thegoldenspork115
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Everything posted by thegoldenspork115
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okay so here's some of my strange findings and ideas in this map. Yes there are a lot, im sorry, but there's some really interesting stuff here, so take the time to read, you wont regret it. or at least skim through it thanks The color of the bus driver's eyes changes sorta like the colors of the zombies's eyes change symbolizing who's controlling them yello-sam blue-Richtofen orange-Maxis and red-um, the devil i guess, lol idk my MotD storyline very well, sorry. but yeah. so maybe the driver is controlled by something. maybe the control changes. those mysterious orbs and beams from the obelisk. normally when you ADS at the laundromat door, the beams come down only for a few seconds, however when the bus comes by, the beams stay on the bus until it leaves the area. what if we were to EMP the bus to stop it while it has the beam on it, then the beams would stay on the bus. not to mention the emp will power down the bus, but maybe the beam from the obelisk will give it some type of alternate power. Somewhere or another not sure where, but Maxis mentions something about "cargo". There are loads of train cars by the power station Speaking of the power station, across the path from it, there stands two large pillar like things similar in appearance to the thing on the BO1 multiplayer map "Radiation". seems like a strange place to put something so large considering you can barely see it through the fog. (btw, theres a glitch in theater mode that lets u remove the fog, i recommend trying it out, look on YouTube for it) Maybe if you brought "Him" back to the power station where he was first trapped, then you can retrap him somehow there's that door when u first drop down into the power station. the one with the lightning bolt on it. i mean it looks just like the PaP door, therefore shouldn't it have some more significance than just sitting a turbine down next to it? maybe theres a way inside, or maybe when u put a turbine next to it, itll do more than just open the PaP door. Perhaps there is a way to capture a Denizen in a cage, the cages in the PaP room look like the perfect size, One time there was a graphical glitch down there and none of the cages were down there, except for one. maybe its special. not sure how u would get a face raper down there though. Think about this, The known easter egg seems like it would use more things in the map that seem important. such as the denizens, the galvaknuckles (after all, Tranzit is the first time the knuckles were ever seen, unless they were in campaign first idk), even "Him" had a very small role in the egg and wasnt he only used in Maxis's side? seems like good ol' Edward might have SOME use for him, right? not to mention the bus itself (including TEDD) had absolutely NOTHING to do with the EE. I mean it is the main thing in Tranzit, it should definitely be more than just a method of transportation. When you think about it, all these things should have gotten a lot more attention in the egg than they did Tranzit makes a TON of references to power and electricity. Power up the obelisk, turn on AND for the first time off the power, Him is all electricity. the thunderstorms. the really elaborate power station. first appearance of galvaknuckles. EMPs. etc. lots of stuff dealing with power. The main thing in this map is powering this up. How about we try to power EVERYTHING down, perhaps with EMPs? The Green Run is the ONLY map with them. Clearly the jet gun should have more uses. idk what, but something. definitley not as a wonder weapon cuz it sucks so bad(relatively) You know that room next to the Spawn room at the bus depot? the one that u need a turbine to get into? Well those doors open, but once u leave, they'll close, assuming theres no turbine keeping them open. maybe you can trap "Him" (or something else) in there. You can sorta glide while using the Jet Gun, perhaps there's a reason for that, idk why Treyarch would put that in there, i mean it doesnt really do anything, right? What happens if Him zaps you while you have a Denizen on your face? Maybe if u stand in front of a turbine while Him is around, then perhaps he'll zap the turbine instead of hitting you causing it to be more effective. Somewhere or another, Maxis says something like "Dont do that, that will make it stronger!" i think hes talking about Him, not sure. But maybe he knows that if you make him stronger, Richtofen may have a use for Him. anyways there is most definitely a way to empower Him if Maxis says so. Somewhere Maxis also says something about returning to a place in the map, he's just like, "theres nothing to see here, for now, perhaps later we will return here, such a lovely place" maybe he's talking about the Green Run itself or just a part of it. The turbines seem to have know visible effect on Him. kinda strange if youd ask me, seems like they should do something to him. Maybe theres a way to make the tunnel collapse, creating a different path. Maybe theres more abilities that the Gun Locker does (fridge) Maybe if everyone gets one of the weapons from the mystery box when the orb is on it and places it in the locker? PaPed and unPaPed? That's all i can think of at the moment, however right after i post this i bet ill remember something else. lol i apologize for the long post, but thats sorta what this discussion is about. lol thanks for ur time though. lets keep the ideas coming! BTW, like i said earlier, i dont have a whole lot of time on my hands anymore to try a lot of this stuff out, and when i do get a chance to play, its usually solo becasue the other people in my house don't understand that the "pause" button doesnt quite work the same online. im sure we've all had that problem before. unfortunately. lol so when i get the time, ill try some of this stuff out, and post a video of my results(if any) here. Most of it will probably be on solo though, and you know how Treyarch made zombies a co-op oriented game, so it might not amount to as much as it would in co-op, but its better than nothing. However, i encourage readers and participants in this discussion to try this out for yourselves as well. and maybe post a video of your findings or maybe just tell us what happened. One thing though, please no trolls in this. its bad enough having to figure out if Treyarch is trolling us, we don't need any more problems. lolol thanks.
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okay i checked it out, idk if thats a glitch or maybe Treyarch added this so itll be easier to find the red mounds in the game. you guys do know what these mounds are for though right? in case you don't: The red mounds typically only appear when you have zombie blood and are not there any other time, in order to see them in zombie blood, you must first get the golden shovel by digging up a certain amount of regular mounds first. when u dig these red mounds with the golden shovel during zombie blood, a perk bottle will appear, then you pick it up and you will now be able to purchase more than just 4 perks. This method is used to acquire all 9 perks in the map. the red mounds usually spawn in at random locations throughout the map, however, always at one of like 9 or so spots. once u dig one, the next one will appear elsewhere.
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nice, im seeing some feedback here. i dont have a whole lot of time on my hands lately and my live expires soon, but ill definitely try to get some vids on here of some attempts as soon as i can. but What garage with a fire horse?
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yeah major fail on Treyarch's part, i mean what, every time i look , theres oinly like 17 people playing it. and then u realize they brought in back in Borough. wow. So much potential though, but why did they have to screw it up. lol
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Maybe, as far as in game uses of that shelter in NKZ, idk. NGTZombies showed us that theres nothing in there by using a theater mode glitch to see inside. unless nothing "loads" in there until after u complete somthing ,then theres nothing to it, at least for in game purposes. definitely part of the storyline though.
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i have seen the red mounds ther for extra perk slots, as for semtex to make them appear? idk ill have to check out what u mean when i have YT access later tonight, ill give u an update tomorrow
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Okay guys, there has been a lot of hype about a remaining egg left unfound in Tranzit. So i decided to make this new discussion as a place for anyone to come and post there ideas. So if you have ANY idea for what is left in Tranzit, or any clues even, no matter how silly or unimportant they may seem, just post them here. Please don't overlook this post, lets make it grow and see what we can piece together. thank you
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i like your thinking SuperR3t4rded i mean if this extra egg is actually existent, then it would have to be some really tedious process, afterall no one has yet found it. Here's my idea which was inspired by your's, Tranzit is a map that is highly concentratesd on power and electricity. What if we were to shut down everything we could in the map, including the obelisk, the avagadro (Him), the teleporter lamps, maybe the bus, the power station itself(remember there's still that strange door that looks just like the PaP electric door that looks as if theres something behind it). and other things as well. keep the galvaknuckles in mind too, they were first introduced in this map. Probably inspired by the rest of the electric stuff in the map. Just an idea. shut down everything, then maybe something will happen. btw, I plan on posting a topic soley dedicated to nothing but finding more on Tranzit. just a place to post ideas, no matter how obscure and seemingly irreelevant. maybe its a waste of time, idk, but hopefully itll get some attention.
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yeah i suppose
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There's More To Tranzit Than Meets The Eye
thegoldenspork115 replied to Hells Warrrior's topic in TranZit
agreed. they dont need to tell us what exaclty remains to be seen in the map, just that there is more to be found. just so we know we're not wasting our time. -
Origins cutscenes: the storyline isn't over
thegoldenspork115 replied to SIMLzombieslayer's topic in Origins
Why do i feel like Treyarch gets off on proving us wrong? I feel like theyre reading all the theories they can find just so they can come up with something else.lol thats MY theory. however i like ur thinking. The outro does seem to have a lot of.... shit.....everywhere. lol. possibly symbols maybe? like the characters under the bed? -
Why do a lot of people dislike TranZit?
thegoldenspork115 replied to ChocolateKaiser's topic in TranZit
i agree with SuperR3t4rded Tranzit is starting to feel like an enormous troll meant to keep us playing the game. "hey look at that, that must lead to something" ( i say that every time i play tranzit) then i google it or investigate it myself, and nothing ever turns up. I'm starting to really believe that Tranzit is just tranzit. we've seen it all. I mean i say that, but the truth is that i really wanna spend ours and hours searching. still....even after nearly 2 years now. Looks like Treyarch has us right where they want us...or at least me. lol im not suggesting that we give up the search though. But meaybe thats just cuz i really want more outta this ,map. but only time will tell. -
i recall playing BO1 maps such as Kino, where i had the ray gun, but then i bought the mystery box. But before it stopped rolling, i went down. and there i sat, staring at the results of the box roll. what came up was the ray gun. the other players didnt revive me in time for me to pick it up, but i wonder, would i have been able to get it even though i already had one? anyone notice this?
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we talking about those mysterious orbs here?
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well he does have more significance actually. after all, they used him in the egg. not to mention they gave him a somewhat cinematic introduction upon turning on the power. and a big difference between him and all other boss zombies is that he isnt a zombie. there's not a whole lot of explanation as to what he is, but he looks nothing like a zombie and doesnt act like one eiter (like he doesnt really chase anyone).
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its hard to distinguish bewtween whats a easter egg, whats a glitch, and whats just a troll. Treyarch should just tell us if theres a lead on something or not. like tey dont have to tell us what the egg is, just that there is one and we're not just wasting our time. idk just saying
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Other than being part of the major easter egg, One would think that "Him" would have more to do with Tranzit, I mean the map barely says much of anything about him, other than use him at the obelisk. but that's it. Has anyone discovered any other things him could be used for in the map? perhaps something with the bus (not necessarily suggesting a second bus route, although it is possible)? I mean when you think about it, he does seem too important to be simply overlooked.
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u sure? like have u or someone tried it? like i said i only did one generator
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In a recent game of Origins, i managed to kill the all the temple zombies before they even touched any generators. You know, when they are trying to over run them. After i killed them ,the blue portals they come out of didnt close up like they normally do, nothing different happened afterwards, but I only did that on Generator 4 (Jug) However, i wonder if the same is done to all 6 generators, will anything interesting happen? theory: the portals look an awful lot like the denizen portals from Tranzit, maybe there's a connection between the maps? Anyone else notice this occurence?
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