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BestOfAllTime32

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Everything posted by BestOfAllTime32

  1. See but that's the real problem with objectives. I don't want Who's Who. I don't want to do the Easter Egg, and I damn sure don't want to go an entire round without killing any zombies. That's the reason objectives are a bad idea. Telling me how to play my game, is not good game design. The actual game is kill zombies, and survive. The EE can be fun for some people, but other than a trophy/achievement, there isn't much benefit to doing it on a lot of the maps, let alone every game trying to get to max rank, instead of just playing the game. Edit: I'm not all critical. The challenges sound like a fun way to spice things up. Something similar to Destiny's bounty system could work.
  2. But it can't be that simple. Once the first glitch was found, everyone would be max rank, much like Tranzit. I don't know the solution, but there has to be some way that a ranking system can account for cooperation, such as reviving, opening doors, turning on the power. Maybe the best way is to have a rank for every map, and every player count. I don't know, just spitballing. Or we could just have an expanded veraion of lobby leaderboards, that would be fine too.
  3. If it was based on XP, only those who play a lot would get max rank, and in theory, someone who never passes round 10 could get max rank eventually. The Multiplayer ranking system only works if we are going to be unlocking weapons/attatchments. At least imo. A hybrid system, one where you unlock stuff (your number level), and another where you just get an emblem could be much better. So you get something to work for for your time, and for your skill.
  4. The biggest problem with objective based stuff is the objectives themselves. Either they force you to play a certain way, eg the EE example you gave, or they force you to play a ton eg. Get 50000 career kills. That's why I think skill based is the way to go. K/D ratio is not necessarily indicative of a persons skill, so less emphasis on that, and more on cooperation (it is after all a coop mode...). There has to be something they can come up with that would heavily weigh the amount of round your teammates stay alive. It would just have to be weighted properly to account for horrid teammates who can't stay alive. A bonus to keep them alive, but not negative if they die I guess. Map specific for sure. Everyone has maps they aren't good at.
  5. Hey I've been scouring the internet daily for about 6 months now looking for info on zombies, it won't affect me any to do it for another 6 lol. This is the longest I've gone without zombies, and I'm feeling that itch that only 3arc can scratch. I'm holding onto the slightest hope AW has a legitimate zombies mode, but we'll see about that. It will be Exo-survival, with zombies instead of exo soldiers, just like the easter-egg demo. Unfortunately that is exactly what it looks like, which is exactly why I haven't, and won't be buying AW. I will be glad to be wrong if it turns out i am, but it doesn't look like it.
  6. Hey I've been scouring the internet daily for about 6 months now looking for info on zombies, it won't affect me any to do it for another 6 lol. This is the longest I've gone without zombies, and I'm feeling that itch that only 3arc can scratch. I'm holding onto the slightest hope AW has a legitimate zombies mode, but we'll see about that.
  7. There better be zombies, or COD is completely dead to me. Between all the multiplayer games, I likely have less than 10 days played since COD4. I had almost 40 days played of TRANZIT alone...
  8. Often times when things make too much sense to happen they don't. So you are likely right. Can you imagine grief mode on Moon? Blocking the door to the suits would be hilarious.
  9. Mocking, it would be very profitable. Just put it into perspective mate. They charge 60 dollars for normal COD 2015, a game that has taken three years to make. They charge 120 for the hardened edition. With the hardened edition you get all previous zombies maps. But if you don't buy the hardened edition, you can still get it as a dlc for 60. So basically, they could charge the same price as the full game, but for just zombies. Re-making is purely profitable, it would not take 3 years, but they could make the same amount as a full game. No include of the season pass in this hardened edition.The only problem with that, is the Hardened edition would have to be the price of the zombies dlc+ the price of the season pass. They would have to charge at least 40 bucks per, plus the cost of the game. I don't know if many people would be too willing to slap down 140 bucks or more. DBZ, I don't know what the general reception was in BO1, with the zombies only dlc, but it could be done as the same kind of thing. A 5th dlc as not part of the season pass makes the most sense if they are going to do it. Throw us a bone 3arc.
  10. Maybe I wasn't more clear. I meant simply if they released a dlc for the 2015, that we would have 20 maps on one game. I did screw up the last part though It was like 1am what do you want from me haha. So 15 maps for 50 bucks would be pretty nuts as a deal. The reason they would do it as dlc would be because it's more profitable than releasing it as a disc. It's basically upload it one time, and move on.
  11. It would work just fine as a dlc. Yes it would be a ton of maps on one game, but we are talking about a 2 year wait until the next game, something that has been obviously painful for all of us. You would have your 5 main maps from 2015, the 4 from WAW, the 6 from BO1, and the 5 from WAW (plus survival maps, and grief modes). Total of 20 plus survival and grief, remastered for the new gen, new perks (like Mule kick in the WAW maps), and of course the 2015 box/wall weapons. That said, don't care how it happens, I just want it to. It seriously makes too much sense not to happen, just so long as it is priced reasonably, it would be a huge seller. Even a non Zombies fan (as in multi first guys/gals) would have a hard time turning down a 50 dollar 20 map dlc. The only thing is, I would think it would have to he released at the same time as the main new map, because knowing 3arc, they wouldn't want to spoil any of the new weapons, or perks.
  12. As someone who started with WAW, bit got really heavy into it in BO1, the team player aspect was far more prevalent in earlier games. There were certain maps that basically forced you to be a lone wolf in BO2. There was never really a feeling of if I don't get my teammate up, the game is ruined in BO2, but in WAW there certainly was. Even in BO1, although the maps ballooned in size, you could still get to a down teammate easily. In almost every BO2 map, a down meant a death. You had to heavily coordinate what was going on if yoy didn't want it to be. Really took a lot away from the coop aspect of the game. People being worried about stats was another BO2 downfall that the earlier games didn't have. We all want a ranking system, but it should be more weighted on your teamwork, and less on your k/d.
  13. To me, if they had stopped at building the staffs, filling the boxes, and getting the airstrike, it would have been a better experience. Upgrading the staffs, should really have just been about killing zombies. If your map requires me to spend an hour setting up my 3 hour game, it isn't good design imo.
  14. The idea of penalizing players for not playing your game, is basically the literal point of a ranking system based on time. That is the way it is, and a time (XP based) system wouldn't be a system without that penalty. Truthfully, a time based system is completely fair. That said, they shouldn't be thing that would legitimately alter gameplay. Challenges for bonuses would be better, then it becomes skill based not time based. If you need 500 nade kills for a bonus to explosive damage, in theory, everyone can get that bonus, where as if you need 50 hours played to get the same bonus, the amount of people that get it is going to be less. The problem of course becomes the best players get advantages, and the worst players don't. In a game like zombies, where it is coop based, that isn't necessarily as big of a deal. But in grief mode, it would have to be a neutral playing field. I mean say you had 500 headshots for bonus headshot damage, 500 nade kills for bonus explosive damage, bonus non WW damage, and bonus WW damage bonuses equipped in the same game (in a create a class style), then you are going to be pretty over powered. The rich get richer isn't a situation we should be encouraging, although it would be nice to have something to work towards. That's why I am more for things tlmore along the lines of starting with max ammo for your starting pistol, maybe at max level unlocking a starting room wall weapon. Just nothing that is going to break the game and make it too easy.
  15. I don't necessarily disagree with anything you said. The building of the plane as a one off would have been 100% fine, but doing it 3 or 4 times a game was a little much. Tranzit though absolutely takes the cake, you are certainly right on that. What an absolute waste of time. First off getting a turbine from bus depot (obviously depending on the time you are PAPing), going to power, then going to town, I mean come on. Most games I played, because basically a down in Tranzit meant a death, we had to stop the game completely for someone to PAP. If we didn't, then the person would die, and repeat the cycle. As for Origins, I hated upgrading the staffs. It was so boring. The one thing I did like about Origins was the Airstrike. That was a legitimately interesting way to get a reward. However in order to get to my favourite training spot I either had to choose not using a staff, or doing the entire EE. Most of the time I chose no staff on solo, but I dare anyone to try that with a group lol.
  16. I'm thinking the OP thought 3arc was THQ, which went bankrupt. Still I hope they bring all the maps to the new COD. That would certainly help everyone let go of the Dino machines. Do it as a pre order bonus, or as extra dlc in a "zombies season pass" or something. Hell even sell the maps individually for a reasonable price. I know I'm not the average person (when it comes to zombies fandom), but I would pay a ridiculous amount of money for remastered maps. I fully believe 3arc will do this. The zombies part of the franchise could start to see a heavy decline because of the 3 year cycle, and the luke warm maps of BO2. It's almost surreal to me. At this point, I would be closing in my zombies training for the new game, but I still have a year to go... No real reason to ramp up my play until next September.
  17. Treyarch is bankrupt? Since Activision is worth close to 20 bbbbbillion dollhairs, and they own 3arc, I doubt it. That said, I would pay any amount of money for a zombies collection. If they did it as a dlc, it would be fine by me. As for Treyarch, they are fine. COD may be losing some steam, but it is as of Ghosts one of the biggest games on the planet, constantly selling in the 15 million or more range, and Treyarch is seen among the masses (especially after Ghosts) as the premier COD developer, and Zombies is by far the most popular COD mode outside of the multi.
  18. Origins was far worse imo. Basically every thing you needed to get to high rounds you needed to build, or complete tedious steps to obtain. Not only that, but turning on the power 6 times to get all the perks, or hit the box. Nothing was necessarily overly hard, just tedious. It didn't help Origins was a big map with steps all over the place. Just led to a lot of wasted time every single game, which led to a worse experience. As for MOTD, I found the steps to get the stuff you needed to be quite unique. The skulls being the worst, but it was a relatively small map, so not too bad really. More stuff like MOTD, without the plane building, and less stuff like the staffs. Anything that takes too much time from killing zombies is a bad thing imo.
  19. I was as picky as possible. After the first month, and until recently, I hadn't played a game with a non shotgun player that had a mic. The questions ranging from where do you like to what weapons you want. The age thing, I loved people with numbers in their name. Especially ones like Evan2005, that was an instant no go. I wish there was a report person for being underage option. Bad parenting should not be able to effect the outcome of my 60 dollar video game.
  20. @Mocking, I like to know who I am playing with. What setup they prefer to have, what style of player they are. Asking them is great... because they always tell the truth... I want to know if someone has 60% of their "career" kills using a wonder weapon. In a map like Origins, it's explainable, in Kino for example not so much. Either they are the luckiest box hitter ever, or, and I assume my suspicion is more correct, they are somebody that is very likely to quit a game if I get their Thunder Gun. I also feel people who tend to use WW's the majority of the time are very weak players. That is a generalization, but more often than not, people who say they're good, mean they're good when they have a Ray Gun, and a WW. As for the grenades, truthfully just an example. Although, I would like to point out, that generally people who use claymores/bettys seem to be better players un my experience. The stat would just let you cut out the middle man of finding out if they use them effectively or not. A second tier of PAP is something I am neither for or against. On one hand, it would be cool to see all the crazy weapons they could come up with, but on the other I feel it might be too powerful. But let's be real, PAP'd weapons (especially wall weapons) become pretty damn bad after 50. Hell even the Ray Gun isn't very good. Just make it incredibly expensive, and hard to get. Multiple steps, 50k points per weapon, and don't let the upgrades be too good. Like make a gun do damage to a round 50 zombie as if it was from 45. Perks, again just super expensive and hard to get. And yes, absolutely under no circumstances should Jugg ever be considered for an upgrade. I don't mean taking stuff out of the box like the Warmachine, or the ballistics knife. Those things have actual, legitimate uses. Maybe not so much unPAP'd, but PAP'd they can be an important part of a strategy. At least with something like the RPG, PAP'd it becomes useful. Give us a reason to hold on to that shitty gun, like we hold on to the Mauser, or the M1911. That is an example of good PAP weapon design imo. I'm not saying make the worst gun a Galil or anything, far from it. There just needs to be no fluff weapons, but as I said, imo BO2 was a good step from that. What do you think about a badge system instead of perma perks. Or I guess to replace the perma perks current system. Instead of what we currently have in the way of perma perks, badges would actually be permanent boosts. So for example, get 40 revives in a game, lasting at least "x" rounds, receive QR. Get 500 headshots in a game, get 10% bonus headshot damage. The intent would be to be able to upgrade some, or all of the badges. So for the headshot example, then you get 1000 headshots, and you get 15% bonus damage, and it replaces the old one (we don't want *too* much bonus damage here). There is so much potential to play around. Give some challenges to the vets, and give some help to the new, or less experienced players at the same time. You can have a low bar of entry like 500 headshots, and have a high ceiling like 5000 headshots for people to strive towards. Then there can be some fun ones like don't kill anything in a game lasting x rounds, without going down. And have an upgraded version of that effect, but without drinking any perks. Or get 1000 kills, and no headshots for a boost to body damage. Basically anything you can think of, could be made into a perma perk challenge. Allowing the player an unlimited amount of them would stack the deck a little bit too much for my tastes, but choosing between 3, or 4, wouldn't by any means be too bad.
  21. I guess the biggest thing I could want are expanded leaderboards. So, so many categories that could be added. Even just basic stuff like WW kills, melee kills, kills on *insert map name here*. Right on through to more advanced stuff like kills with every weapon, the times you have used every weapon, a breakdown of knife kills (Bowie, Galva, Spork, starting), the types of grenade kills you have (Special, Retriever, normal, semtex, claymores). Now I'm not saying all of that is required or anything, but it sure would be interesting. Another thing I would like is a journal of sorts. Something that keeps track of the weapons you have used and upgraded, and it would be nice if we could have the multiplayer (like) stats of the weapons. I'm sure a lot of people would love to see a second PAP, as in a second tier of PAP. Maybe a way to upgrade some of the perks as well. Just so long as it doesn't make the player over powered, then it's all good imo. If nothing else though, I just hope there are no bad weapons in the box. No more China Lake, or SMR level weapons. BO2 was a good step forward on this front imo, although that could just be DT2's effect. Edit: Just to clarify on the PAP machine. Almost everyone I've ever talked to in game (about it) has said they would like the ability. One guy I can remember was dead set against it. I asked him what if there were some relatively ridiculous requirements to obtain the second PAP, and he still hated it. Basically he said that with high skill requirements to get it, it would just ensure the best players can get farther by giving them better weapons, and the middle level players will fall further behind. Now I guess he is kind of right on that front. Maybe the way to get it could be difficult, but not too difficult. Like the Origins rewards system. 935 kills for example. Same thing with upgrading perks. Difficult, but not too difficult. Make a secondary Easter Egg out of it, unlike Origins, where to get the best weapons you have to do the main EE.
  22. That would be great. Reviving would be a real pain, actually likely pretty close to impossible in most situations. The only problem I can forsee would be having to slow down the zombies progression slightly. In NML they gain a level of strength in mere seconds, I'm not sure that would be too good for grief, maybe just a doubling of the time it takes zombies to "level up" would be sufficient. So what are some good locations? I'm pretty much drawing a blank. Farm wouldn't be horrible, Town would be absolutely awesome (explosions everywhere!), and of course there is the obvious possibility that a new location gets made.
  23. A school would be pretty cool. I'd love one in a broken down arena/stadium though. Tight but not too tight hallways, lots of room in the middle. Either one of those would be great. Chernobyl seems like it could work, but it would have made more sense (to me) for that to have been Tranzits location given the nuclear fallout after Moon. And as always everyone loves Catacombs, so it gets my vote.
  24. Interesting theory I suppose. Although, I can't take the logic jump from Origins is a childs imagination to the rest of them are real. It has to be one or the other in my mind (not saying I am right). Whatever gets decided, I hope we get another winter map. Don't know why, but I really enjoy the winter settings.
  25. But what about the one finger salute orgins gave to the story? And wouldnt it lead to shi no numa/verruckt instead of the future future Sent from my SGH-T599N using Tapatalk That's possible. The time period. The important thing to remember is that going into the past, there are rules they have to follow, where as into the future, there is no rule. Say they go 500 years into the future, Dr./Sam, do not have to be the controlling party. Sometime between Origins, and MOTD someone else took control of the zombies (red eyes), so explaining the roots of that persons reign could be a possible map. Maybe in the future Stulinger can take control, or one of the others. Who knows really. I always thought noone was in control with sam as the announcer. That and motd isnt really the same timeline. Its just the mobsters being forced to relive there death in purgatory unless they break the cycle Sent from my SGH-T599N using Tapatalk Well that doesn't make much sense. I mean it's a game, so it doesn't have to, but why wouldn't someone be controlling them. I don't know, just thought that could be a good starting point for the next game, before MOTD, taking control from Sam and giving it to ___ .
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