Pro-Perks
"ExoZombies perk-a-cola idea"
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Introduction:
ProPerks is an idea I have for ExoZombies that allows players to upgrade their perks to make their ability stronger or add extra abilities based on which perk. To upgrade your perk you must first buy the original perk and then buy it again for double the price. When you upgrade your perk, it will make your perk emblem have blood on it and give you the extra abilities.
Quick Revive:
The cost for regular quick revive is 1500 points and the upgraded version costs 3000 points. When in multiplayer mode and you have the upgraded quick revive, the revive speed is x2 as fast as the original revive soda and has a 25% chance of giving one of their perks previous to when they have gone down back to them. However in solo mode, the regular quick revive costs 500 points and the upgraded costs 1000. In solo mode whenever you go down and get back up a nuke will spawn killing all zombies and buying you some time to get your perks back.
Juggernog:
The cost for regular juggernog is 2500 points and the upgraded version costs 5000 points. When you have the upgraded perk, it now takes zombies 1 extra hit to kill you and also heals your player twice as fast.
Double Tap II:
The cost for regular double tap II is 2000 points and the upgraded version costs 4000 points. When you have the upgraded perk, your weapon now gets a x2 firerate bonus and it now does the damage of three bullets per shot fired.
Speed Cola:
The cost for regular speed cola is 3000 points and the upgraded version is 6000 points. When you have the upgraded perk, you now reload almost twice as fast as the original speed cola and it also doubles the magazine ammo (not the total ammo) it gives you an extended mag pretty much.
PHD Flopper:
The cost for regular PHD Flopper is 2000 points and the upgraded version is 4000 points. When you have the upgraded perk, all explosives such as grenades and rocket launchers's damage is doubled. Monkey bombs last twice as long and your dolphin dive explosion is twice as effective.
Stamina Up:
The cost for regular stamina up is 2000 points and the upgraded version is 4000 points. When you have the upgraded perk, you sprint 25% faster and your sprint duration lasts twice as long.
Deadshot Daiquiri:
The cost for regular deadshot is 1500 points and the upgraded version is 3000 points. When you have the upgraded perk, headshots are twice as effective and you get a laser sight and an acog scope on every gun (except wonder weapons)
Mule Kick:
The cost for regular mule kick is 4000 points and the upgraded version is 8000 points. When you have the upgraded perk, you obtain a fourth weapon slot and cycle through your weapons faster, and you also get an extra perk slot.
Electric Cherry:
The cost for regular electric cherry is 2000 points and the upgraded version is 4000 points. When you have the upgraded perk, your electric shock is twice more effective, you don't have to reload to trigger the shock because it goes off every 15 seconds.
Vulture Aid:
The cost for regular vulture aid is 3500 points and the upgraded version is 7000 points. When you have the upgraded perk, you get all the previous vulture aid features and a personal mini map of the whole entire map. The minimal has perk machines, PaP, exact weapon locations, players, doors, zombies, the box, and boss zombies. Not to mention all the zombie point and ammo drops are twice as effective.
Tombstone:
The cost for regular tombstone is 2000 points and the upgraded version is 4000 points. When you have the upgraded perk, if you ever go down you will not lose your pro perks if you have the pro tombstone. Incase you didn't know, if you go down and spectate you will lose your pro perks but keep the regular perks but if you have pro tombstone you will keep all your pro perks and guns. However, all versions of tombstone will be lost.