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Everything posted by JHock115
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That feeling when people throw grenades at Pack a Punch while you're upgrading so you can't get your gun. ONLY FOR YOU TO ACCIDENTALLY PICK UP A GRENADE AND GO DOWN AND WATCH YOUR GUN GET EATEN BY THE MACHINE!
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The "Wunder-ful" Wunder-Weapon Discussion!
JHock115 replied to killerussian's topic in Research & Development
@Prince Lolz & @Electric Jesus If that was in a map where doing that was required for like the eater egg or something, there could be a part of the map that would have a Ray Gun upgrade station, where you have to find all the graphs hidden around the map before it's usable. Then on the wall or somewhere are four images of the variants that light up when the Ray Gun is put into the upgrade machine. You look at whichever version you want and hit the action button, and after a few seconds, the Ray Gun pops out modified to whatever version you chose. To turn it back to normal, just put the gun back into the machine and press the action button while looking at a reverse button, which will turn the gun back to normal. Since everyone can have the Ray Gun, maybe if all people wanted to upgrade it, once one model is taken, it isn't usable for others until the owner dies or reverses the upgrade. The Thrustodyne Aeronautics Model 24 Functions exactly like the previous jet gun, but it is modified with a cooling system so it no longer explodes after overheating. The gun itself is mostly like the jet gun, the same look, feel, and power, but a thermometer is on it which shows when it'll overheat. Once it overheats, it stops firing and is unusable while it cools down(like the flamethrower), plus it's Pack a Punchable. The gun doesn't allow sprinting, going to prone, and takes up a weapon slot rather than an equipment slot. The Sonic Boom The Sonic Boom becomes a whole new weapon, with a sleek design, clean metal and parts, and a colder coolant and faster spinner, allowing for kills to be instant at 250 mph rather than 400 mph, and the gun cools at a fast pace, making it kind of OP, except it's heavy. You can sprint, but it's like holding the death machine in MotD. -
Characters that have relevance to the story is what I would want. A student/teacher group would be cool, if it was at a map like Tranzit where you have the major map with the main cast and then the mini maps have the CIA/CDC groups. Characters that are members of The Flesh or Broken Arrow would be cool too. It would let us learn more about the groups that the N4 never really talked about.
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I want this for reasons.
- 19 replies
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- Mod of the Dead
- Blundergat
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(and 2 more)
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Welcome man. I've only gotten past Cryogenic Slumber Party because my friends wouldn't do the easter egg with me, so I did it as far as I could on solo.
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Welcome man. And nice Perk a Colas. I've wanted to make a set of my own perk a colas. I started with juggernog, but never even finished it. So I just have a bottle of red juice sitting on my desk with no label or anything. Anyways though, welcome and enjoy.
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Future weapons: Past, or future?
JHock115 replied to Stop Mocking Me0's topic in Research & Development
The SMR instead of the M14 and the S12 instead of the Olympia. The S12 and SMR are bad to begin with in zombies, why not make them wall weapons. -
How would Richtofen relive his memories if Samantha is in his body with the O4? Other than that this sounds cool.
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The "Wunder-ful" Wunder-Weapon Discussion!
JHock115 replied to killerussian's topic in Research & Development
Das Medley A simple trumpet that has a rotating bell and 115 dripping through its spit valves. On the inside of the bell is a medley of barrels(Four in total), each fires a different type of thing. On the bell, lined up with the barrels, are four symbols that show what each barrel's ammo does. One picture shows a person, then next to it is a smaller person. This barrel is called the Mini Mister. Another barrel's icon is simply a bolt of lightning, this barrel is called Kilowatt. The third barrel shows a red cross. This one is called Dr. Zombé(Dr. Dre joke) The last barrel's picture is the picture you see on the wet floor sign, with the figure who slipped and is about to fall on his butt. This weapon is called Rutschig. There is also a unique melee attack while holding this weapon. The holder literally bashes the zombie with the weapon, providing decent damage, enough to kill a zombie up until round 14 in one hit. Das Medley Mk.II When upgraded, the weapons on Das Medley Mk.II gain more ammo, have different colored ammo, and their effects are better. Mini Mister becomes the Instant Infant. Kilowatt becomes 7.62 High Velocity. Dr. Zombé becomes Mr. Pick-Me-Up. And Rutschig becomes Slip-N-Spit. Mini Mister Ammo: 5/20 Effect: Shoots a small, pink pellet at the zombies. When the pellet hits either a zombie, an object, or the ground, it releases a blast of pink gas that shrinks anything that inhales it to the size of an bean. The effect is temporary and usually lasts about a few seconds(Similar to the Baby Gun, but makes them smaller.). The gas stays in the area for as long as a Nova Crawler gas cloud. Also, since it is a gas, players can also breath in the gas. But the gas only reacts to dead cells, so if a living being breaths it in, they get the effect of a Nova Crawler gas cloud, so training with this weapon is not smart unless you use a long path. Using this is just like using the baby gun, but it is not the preferred choice when using Das Medley. Instant Infant Ammo: 8/40 Upgraded Effect: The gas goes from being pink, to being baby blue and stays in the area for a longer period, AND the effect lasts for a longer time. The gas also no longer harms the player in any way(apart from blurred vision). Kilowatt Ammo: 8/64 Effect: Shoots a small, white bolt of lightning that instantly kill any zombie it hits. This weapon is the second best choice when training as it always kills what it hits. The only real downside is that even though its similar to the zap dun dual wield, it isn't dual wield, so the "shoot one weapon and leave the other weapon for emergencies" strategy doesn't help it. 7.62 High Velocity Ammo: 10/100 Upgraded effect: The electricity's color goes from white to a bright green and now chains to zombies(up to five from one shot) Dr. Zombé Ammo: 1/9 Effect: Similar to Sekhmet's Vigor, it shoots a red orb at a downed teammate and instantly revives them. When playing as the team healer, this with a good back up weapon will make sure you and your teammates stay alive for a long time. Mr. Pick-Me-Up Ammo: 3/12 Upgraded effect: The orb changes from red to blue. It does the same thing, but when the downed player gets up, they are coated with a blue aura that temporarily protects them from the zombies(Silimilar to the VR-11), when fired at the ground, the shooter gains said effect. You can also shoot other players to give them the effect. This can be a life saver both to you and your friend if you are about to get swarmed. Although, the weapon has little ammo capacity, so its best to only use it when Quick Revive isn't an option, or you are cornered. Rutschig Ammo: 10/30 Effect: The weapon shoots a clear substance at the zombies. The substance drips down to the ground and causes any zombie that was hit with the substance and any that steps in it on the ground to slip and fall. The substance is super acidic and will dissolve the zombies it hit, while other zombies slip around in it, and take damage as long as they are in it. This weapon is exactly like the Sliquifier, except it's substance is clear and doesn't bubble(it sizzles). Using this weapon is a must when training, since if it hits the train, all of the zombies hit will die. The puddle however lasts about 15 seconds, before being absorbed into the ground(evaporates if not on dirt). Also, players can step on the puddle, which if done, results in damage similar to stepping in lava(except when hurt, the HUD becomes foggy and the sizzling sound is heard(It makes you look like you're dissolving), and you "fall to the floor"(you go prone). As long as you avoid the puddle, you should be fine. Slip-N-Spit Ammo: 8/24 Upgraded Effect: The substance gains a faded red coloring in it and it no longer sizzles(It literally represents blood filled spit). When fired, it does its old effect, the zombies slip around and dissolve if they are hit, but now, similar to the unpatched Sliquifier, any zombie that comes into contact with the puddle will die on any round(This is why it has lower ammo, to cope with the fact that its super over powered.) The puddle also stays on the ground as long as zombies are in it, if not, it fades away in 10 seconds. Anyone who used the unpacthed Sliquifier knows that this thing is powerful, making it and the 7.62 High Velocity great training weapons. The origin behind this weapon is just like my tuba gun. It was built in my story by the main group, who were musicians, in hopes it would help fight off the zombies. The weapon originally was just a trumpet used by the leader as a bat, but upon finding a pack a punch machine, it became the Das Medley. Then when upgraded again in Pack a Punch Machine Mk.II(A new version of pack a punch machine that makes pack a punched guns even better), it become the Das Medley Mk.II. The P-a-P MK.II does not give the guns new names, it only adds the Mk.II to the name of the upgraded gun.(ie. M1911 -> Mustang & Sally -> Mustang & Sally Mk.II) Upgraded wonder weapons however, are named by the up-grader. it seems weird, but the names are pretty easy to get around. Say one character has the Blundergat, when they upgrade it, it'll become The Sweeper, then when they upgrade The Sweeper, it'll become whatever they want to name it. -
It just got better!
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That thing with Dempsey though. I feel a sequel.
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I think allies being able to pick up their dead friend's gun would be better.
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"Maxis is the Pentagon Thief." "You can see Samantha in the creepy version of her room in Kino." "Jumping after getting the teddy bear would move the box closer to you." "Shoot the box to get(insert wonder weapon here)" I believed some of these... Until my common sense kicked in.
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I would totally do the easter eggs with you, but my live acoount won't let me online. I made a new account, but I didn't make it gold yet. I have all the maps, so if I get my gold activated, I'll play.
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Future weapons: Past, or future?
JHock115 replied to Stop Mocking Me0's topic in Research & Development
If I remember correctly. CoD4 did something like this. Multiplayer had all those modern day weapons in it, but they also had the STG-44, which had no attachments due to it being old. Some zombie maps also did this, like Call of the Dead(Which was set March 17, 1996) and Kino(The 1960s) had the MP40 in it, which was a WW2 Weapon. I would like to see them bring past weapons like the PPsh or the Model 1887, some old weapon and modernize it, but still keep it as is(Like the PPsh with modern grip and metal finish or the Model 1887 with a tactical rail for sight attachments. I like old weapons and some new weapons, but advanced warfare will give us a ton of unknown future guns, so maybe a futuristic version of an old weapon would be cool. -
The "Wunder-ful" Wunder-Weapon Discussion!
JHock115 replied to killerussian's topic in Research & Development
Good point. I wasn't thinking about the paralyzer when I wrote it. So instead of killing you, it'll do as much damage as the paralyzer, or fall damage based on height. -
The "Wunder-ful" Wunder-Weapon Discussion!
JHock115 replied to killerussian's topic in Research & Development
Tuba Gun Model 1 Magazine: 3/15 Type: Buildable(Upgradeable) A cannon made from an over the shoulder tuba. After being modified to have an air chamber and an air compressor, this deadly weapon will send the zombies flying. The user manually fills the chamber by breathing into the mouth piece. Once full, the user presses down on one of the instrument's three valves, releasing a blast of air. The valves create the powerful blast due to the 115 that flows through the weapon's pipes. Once the other two valves are pressed, the 115 will be depleted, and new valves(like the wunderwaffe with the vacuum tubes) will have to be inserted.From close up, it can instantly kill, but from far away, all you will feel is a gust of wind(And possibly smell whatever the holder had for lunch) Tips: Like the thunder gun, it cannot be reloaded mid magazine, and filling the air chamber is part of the reload animation(funny to watch with speed cola), the gun is pretty heavy too, so stamin up will help if you hold it, since it's an over the shoulder, it will obstruct your right side Upgraded: SouZaphone Magazine: 6/30 Type: Equipment(Only Available via P-A-P) The Pack a Punch machine was not gentle when upgrading the tuba gun. It felt like a Sousaphone would be cooler, so it breaks physics and molds the once over the shoulder tuba into a wearable sousaphone. The weapon, when picked up, no longer takes a weapon slot, but instead takes an equipment slot(like the Jet Gun). The weapon has double the ammo than it's counterpart, giving it six bullets in the magazine, and 30 extra bullets. The weapon no longer has to have air manually filled into it, but instead sucks air from around it and auto fires it at the zombies. The 115 in this weapon becomes raw, giving it increased range and even the ability to lift the holder into the air, but without a cushioning beneath or pHd Flopper in your tummy, you will most likely be downed on impact, even with juggernog. Just like its weaker version, it kills close up, but now makes far away zombies fall backwards, giving you time to reload or run. Tips: Just like the Zeus Cannon, it cannot be reloaded mid magazine, the weapon is heavy, so stamin up is a must. The launch effect is similar to the trample steam, but instead of launching in the direction its aiming, it launches you up, but only if you aim at the ground, pHd Flopper is the only way to survive the fall, so either buy pHd, don't upgrade the tuba gun, or don't aim at the ground, the giant bell on this weapon will block the top of your sight(like wearing a P.E.S.) I made this in my story, so I decided to share it with you. -
Is there any map you can't get into?
JHock115 replied to Marlton's topic in General Zombies Discussion
For me. It would be.. WaW: SNN. The auto power was nice, but the water and the layout was what makes me hate it. Especially in WaW when solo quick revive was useless, or if Juggs spawns in the last hut you open. BO1: Shangri-La: This map was not paradise at all! Too close quartered, long and complicating easter egg, napalm and shrieker zombies making training and camping difficult. It was just to big and narrow to enjoy. BO2: Bus Depot is annoying because its basically a Nacht Der Untoten that's on fire. Farm is literally the smallest map ever, Town... I actually like it. MotD has got to be my least favorite. The map had too many doors, Afterlife was just weird. All the strange paths you could only get to while you're dead, Brutus!, I liked the Death Machine and Blunder Gat/Acid Gat, but just... that map... ugh... -
Zombies Perk-a-cola Design Contest
JHock115 replied to Syphillis's topic in General Zombies Discussion
Name: Bloody Zombie Price: 2000 Appearance: Drink is a gross color combination of lime green and red. The character will talk about how it has a sour, bloody taste that makes their eyes water. The machine is shaped like an old style coke machine(Like juggernog), but with lime green on the white areas and a crimson red on the red areas. The logo depicts a person holding their nose in disgust. Effect: Once purchased, it looks as if there is no effect. But, similar to Electric Cherry, when the player reloads, rather than a burst of electricity, the character becomes engulfed in a smelly green gas that repels the zombies for a limited time, giving the player a quick breather(pun intended). It's kind of like Vulture Aid's gas effect, but with Electric Cherry's power. If the magazine is completely empty, the gas lasts for 7 seconds. If the magazine is half empty, it lasts for 5 seconds. If its like a burst(3 bullets) or a small amount(less than 1/2 empty) It lasts for 3 seconds. To make it fair, like Electric Cherry, if you reload and the gas takes effect, then you sprint away, stopping the reload or switch weapons, then switch back to the gun, it will not create another gas cloud. Pros: It repels zombies so you can reload peacefully, lets you run away from the area if you used the gas to get out of a situation, lets you kill off the zombies with your other weapon. It would be a shotgun/wunderwaffe/sniper rifle/ small mag gun's best friend Cons: Slow Reloading Guns would not work well with this unless you also had speed cola, with how zombies spread randomly, you could end up getting sneak attacked, Big magazine guns would use more bullets to get longer effects, leading to faster ammo loss Jingle: *Coughing is heard in the background* *In an Early Style Rock and Roll Voice(Like Elvis)*: Oh Oh OOOOH! When times get tough, just think for a bit... then look down right at your clip! The dead ones want you for your brain. So reload your gun and make it rain. They'll run away in fear and fright, the smell of it makes you smile wide The taste is bloody... and smells... like... PEEEE! It's Bloody Zombie... Bloody Zombie... It's Bloody Zombie Yeah. *More coughing plays and slowly fades away* -
So... about nine months ago, I decided, "Hey, I should take advantage of my free trial of Microsoft Office." So, I started writing, not knowing it would change my writing style and show me a new world of styles and oc making. Then my Office trial ran out, so I looked for new program and found Google Drive. I sent my story to it and continued it. Once I finished it, I craved to write more, so now I have a trilogy and am currently working on number 4. A quick note is that its OC/Canon and the writing is meh(It was my first time writing. The other three parts are much better.) SO here's the link to Story 1: Night of the Undead. https://docs.google.com/document/d/1vu-fY3vV059sJauo9MTo1F6KrMl0YfU2pI_btJmzwBE/edit?usp=sharing (I can edit it if you guys find anything I should fix.)
- 1 reply
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- samantha maxis
- edward richtofen
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(and 1 more)
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The Galil. Possibly my favorite weapon in Black Ops and Black Ops II and one of my favorite box weapons(Besides the Ray Gun Mk. II).
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