CRU_NINJA_575
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Everything posted by CRU_NINJA_575
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Ya most of it was because the map sucks really bad, but another part of it is because you have really shitty teammates ;D
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I think it would be awesome to have a mode where you play in tranzit before the missile strike. Love the idea of weather.... No denizens round please I would cry. Yes definitely, on my thread I had the idea of eliminating the fog but having a lot more locations like a gas station, market, and to open up all buildings in town (including the bowling alley like you mentioned and also the church would be cool)
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This is a really cool idea!!! I say it could be on an innovative map like buried but not something like kino you know? Hehe that rhymed, anyway I think if you throw at a wall weapon it could make the zombies hit it a lot until the price of it is halfed. I really like how it has many different abilities like the hacker and QED on moon
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We have wanted to choose our attachments on our guns for a long time. Vote which way you want to see your attachments in the next Treyarch game. Attachment machine- like the pack a punch but you choose what attachments you want for 4000 points (can stack up to 3 attachments Attachment mystery box and attachments off walls- simply spend the random attachment box if you don't really care on what to get, by or find attachments off walls Pap add on- You choose what attachment and upgrade you get Same PAP system Customize gun table- you choose your attachments, camo, and special ammo
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Top things you want in the new call of duty zombies 2015
CRU_NINJA_575 replied to Chris1914's topic in Research & Development
I say put the health cap from like 35-40 because by then even paped guns will be useless and if you paped twice it will pretty much just be like a regular gun on round 15. Those extra things on the pap were awesome! There wasn't much of that in BO2 and if there were special attributes more guns would be used ex. Crossbow You are right about the health cap! As for Stop Mocking me, I hope you're wrong about the fact that Treyarch won't put solo easter eggs just because they want to promote XBL and headset sales...I would be very dissapointed if they will continue to ruin a part of our pleasure from playing by employing this cheap money-making technique. Isn't their COD (zombies) success enough? Don't they already make millions? Why did they put a solo version in COTD and not in Shangri-la for instance?? That's the point to talk about it on this forum, to put a pressure coming from their own fans. If they want more money, they should DESERVE it by innovating their game which would make their sales increase, not earned by devious tricks like this. It would be the most correct and winner business ever. I completely agree on the solo Easter eggs part- 26 replies
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Top things you want in the new call of duty zombies 2015
CRU_NINJA_575 replied to Chris1914's topic in Research & Development
I guess it's just impossible for you to agree but I'll leave that at that. As for your last section, that's why a lot of people don't like Buildables, they are tedious and time consuming. Not much people used them because of that reason in tranzit. I just won't it to be easier and not tedious but still enjoy the fun of finding parts and actually using the buildables- 26 replies
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Top things you want in the new call of duty zombies 2015
CRU_NINJA_575 replied to Chris1914's topic in Research & Development
I don't think you understand. This is for Buildables. Only the head chopper, turbine, tramplesteam, resonator and the Easter egg builds which could be the same square since you only build one a game. The rest like chalk, switch, etc. go at the bottom of the screen and not on the menu since they are not Buildables but items.- 26 replies
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CRU_NINJA_575 replied to Chris1914's topic in Research & Development
Mocking me I have an idea to keep the motd building system but not overload the screen. Each thing on the select screen has the name and picture of object like normal but only one square below it. You find a part for say zombie shield and when you pick it up in the top right corner it shows the object but the square under it has a 33 % sign in the square (20% for Buildables with 4 parts etc,) and it goes away after a few seconds. The Buildable is still dull on the select screen. You find the last parts, go on the select screen and the zombies shield is lit up bright and has a check mark in the square. You don't need to know what parts you get but it still adds up like normal with all players.- 26 replies
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See this is what the community is for.... Good idea
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Ok I admit it would take a lot of effort but with a great result The sandbox mode actually sounds really interesting..... The acid upgrades wouldn't take that much to draw, just have some green acid on the end of the barrel
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Waaaa???? I just found it. It was a cut round when if you were traveling in a special ambush zone the bus had a 25% chance of breaking down and dogs attacking. You would get the usual max ammo from the hellhounds
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I would love some extra maps that could show the New 4 in between Die Rise and Buried. In the beginning cutscene of Buried it showed a lot of their travels and it would be awesome to be able to play at those areas!
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Combining Weapons- I have wanted this for a very long time. With a full extra year it could easily be done if Treyarch isn't lazy...... But no combining WW that would be way too OP More upgrades- this would make the game so much more fun. My idea is have a Buildables ammo kit, just like the acid gat kit but you can choose your ammo like, fire, explosive, armor piercing, acid, energy, and disenegrarion bullets. This could change the game greatly and be really fun! (Cost for change of ammo 4000, DOESNT GIVE MORE AMMO) Intel- yes but plays radios like the good WAW days The rest I'm not too sure about but good thread!
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Top things you want in the new call of duty zombies 2015
CRU_NINJA_575 replied to Chris1914's topic in Research & Development
I say put the health cap from like 35-40 because by then even paped guns will be useless and if you paped twice it will pretty much just be like a regular gun on round 15. Those extra things on the pap were awesome! There wasn't much of that in BO2 and if there were special attributes more guns would be used ex. Crossbow- 26 replies
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Hahaha then black ops 2 happened
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^ I honestly have no clue anymore. O Treyarch and there confusing stories and tactics :)
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The Zombies in the Crazy Place and from the generators are primarily white the tints of purple and slight blue but the templars zombies are blue I literally went on last night and this morning to check and it cannot be denied. Go look if you dont believe me, in any tomb or under pack a punch it is blue eyes. Ya you are actually right
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Thanks for giving me some cred at the beginning btw. I say just no more denizens! Even if they don't spawn as much i want them gone. They are not a boss but a complete annoyance. I covered most on the bus but I love the idea of the escape window!
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After moon we had are answers. Everything we wanted to know was answered (besides hidden things like the blank portraits on kino) and it was done in a beautiful climatic ending. We were all pretty much satisfied besides the cliff hanger. Black Ops 2 created way too much questions. Basically 3 more storylines were implemented and I'll tell you what we should already know by now Storyline 1: The New 4/ Richtofen and Maxis Fued- I'll start off by telling you the whole storyline from Green Run to Buried by the Easter Eggs. Green Run- The Earth is destroyed and we have four new characters we don't care about. They are asked to power a tower for two different people Maxis and Richtofen. They power tower for one or the other and move on. Die Rise- Samuel Stuhlinger talks to Richtofen and is revealed to have a secret that's mentioned only once. They power another tower Buried- We finally get some storyline with the New 4 only in the beginning cutscene with Russman losing his memory and his affiliation with an organization named Broken Arrow (not mentioned again). The group activates the last things for Maxis and Richtofen and one or the other is completely in control. No idea on how it effects the other storylines but o well I mean who cares anyway, definitely not the 95% of the fans that care about the story! O yah and the new 4 are dead (for now) As for hidden Easter eggs, there were too many to even count and of course unexplained. What we should know- Broken Arrow and The Flesh, The New 4s back stories, and what Buried truly means to the Origins storyline and the overall Zombies storyline Storyline 2: The 4 Mobsters and the cycle- We already know the cycle, but what happened if The Weasel broke the cycle? Why does Richtofen in 1917 have blood samples of two of the mobsters? Why is The Weasel hearing Nikolai? Who's in control of the red eyed zombies and what happened to the controller from Origins? Did the Weasel create the storylines with his comics? We just have to wait and see! What we should know- something, anything, how MOTD relates to anything at all is all I want to know Storyline 3: (The most confusing one of all) Origins and the ancients- this is apparently where the zombies truly began. We were delivered to DLC 4 with a lot of questions and left with countless. I honestly don't understand how the "ancients" relate to a WW2 nazi experiment at all. I just want to know how all 4 storylines could possibly link together. There is so much going on now and the Origins ending cutscene has just left us dumbfounded Conclusion- I honestly think in Black Ops 2 Treyarch created so much questions and alternate storylines that they couldn't even answer all of them (or not any of them) and they winged it. They figured to use the Origins ending cutscene to keep us constantly theorizing until their next game where they can finally figure their plans out and link our storyline and answer our questions. Pressures on for 2015,make it happen Treyarch
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They are purple. The end.
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Great ideas on keeping them balanced. Not op but useful. I think the fast hands should include throwing items faster. I've been I'm corners many times but I can't arm and throw my monkey in time :(
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The Secret to Survive is Power!
CRU_NINJA_575 replied to Black Hand Smith's topic in Research & Development
You had my idea with the battery thing but my only addition is.... -Not only two batteries, we want 4 perks for sure and we don't want it repititive. I say make it sorta like the origins things where it takes about 20 seconds to power, you have to defend the battery or portable generator, and then wallah! -
Red eyes for sure. The green sounds cool but who else could control the zombies? That's all I'm thinking about. It still would be a nice change up though
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