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BestOfAllTime32

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Everything posted by BestOfAllTime32

  1. Origins certainly less so than MOTD... Run through a hall with the blunder, Spork, Cherry, tomahawk, and shield. It doesn't even matter if you get trapped lol. Shoot, reload, tomahawk, shoot reload tomahawk, etc. If it's below 33, spork, shoot, sprork shoot. You are right about Origins if you run in the mud. If not, then it's too liberal. Punch + boomhilda + cherry + shield might be more OP then mob.
  2. This is why customizable box weapons that you unlock would be great. For example the chainsaw would be a great box gun. Allow us to throw an attatchment or two on it, hit the box, and get the gun. So a saw would have 150/600 as a standard, and as you rank up with the weapon you unlock attatchments for it. Extended mags as an example. And the death machine bayonet combo is just awesome.
  3. It would be nice if the zombie shield made you legitimately slower. Like run 3/4 the length and speed. It was almost detrimental to not have a zombie shield because it is/was so OP, especially on maps with cherry... At least you would have a decision to make if you were a lot slower with one. So imo all the buildables should have a detrimental effect. Such as the short life span of the turbine, perfect.
  4. The side dodge would certainly make it op. As would in a map with high ceilings, or an outside map, the boost when you jump to essentially allow you to fly over a hoard. It would also he a nightmare from a coding standpoint. Look at the 8 billion glitches in die rise because of the tramplesteam, imagine a flying ability lol. The exo would essentially have to be THE wonderweapon for that map(s), otherwise there would be far too many glitches.
  5. Ok I like it. Build it and power it up. Would bring an interesting dynamic to the game. So say the base exo would give you higher jumping (no boost), and the side dodge thing. Then once you power it up you get the boost, as well as keeping the other abilities. Next power up you get an upgraded melee, next one faster movement, and final level you can hover. So some examples would be 100 headshots, 25 nade kills, 500 kills, etc. Could be a great way to add to the game, as long as it is difficult enough to obtain the best stuff.
  6. I feel the exo suit would be way too over powered for zombies. About to run into a hoard booster jump over them. That said it would be a cool thing to have in a map. An in door map with relatively low ceilings, something along the lines of motd would likely be alright. Or if the exo is included make it so you only have one boost per round, just like afterlife, and you have to use the exo suit to turn things on. If it was a buildable such as the shield with infinite boosts, it might legitimately break the game on an outside map such as cotd. I always liked Origins reward system personally, complete an objective, get an award, so with that in mind make the exo an award like the punch.
  7. I am more than all for the tomahawk. Mob was my favourite map, and the tomahawk was a big part of that. I just feel it makes it too easy for the glitchers. They don't even have to move to get the max ammo and nukes etc. Maybe if they removed that it would be perfect, the glitchers would still have unlimited ammo with it, but at least it wouldn't be too over powered for them.
  8. @BestOfAllTime Read up on this and tell me if this is what you're looking for: http://www.callofdutyzombies.com/forum/index.php/topic/177212-next-ranking-system-tree-of-tears/ -Character customisation -Box customisation -Perma-perk customisation -Advancement in levels via achievements and goals rather then KD. I like the general concept. Having certain randomized goals to reach, kind of like Extinction mode would be fantastic. That said, I don't like the idea of failing those challenges effecting any rank. For example, finish the Easter Egg. I would never complete that personally. I am not a dick about it, but I just tell people I have less than no interest in doing the Easter Egg, if they ask. The challenges should certainly add you your rank though, or at least your stats. Player completed x% of their in game challenges, and show the amount of completed challenges. My other biggest problem, is the player reviews. People are just far too fickle. Negative reviews for not reviving someone, or just general trolling. Other than that, I like the basic idea. Having map specific ranks is fantastic. I have maps I am weaker at, than others, I am sure everyone does. I am all for customisation in zombies. Being able to customize your box guns, unlocking new weapons for the box, going through ranks to prestige like in multi, being able to change starting pistols, choosing not to have a starting weapon if you want a challenge. In a perfect world Every 5 levels would unlock a new box gun, every 20 would unlock a new special grenade, and every prestige would unlock a perma perk. They already have a built in structuring for the way perma perks could be unlocked. Just go by the price of the perk. Let us choose some of them, but have a cap on the points allotment. So say Jugg perma is 5 points, flopper is 3, and QR is 1 just as an example. The biggest thing with that, if they were ever going to do it would be to not allow the perks to stack. I don't want 6 hits, 4 is plenty. I don't need to run for a minute, 20 seconds is fine. Nobody needs 4 guns, etc. You would level up insanely fast in zombies. Even at 1xp per kill, and 100xp per round survived, most people would get at least 3k per game in xp. Add in bonuses for completing the game, say an extra 1000xp just for sticking with it. I think people would love it. That is all time based though, which is where the tree comes in. Having a hybrid ranking system, so people can see he plays a ton, and he is good, not just he plays a lot.
  9. The key for me is customization without making you over powered. That can mean more perks to choose from, more weapons, whatever really. I would also like a loadout, like the multi where you level up and unlock stuff. Could he as simple as starting the game with max ammo for your pistol, or as advantageous as choosing perma perks. Nothing like Jugg that stacks, but more along the lines of an extra step or two when running to take the place of stamin up, which frees up a perk slot. And the last thing I want is more stats. BO2 was a good start. Now let's include more stats. Knife kills, wonder weapon kills, average time between downs, average rounds survived, etc. I want to know who I am playing with, how they play. It is one thing to ask them, and another to be shown.
  10. It would just be nice if they released all of the maps they have already made in a separate zombies only dlc for us on the next game. Updated guns, perks, textures, resolution, etc. That way the three year wait won't be so unbearable next go around. We would have 15 maps, plus the at least 5 they put on the next game. There is no need for two discs at all. With the nature of COD being an online game, they can attach a 40gb day one patch with the game if they need. If they do re release, or re re release (WAW maps) the old maps, there is so much potential to nickel and dime us, and I am completely fine with it. They could create/section off the old maps for game modes like grief, and charge us 4.99 for the grief map pack, or something. I am sure that most on this board would spend just about any amount of money to get their zombies fix, but I am not so sure about the guys that love the multiplayer, and just dabble in zombies
  11. God I hope not. Extinction is boring as he'll. Place turret here stand there, shoot yippee.
  12. It would be great if they can implement an anti cheating system, I just have serious doubts that it is reasonably possible. They can't really do anything like on pc where if you have a hack site on your history they put you in purgatory, if we are talking about consoles of course. That would be simple, but not realistic on the consoles, because they don't really work like that. Maybe get kicked if you don't move for more than 20 mins? That might be kind of easy to do, not sure. If that could work, then glitching would be obsolete. If it couldn't be done, then I am pretty much out of ideas.
  13. I'm sorry it's easier not to quote on mobile for me. I completely agree about kd. For some it is way too important, hell for awhile, once I had done about all I wanted to do in tranzit, I raised my kd by over 400 just for fun. I believe I got it to 780 something, with 30+ days worth of game time lol. Kd is natural, if you get to a high round, chances are you will have a good kd. Completion percentage would be a pretty good add on too imo. That way you can get a gauge on peoples dedication, of course there are faults, and I myself likely quit around 30% of the survival games I played. It gets boring after awhile, but only if everyone is okay with quitting, which they usually are. I am not an EE hunter, or anything, so I kind of neglected that angle. I guess you are right, it pretty much discourages people from trying if it is round based. How can they choose who cheats and who doesn't? Nobody is going to watch every game, and ban those that do. Maybe a higher emphasis on miles travelled? Still you can get a person to glitch that. Just run around for hours, and boom max rank. I personally despise the WW, and Ray Gun. They make things way too easy. I likely wouldn't even have 10% overall kills with them. The people who need the WWs are useless. They can't survive without them most of the time.
  14. Really like the idea. I would love to see far more customization available to players of a certain level. I don’t like a time based ranking system though. Challenges are a good idea, but instead of ranking you up I think they should unlock some very small reward that you can add to your loadout. For example complete a challenge, unlock max ammo for your starting pistol at the start of the game, complete another, unlock the mouser(sp?) Instead of the m1911. Extended mags for another challenge on your starting pistol, but you can only have 4 things equipped at a time. The important part is to not make anything over powered. We don't want to for example start with a b23r, with extended mags, and max ammo. The idea of taking things away from players for using the bank is great. Something like can't buy perks for two rounds would be wonderful. The actual ranking system should move away from k/d based. It makes people play selfish. A higher emphasis on rounds survived, not a small sample size like over 10 games, I mean overall. Then add in the weight from stats. 10 ranks, with prestige should be the minimum, it sucked being the highest rank after a week in bo2. There should be, for completing challenges, a kind of perk system like what I put above. You can have four, some other examples would be +1% chance at good weapons in the box, 5% extra bullet damage, +10% explosives damage, 10% movement increase, can run 3 extra steps, etc. Nothing too game breaking like fire 2 bullets at once, that stacks with dt2, so you get 3 bullets at a time, or an extra hit that stacks with jugg. I would also like there to be a separate kill category for wonder weapons. I like to know who leans too heavily on them. They make the game far too easy.
  15. I am all for more grief personally. Out of all of black ops 2 it is easily the best thing to come out of the game to me, but only two of the maps were goof imho. Even bad players can drag a game right along on town, borough, or even mob (although I like mob). It shouldn't take two hours to play a game of grief. Then there is the constant host migrations, connection losses, and glitching. Dedicated servers will fix two of those issues at least. It would be nice to have more maps. 4 maps kind of sucks, especially when there is some really bad map design.
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