Jump to content

NaBrZHunter

Administrators
  • Posts

    1,777
  • Joined

  • Last visited

  • Days Won

    50

Everything posted by NaBrZHunter

  1. Why hello, @Vintage Misery! Welcome to the forum! If that works better for you, feel free to keep in touch out there as well. It is linked to my channel, so I keep an eye on it. In the meantime, I recommend taking a look around here! Some of the greatest minds in the zombies community are out here and have tons of theories, casual stuff and resources...I daresay more than any other subcommunity in existence. Have fun!
  2. Just finished Weaponized Plasma & Der Wunderwaffe, and now I'm utterly swamped with theories.

    The 20-Second Theory
    "What Breaks My Pride"
    The Treyarch Cycle
    Moon Rockets

    Xe 54: The First Element

    More coming this evening.

  3. Great work! Gotta say, I'm not in the multiverse camp, but rather a tridimentionalist, so the last bit, beginning with MotD was a bit lost on me. However... Very interesting theory regarding the disruption of the space-time continuum. I find I am rather inclined! The one thing that I found questionable was the tunnel claim. I've heard the suggestion that Maxis went to buried explained by the presence of other perks, however, something like Vulturade would seem to have possibly been made by a party who was well-informed on zombie physiology and 115 in a way that The Flesh would. In fact, I would not be surprised if zombie is an ingredient in the perk. Not to mention it is in the church, which may imply that The Flesh desecrated the church and used it for their occultic ceremonies. On the other hand, Shangri-La has tunnels as well, and features inarguable, exclusive fingerprints from Maxis in the 31-79 JGb215. Way to close the argument on whether the moon rockets contained 115, and thank you for wrapping up with the disclaimers!
  4. Brains to you. I hope your head feels better because it just cranked out a good ol' fashioned, reinforced Zombies universe theory. Congrats. Very well put. P.S. the time is between 19.7-20 seconds. I have more coming on that in the future. P.S.S. Holy toledo...our pocket in time theory veritably answers the question of how there were two Richtofens in the same room at once. I'll discuss that further in the 20-Second Discourse, and will make sure to acknowledge your work! You can have 100 Richtofens in a room at once. There would be a problem if the older version killed his past self, but two Richtofens in the same room is nothing really. To satisfy the grandfather paradox, yes. I was referring to the Principal of Mass Conversion-matter can neither be created nor destroyed. What is that? I couldn't find anything when I just searched for it. Agh, brain fart. the Principal of Mass Conservation. I'm half awake and trying to work. lol
  5. Brains to you. I hope your head feels better because it just cranked out a good ol' fashioned, reinforced Zombies universe theory. Congrats. Very well put. P.S. the time is between 19.7-20 seconds. I have more coming on that in the future. P.S.S. Holy toledo...our pocket in time theory veritably answers the question of how there were two Richtofens in the same room at once. I'll discuss that further in the 20-Second Discourse, and will make sure to acknowledge your work! You can have 100 Richtofens in a room at once. There would be a problem if the older version killed his past self, but two Richtofens in the same room is nothing really. To satisfy the grandfather paradox, yes. I was referring to the Principal of Mass Conversion-matter can neither be created nor destroyed.
  6. Brains to you. I hope your head feels better because it just cranked out a good ol' fashioned, reinforced Zombies universe theory. Congrats. Very well put. P.S. the time is between 19.7-20 seconds. I have more coming on that in the future. P.S.S. Holy toledo...your pocket in time theory veritably answers the question of how there were two Richtofens in the same room at once. I'll discuss that further in the 20-Second Discourse, and will make sure to acknowledge your work! @Kill_All_Monkeys Just realized that I had left the "y" off "your pocket in time theory" and it appeared that I said "our pocket in time theory" like I was making a claim! lol! I case you noticed, resolved.
  7. ? It was a girl's face but with skeletal features, as if undead. http://img2.wikia.nocookie.net/__cb20140423064639/callofduty/images/8/89/Jump_Scare_Zombies_texture_BOII.png I can definitely see the Moon in its eye, though; the dark part being space and the bottom being part of Griffin Station. Not many women it can be: Samantha, Sophia, Misty, Jessica, Sarah Michelle Gellar? I would bet on the first two mostly out of anyone, unless both jumpscares really have no relevance whatsoever. I'm pretty sure we missed something here. There may have been a riddle that we never pieced together, and I think I heard it today after missing it a million times in the past. More to come when I get off work.
  8. Lately, in preparation for the launch of Der Bunker, I have been studying and indexing all the significant statements made by all characters across all the zombies maps to date to build up a canon 'repository,' and it was during one of these sessions that Nikolai mentions the Ray Gun being a "hot plasma" weapon. Although I am a dedicated realist as regards the Zombies universe, I have never given the Ray Gun and how it works much thought until today; so over the course of this disquisition I'll be exploring a process that could explain in detail how the ray gun (wunderwaffe DG-1) worked. A few things to keep in mind as we go: ***DER RIESE *SERVANT* SAMPLE A00359*** What follows is the chronological primary sample from the Der Riese project “Datenbediensteter” (translated: DATA SERVANT). Sample was acquired from CIA asset based out of Vozrozhdeniya in the Soviet Union and is translated from its original German Below: ***SERVANT ENTRY A00359*** Ray Gun summary: Prototype developed by Doctor Ludvig Maxis, Origin: Der Riese facility Based on designs seized from Rising Sun facility at SNN. Powered by Element 115, Ray Gun works on microwave technology and discharges a burst of green plasma energy between 220 and 230V. ***DER RIESE *SERVANT* SAMPLE A00115*** ***SERVANT ENTRY A00115*** Element 115 overview: Sources include meteors found in Shi No Numa, Tunguska, Groom Lake, Der Riese, and the Moon (Confirmed via Astronomical team) Applications include: Transporter technology, power source for DG-2, General weapon upgrades. Side effects include: Reanimation of dead cells, via inherent electrical properties. First of all, I want to point out that 115 (Unumpentium, chemical symbol Uup) is, as we all know, is a fundamental part of what powers a ray gun, which some have assumed is what makes up the rings/rays; however I intend to debunk that theory in the following few paragraphs. So without further ado... Most of us learned that there are three states of matter: GAS, LIQUID, & SOLID; however, PLASMA has been placed somewhere beside/between gas and liquid, by which I mean it is capable of having a form and volume seemingly closer to a liquid, while having a more gaseous trait in that it can be created by heating gas, while liquid is the opposite. Plasma is created in one of two circumstances: extreme heat or a powerful electromagnetic field created by a microwave generator, either process resulting in an increase or decrease in the number of electrons in the subjected element, causing the creation of ions which increases the element's electrical conductivity, a property that is fundamental to the process of creating a 115-powered weapon. However, just as importantly, we must create the proper conditions. In order to retain form and volume, plasma must be contained/under pressure in addition to being subject to the aforementioned conditions throughout its lifespan or else it will eventually return to a gaseous state, which brings into consideration a number of factors which I will discuss in order: The Catalyst The Subjected Element Open Air Exposure The Catalyst Straight up 115. This we know from the Der Riese Datenbediensteter, "powered by Element 115, Ray Gun works on microwave technology and discharges a burst of green plasma energy between 220 and 230V." Later, in the Element 115 overview, we find that the Element's, "side effects include: reanimation of dead cells, via inherent electrical properties." Element 115 is the electromagnetic catalyst and "fuel," if I may, that is used to convert a gas to plasma, which is made of an element contained within the cartridge which is loaded in the break-open front/body of the gun, while the 115 can be seen through the transparent cover that surrounds the cartridge, presumably to allow the user to determine certain visible indications of its state. The Subjected Element Once again, I quote the Ray Gun Overview from the Datenbediensteter, where it indicates that the weapon "discharges a burst of green plasma energy." First of all, while Element 115 has indeed been shown to have a solid state and a liquid state, the odds of reaching a gaseous state, much less a plasma state have yet to be determined. Lots of evidence points to it being kinetically effective, again, "side effects include: reanimation of dead cells, via inherent electrical properties," which would seem to indicate that those exposed to it suffer contamination from airborne particles as well as visible solids having electromagnetic radiation strong enough to reanimate dead cells in corpses and cause dementia in the living even when not deliberately injected, but not from off-gassing. Secondly, it would be far more economical for Richtofen to use a noble gas, native to our atmosphere; in this case it would appear he used Xenon, based on the color of the rings themselves and which, although not necessarily plentiful, still exists within our atmosphere, whereas 115 does not. Additionally, ionization is far more easily achieved with an element that is already gaseous at a normal temperature as opposed to an element that is clearly very dense, as is the case with 115, capable of withstanding entry into the atmosphere and impact with earth with minimal effect on its elemental and physical integrity. Taking all things into consideration, it is also worth noting that discharging actual 115 from a weapon is not only extremely dangerous, capable of quickly converting a relatively large area into a radioactive bio hazard, but to dispense of it as ammunition would also be highly wasteful, especially considering how the amount of 115 necessary to power the wonder weapons and teleporters was significant enough to nearly deplete the supply. So with that in mind, it stands to reason that the bursts of plasma from the ray gun are simply a noble gas, which, as I speculated, could be Xenon (Xe/54), as, according to Encyclopedia Britannica, the electrically charged gaseous form of Xenon can appear blue or green, not to mention that it had been discovered in 1898 and was therefore known at the time, and is actually still used today in Deep Space satellites' "ionic thrusters." Essentially, then, a cartridge of compressed Xe, containing a single activation (Plasma Conversion) electrode inside and at the back end would be loaded into the central cylinder until it made contact with the coil at the rear of the cylinder. The cylinder would then be closed, completing a circuit, activating the Uup circulation coils (the first "zip" that is heard), and finally, once the 115 has reached operating momentum, a current is sent to the Plasma Conversion Electrode Coil, which zaps the Xe inside the cartridge, completing the ionization process and creating a ball of plasma. The trigger system is elementary and debatable, in this particular blueprint being a spring-resistant "shutter," which releases the pressurized plasma in bursts, the form of which is maintained by two smaller Uup coils, the Electromagnetic Maintenance Coil before being released in a ring formation around the Plasma Release Electrode, which might be explained as a final attempt to maintain plasma's very fragile form, which brings us to the final point... Open Air Exposure As mentioned before, plasma must be contained and formed by an electromagnetic field in order to maintain shape, therefore, the moment it leaves the Plasma Ejection Node, it begins to deionize and dissipate. That is where Uup, being such a highly electromagnetic element, makes all the difference. While the deionization is evident in the color of the rays, accompanied by the decrease in diameter caused by dissipation, (yes, I do mean decrease) their repeatedly formed and electrically infused properties give them a longer lifespan, while the conversion to plasma also causes extreme heat thanks to the electromagnetic field and pressure, hence the achievement "Face Melter." Wunderwaffe DG-2 Very briefly (I need sleep...I've been working on this since 10 AM) I want to mention the fundamental difference between the classic Ray Gun and our beloved Wunderwaffe DG-2. In theory, the two essentially work the same way, except that instead of a brief ring of charged plasma, the DG-2 actually would seem to release a quick "beam" of plasma, (potentially Argon (AR/18), in this case, considering the purple hint in color and the fact that Ar is far more plentiful than Xe) which is then hit with a concentrated electrical pulse from the Electrical Nodes around the central Plasma Ejection Node. This variation basically turns the plasma beam into a literal bolt of lightning, frying its target, and "splashing" to nearby targets upon impact. The deionization of the plasma is far more evident in the DG-2 due to the jagged pattern of the plasma as it is electrocuted. Additionally, the range is decreased and the magazine smaller due to the greater volume of plasma used with each shot. It is, however, at a comparative range, more deadly than the DG-1 Well, due to the hour, my eloquence wanes, so I'll simply say: that's all for me, folks! One final thought, however... During my research, I made a rather surprising discovery about Xenon. It is a trace gas in our atmosphere, making up approximately 11.5 parts per million. Mind Blown. New theory. This has been NaBrZHunter, signing off.
  9. Working on theories for Hot Plasma Weaponization, The 20-Second Conflict, and The Treyarch Cycle.

  10. Yeah and also another thing I thought of was the 115 Extraction Drill, looks like it decimates the ground beneath it and theres a note in Origins with a picture on it. So they could've used that. True. Well, until otherwise shown, there is realistic explanation for the virtual 'disappearance' of Excavation Site 64. Heheh...I like the way that sounds - The Disappearance of Excavation Site 64.
  11. Haha! I very much appreciate this, coming from you, especially as we often (not always, but often) go head-to-head on theories. Glad we found a common ground! Thank you! Oooooh...and that's a good point...or heck, maybe a 935 cleanup crew came in an effectively removed the evidence. They are, after all, sworn to secrecy.
  12. That's a good point, except that there would be a lot of evidence...unless there was a way of destroying it all, which I suppose is possible. However, it needn't be in an alternate reality. Like @Shooter was saying, the MPD has space-time continuum influence, but can only step individuals back to a point in their own past, or physically relocate them (ie, when Maxis was relocated from the "cavern" to Griffin Station, and when the N4 were relocated to Great Leap Forward. Which supports an argument I stand by - we're not dealing with "gods" or demi gods of some kind; they are not omniscient, omnipresent, or omnipotent. Not omniscient: the controllers are only aware of certain applicable facts, (see Richtofen's relationship with SStulinger and his inability to hear or know what the others are doing/thinking/saying) Not omnipresent: the controllers picked specific individuals to interact with. The rest were left to their own devices, (as we hear in Great Leap Forward) Not omnipotent: the controller requires humans/zombies to be his/her/its' hands and feet. They are capable of mental influence in living individuals, and of physically, neurologically (though not mentally) controlling the undead (see-the voices that Richtofen and members of The Flesh hear, and SNN's "The One") Even MotD and Shadows have the characters acting freely.
  13. @Shooter Do not apologize, this is one of those explanations that, I believe, should be written on the wall. Brilliantly put, thank you. TBH, the 'alternate timeline'/'alternate reality' is very unlike Treyarch. It's way too easy to explain. They think deeper than that because they know that we do too, and I think following up with BO2, the first three DLCs of which were rather shallow, I believe we're in for something much deeper than a 'clean slate' such as an alternate reality, universe, or dimension in which we can just pretend like nothing else in the past has influenced where we are going. Like I always say, from the winding staircases and dark cell blocks of Alcatraz, the words of the song echo across the Zombies universe-the single zombies Universe, made up of Agartha, Earth, and the Aether: "where are we going from HERE?"
  14. I'm gonna try. Channel's been in pre-prod, so I haven't had much time to write lately. But I've got something plotted out...I keep saying this, but eventually, I'll get it out there.
  15. I don't believe it is cyclical or an alternate reality, but part of an ongoing looping process in the same (not linear, but not cyclical) timeline. I do actually believe now in my Key Emblem Theory.
  16. Hey Oppossum! Glad you've joined us! And you've made a very smart decision. Heh heh. I've been looking for a team to do those as well! Though I actually still need to do Tranzit... -_- I haven't ever had a team that stuck together long enough to do them. Hit me up, if you're interested! Gamertag is the same on Xbox, and I'm a Texan as well, so we're in the same time zone. And...despite my lack of BO2 EE's, I am not a n00b...I'm mostly dedicated to BO1
  17. I disagree; you're spending $60 on the game alone, and then another $60 for all the DLCs (or $50 if you nab the Season Pass). That's rough;y $110-$120 for those things, meaning the remaining $80 or $90 is with all the collectibles. I don't know about you, but a mini-fridge alone is generally $80 anyways so having a special one that is customized for us Zombies lovers is a damn good deal. If you can't afford it (not you specifically, just generalized), then that's not their problem. Because there will always be someone to take that offer immediately and get a pretty good ROI down the line. Of course, I agree that it should be very limited...but at least in spurts, y'know? Hope they make another drop next month. I know my wallet it ready. No, I agree. It is a good deal from a value perspective. I was just talking from the perspective of "personally, is this an appropriate investment," which I guess I determined it was, in the end. But like @MysteryMachineX pointed out...I'd be a little bummed if they reduced the value by over-saturating the market. I hope you get one, though! I really do. Stay on edge!
  18. Frankly, as much as I hate for any diehards to have missed this, I'm hoping they can stick to it being truly limited. That was one of the biggest things that made it worth the money. Sure, you could price list, but regardless, $200 is a hunk for a game and a refrigerator you don't *need*, when you're financially challenged like I was.
  19. The Treyarch logo, you know what you might be right thats an interesting way of looking at the loop actually. Really good observation. Hey, thanks! I'm actually pretty excited about that now, 'cause that would open a whole world of possibility for future maps and games. Hell, if it follows the same pattern (assuming that there is anything to this in the first place), then the first two/three games (WAW, BO, BO2) would only be the first side, (right side) origins comprising the bottom right loop, which loops backwards, reading from perspective of: the top point as a starting point, being the 'normal,' dimension and time, not below or superseded by the other points on the emblem. Maybe BO3 begins the bottom third...
  20. Canon is not safe word to use unless you have something that has been straight up proven. This is not canon, therefore. Canon is absolutely indisputable. As far as my opinion is concerned, I don't yet see this as being cyclical. There is no indication that this has happened before, but rather, a re-definition of precious events. I would say that a difference between cycle and loop is arguable. A loop doesn't HAVE to go in the same direction. A cycle follows the same path. A loop can curl back to a previous point and end up intersecting, but heading in a different direction. The story itself is in a time loop. Maxis makes a quote about it in Origins and its been long since theorised. It also explains things like Die Rise's intro. A time loop goes round and round so even if time changes like in the Giant, if they fail to break the loop they will end up back at Origins and go back down the normal story unless things change again. It can happen differently each time as well, pretty good excuse for why all games are different if you ask me. Anyways Mob of the Dead, aside from being a nice map with an intriguing story was also to portray a much simpler version of the time loop so that when they got to Origins they could explain that Origins is the start and we are there not because it is the start but because its where the time loop may or may not start. Absolutely. I was kinda theorizing "out loud," but just emphasizing that it may not be a loop in the exact same sense as MotD, which seems to be on the exact same cyclical route each time until the specific resolution is found. The original story may be on a loop like the Treyarch emblem. Looping, but taking a different route after each loop. Which...damn...that wouldn't be unlike them, now wouldn't it? Heck, the Treyarch emblem has shown up deliberately in association with time loops, namely, Shangri-La, which, as I had theorized, makes a loopy pattern instead of a perfect cycle.
  21. Canon is not safe word to use unless you have something that has been straight up proven. This is not canon, therefore. Canon is absolutely indisputable. As far as my opinion is concerned, I don't yet see this as being cyclical. There is no indication that this has happened before, but rather, a re-definition of precious events. I would say that a difference between cycle and loop is arguable. A loop doesn't HAVE to go in the same direction. A cycle follows the same path. A loop can curl back to a previous point and end up intersecting, but heading in a different direction.
  22. NaBrZHunter

    CODZ.LFG

    Thanks for the update! Hoping to pitch in more with upcoming paychecks as the deadline nears.
  23. I appreciate this strict stance to canon. I was playing devil's advocate (haha...maybe there's a joke in there somewhere) but yeah, I agree. Well supported argument.
  24. True, the Vril-Ya themselves have never been mentioned or made an appearance (fine by me), but Richtofen stated that the MPD was an 'ancient Vril machine,' implying that someone would have needed to have built it long ago.
  25. Yeah, a time period change would not be drastic enough to explain the change in layout. The map we've always known actually occurs on the same day, in the same hour, only 20 seconds before The Giant, as far as we can tell. How that works is yet to be seen. The Giant takes place after Der Riese not before it, in the original timeline Richtofen would have woken up the other three they would've gone where ever and ended up back at Der Riese eventually but theres never a date where it says when the map takes place aside from a broken clock. The Giant is set before the original Der Riese. At the start of the cutscene you can see the radio from the original Der Riese map taking place. Got that mixed up, I meant Der Riese takes place before the Giant. I shouldn't type when I wake up, I know it takes place before but he didn't so I knew what I meant! Right, that's what I Iwas saying originally. It takes place appx. 20 seconds afterwards, sometime in mid to late September 1945 based on Der Riese and Call of the Dead.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .