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anonymous

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Everything posted by anonymous

  1. Heya Ducky! Its interesting stuff, but I'm wondering about your take on this person's credibility. What do you think?
  2. "Hello? *Coughing* Excuse me, just getting used to the Aether. Plays havoc on the pipes. Ah, right." Hey there! Last night I had a chat with a friend on the ending of Interstellar, you know, a regular subject one has a conversation about every once in a while. And he gave me a perspective that reminded me very much about the topic of the Cycle having happened and not happened simultaneously. So I thought about sharing this idea here, logged into my account again, and realized how fun it is to read through some old posts on this website again On topic: In the movie Interstellar, the daughter of Cooper is called Murphy, a reference to Murphy's Law. In popular culture, Murphy's Law refers to the idea that anything that can go wrong, goes wrong. In an early scene, Murph asks Cooper, "Why did you and mom name me after something that's bad?" to which he replies, "Murphy's Law doesn't mean that something bad will happen. It means that whatever can happen, will happen. This takes into account the infinity of the universe, and that every potential outcome of everything has happened in some universe. In the movie, more highly evolved life forms that originated from humanity created the wormhole through which Cooper & his crew could save mankind. How could they have done so while their very act was essential for them to exist at all? These life forms were said to have been able to see things in five dimensions. Humans (in the present day) could only perceive three dimensions. If we consider what the fourth and fifth dimensions would look like if we could perceive them (think of a tesseract), we recognize that the fourth dimension is time, on a sort of timeline originating from a singularity (I.e. our birth). Time is now spatial. Now think of the fifth dimension. Turn the fourth-dimensional timeline on it's side and when you do, you will see that it is only one timeline of many, stemming from the singularity. The fifth dimension allows us to perceive every single hypothetical and possible outcome stemming from a singularity. Everything that can happen, will happen. Cooper failed almost infinitely. But in one possibility, he succeeded, allowing the 5-dimensional life forms to exist. Could this be the deal with the Cycle as well, and why the Paradox is possible to exist? Since every possibility is able to exist, there is one where a Broken Cycle is possible, with its effects (like Icarus) spilling over into the Cycle as well.
  3. Interesting you mention this. I recall that somewhere in the past, someone made the rumour that Die Rise was originally intended to take place in Russia. I've never been able to retrieve this statement, neither on CoDZ Forum nor on its Discord server. Rumour could be untrue of course, but I'm certain someone once mentioned it. In the Die Rise quotes, there is an unused Stuhlinger quote referring to Russia: "Ah, Russia" - gripe_russia_d_0 Just that. But it is interesting since it is unused, may support the rumour. When looking at the inspirational photo at the bottom right of the Die Rise early version, do you have any idea what/where this is? Reminds me a bit of the Moscow metro, although that wouldnt make sense in a skyscraper map. There is also Russian writing on some bio tanks found in Die Rise, although the writing is reused from Ascension and can also be found in Tranzit, so I suppose it doesn't necessarily confirm that Die Rise was originally in a Russian city. And lastly, if the rumour would be true, what made the developers to change it to China?
  4. I have to apologize for any unclarity: I often write quickly and messy when I get enthousiast ForestFire asked me some questions regarding this thread that I'd like to share here as well. Q: How can The Giant happen together with Tag if The Giant is integral to the Cycle? A: The Giant (alongside DE and ZNS) also happens in the Broken Cycle, before they travel to Alcatraz. But I think the paradox is that it already happened before, as we see Icarus and have the Possibility 1 timeline (Dempsey radios, awaken the testsubjects, fallout House and, according to this theory, Tag). The Beacon is what binds them, the lighthouse communicates through Aether so independent of time and universe. If that makes sense, I also need to wrap my mind around it but I think that's why its called a paradox: it is contradicting yet it consolidates each other (the Cycle and Broken Cycle). Q: Why would the Origins outro cutscene occur outside the Cycle, doesn't it take place right after Gorod Krovi when the souls of Ultimis arrive? A: I should say that this is my own guess, with not too strong arguments. But first of all, we see the cutscene right after Origins and even before the alteration of the Multiverse in the Giant intro (so P2 hasnt overwritten P1 yet). Of course this cutscene could take place any time but it would be logical if it actually takes place after Origins, right? Otherwise the timing just doesn't make sense. Secondly, Sam and Eddie are already in the House when it is mentioned that "Maxis has a plan". If this plan would be post-Monty's intervention plan (following the knock on the door), the children wouldn't be there yet, only after the plan has been executed. I think the siren rings every time the past is altered, and the basement is somehow protected against overwritings of the past and Grandfather Paradoxes (just a blind guess though). Thinking about it, in the Origins cutscene we see the same Eclipse outside as in the Giant. Is it coincidence that these events coincide? Perhaps this scene in the House is simultaneously to the moment the time is frozen at the Giant?
  5. I'm enthousiast to say that I have found a theory to explain the big paradox that bridges the Giant and Tag der Toten, and simultaneously the Cycle and the Broken Cycle. Both outcomes of the Multiverse requires the other one to exist, but how can this paradox be explained? Big thanks to @Forest Fire with his interesting discussions and thoughts on this subject, which sparked the idea of this thread. Also, you need a bunch of Cristopher Nolan brains for this one, so good luck. A Paradoxal Prologue A discovery made by no one else than our @clueless himself was a paradox that emerges in the Giant, a paradox that is proof that the Cycle has been broken before. To understand this we have to look at Mob of the Dead, the map that is essential to breaking Monty's Cycle. As you may know had Primis to travel through Alcatraz between Zetsubou no Shima and Gorod Krovi, however at some point in the Cycle a trap was set up. Essentially, the souls of the mobsters were used to create a pocket dimension (Mob of the dead), eternally trapping Primis, disabling them to proceed in Monty's Cycle (Blood of the Dead). During the climax of Mob of the Dead, the souls of the prisoners are transported to the Golden Gate Bridge. But this time, the plane doesn't crash because Weasel meant to bring them here. So what happens to the plane? Well, if the Cycle Continues, the purgatory Hell dimension does a "soft reset" that returns everything back to its former spot, and the only ones with memories are the Warden and Weasel. Icarus never makes it far enough to reach the storms Eventually though, the Weasel does win, stopping the Alcatraz Cycle and causing Monty's Cycle to break as well via Blood of the Dead's ending, Alpha Omega and Tag der Toten. So Icarus, flying through the sky, eventually flies through the storms overhead. In Zetsubou no Shima we get a glimpse of what such storms can do; temporal displacement. Point of the story: Only in a Broken Cycle can Icarus leave Alcatraz. And, ladies and gentlemen, what do we encounter on the roof of the Der Riese Waffenfabrik during the Giant? Icarus, the indication and proof that the Cycle has been broken before. This is the Giant's Paradoxal Prologue to our story… Dempsey: "Hey other me, if you're hearing this, then it means something's gone FUBAR. We're going to Plan B. Stick to that kraut bastard like glue. We need to find out what the hell he has been doing, what he's going to do. We may be able to get a fix on your location if you can trigger one of the paradox visualizations. Good luck, we're all counting on you. Oh, wait, what ever you do, don't get too close to the radioactive beacon. Makes your hair fall out." The Nexus Point I've devoted an entire thread to this which I can recommend to read, but I will summarize it here. The main point is that the events in the intro cutscene of The Giant is a so-called 'nexus point', an event where various timelines converge. And there are two possible outcomes, hear me out. Primis Nikolai, Dempsey and Takeo arrive at der Riese and persuade Ultimis Richtofen to join them and awaken the test subjects. What's more, they tell him to not open the MTD because that would unleash a great evil. Here's the split: either Richtofen activated the teleporter, or he doesn't. In case he doesn't, they will awake the test subjects and some radioactive event will occur, leading to the 'Fallout House' radios: Maxis is talking about a battle won, a nuclear wasteland, the children disappearing and himself suffering from a radioactive disease. Possibility 2 is that Ultimis Richtofen does activate the MTD: Primis Richtofen steps out and Monty's Cycle will happen. He is send by House Maxis, who is following Monty's plan to fix the world ever since the "knock on the door". Ever since, the past is changed and Maxis perceives that the children return and his radioactive disease is reversed. As the original outcome of the universe was changed, his old experiences first became vague memories, and then vanished completely. But this is not restricted to Maxis: Also Primis Nikolai, Dempsey and Takeo who initially firmly wanted to keep Ultimis Richtofen alive and awaken the test subjects, now fall into confusion and follow Primis Richtofen who obeys Maxis' mantra: "the test subjects must never be awoken". Completely reversed to their initial plan. Maxis: "Reality itself is shifting. I find myself reflecting on memories I am not longer sure are my own. Beyond the window, I saw a wasteland stretching far as the eye could see. I saw scourge visited upon the Earth. I saw the children withered before my eyes. That was before... before he came. Samantha has been returned to me once more, as have you Edward... as have you." Of course, Possibility 2 is what we directly see in Black Ops 3. But Possibility 1, the outcome that got overwritten by Possibility 2, is what happened prior. It is the outcome that eventually led to a "battle won" but with a very pyrrhic victory: A world destroyed by radioactivity. The Beacon Remember the Dempsey radio I quoted earlier? These personal messages to Primis Nikolai, Dempsey and Takeo are recorded before Possibility 2 overwrote Possibility 1, so outside Monty's Cycle. Dempsey states that they may be able to get a fix on other Dempsey's location if he and his pals can trigger a paradox visualization, coming back on that later. If you thought things were complicated, brace yourself for the next part. Now in Tag der Toten, you can hear Richtofen saying the following: "I remember something Samantha told me a long time ago. She told me her "dad had a plan"." This plan of Maxis, obviously referred to by Sam's quote in the Origins outro cutscene which took place in the House before Possibility 2 overwrote Possibility 1 (as the Cycle didn't happen yet), may include whatever led to "winning the battle and destroying the world". This old plan of Maxis was before Monty instructed Maxis the events of Black Ops III. Anyway, immediately after Richtofen saying this in Tag, Nikolai exclaims "Look, the Lighthouse is lit!". This sounds very much like Maxis saying: "Look, the Beacon is lit" after completing the Giant's 'Paradoxal Prologue' easter egg. In Blood of the Dead it is made clear that a lighthouse is a way to communicate across the Aether. So are our actions in the Giant essential for what happens in Tag der Toten, and vice versa? Is this why Dempsey mentions that he needs to get a fix on the location of his other self via a beacon that is radioactive? Talking about radioactivity, is the beacon the reason of the radioactive world that was a consequence of Maxis' plan? The description of Tag's Easter Egg is to "Resolve the Paradox". It could function, in a certain way, as a means to complete the paradox, the very paradox we were introduced at in the Giant. Tag der Toten is the final piece of puzzle for the odd radioactive timeline that was caused by Possibility 1 even before the Black Ops III Cycle started. Perhaps the fire and lava appearing in Tag during this quest as a consequence of '115 evolving' may be caused by the nuclear fallout of Maxis' plan. So before the Giant happened, Tag der Toten was already going on. Or no, what is better to say, Tag der Toten already happened: Time is irrelevant in the Multiverse. The crashed Icarus at the Giant is proof that plane has left the Alcatraz Cycle and that the Monty Cycle was broken before. But if you think we are finished, there is something else left. The End There is one thing you may be wondering: If Tag already happened, how could there still be a Multiverse with Element 115 at all? Consider this: We activated the Beacon while playing the Giant, which already takes place in Possibility 2. So to break the Cycle, the Cycle must already have occured. And I think the location that Dempsey wants us to trigger is that of the Frozen Forest. Remember this sequence: "I am the last of us, but I will be joining you soon my friends. -cough, cough- death is near. I hope what we have done doesn't come back to bite this universe in the ass. Thank god we will all be gone, because if Monty ever found this place, we would be in a world of shit. Maybe now, with us all gone, the children will truly be safe. -D " This sounds very much like the ending of Tag der Toten. Nikolai, Dempsey, Takeo and Richtofen die in the Frozen Forest so the children will be safe in a new world, without Element 115 and Aether. This may be what happened at the end of Possibility 1: Maxis mentions that the world is destroyed (the 'old' Aether Multiverse is presumably absorbed in the radioactive Dark Aether) and the children are gone (they left to the new world, Maxis explicitly says they are gone and not neccesarily dead). The Element 115 that is 'evolving' at the end of Tag is already the process of it vanishing from existence, and the world is annihilated in a radioactive fire. Now the sentence "awaken the test subjects" even makes sense: It regards Victis in their cryogenic slumber cells in Alcatraz. Because Primis travelled to the Frozen Forest, Victis is woken up and Tag can actually happen! So could the outcome of Possibility 1 not only be Tag der Toten, but also the dissolution of the Aether Multiverse in general? And then, Monty knocked on the door of the destroyed House, eventually triggering Black Ops III to happen which backwards affected everything so the Aether Multiverse was contineously re-established anyway again? If you came this far, cheers on that. Hope to see you in the comments!
  6. I like the idea: the Summoning Key box in Shadows of Evil has a lot of location stamps on it (like Brazil, New York and Paris). Wonder though, how did it ended up in Hawaii? Suggestion: in the Zetsubou intro we see the Key almost dropping in the Pacific Ocean. How about an alternative reality where Takeo was just too late and it actually fell in the ocean, going all the way to Hawaii?
  7. These kind of chapters that do not represent something seen in-game are always interesting and surprising to read. I like it how dr. Okitsu remains a returning character, now instead of being some kind of wicked scientist we really know how evil this person is. Get some kind of Japanese Mengele feeling of this guy. Love the reference to temple complex being buit in the era of the Great War. I must say I am not fully sure why Ultimis went here. Perhaps it is because we aren't supposed to know yet (as far as I know, last chapter they were in Shi no Numa), or did I forgot things?
  8. Amazing work Rad, you got the real Ultimis vibes described here, the characters come to life. Really laughed at some points as well. Two small points I have "The frame of the device illuminated, and as if it were unable to contain the row energy within" I think this must be 'raw' instead of 'row', but I could be wrong. Another thing is in the Fightclub-like scene that Nikolai and Dempsey start kicking each other for fun, it initially isn't made clear that the other guy is Dempsey. Maybe this is intended, and I already guessed this concerned Dempsey since he would be the only one enjoying such things, but wanted to make sure anyway.
  9. That looks so pretty @Grimmstein, pięknie zrobione! Can't wait to read the new chapter tomorrow
  10. Would highly recommend anyone who hasn't read it yet to start reading this masterpiece. Its canon to everything we know about the story till the finest details. What kind of things did you update? Grammar and typos or also content or additions of sentences? Also, can I just say how I love the fact you made Richtofen hate leberwurst in the beginning of the book while he loves it in the end (CotD radio), showing his change in character. Details like that make this story so great
  11. One more story before I go off to bed And so the story of our heroes continues, their fragile alliance developing further, whereas the remnants of the World War II horrids proceed into the Cold War. I should absolutely re-read Book 2 anytime soon!
  12. I know about Hyena, but how does he refer to Kuda anc Crocuta?
  13. Thorougly enjoyed it, nicely done. So cool that the two main stories are so different, Schuster's part being more alike to Book 1 and Ultimis' part being vastly different. I think I said it before but you can really "live into" your characters. I automatically hear the voices of Ultimis upon reading their part, and I know exactly what type Schuster and Bush are.
  14. @Lenne Lenne Lenne, why are you so Penne

    1. Lenne

      Lenne

      i feel attacked

  15. @Lack of finding names an idea popped in my head about this which is sole speculation but I am sure @Carnage Evoker would love it. What if the four classic maps were originally intended to be busstops in Tranzit? We have Nacht already. We also have zombies with mysterious badges of "Hanford Sanatorium" on them, which perfectly fits with a structure similar to Verrückt being somewhere out there. Der Riese, also referred to as "factory", would easily fit as one of the nuclear factories that were present at the Hanford Site. In the pre-Alpha concept art you posted earlier, we even see factories as an intended area in Tranzit. Shi no Numa would be a bit more tough to place, but it would actually fit quite well with the wooden barns, fences and other structures found in Farm. The area itself even seems to be covered in a green fog as opposed to the red colour encountered in the rest of the map, quite fitting with Shi no Numa. Now, the maps may not have entirely been put in Tranzit. Think of it more like Tranzit's Nacht, which is partly accesible and a bit changed when compared with the original map.
  16. The Navcard reader in Tranzit can be build underneath the Pylon in the cornfield between the Farm and the Powerplant. Four parts are required to build it, and they are all scattered through the entire map. Being limited to carry merely one part at a time, the player has to add a certain part under the Pylon every time a part has been picked up. The locations of the parts are the following: 1) The meteorite: In the hole in the wall at Bus Depot, next to Mystery Box spawn. 2) The wooden plank. This one can be found on two possible locations. In the Tunnel between Bus Depot and Diner, next to the M16 wallbuy. In the lava part of the Powerplant, on a platform beneath the workbench and Tombstone. 3) The radio. This one can be found on two possible locations as well. In the garage by Diner (in the room with the car) on top of a shelf. It must be picked up while jumping. Inside the Prototype (Nacht der Untoten), located in a cornfield between the Farm and the Powerplant. 4) The electric box. This one can be found on three different possible locations. In Town between the dumpster and the Mystery Box spawn. In the farmhouse, next to the fridge. Next to the busdepot, behind the lavapool. Now follow Richtofen or Maxis, the choice is yours (for the next steps, choose Maxis or Richtofen steps).
  17. Now you need to unlock the Pack-a-Punch. To do this, you must locate three vases with smoke coming out of it. They can be found at three of the following locations: In the wine cellar, at two possible spawns In the master bedroom In the trophy room In the Library In the Study When you located a vase, kill some zombies around it. After doing so, interact with the vase which will give the player a vision of an item somewhere in the map. This is where things get a little more complicated. There are several different items that the vision can show to the player, and each vision will lead you to a different item that has a different kind of challenge. If a challenge is done correctly, you will be given a tuning fork. The Clock: The Doll: Painting of an old man with a child Painting of a young girl The Rope: If players see a rope in the vision, then they need to go to the Wine Cellar and interact with the rope that's hanging on the back of the chair to make yet another ghost appear. The Scroll: When a scroll is in the vision, players need to head to the Study and examine the open box on the bookshelf to find the ghost. Perk: The vision can also show some of the Perk Altars on the map. If that's the case, just go to where that perk is located, kill some zombies, and eventually you will be rewarded with another tuning fork. When you have retrieved all three tuning forks, the players need to make their way to the Forest entrance. Since they have the tuning forks, they can get through the black sludge blocking the gate and make their way down the path to the Pack-A-Punch. Be sure to watch out for the Werewolf!
  18. Activate the power through retrieving the Sentinel Artifact across the North Atrium bridge.
  19. The Bossfight is divided in five stages Stage One When starting the fight, you will spawn underwater and need to swim to a nearby tree. Here you will find the Sentinel Artifact, interact with it to be teleported back to the Titanic. Once on the ship, a giant iceberg will appear, along with a giant blue eye. Shoot at it but mind you that no actual damage will be done to the eye (so don't waste your most powerful weapons. Shoot it until you are teleported to the stairs behind. Now you must survive a large assault of zombies, Stokers, Catalysts and Blightfathers. If you survive and killed them all, you will proceed to the next stage. Stage Two You will get teleported to the Engine Room and need to survive another intense wave of enemies. No need to shoot the eye, as bullets still don't damage it. Just kill the enemies and try to stay alive. Stage Three You will get now get teleported to the State Rooms. An even more intense wave of zombies will begin, additional to the Eye being able to damage you using its beam. However, this time you can also damage the eye, but only when it shoots its beam. Once you damaged it enough, you will be teleported to Stage Four. Stage Four You are now on the side of the ship. Do the same as last step, and damage the eye enough to proceed. Stay out of the circles! Stage Five The final stage. You must now kill the Eye, while also slaying large hordes of the undead. Dodge the attacks of the Eye. Once you destroyed it, you have completed the Easter Egg.
  20. Now go to the Cargo Hold, where you must lower the water first. This will reveal a planetarium model of a solar system. Interacting with it will initiate an infinite zombie round, which will not stop until you have either completed or failed the step. So make sure you are up for a fight! Once you interact with the planetarium, the planets will flash in a certain order. Remember this order, take note of it or write it down, as it is the order in which you need to interact with these planets In case you aren't familiar with the planets of our solar system, here is a helpful picture: Now head outside, where you can see holographic representations of all the planets and other celestial bodies in the skybox, with the Moon being the actual Moon, and Neptune orbits the boat and passes through sea and icebergs (remember that Neptune was the Roman god of the Sea). Shoot the planets in the order the planetarium showed. When you shoot a planet, make sure to not do any others, because you need to find a blue orb where that planet's alchemical symbol was within a time limit. If you miss the timer or do the wrong planet/do another too soon, you have to start over and possibly check the planetarium again for a new order. Once the sun is reached, the final blue orb will be in the spawn room and interacting with it spawns ice blocks. Destroy these while traveling to the Poop Deck where the Sentinel Artifact was activated at the very beginning of the match. When the final ice block is destroyed, a portal will spawn leading to the final boss. Prepare for a grand battle!
  21. Now you need to interact with each of the planets of our Solar System, excluding Earth and poor Pluto. Sun: Found in the Forecastle room, on the deck in the middle Mercurius: In the Mail Room beneath the Forecastle Venus: In the Millionaire Suite, in the room with suitcases on the bed Moon: At a white door near the Lower Grand Staircase Mars: In the Boiler Room, behind the furnace Saturn: In one of the rooms at the Bridge Jupiter: In the Engine Room after climbing up the first set of stairs Neptunus: At the Outer Aft Decks, you can find the constellation in one of the ring-shaped lifebuoys. Uranus: In the State Room behind a plant that has a yellow basket in front of the door.
  22. Another quick step, yay! Now that the fire is out, the Pack-a-Punch machine allows it to upgrade the Sentinel Artifact you obtained in an earlier step. Place it in the machine, upgrade and retrieve it.
  23. Now go the the Boiler Room, where you will find seven blue pipes leaking at a total of nine places. Look well around and above you. Shoot all these leaks with the acid ammunition of the Decay Kraken. When done correctly, the fire will be put out. Nice isn't it, when a step is that short?
  24. To proceed in the Easter Egg, you first need the Kraken wonderweapon. Ideally, you can obtain this weapon from the Mystery Box, but there is also another way to get it for free. If you already have the weapon from the box, proceed to the final part of this step, otherwise here is a guide to get the Kraken via an alternative way: First, you need to kill a Stoker (the mini-boss with the hammer), who will then drop a key. This key can be used to open a box that can be found on either one of the following locations: At Provisions In the Mail Rooms In the central hallway of the State Rooms In the Turbine Rooms In the Galley When you located a chest, open it with the key and fill it with souls. This can be done by killing a sufficient amount of zombies around it. When it is filled, the chest will vanish and reappear at one of the other locations. Do this process three times (so fill a total of three chests), and after the third time the player will receive an object which hints where the Kraken can be retrieved. If a telescope spawns in the chest, the player must then go to the Stern or Poop Deck. If it is a pair of binoculars, the player must head to the Bow. If it's a compass, the player must head to the Boat Deck. When you have reached the right location, a giant cephalopod tentacle will arise from the sea and drop the Kraken wonderweapon. Congratulations, but this step isn't finished yet. Now you have the Kraken, but for the Easter Egg you also need the Decay (Acid) upgrade. This requires four parts: The Barrel: Can be found in the Cargo Hold, on the right wall just past the car or behind the main stairs on top of a large crate The Chamber: Can be found in the First Class Lounge, either on a table near the inside window or on another table that is on the inside corner of the lounge. The Tubing: Can be found in the Galley, in a shelf against the brick wall or on a table in the burning room The last part is rather complicated, and can be collected by killing an Elemental Catalyst Zombie. You can upgrade the Kraken in four ways, depending on which Catalyst you kill. For the Kraken upgrade required for the Easter Egg, however, you need to kill the Acid Catalyst. It will drop its concentrated radiance, collect it. Take these parts to the crafting table in the Engine Room and craft the Decay Kraken
  25. After the dials have been successfully locked in, four electrical fuseboxes will begin sparking different elemental colors (Fire, Acid, Water and Electricity). You must kill an Elemental Catalyst Zombie of the same element near its matching fusebox. For example, kill the Fire Catalyst next to the red sparking fusebox. When you kill the right Elemental Catalyst Zombie next to its matching outlet, a ritual symbol will spawn on the ground where the Catalyst was killed. Don't go standing or interacting with it yet! The four outlets can be found at any of the following locations: The first State Room on the left, next to a painting on the ground In the 3th Class Bert Staircase, next to a suitcase on the ground In the Dinning Hall At the top of the grand staircase (look well, it can be dark here) At the Aft Decks, look through a barricade next to a fallen chair On the left pillar of the Zeus statue When a ritual symbol has appeared, every player must stand on it and interact with it, causing you to get teleported into a trial, where you must defeat every incoming zombie. Your screen will turn grey once you have successfully completed the trial and you will then be able to pick up a fake Sentinel Artifact. This must be done for all four different outlets. It’s important to note, however, that this particular part of the Easter Egg must be completed in the following order: Acid > Water > Electric > Fire Once all four are completed, you’ll be able to pick up the Real Sentinel Artifact. Yay!
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