  20. okay thx, cleared it up for me. but is there any in game benefit of this?
  21. Awesome ideas. i like the idea of a cruise ship. like you start out on land, and then u have the option to get on the ship before it departs for the next location. AND...thats all i got so far. lol
  22. i, myself like the complex map element in BOii. however they are missing some of the best part of simple maps. but its all good if u asked me.
  23. Like i know how to use them and which cards go in which table. i just dont know what is the point of doing this. cant seem to find a legitimate answer anywhere
  24. um yeah, here i am again, lolol. i left one out that i noticed on Nuketown Zombies yesterday that i think is related to Tranzit. Theres a generator thing next to the one house closest to the firetruck thing. maybe im just seeing things, but yesterday i cooked off a frag, then though it at the generator, it exploded a milisecond after hitting it and then i saw what appeared to be an explosion larger than what a typical frag would make. not to mention there's this giant power thing off in the distance that seems important. I mean theres a power station in nuketown along with a bunch of powerlines and stuff, kinda like all the power stuff in Tranzit. That, along with hearing "a" bus horn in Nuketown, along with how nuketown is so close to Green Run. this makes me believe that the two maps have something big to do with each other other than whatever the storyline says about it. maybe its that generator, or something else.
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