CRU_NINJA_575
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Everything posted by CRU_NINJA_575
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Why bother? That's what many people are using already…. It's just a joke.... The time loop is a genuine thing. Even Maxis quotes it in Origins "The Loop must be closed." or he says "The Paradox must be resolved!" Ik it probably is the answer but I feel treyarch shouldn't have lost their place in the storyline and should have stayed with the original story from shi no to moon. Now it's too confusing to understand
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Top things you want in the new call of duty zombies 2015
CRU_NINJA_575 replied to Chris1914's topic in Research & Development
Important things- 1.YES PLEASE randoms never help and it's hard to get a team together sometimes 2. Yes save game would be amazing! I honestly can't play 4 hours straight, my eyes and head hurt this would be amazing! 3. It does get really repetitive. The health cap of zombies should be at round 30-35 and after that they should only get faster,smarter, and more diverse (like you said with the bosses) and by smarter I mean maybe jump in front of you and cross the train or something like that 4. Yes!Treyarch, I have to eat and poo Preferable things- 1. Yes, teamwork needs to be encouraged not discouraged and this could fix that 2. Yes, it has been thrown around multiple times and it needs to happen! 3. Yes more unlockables and challenges like in origins 4. I've been trying to push this idea! It reduces the repitivesness, destroys trolling, and again keeps teamwork 5. I'm honestly not too hip on this idea but the staves were awesome, and yes all 4 players should be able to have everything 6. Atlantis is one of the most wanted maps. Make it happen Treyarch! 7. Great idea! More Buildables like this! 8. I hate those invisible barriers! Hopefully with next gen they could be gone 9. I've wanted this idea for a long time! Let us effect the map! 10. One of the most wanted things, my idea is for it to come out In the final dlc 11. I really want more zombies AI's this sounds really awesome! 12. Pausing is good enough 13. Ya the scenery should be a little bright every once in a while, shrangri should have been bigger, and I like the challenge too!- 26 replies
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Ya the weapons locker wasn't too much, but I do think that you definitely shoudnt have 250,000 points on round 1!
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I understand your view of the fog and it's not too bad but I hate all the empty space and the spawn rate of denizens (if not removed) should of been definitely reduced! I like environmental hazards but I died to much times from being red screened by lava :D
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Too many parts the system (and screen-space) couldn't handle more then 2 buildables and a quest items section. Thats why buried didn't have it, because it had too many parts to too many buildables to keep track of them all would make it cluttered. Imagine having (in buried's case) four build able components for both maxis and richtofen, four tramplesteam parts, three turbine parts, four resonator parts, 3 head chopper parts, the switch (Infinity round), the nav-cards, and the lantern? That's a grand total of 23-25 different slots, to make that apparent here's 23 letter Rs. RRRRRRRRRRRRRRRRRRRRRRR George is a legit boss, The cosmonaut is a legit boss, napalms, shriekers,pansers and brutus are bosses, why not the avagadro? Understandable in burieds case but it goes on the select screen where you could have many things but I completely understand your view I know the Avogadro is classified a boss but i want an extinction type, long battle that is based on teamwork and skills.It should encourage working together and gives a great challenge. I want a boss in between the panzer and George, not too durable but tough to deal with
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Thanks! And ya I know! If there were more locations and a lot more to do it wouldn't be as bad..
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Why bother? That's what many people are using already…. It's just a joke....
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The Paris map sounds too good to be true....
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2 discs definitely. Although more expensive for treyarch, if the quality of the game is a lot better it would bring in even more fans and money
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I don't know if anybody has seen cyborg zombies from the Chinese version of call of duty but It has an awesome feature where players can choose their perks they unlock throughout the game before the game, like Perma perks, but they are unlocked after a certain number of rounds. I really think this would be an awesome feature for normal zombies
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I still don't understand why these weren't implemented in grief. These ideas are too good for treyarch I guess My ideas are: Slow mo- makes all enemies run, turn, and ADS 3x slower On the Edge- make all enemies red screened for 5-10 seconds Jammer-makes all enemy perks useless for 20 seconds Protect the helpless- misleading name but puts a force field around a downed opponent to prevent revival for 15 seconds Stun Fun- makes all enemies feel like they are shock charged for 20 seconds
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I think treyarch will probs make up some crap about time loops or something :D
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-I want the motd building system so people don't complain about running back and forth to get a part and put it on the table, in this case you find all your parts and build it in one go -I did say I wanted the Alvarado to be stronger and if he had his own round he could be a legit boss -thanks for the link!
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Tranzit is deemed by many to be the worst zombies map ever. It did have a lot of potential though and it could have been the free roam map everybody wanted. I will tell you my ideas on how to improve Tranzit if it comes back in the future Step 1: Fog and Denizens- if we had tranzit on next gen consoles we could finally say goodbye to the fog and denizens. Take out these two things and there would be so much room for more locations and gameplay elements in tranzit Step 2: Lava- I honestly want the lava to stay, but.... As only a scenery element and not something that effects or burns you and the fire zombies can stay but not blow up because you have to admit they looked cool Step 3: Buildables- such a perfect idea that could have changed zombies in a great way instead of a bad, they should have been more powerful and easy to build and should have stayed by the motd and origins formula Turbine- a cool idea to have a power generator with you but not like this! It shouldn't have been able to break and you shouldn't need it for everything! Turret- another fantastic idea gone wrong. It shouldn't need power, no friendly fire, and be able to upgrade it! Electric trap- larger radius, upgrade it, and no power! Zombie shield- BEST.IDEA.EVER PAP-NO. Jet Gun-will talk about below Bus- great idea but should have a lot more add ons like speed engine, spikes on sides of bus to kill zombies jumping on barriers, build on turrets etc. Step 4: Bus- it should be a luxury to ride the bus not the only way to progress! There should be more add ons to make it safe instead of a death hole. There should also be settings like, call bus for 750 when at a different location, keep going passed some other locations, stay at your location or leave now, and speed up. This would make it so much more useful Step 5: The Jet Gun- when I played BO1 zombies I always thought there should be a weapon the opposite of thunder gun, this wasn't exactly what I wanted, and by exactly I mean completely not what I wanted! We take an hour to build it for it to break in 5 seconds! And the cool down time is slower than my grandma! First: it should not be a build-able and should be obtained through mystery box or challenges! Second- should be able to be pack a punched for larger radius and slower heat up time and faster cool down time. Lastly- it should have heat up and cool down like the paralyzer from buried, this would make it actually able to kill zombies and pull in power ups! FIXED. Step 6: Avogadro- it needs it's own round and needs to reward you a lot, needs more attacks, you can shoot it, and needs more health Step 7: Easter eggs- there were so many secrets in tranzit like the second bus, the orbs, and the mysterious paintings, but none of them were in the actual Easter egg! Also, the main Easter egg should have been fun and actually rewarding and focused a lot more at the new characters and their back stories! Radios, need I say more... Step 8: The New 4- give us some backstory and cool details of them, I can't like them without being interesting in their story and motives and as a result I don't like them Step 9: The Bank and Fridge- stay, but..... Can't be used until round 7, when used leaderboards and Easter egg is turned off, and can be turned off in custom games Step 10: Perma Perks- I want to know what Perma perk I get when I get it, I want to know what it does, and I want them to be unlocked by challenges I know I'm doing! Also you should be able to set what Perma perks you want to unlock (can only have 3 a game) at a challenge table, can be turned off in custom games Step 11: Perks, Wall Weapons, and PAP- I don't want it to have to take an hour to set up. Make a setting next to each perk machine to spend 1500 to switch the perk machine with another, for ex. Switch speed cola with DT at the Diner. Put in Wunderfizz please! As for wall weapons there should be at least 2 or 3 to an area and have copies like the Uzi in motd. Lastly the PAP shouldn't be too hard to unlock maybe have something like kill 75 zombies in the bank to open the PAP Step 12: Dynamic Elements- what happened to the zip lines? Just little extra things you could do would be awesome like the skulls on motd. I loved the beginning of the game with the 4 sleeping zombies,more of that in different locations would be cool Step 13: Make Main Maps Bigger- there's honestly not much to do even at the main maps, if there was a little more areas to explore in the maps it would be awesome for example... Bus depot- open those garages outside and build another building! Diner- more rooms in the mechanic shop and inside the diner, more on the roof Farm- open those horse bens up and have maybe a secret basement Power Station- have some extra scientist rooms in the power room and let us go all the way down to the lava pit Town- let us go in all the buildings! Also have weapons! Step 14: Free Roam Aspect- make there be things we can find for extra ammo and extra Buildables like extinction. Let us find some weapons not on walls and other cool stuff Step 15: Transportation- I stated earlier that want more locations in the fogless tranzit so there should be more ways to get around like zip lines, teleporters (not that denizens BS), and secret passages These are all my ideas right now. I might add to this list if I forgot something.I really want to hear your feedback because this is my first post and I want to hear your thoughts on a Tranzit 2.0
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