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Everything posted by JHock115
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My highest is currently 21. This map is a lot harder than I thought it would be xD
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Has anyone on ps4 run into a bug that makes all your sounds constantly echo? It seems to trigger for me when I teleport or go down in the inner launch area (the area with the teleporter).
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I've never had to go back in time to get a new code. A lot of times I'll kill the panzer and it'll end the round, but it still lets me enter the code from before instead of making me get a new one.
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I've only been playing solo so I haven't heard anything about this glitch. I was playing the Giant yesterday and I ended up getting to Round 40 which is my highest round ever. I camped the Catwalk and had Turned but after reading that thing about how Catwalk with turned is like Buried and camping in jug I feel less accomplished now...
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What special weapon do you want to see?
JHock115 replied to Stop Mocking Me0's topic in Der Eisendrache
What about the Sparrow? Castles were usually armed with soldiers wielding bows and crossbows, so the Sparrow would fit in well. -
My highest round is 18 currently. My friend made it to round 38 though so I've been trying to be that.
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I made this account last year but then I never really did anything with it. Back then I had an xbox but now I use steam. I've been playing black ops 3 mostly and I played modded waw zombies before that. I'm mostly up for any zombies, but my game is being kinda weird right now so actually playing the game is kinda hard.
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Its a possibility. A rare, probably very unlikely possibility. But a possibility.
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The "Wunder-ful" Wunder-Weapon Discussion!
JHock115 replied to killerussian's topic in Research & Development
yh, but they already have that, with the galvaknuckles The galvaknuckles are melee weapons though, instead of an actual slot weapon. Plus they only kill one zombie per hit. These sound really cool and kind of remind me of the Heavy when he punches stuff. Party Popper The weapon looks kind of like a China Lake with a b-day candle camouflage. The camo is white with red stripes, and the iron sight is orange like a flame. This weapon is a grenade launcher, and hold two shells in the chamber and comes with 18 reserve shells. When fired, the shell fires in the air and explodes on impact, but the explosion sounds like a party popper going off and confetti is shot into the air. The reload speed is the speed of the China Lake upgraded, and has the movement speed of it as well. Killing wise, its about the same as the China Lake, to about round 12. Birthday Blast The gun is now lighter than air and hold double the ammo. The upgraded camo is the same as before, except the red stripes glow like lava and the iron sight becomes a real flame. The shells explosion is even stronger, and whatever zombie isn't killed from the blast, starts dancing and clapping happily. The confetti effect also makes whatever character or zombie in it also start laughing. This variant kills any zombie in one direct hit until round 20, the explosions kill till about round 18, and make crawlers after that. (Its my b-day and I thought of this so...) -
THe ray gun mark two: Here to stay or left with BO2.
JHock115 replied to Stop Mocking Me0's topic in Research & Development
^ I agree with this. It is just a gameplay mechanic, it serves no point on other maps but is still there, just like Mule Kick from Nacht to Shangri La. We don't understand how it's on those maps, when its just there to give the maps more playability. -
I would kind of like to see the tactical insertion be a factor in gameplay. Maybe when you get from either the box or off the wall, you can put it down somewhere and if you go down and bleed out, when you respawn, you spawn in the spot you placed it. Of course, it'd be op cause' you could just put it by jug or the box so you can easily get those back.
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Or maybe what they did with Ghosts and K.E.M Strikes that can drastically alter the map. Maybe like, if you do something big that causes an explosion that could realistically destroy the map, a flash engulfs the screen and all the zombies die, then the light fades and you're in a different version of the map that's all destroyed and has a completely different layout and terrain. Imagine Groom Lake before and after. Before, its just a small lake with Pack a Punch and a teleporter with the machine and puddles. But after the rockets it, the puddles were dried up and the elevated paths the zombies spawn on were now accessible to the players. OR Pack a Punch was blown away and landed in a corner on its side all dented up, but still usable, something that allows a map to change, so players have to change their strategies.
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I remember me and my friends thinking, maybe it'll be all zombies again! But when we saw the trailer and noticed all the multiplayer maps, we just broke. Like, DONE! NOT PUTTING UP WITH THIS! Only got the map pack cause' of season pass and for Origins, but never played multiplayer. Now I don't even play it since I might be switching to PC for the next zombies.
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Zombie Gas Rather than Vulture Aid, or on a map that doesn't have Vulture Aid, there is a shower like tunnel that releases the repel gas, making zombies walk away from it. Players can stand in it and walk out with the gas effect for a few seconds. Cost: 1500
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THe ray gun mark two: Here to stay or left with BO2.
JHock115 replied to Stop Mocking Me0's topic in Research & Development
Pack a Lunch. Ha. I love the Ray Gun Mk. II. I hope they bring it back, I don't care if its DLC or in game, I want it. -
Agilitizer is just Stamin Up, PhD already makes you immune to explosions, so Gren-aid kind of hinders grenades, I don't know where jumping is useful in zombies except for the bus and MotD, and spring tea is a little overpowered, maybe it should be called Stun Tea and it stuns the zombie when you knife it. Revitalizer is like Quick Revive but you need to kill something, even though Mustang and Sally will kill something. Not trying to sound mean, but a lot of these are either already in game, or hinder rather than help.
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Die Rise grief would've been interesting. Maybe it'd be like 1 building with stand alone perk machines since having like half the map as the play area and moving machines would be hard and complicating, oh he's on the other side of the other building on a floor that would take forever to get to with the elevators? Welp, he's dead.
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I remember writing a zombie map in my first story. It was my school, but of course, the apocalypse already happened, so it was abandoned. But Richtofen, deciding to be a jerk, sucked the main group(My OCs and Ghost Samantha, in my story, rather than switching bodies, Samantha's body disappeared, leaving her soul to search for a new body, and Richtofen was able to control the Aether outside the MPD.) into a portal that took them to the zombie map school. I won't go too into details, but it had the 4 original perks, black ops 2 wall weapons, and Pack a Punch. Except guns got different attachments and some guns not in game or in multiplayer were in it. And the zombies were dressed in casual clothes, some in jerseys, as a football game was going on before the zombies came, and some dressed in marching uniforms(basically the main group was killing their undead friends).
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Future weapons: Past, or future?
JHock115 replied to Stop Mocking Me0's topic in Research & Development
I don't understand that. Why have the M1927 when you could just as easily put the Thompson W/ Drum Mag in the game. I like the M1927, it fit MotD, but really, they had to bring it into Origins? They should've just updated the Thompson and Gibs-o-Matic like they did with the Mp40 and Stg-44(Someone said that already but I 'm agreeing with it and saying it again). I also think that the maps should have weapons that fit the timeline. Like Origins, it was freaking WW! and they had 2025 weapons in it! "Well, 115 was able to bring weapons from different dimensions and times and placed them in a box." SO?! A freaking War Machine does not belong in WW1, it belongs in 2025 like it was introduced. I know that that would mean a lot more weapons would have to be made, but half of the zombies weapons were past guns, but updated to fit the game engine, and origins took guns from Black Ops(That were also in WaW), and updated them to the new engine(EXCEPT THE THOMPSON!) I would also like to be able to play a map and choose what type of weapons I want to use. Oh I want to use shotguns only. Enter it in and the game locks down all non shotgun wall guns and makes shotguns the only thing in the box. Handguns only? Make the box only have pistols. Snipers? DSR, Barett, SVU, and M14 only(M14 classifies as a sniper to the characters). -
I don't really see that many CoD zombies cosplays. I saw some Mistys and Richtofens, but thats about it.
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The "Wunder-ful" Wunder-Weapon Discussion!
JHock115 replied to killerussian's topic in Research & Development
The Dog Whistle A small whistle in the shape of a dog. The part you breath into is on the tip of the dog's tail, while the dog looks like a German Sheperd. The whistle takes an equipment slot and when pulled out and used, it summons a hellhound. The hellhound attacks any zombie in its area and follows the caller around until it dies(It has the health of the first dog round dogs). Its attacks to the zombies are an instakill until round 14, after that it requires two, then adds another hit every four rounds. Before the dog dies, it explodes similar to the Green Run dogs and kill zombies in one hit on any round. The hellhound can also fetch power ups, if it sees a power up, it runs over to it and grabs it with its mouth, and keeps it until the player takes it or it dies(It drops it like a normal powerup). The whistle breaks after use, due to it being made out of Agarthan Energy. The whistle is obtained from a strange person in the map. They do nothing but tell you the easter egg, give one player the whistle, and tell you about their history with the zombies. They are located in the Pack a Punch room, which is only accessible to one person at a time, due to it being so small and since only person can get the whistle at a time. The pap room is a small "cell" in the deepest, unreachable area of the map. It looks as is an animal lived in it, as there are chains along the walls with collars on the ends, bloody paw prints on the ground, and faint barking can be heard. The pack a punch is located on top of the beasts "Bed", which is just a fur pelt, and the person stands in the corner and wears a familiar uniform(I guess I should say that the map is a dog shelter. The place was abandoned after the apocalypse began, and dogs, while freed, continued to live in the remains, until they were also turned into hellhounds by Richtofen to use against the Green Run Group, since he couldn't control Fluffy and her puppies). The players speculate around who this person is the whole game and the only hint that is given as to who it is is their distorted young voice(hint hint...). The person leaves, but gifts each player with a whistle that never breaks, but can only be used once per round. -
That feeling on moon when you suffocate trying to hack something outside.
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I could see this. It makes perfect sense, we don't know what happened to the crew after entering Agartha(ignoring the cutscene), so all that could have happened.
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The "Wunder-ful" Wunder-Weapon Discussion!
JHock115 replied to killerussian's topic in Research & Development
@Nightmare Voyager That sounds cool. The ammo thing is strange, but if there's a reason for it, it'll work(getting rid of the gun temporarily might be hard without Mule Kick though). Party Bombs A simple tactical grenade in the shape of a flash bang with a red and white stripe pattern along the sides, with blue and white stars on the ends. When primed it does nothing until thrown, after a few seconds, it explodes, then again, and again, and again, and again(it does this a total of 9 times) The only way to get them is to, on the map that just popped into my head, go to a fireworks booth(The map is set in a cul-de-sac on the night of the 4th of July in rural California.) and buy them off the wall for 250 points. They fill your secondary grenades slot, but you only get two. As they explode, the top end of the grenade shoots fireworks out of it, making it roll around(think of a decoy grenade from Black Ops, but while making firework noises, it also explodes violently.) The final explosion makes the biggest explosion and does the most amount of damage(An instant kill until round 12). The damage of the first eight explosions is an instant kill until round 8, then makes crawlers until round 15, while the final explosion makes crawlers at round 13 until round 21.
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