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JJMFP

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Everything posted by JJMFP

  1. I am going to be on PS4 playing zombies today around 2 pm EST.  I will have one with me that is a zombie veteran but has not had the chance to play the new hotness.  If anyone wants to join in on the fun, hit me up on psn (JJMFP)!

  2. Looking to do BOTD EE.  Need two.

  3. It looks like the Website is buzzing right now.  I no longer see just two people on at a time.  My prediction has come to fruition.  Its good to be back!

  4. OH, how you are a product of BO2. Zombie Shields and buildable weapons are a new concept for the franchise, and I miss the days of spinning the roullette wheel, and grabbing the thundergun first.(@KlowniiN-)
  5. I could get it fairly easy. Sounds like a viable option.
  6. The Blue water + Kt4 also gives you guns, AA Bullet, and various other power-ups. Photo courtesy of @JESPERGRAN
  7. I never thought of sacrifing. Could be something there...
  8. It may be subtle but I am 80% positive that it has some meaning. Funny thing is, when I researched it on the net, no one is talking about it. They are only focused on the 935. Someone has to explore it more in depth.
  9. HAHAHAHA. Well. Ever since the elusion of Easter Eggs not found, I have tried little things that other people seem to have overlooked. This is one of them. Everyone knows that when the clock is on 9:35, lightning strikes the tower and we go get the plunger. I decided, that, 115 is just as important, if not more, than 935. The rate in which the lightning strikes leaves me suspicous. Got to be something there.
  10. Everybody knows how to get the plunger, right? Well, I was fooling around and decided that, hey if it works on 9:35, why not see what happens when I turn it to 1:15. Interesting enough, lightning continually strikes the tower, annotating that something different is going on. After looking everywhere, I found no hint at another hinden Easter Egg. I turned the clock to 9:35, obtained the plunger and the repeated the 1:15. This time I just left it there, lightning strikes and all. I also tried to jump into the portals, before and after grabbing the plunger, with no results. Does anyone know of this phenomenon. I search the web and this site but every seems to be focused solely on the 9:35.
  11. With that dragon, it showed almost like a trap scenario, when if fired up that whole zombie train. I think it may be fair to say that we will be using the dragon to complete part of the easter egg. Only thing is, what happens if we get burnt? (pun intended to direct the possiblity of failure). Remember, with so many hints to MotD, there were two paths to take. One may fail our mission, while the other may not. Just a thought.
  12. I am not @NaBrZHunter I am @JJMFP:23:

    1. Show previous comments  1 more
    2. Boom115

      Boom115

      Damn I'm still just Boom

    3. NaBrZHunter

      NaBrZHunter

      No way! The "illustrious and downright handsome Boom" himself???

    4. Boom115

      Boom115

      One in the same

  13. Did you extract any from the cocoons? They slowly limp around and could have gotten overlooked. Or, something I had an issue with is Zombies running into walls and door ways. I have only seen it at the Green Water entrance to the bunker and the entrance to Green Water Lab (the 1000 door/ 750 solo). They just sit there running into the rocks or vegitation and I have been unable to reproduce it. It just seems like a random glitch.
  14. So Stoked!!!
  15. Since the recent updates, I have noticed something out of the ordinary. Zetsubou No Shima is the map that I am digging right now and have found myself playing this more than anything else. As of recent, however, I have found it much harder to accomplish the Easter Egg. I have not changed my play style nor am I doing anything different, but for some reason, Zetsubou No Shima has started to kick my ass. I completed the Easter Egg a few nights ago and, let me tell you, it was a fight to the very end. Something has changed. I was two manning this Easter Egg almost on a nightly basis, but since the updates, I am fighting for my life! Any Explinations?
  16. I have noticed and used these zombies as well. If you will notice, when you extract the zombie from the cocoon, he then becomes part of the round and you can then kill the "last" true round zombie. Another glitch I have found was of recently, zombies tend to just run into walls, boulders, and door openings. When you open a door, there is what looks like an electric input coil that zaps the vines open. Over by the first 1000 door (750 solo) near the Skull platform, I have see a zombie just running his little heart out. I passed right by him and revived another. He stayed there until I actually went right up to him. To my surprise, he gave me a good ol' fashioned double hit for my curious mind.
  17. JJMFP

    New DLC

    There has been two updates and no DLC 3!!!! I am impatient now. The only good thing that has come out of it is that the Bowie Knife is now able to level up. Your thoughts on DLC 3??
  18. About to rage if I don't see an announcement soon.

    :anger48:

  19. I have said much of the same thing. Add that to my Number One!!!! Give us the ability to break gummbals for divinum
  20. I don't know about that.... I use the hell out of some in plain sight and perh-a-holic, for obvious reasons. One is great for when you screw the pooch, it will get you out of any jam and the other speaks for itself.
  21. Some of the gobblegums are a bit ridiculous. My unecessary gobblegums are as follows. 1. Killing Time (have never used it and if it is in fact EE related to the giant, then I have yet to see it. Until then, it is my number one.) 2. Epherimal Enhacement (I never understood why you would make a gun stronger for only a brief period of time. It reduces the amount of points that can be gained dramatically. Just make the points and Pack-a-Punch it, or eat a wall power if you don't want the price tag.) 3. Lucky Crit (I don't see the need)
  22. Shangri-La's Shrieker and Fire Zombies were a pain. They were the original Panzers and Thrashers. Der Eisendrache has similar zombies, however they are not very prominent in the game(which is sad because it would have meade it a little richer I think). I am with you on back story and I think DLC 3 is the perfect place for all that. Afterall, there is something that we must do before taking care of Nikoli Belinski. @anonymous How would you feel about a map that breaks all the rules and goes off on a tangent. Where we are fighting against the actual humans responsible for furthering the zombie outbreak. We could go and attempt to stop the outbreak, but fail and they all "TURN", marking a great second coming of sorts. It would show depth in a way that, no matter the time line we are in, there has been other attempts that have failed. That would be cool I think.
  23. Speculations puts DLC 3 right after E3 and that means a mid June release. This, however, is not a thread to discuss when DLC 3 will drop, but rather, what you would like to see Treyarch add/subtract from the franchise. My expectations of the new map packs are as follows: Loved the new swimming mechanics. Worked as well as I could have ever hoped for and was extremeley pleased. This is definitely on the keep/exspand list of features that I would love to see in the new DLC. Large zombie antogonist (Panzer Soldat, Margwa, or Thrasher). This is an annoying yet necessary piece to the puzzle that makes zombies appealing to me, but I think that they could be a little less difficult to deal with and maybe spawn in more often. To many times, I am left waiting for the Panzer Soldat to get my helmet or needing that Thrasher to complete my rituals. A little less on the difficulty and produce a higher spawn rate would be my ideal. Building the Wonder Weapon. I am all for building/creating the wonder weapons rather than just getting them from the box by blind luck. However, I would like it to be in a more Easter Egg type of build instead of just "open this door, pick up this item" I think a combination of Der Eisendrache/Mob of the Dead activities along with an achievment or two would make the Wonder Weapon more difficult to achieve and thus, making it more of a "Wonder" weapon. Let me work a bit to get the best weapon/most needed weapon in the game. Boss Fights. This is starting to seem like they are shoving things to do in the end for the sake of doing them. In Der Eisendrache, did we capture the Keepers Soul in the Summoning Key, or are we assuming that we did? Why could we have not just put the damn thing in and blow the moon up without fighting it? I would like to see a little more relevance in these boss fights. I am still confused in Zetsubou No Shima. Was Takeo a tree monster that we freed from the grasp of element 115 or was that the dungeon master charged with his imprisonment? It just feels to thrown together for me as if almost a last effort to stopping us from completing the EE. Back to the Wonder Weapon. Only produce one!!! Can you imagine running around Acsencion with 4 Thunder Guns? I think not. We went to free Takeo with three KT4's. To Easy. Bring back Elemental Staffs, Bows, Swords, Guns, or something with the seperate to-do's. I loved these weapons. If we are making the Boss fight harder, this is a necessary element. The trick is finding a way to acomplish their upgrades at about the time you will be ready to fight the boss. This will not give you the power of thunder and lightning on round ten, make zombies more of an annoyance than a threat. If we do not have a Wonder Weapon, this elemental builds like in origins are my got to weapons. Bring in the Nuketown Random perks in a map and let them include all perks available in the Wonderfizz Orb Machine. This will kick up the fun level a bit. Any other ideas would be much apprieciated. Let your mind go wild!!!!
  24. I made Zetsubou No Shima my B!@#$ last night!!!  Wish you could have seen it.  Round 28/3rhs

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