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PunchAPack

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About PunchAPack

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  1. Sorry I guess I misunderstood the meaning of this thread. The Origins taking 3 hours to set up is doing the Easter Egg, to have Ice and Wind staffs accessible together for Max Ammos. Taking into account most of your comments, I guess a few of my ideas would be either OP, too game changing or not liked by everyone. Whilst the majority arent, Some leaderboard Glitchers are infact rather easy to identify,people who have round 95 Origins with 12 Kills... Or round 100 on any survival map, or round 25555, rounds that are simply impossible to achieve can be removed. Another note, I read in the OP that they need to "continue to not let rank affect how you play" well it bugs me that only bone or crossbone players can buy the Ray gun from the wall, Im shotgun and this really annoys me.
  2. What Zombies NEEDS: Removal of the 4 perk limit - The most urgent thing, 8 perks only 4 can be bought? Why? OR ill expand on this idea below. Refined Leaderboards - Private matches return, but when someone disconnectes or leaves a game, leaderboards carry on. If you disconnect from a game, you have a 10 minute period where you can join back in with your guns perks and points, and remain on the leaderboards. Glitchers be HEAVILY penalised. First offence - glitched round removed from leaderboards and one "strike against your profile visible to all players. Second offence - ALL your rounds removed, Third offence, Your ability to post to leaderboards is permanently removed. Hackers jump straight to third offence punishment. A saving system, BUT, only usable past round 50, only allowed to save on rounds 50,75,100,110,120,130,140,150 and every 5 rounds after, once you load a save it is deleted if you die it is deleted. High rounds should be doable for everyone, not just people who have a week with nothing to do and 15 hours a day to play. Improved ranking system, keep BO2 ranks IDENTICAL, BUT! Add alongside an extinction-esque levelling system that each prestige adds a point that can be spent on permanent upgrades such as: Insta kill lasts 5 seconds longer Double points lasts 5 seconds longer Ka-boom grants 500 to you instead of 400 Carpenter grants 300 points Max Ammo refills the current clip Start with 8/80 in the pistol rather than 8/32 Start with 1000 points instead of 500 Mystery box price reduced to 900 for you. Perks have 250 points taken off the cost. Perk limit raised to 5/6/7/8/9 (one point spent raises limit by one) All of these would be available by max level, no choosing which to buy and which to miss out on, max prestige will allow enough points for all upgrades (I think these arent too game changing but give an incentive to level up and prestige, anything like "start with jugg" or the like would be too OP) Survival maps return, with classic wonder weapons: Farm- Thundergun Bus Depot- Winters Howl Nuketown - Wunderwaffe Town - Scavenger/Thundergun. OR see the above wonder weapons return in some fashion. MUCH more in depth custom games: Start on any round up to 100 Start with any amount of points Start with any guns Set which perks /Pap are available on the map. / ALL disconnected from leaderboards Much more in depth stat tracking: Stats such as: Times mystery box used Times each box gun recieved Times each wall gun bought Times each gun papped Times each perk bought Kills on each map Downs on each map (Maybe map specific ranks) Total points earned/spent. This thing should be as in depth as GTA V's stat tracking. All a players stats are viewable by pressing dpad right on their name in the lobby, you will be able to see how good they are, if they box spam, if they have any glitching "strikes" Things zombies does NOT want: Rediculous wonder weapons Origins-esque wonder weapons (3 hours to set up for a solo?) Zombies dying out (no crawler keeping) Stupid perks (Whos who? -.-) Buildables (MY OPINION, I hated them) People quitting games (I know nothing can be done, but...) Turned Grief maps that arent also survival maps (No Cell block survival? Borough?) Electric Cherry causing solo players to get stuck upon death Atlantis or any underwater map, seriously Youtubers, stop with this BS idea. Second bus route-esque theories (I know this isnt Treyarchs fault but this is SO annoying how people believe that BS) Please take into account these are all MY OPINION. People may disagree, and thts fine. Feel free to improve/constructively criticise any of these ideas!
  3. Perk bottles with drinkable drinks in. Would buy one of each perk. Life size wonder weapon replicas like the wave gun that was at CoD XP
  4. Probably achieving my first round 100 Granted it was Ascension and I got there with 3 downs, but 100 was my goal and it was late so I suicided on 102.
  5. Yeah, I know my connection is not so good, but why cant the game just switch to offline, and back online if you reconnect, and the same with host migration, why should it kick you out of a game? Guess Ill stick to BO1 high rounds until I get better internet, maybe Ill try 100 Der Riese
  6. This is REALLY annoying, black ops 1 didnt have this problem, just played round 71 Origins with EE complete and set for 100, but upon "Disconnected from xbox live" My game ends to be told "network connection lost" I am playing SOLO, ONE player, why should disconnecting end my game? I could play offline, but then I get no leaderboards, and if leaderboards is the reason for this, then its utterly stupid, all the game needs to do is if you are online when you die, post the game on the boards. There is NO NEED to end the game when you disconnect. Im sick and tired of every 100 attempt on this game being butchered by Treyarch's stupidity in ending when you disconnect, or not pausing when your battery dies. Black ops 1 had NONE of these problems, and at least I could get 100 on that game.... Sorry about ranting, this game has really been pi****g me off lately...
  7. Oh my god, gutted I ended it now, thanks for the respons le anyway, guess ill try again tomorrow...
  8. Oh my god... I left one off to eventually have just 3 on to stop generator zombies hindering me... That still doesnt stop the staff holders blocking the red button, I also never get the blue lights behind the holder after the final staff placement... With the generators on, is it still possible to hit the button with the staff holder in the way? I ended the game so cannot test...
  9. 2 games in a row, When I get to the staff placement step, I place all the staffs in their holders, but they do bot go back to the dig site, they stay in the robots, yet I get the quote for the next step. I decided to try and do the "Rain fire" step, but the staff holder blocks the red button, preventing me from completing the step, and therefore the EE. If I cannot fix this then I will have to give up solo Origins, as without the Easter Egg ammo runs out in the 90s, stopping me from getting my goal of 100, I know people say "use the robots feet" But I still run out of ammo, with the EE completed 100 is possible for me. Please, does anyone know of any fix for this!?
  10. Never mind, we just ended on 35, 2 of us had 2 ray guns and we ended up running the biodome, finishing with a chaotic round in the receiving area.
  11. Me and 2 friends are planning to beat the Easter Egg in a couple days having finally finishing Shang's, and attempt a really good game afterwards. So what are some good 3 player strategies? We are planning to have 3 lots of Gersches, 3 hackers and a couple of us with 2 Ray Guns, and obviously perma perks. Any good areas worth holding? Obviously Tunnel 11 is open because of the EE, any other areas? Or will Biodome be our best bet? How is the Cosmonaut typically dealt with on high rounds? And whats our best way for hacking Excavators? Thanks in advance for any replies.
  12. I remember seeing that video now, great find! Pretty much summarises everything.
  13. My first guide, so sure, any criticism is welcome, feel free to add any changes/improvements
  14. On solo, when you down, Electric Cherry releases a burst, stunning all the zombies around you, causing them to stay still, stood around you and not run away, meaning you get revived, instantly trapped and die. In MOTD it wasnt a problem because you could zap them away with afterlife.
  15. So doing the EE causes problems on solo? I did 2 games to 94, second one with EE completed. The first I ran out of ammo on 93 and robot-footed to 94. Second one battery fell out of my pad, I had the EE completed and full ammo in Ice and Wind. What problems does the EE cause? (I train at tank station, if thats significant)
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