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anonymous

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Everything posted by anonymous

  1. Grab the red orb from the previous step and place it on the spawn map (hanging on the wall). Activate the Kronorium and chase the ghost bird back to the prison. The location of where the bird goes may vary. You will need to use the Spectral Shield to see the bird, but there are several locations including. Note: On the 4th bird, you can only see the bird in Zombie Blood. Listen out for the bird or the Warden crying to locate the area of the bird. Use the number 8-7-2 on the number generator in the Citadel Tunnels to obtain the Zombie Blood. Instead of the shield, throw your Hell's Retriever/Redeemer at the bird and it will drop the Kronorium which you can then pick up. There are 40 possible locations (20 currently listed): Richtofen's Laboratory 2nd floor West Grounds truck Catwalk entrance Recreation Yard on a tall rock Cell Block 2nd floor volt meter (where Electric Cherry used to be) Cell Block near Monkey Bomb statue under 2nd Wolf Head Library top of bookshelf Michigan Avenue across Warden's Office entrance Time's Square above Cafeteria entrance Showers near washing machine Warden's Office entrance Warden's Office above fireplace Warden's Office outside on balcony Roof doorway Citadel Tunnels as you go down from Warden's Office Citadel Tunnels right of number generator Citadel Tunnels on number generator Citadel Tunnels on a sandbag Citadel Tunnels outside near power room Docks near perk machine
  2. Obtain the Spoon (or Golden Spork) Melee Weapon. After doing so, go to the Warden's House and melee the wall across from the zombie barrier and Titan Wallbuy with the Silver Spoon / Golden Spork to scratch the wallpaper. (Optimally, you could melee the wall with the Silver Spoon then focus on upgrading it to the Golden Spork while waiting for Round 17 if you don't start early using Monkey Bombs, see below.) Make the Warden use his Slam attack in front of the now scratched wall, either naturally starting on Round 17 or sooner by having him interact with a Monkey Bomb in front of the wall. (You can obtain a Monkey Bombs either through the Mystery Box or completing the Monkey Bomb Statue ritual in Cell Block, but they will replace your Hell's Retriever.) Interact with the electronic switch inside the Warden's Ritual Room and watch as the Warden's corpse becomes revealed, dead on an electric chair. Take the small, glowing red orb on the table to the left of the Warden's body.
  3. Remember when we called Primis the nO4. I remember...

    1. RadZakpak

      RadZakpak

      Remember when we thought Dempsey was Alex Mason and Nikolai was Reznov in the first Origins teaser.

       

      Weird times.

    2. anonymous

      anonymous

      And now I feel old

  4. Too bad this story wont be realized anymore...it even somehow made the creation/dissolation of fractures seem epic, as Peter sorta fell right into it and then spitted out of it. But yeah, upon reading the radios about Peter and Pernell, one of my first thoughts went to the storybook. Peter saying all those 'yes sir's', like a real obeying soldier, and Pernell being power hungry instead of a clumsy helper of Peter and new member of the CIA... Thanks for sharing anyway, and the idea for a seperate 'side'-story of a person sometimes popping up in several books is good.
  5. @Silv3r Energy Wherever you are, hope things are better, friend<3

  6. Ah, I see. You know, I only see 27 chapters on my mobile device, so I was wondering already how you could put so much intel in only 4 chapters more. But 46 must be enough haha
  7. Epic one, this one's so much different than any chapter before. I guess Alone is a real fitting name, as we follow the little-speaking, suffering Nikolai here, without any real conversation. It sketches a realistic idea about the war: grey, cold, pain, loneliness. Oh and by the way, the part with those two boys, I just knew he would shoot them. It is awful, and I dont want him to but it fits well in the change Nikolai has made (also got that carpenter reference in the beginning :)). Its all bitterness now. Another question: Are the seeable chapters on the teleportation menu the only Book1 chapters coming, or will there come more?
  8. With the upcoming continuation of our beloved story, let's not forget about the disgusting treatment of human beings at the Treyarch facility, the place where workers are mentally broken. Treyarch's money and our joy are at the cost of their lives. The gaming industry must change:  https://kotaku.com/the-human-cost-of-call-of-duty-black-ops-4-1835859016

     

    (And that while, ironically, CoD Zombies was the cause of an open-minded and creative individual not only doing what his boss told him but also putting his free will and time into developing this 'bonus mode')

     

     

  9. I like this chapter alot! I like the tons of references to other events (past and future). And that end of the test! It is as horrific as unexpected, and I totally pictured it like a movie in my head. You really surprised me with this, and I'm curious how this thing will pack out. Well done!
  10. I havent had such a severe hangover for a long time, so glad to have my ultimate medicine ? Looks like the Fall of Richthofen has began. So cool to see you've used the MPD sacrificial event as his mental turning point. I also like the way how he lost the voices for a moment prior chapter, followed by the realization that he would never get rid of them, now causing him to slowly turning more insane. Like he gave up. Good building up towards this!
  11. That moment the voices were gone....and later came back.... I can feel Richthofen's emotion on that moment. I felt it down my stomach: Its a real torture, rather than a gift
  12. An enjoyable thing to do on a hangover day. I'm curious to Peter's story, as very little of it is known (which, I can imagine, makes it only more fun to write about). Chapter 18 has a great play on the characters! In the early chapters, Groph was always a bit the 'black sheep' member, underrespected by Richthofen and Schuster, but his character has made a major change. Schuster slowly starts to realize he is surrounded by insanity and I can actually relate a lot to him. Richthofen....his character is still your masterpiece. An interesting past: idealistic and good as well as insane and mercyless.
  13. Now you will have to locate three items around the map and shoot them with any weapon. Every time you shoot one Samantha will confirm this by saying something. The locations of the items are: A Teddy Bear holding a Bowie Knife: Above the M1A1 Carbine wallbuy on a window high up the building overlooking the Courtyard A Monkey Bomb holding a Stielhandgranate and a Molotov Cocktail: In the open furnace in the Furnace Room, near the Thompson wallbuy A Teddy Bear holding a Juggernog bottle and an upgraded M1911: In a cage in the Animal Labs, next to the M1897 Trench Gun wallbuy. After shooting the final one, the Main Quest is done and Samantha will scream: "You win... GAME OVER!". In World at War, the player will be awarded with the trophy or achievement 'Elevate Your Senses'.
  14. To do this step, the player must obtain a Pack-a-Punched weapon. Now, you have to go the alleyway in the direction of the animal labs, outside at the M1 Carbine wall-buy location. Look outside the barrier: Far in the distance you will notice a control panel on a pillar. Shoot it with your upgraded weapon or throw a grenade at it. If done correctly, you should hear Samantha say: Several items around the pillar will be emit a green glow and start to fly up in the sky and disappear.
  15. Activating the Pack-a-Punch machine is a relatively easy step. First, one has to open enough doors to gain access to all three Matter Transference Devices (M.T.D.'s), also known as Teleporters. The following map perfectly indicates the three locations: Now, you have to link them to the mainframe in the spawn room. To do this, step inside an MTD and press your activation button, which will be followed by a mechanical noise and the appearance of a clock on your screen counting down from 30 seconds. Within this time period, someone must go to the mainframe and activate the receiving pad in front of the Pack-a-Punch machine. Do this with each MTD until the door is fully open. This will permanently allow the players access to the Pack-a-Punch machine.
  16. I remember some prior story-arc ideas (like the one about Mason in Vietnam) and felt they all had great potential. The best of those, however, I am of the opinion are Honor's Suffering and the one about the mysterious blacksmith in Nevada... I once started writing a fan-made Storybook arc (of three chapters) about a CDC agent trapped in a neverending Grief loop, though I quickly stopped due to realizing I cannot write properly a book as well as my vocabulary is limited. But it might be an idea. I was never really a fan of the over-the-top, brutal, simple-minded type of hero soldier Dempsey is, but McCain is kinda the opposite. He is softer, yet brave, funny (in a way better way than Dempsey) and has emphaty. I think it is a character alot of readers can relate to, as he seems one of the most 'normal' persons so far (not in a boring way, though). However, as with all characters, I like to see him having a soft spot/flaw or something. Perhaps one time he chooses for his own life above someone else, as it is the nature of human survival (however I absolutely dont see him as an egoist. Perhaps something else is better fitting). Eventually, Peter will die, as only a few main characters do. I hope that at that time, readers really live in him and are really saddened by the fact he dies. If you succeed in that, you are a pro-writer. Another thing: A lot of the lore about Broken Arrow, CIA, Cold War, etc, happens on the background (not in a map). Perhaps some of them are fitting in parts of Book 2. Alot of it can be discovered in the early chapters of Book 3, at least.
  17. To be fair, I think this is my favourite chapter thus far. It has kinda zero correlation with known events in the Story, while it is completely canon and explains quite some small things (Group 601, Monty's nudges, Schrieker zombies). But that is not the only reason I like it, it is the whole thing that hangs in the air. - The father who sacrifices for his child, the villager who sacrifices for Richthofen, Richthofen's story about the Hitlerjugend kid and his mentality in general: Great. It pictures some bittersweet sphere. - A reminder that zombies aren't fun, easy to kill enemies as they are in game. This attack in the mines was really gruesome and kinda well fitting in a sci-fi horror movie. I could really see the picture in front of me (and the sound of screaming undead and humans). - The play of characterisms. I'm really fund on Richthofen's idealism, and even more fund on the slowly change the world around him makes his mind do. That story with the Hitlerjugend once again reminds us that Richthofen sometimes lacks empathy in a way, without him wanting it. I also like how you made the reader exactly understand what kind of person Schuster is.
  18. So I was recently thinking about this, concerning a real zombie apocalypse. Since I live in a village I would know alot of zombies, previously friends, family and other fellow-villagers. In a war you fight against your enemies (which are, of course, mostly just as normal people as I am, but the 'bad guys' in my eyes). In a war against the undead you would fight the victims, among who people you know. I might prefer to die than to kill them. Abvipusly, I'm going too deep into this. A zombie apocalypse would be impossible, as a virus is impossible to be both extremely infectious, as well as being capable of occupy the mind, and the world of science not being able to predict these mutations etc
  19. I want you to know that I, unconsioussly, always really look forward to new chapters. I admire your speed with writing the last ones. When I see a chapter is released, I struggle with being patient and wait till a good moment for reading it. Finally, I find a soft spot on the sofa, get a glass of water and enjoy the new stuff. The titles are really well chosen, if you know the background. Of course, 'Hard Landing' is a WaW mission, but it is the mission that includes the NDU airfield, and funnily enough McCain and Hilario also get on an airport this chapter. And finally, it refers to the crash of the plane (spoilers alert). Love that last (repeating) sentence of Hilario and your humour. As a side question: Was writing a chapter in which was fighted against living soldiers much different than writing about fighting against undead ones?
  20. A very unexpected chapter, I like it! Also, I adore the fact that it is (as is your entire Storybook, of course) based on real events, and the occurance of Takeo's father. Not sure what you mean here. I mean, it is totally normal for a book to have not-equal chapters, right? If you would produce a physical version (which would be, for real, AWESOME and I would definately buy it), why couldn't it have non equal chapters? One critique thing: In many chapters you are the devil in the details: describing how beautifull or gruesome the environment, a room, a person's expression, whatever is. This chapter does have that, but in a lesser degree than usual. I imagine the group walking through Filipinese jungle or whatever, with bodies on the edge of the muddy road or something, but thats up to the imagination of the reader (which has is charms as well). Perhaps lots of people like this 'faster' way of storytelling, but I'm more a guy for the details Btw also love your great metaphores, memories, life lessons and other 'short stories' in your story. This intro reminds me of the intro of the 'Hemlock Philosophy' chapter
  21. Lets fce the reality: This is so awesome. Despite me knowing the zombie story, every chapter you write makes me look forward to the next and makes me curious to it. You insert only very rarely some radio/audio reel quotes, and while your story follows all given information and is completely canon it is a true, complete story on its own, so I still dont know what will happen next. Love this so much. This is just exactly what happened, but then in more detail. Also love the way you give the characters their character: That is perhaps even more pretty. The new mobile menu works perfectly, and I am way too much satisfied with that fact haha. Danke schön<3 Look forward to the testsubject chapters ? (at least, I assume they are about Nikolai, Takeo and Dempsey? Or perhaps Dempsey alone since it are all chapters of the American WaW Campaign). The first steps to the 'brotherhood' they'll get later.
  22. A better birthday gift I couldn't wish from CoDZ! The horror of this chapter really got me. I dunno why, but I find wearing a blood-covered lab coat on a party and that monkey having a real skin rather than being a toy way more horrid than bloody organ-covered zombie slaughter. Gives me a real nasty feeling, next to the remaining ''brutal'' humour (similar to the Inglorious Basterds and Hatefull Eight Style). Good job
  23. Math is an absolute killer. Believe it or not, even in a biological study you cannot escape it. Recently had an exam in algebra (all in English), mostly about antidifferation and everything including that, but Im not good in it. Gave my neighbour a bottle of special beer and he explained everything to me better than any teacher (he's a physician), so lucky me I guess. If you got one specific part you dont understand, ask me, but in general I dont think I can help you. Best wishes man, I totally feel you
  24. The way you've written this chapter makes the story and it's characters very alive! How's school doing btw? Something with IT, right?
  25. Ahh, it would be a shame if those fine pieces of story telling would be disappeared in the deep dark abandoned corners of the Internet. Glad you brought them back!
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