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NaBrZHunter

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Everything posted by NaBrZHunter

  1. Tac is back!!! In black! Y'know, I dunno if I joined right before you left or if I just read a bunch of your stuff, but I was a longtime CoDZ stalker before I became a member. Either way-great to see you back! Gotta say...as a relatively new member, I can confirm everything you said about being a member out here. Best online social interface I've ever been a part of. Look forward to discussion as this epic commences!
  2. @Stop mocking me0 1. True. I am glad for that. 2. LOL!!!
  3. I like your thinking, and it sounds good in theory, but that would essentially be shipping a broken game, because that same day one patch would have to be applied every time you put it in a new console. :-/ @Rissole25 unfortunately, same with yours. The problem with all of this is that it completely eliminates offline gaming out of the box, which, I guarantee you, most people will hate. @Stop mocking me0 you're right, the idiot who would spend that much on an illegal copy is truly dumb. But to say that pirates 'should be able' to break the law is like saying that corporations shouldn't have firewalls. Piracy is not a 'part of the experience.' I appreciate you keeping quiet about what you've seen, but myself and many others out here can attest to the fact that garbage like them are actually a pain in the rump. Personally, I am not even tempted to watch the leaks. I'm good. I like what we do with Treyarch and Activision, and their marketing is good by me. Including 'authorized leaks.' So here...it's not a part of the experience.
  4. We can only imagine the many ways chcknshyte individuals can manage to get ahold of pre-release copies of sensational games, and at the very base of that predicament is the fact that the only way to access it without going straight up hacker-cracker on the publisher's data center is if physical copies of the game are created. (Holy toledo...if I was in management at Activ, I would be LIVID, ready to go on a headhunt to narrow down whether it was an inside or distro leak. I'd probably be hated by PR.) So the obvious solution is to switch to digital only, right? Access is provided only when the publisher's distribution center verifies your identity. However, if you're like me, you like your physical copies and are proud of your genuine collection of albums, games and movies. Especially when it's a collectors' edition. Not only that, but it does provide an option for someone who doesn't want to use their hard drive space for the whole game. Obviously, something would need to be sacrificed, in this case, the standard edition would need to become digital, but collectors editions (only) would include an access key for the download. This would be used on release date, after which the digital copies would be written and delivered to the distros. In order to avoid redundant copies, however, the digital copy downloaded on release date would need to be registered with the and gamer ID of the purchaser, so that anytime the game is loaded up, the console will query its own database to confirm that the correct digitally signed copy is being executed for the gamer ID in use. When the disk is recieved, however, the console will require that the disk be registered the same way the digital copy was, requiring a network connection so that the online database can confirm that the disk is being used by the right gamertag. The results are then copied back to to console's database, creating an entry that the console can query whenever the disk is inserted. If the disk is placed in an offline console, other than the one it was registered on, the console will refuse to execute the game, as it has not yet registered. The buyer will have a primary console (the same that the standard digital edition was downloaded to) where, once this process is complete and all the proper information has been confirmed, the game can be played offline. If you wanted to take your game to your buddy's house, you would either need to bring your console, or your buddy would need to have and active network connection, and your GT downloaded and signed in in order for the disk to play. To avoid people skirting these restrictions on LAN, there would be additional game signature and console database checking in place to ensure that two identically signed copies of a game cannot run in the same LAN party.
  5. Your wish is my command (available on the LFG page). Can I have 1.5 million dollars please? In quarters. Paid vacation...
  6. Question answered. Thanks! LOL :slinks away:
  7. @Hells Warrrior Heh heh. I think we're communicating on different wavelengths...if that's possible on such a simple thing. I think it's just because there could be multiple pieces of metadata that could mean different things. But the only thing someone LFG needs to see is how many members are needed, not how many are currently in the group. So the number of members in my 'group' column would be 3, since I am #1, needing 3.
  8. What about deleting groups once your game has finished? Hope you'll excuse me, this is the first LFG I've ever used. Guess what I'm wondering is-say me, myself and I wants to do an EE. I have no compadres at the moment, so I create a group on the LFG-how many members should I put in? One, for me? Or three, for how many more I need? Or four for number of total players required for what I want to do? If that is an extraordinarily dumb question, I am sorry.
  9. I mean seriously...people have MAJOR patience issues.
  10. Yeah, I'm looking forward to a playthrough of the campaign at some point-but yeah, I don't even know when. I'll be too busy with zombies.
  11. Thanks for the heads up, man. Good grief, the bastards are good at this.
  12. The Giant gameplay trailer. Go ahead and lock me up now while you still have time. LOL!
  13. Dude! Nice find! This is hugely relevant. Remember the lab scene from the new Campaign trailer with the skeletons? Bravo, brains to you!
  14. Haha! I might. Just kidding. Good to hear! Way I see it, if one loses, we all lose. I will very likely encounter you soon!
  15. I'm honored to have played a part, albeit small. This is gonna be the BOMB. Thanks so much for all your hard work in making this possible, @Hells Warrrior
  16. So much to do, so little time. 

  17. So glad you've joined! You'll fit right in. There's a ton of info out here-one of the best places to start is Asylum, though the BO3 threads are packed full of interesting thoughts. Interested in hearing yours! And hey, I'm still looking for a BO2 EE team. Hit me up on 360 if you're interested in doing 'em before BO3 drops.
  18. I'm not sure how much time they actually have to dedicated to it themselves, as Ideaworks seems to be trusted to be independent and trustworthy. Their director was saying Treyarch/Activision let them run free for the most part. So who knows? I mean, either way it's not a huge deal for me. That would just mean more to distract me at work. lol! But still, I'm very interested to see whether or not they do.
  19. @Spiderx3000 @Kill_All_Monkeys I'm not sure what your specs are for your phone, but mine (back then, an iPhone 4) would say there wasn't enough memory. And yes, I believe it's been broken since at least iOS 7 or so. But even before then, it played super glitchy. But the fact that, it would seem, they updated it makes it interesting.
  20. You've come to the right place, for sure. Best zombies site out there. Happy to have you!
  21. the original is on Black Ops iOS. But I agree, DOA2 would (presumably) fit right in if they wanted to focus the iOS version on overhead gaming.
  22. Yes, there's a reason all the BO2 maps aren't on mobile. The phones just aren't powerful enough. I have World at War on my mobile, an it's good fun if, like you said, your 360 isn't near. I liked the ability too, where you can save your game and come back to it the next time. I heard there was some official talk of that, but yeah, either some small thing is in the works (maybe just the BO2 survival maps and Turned) or they just concluded it wouldn't be worth it. I wouldn't be to hyped about BO2 iOS anyhoo. I don't even really play it on console. Agreed about the save game. While I can understand why there isn't a save game feature on console (people at round bajillion) I would still like them to integrate that. Putting an unmistakeable emblem on the screen to indicate the number of times a game has been saved might be a good fix for people bragging about high rounds when it's only because of the save feature.
  23. I agree. While it wouldn't surprise me if a new 'zombies' app came out, it would probably be more like the DS version-unrelated, generic, basic survival maps.
  24. So, out of curiosity, I downloaded BO iOS today-the game that never worked. Initially, iOS couldn't handle it, and as of a couple months ago, the app wouldn't even load. However, some time since then, it has been restored, and I have only come across one glitch, which is a menu button that can crash the app. But it's not gamebreaking. And far from being too heavy for the iPhone to handle, I played seamlessly on Ascension for 22 rounds. Hey, if you enjoy zombies the way I do, you just might too. Heheh. Fun stuff. Way too easy. But fun when the Xbox isn't available. So looks like with all the marketing they're doing, they're gonna try to get back into the mobile platform. No surprise there.
  25. I was actually not aware of this. Where are they?
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