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Everything posted by Conzul
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So....how about those new Gateworm stamps that you can fill in? What do you think of THOSE? And instead of a Gateworm, Shadows of Evil clearly has a Plague Pod stamp. I only noticed them after doing the Zetsubou no Shima EE.
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I'm so glad you could come here and let me know what I did wrong. I'll remember to always take data-miners seriously, and never wait for official confirmation to stop exploring for easter eggs and commenting on the validity of map design choices. In fact, here, thank you So Much!!! @Akito Thanks for the link. This may not mean that you can't USE the gun on Shadows, but that you can't UPGRADE the gun on shadows. It is an Inter-dimensional gun after all, "ID-Gun". Maybe there's a way to upgrade it and send it back, perhaps through the PaP machine. I suppose that's supported by the fact that there's an Apothicon word specifically for the ID Gun, and since Apothicons stretch across all maps, then we haven't seen the last of the Servant. @83457 and @Ragdo11706 It was a pleasure bouncing ideas with you. Hope we can do it again sometime, but for now I'm off.
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Can I get a link to Blundell saying this? I can't find it on Youtube. If it comes true that Treyarch is willing to put half-easter-eggs into early maps and only finish them / add them later, that is not creative, that is incredibly stupid. Because for all the future, when a new zombies season starts, the first map will receive only MINIMAL egg hunting because everyone will fear they are wasting their time. They will stop looking THE MOMENT that all the easy ones are found, and their reliance on data-miners will only increase. BECAUSE WE DON'T WANT TO WASTE OUR TIME I know that I will never again give any attention to egg hunting on early season maps in the future. And I won't wait to the end of a season to play zombies just so I can retain a little of the magical "you-can-find-and-do-anything" feel. The hidden world will be a lie. Not to mention the shoddy ethics of making me buy and play ALL DLC's just to discover/unlock something in a zombies map that CAME with the game. I might just stop playing zombies......huh that's depressing
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Anyway to guarentee the wonder weapon parts to drop?
Conzul replied to shirtlesservice's topic in Shadows of Evil
Yeah I knew that, it's pretty cool. Anyway I'll try and replicate that, I guess. I don't think I've ever heard a "Zoroth Orrotha" in my life. So if I can discover what you guys are doing to get it, hopefully that becomes the breaking point.- 29 replies
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Anyway to guarentee the wonder weapon parts to drop?
Conzul replied to shirtlesservice's topic in Shadows of Evil
Do I have to feed it first or Margwa-contact it first? I've done that once or twice but never heard anything but the screams of the ritual victim.- 29 replies
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Anyway to guarentee the wonder weapon parts to drop?
Conzul replied to shirtlesservice's topic in Shadows of Evil
See I've still never had that happen.- 29 replies
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Anyway to guarentee the wonder weapon parts to drop?
Conzul replied to shirtlesservice's topic in Shadows of Evil
The answer to all of this, of course, is testing. Play a bunch of short games, up to the point where you get Upgrade_Ready quote, and then record the results. Make sure to notice the order in which you picked up the 3 ingredients, and which Upgrade Ready Quote you got as well. Make a test group of at least ten runs/games. It was using this method that I discovered that each character has a specific Apothicon Sword, and therefore a (still untranslated) apothicon hint meant only for them. If you're doing it right, all mysteries crumble before the scientific method :) but, you must be relentless.- 29 replies
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Anyway to guarentee the wonder weapon parts to drop?
Conzul replied to shirtlesservice's topic in Shadows of Evil
In my experience, whichever of the three pieces you leave till last, takes the longest to get. I don't usually leave the Margwa heart till last, but I've noticed that that will "work" if you want to be more sure of building the Servant before 20. I also NEVER harvest pods till round 11 or 12, when they're all purple, so I'm pretty much guarantied the Tentacle on that round. Xenomatter I noticed drops better from meatballs, but I'm not sure if that means anything. Guess what I'm saying is, that Xenomatter and Tentacle are random/dice-roll ingredients, while the heart is not. So if it's true that the game holds off on the last (it seems like it to me), then save the definite one for last. Because you can definitely get it by killing a Margwa.- 29 replies
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Anyway to guarentee the wonder weapon parts to drop?
Conzul replied to shirtlesservice's topic in Shadows of Evil
Leave the Margwa Heart till last. It's my experience that when the game discovers which part is the final one, it holds you back from getting it. But you can always kill a Margwa within 3 rounds of finding the other ingredients. When searching for Xenomatter, meatballs have a higher drop-rate than Parasites. Make sure you kill the meatballs before they explode on you, otherwise it doesn't count as your having killed it. When shooting Parasites, do not shoot at any that are over cliffs or unreachable areas. Do not shoot at them while they are zipping from one place to another, but wait till they turret and fire at you.- 29 replies
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Yes, maybe, but that doesn't mean that the red symbol is meaningless. @Ragdo11706 As far as I know, no one knows even a smidgeon of the Keeper Language. But you can recognize it by ear because it has fewer and longer words than Apothicon. I am starting to wonder if the names of the weapons are actually the names of the Archons and Apothicons that forged them. The names of the Archon Swords have a two-letter transitional word in between two longer words. Almost as if each could be translated to "SwordName_of_WeilderName". So Kreesaleet la Ahmahm Might be seen as Kreesaleet (the sword), of Ahmahm (the weilder/smithy). Most of the transitional words are "lu" and there is one "la", perhaps indicating a gender difference. In Shadows of Evil, we see murals depicting knights fighting margwas, and in Griffin castle there are the statues of knights as well. It could be that these knights are A)The Keepers themselves, or B) mortals that were sanctioned by the Keepers to fight the Apothicons. We already know that Archons sometimes entrust humans with the power to fight Apothicons, since the Archon was about to give the Shadows group the Apothicon Rift Stone. On the other side of the fence, you have the Apothicons and their servants. Each of the wonder-weapons names may refer to an Apothicon being or warrior that wielded them. But in this case, I believe we are delving into lore hints instead of functional hints about new Easter Eggs.
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I'm not sure what you mean by this. The Symbol definitely blinks. It doesn't matter what side of the ritual table you view it from - it blinks - while the others do not. The gif is crappy quality, so go into the game and see for yourself. ....not to burst your bubble. @Ragdo11706 The Apothicon symbol you have marked as #3 - "Mor" is actually "Lor", as from the known word "Lorozzeth", Survive. The Speaker just made it sound like he had a head cold.
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Not that I'm aware of. But I doubt it, since during all the normal rituals each "symbol" breaks out of the Summoning Key and flies around the victim. Anyway, here's a shitty GIF I made showing what happens if you go up to the Stone and hold [INTERACT] during PaP. You should be able to see the symbol blinking red. It will continue to do so for as long as you're willing to watch. This is the symbol that blinks red. It is the only one that does so. Others have postulated that it is "Gwaoth", however they do not account for the "orr" syllable (the comet-looking part). Therefore, it could be said to be Orgwaoth, or perhaps Gwaorroth. Off the top of my head, I do not know if it appears anywhere else in Morg City
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Oh didn't you know? Both during the PaP ritual, and while killing the Shadowman, if you run up to the Apothicon Rift Stone (or Summoning Key, if you prefer) and hold [INTERACT], you will see one of its 6 symbols blinking red. It may be hard to see but it's one of the symbols by the top, and it's always the same one. The Servant symbol is always blazing bright and the other symbols do nothing, but there's that blinking red one. Personally I think it's a marker that we missed something, but we're allowed to PaP anyway. I'll post a gif or something later once I get home.
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I tried to replicate it twice on solo, but no luck so far X(. At least I'm getting better at killing Shadowman - easy as PaP, guess I'll do it from now on. Also I can't get my sword counter to go down by even one. I don't get it. I slew hoards of zombies by decapitation - maybe it was just a bug that they fixed? There are several changes that aren't in the patch notes.
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Anyway here's the game state for that playthrough: All ritual/PaP completed, Worms placed incorrectly, Margwa head achieved but not worn, Servant prepped, cued (Upgrade_Ready2), Trip mines acquired, Cold Hard Cash EE complete, At least ten Apothicon traps collected with Beast, Widow's Wine held; wormholed 10+ snared ujoth, Apothicon stone red blink, Shadow Man killed, That's all I can remember. I'm kicking myself for trimming the clip. It was much longer since I have my share save set for ten mins. I thought I'd trim it for relevance but I didn't know how worried you all would get about my partner shooting the zombies. I can't confirm this is an EE, but I can confirm without a doubt that he didn't shoot any on that round. I didn't hear any more bullets flying past me after I yelled at him EDIT: this thread used to be about worm placement before I hijacked it :P So I think today's patch notes are relevant. Zombies General All GobbleGum machines in a level are now active at all times. The GobbleGum machine can now be accessed multiple times per round. The Liquid Divinium drop rate cap of two vials per game has been removed; Players can now continue to earn Liquid Divinium as they progress through a match. The Player’s current GobbleGum pack will now be represented in the inventory screen. Shadows of Evil Personal items and gate worms will now use a shared inventory system. The Ritual duration time has been reduced. Addressed a bug where Players were unable to progress after upgrading the Apothicon Swords and then bleeding out. Several stability issues with the main quest have been addressed. Fixed bug where Margwas would continue to go after downed players.
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He didn't have Fireworks he had Thunder Wall. Also there are NO zombie bodies by that ammo drop. Because I was the only one making kills there with the Servant and the Servant doesn't leave bodies. I'll be on later, and try to re-create.
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Yeah with kills they appear randomly, but they don't just appear out of thin air unless you're doing an EE.
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Max Ammo Breadcrumb - running time 43 sec K so turn it up so you can hear the sound effect cue, first at 9 sec and again at 24. At about 9 seconds in, I heard the PaP make a weird noise so I looked around and it had spat out a Max Ammo powerup, dead center in front of it. Backstory: I was trying to defeat the Shadowman (never got that far before), so this happened right after. Shadow man is easy. Can't believe I was ever intimidated. So right after, I started looking for any clues to if the Servant EE could continue. Prior, I had the Servant fully prepped and cue'd (Zornash, Na'orruja zornash!) so I figured if it means altar id-gun altar then I'll try with the basics like killing in front of PaP, even though I didn't think that would do anything 'cus so many others have tried, but I figured oh well start there and move on. So after about 50-100 kills with the Servant right in front of the PaP, this happened, so I hit record. I was playing with my brother and he was shooting at my zombies occasionally because he's a dick, but it had been awhile since he did that so that's not how the max ammo spawned. Basically, a metallic-crunching sound effect (not voice effect) played the instant that I led that hoard of zombies past the PaP, and then the Ammo spawned. I seriously regret not having my camera facing that way but I sure as hell will next time. So far in Bo3, the ONLY time Max Ammo's will spawn separate from a dog-round or gumballs or pods or w/e, is when you're A) doing the EE for that map, or B) upgrading the Wonder Weapon for that map. I.E. Charging the flag in Shadows will reward success with Max Ammo; rebuilding an elemental arrow in Der Eisendrache will reward a max ammo, etc. Always, the game breadcrumbs you with these immediately after a significant step has successfully completed. So.....yeah. I need to do it again just to be sure, but I didn't get that far again last night. When it happened I almost had a heart attack with delight, then I went through the usual stages of doubt and disbelief, etc. Tell me if any of you can replicate it or if you already know what it's for? Thanks. edit: video link fixed edit 2: This is the SECOND discovered breadcrumb for the Servant. The FIRST is when you get your first multi-kill and it always spawns a Max Ammo right on the spot.
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K so I'm pretty sure that I found the next step. Or rather, the beginning part of it. I just need to replicate it once and I'll be positive. I had to learn how to defeat the Shadow Man though. So I'm starting to think that was the missing prerequisite. I have a video but I'm so tired from staying up all night so I'll post it in a few hours.
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Observation: The ritual altars that contain water - during the ritual, the inner channel will be set on fire, while the altars that have no water will not have their inner channel set afire. Observation: After a successful Totem charge cycle, damaging Apothicon traps appear throughout the map, colored purple. They do not do much damage, and by themselves cannot kill you no matter how fast you "collect" them. Stepping on one of them permanently removes it. However, not all of them can be collected, as some of them appear under environmental debris and cannot be walked over/near. Note - they can be collected while in beast mode, resulting in an odd sound effect for each one. Observation: Each altar has a specific "side" that corresponds with a character. This is unchanging. Jackie Vincent's apothicon name-symbol always gets the front, or rather, gets the side the ritual item will face. Nero always is opposite Jakie. Floyd is always left of Jakie. Jessica is always to the right of Jakie. However, not all apothicon name-symbols are rotated to make their characters face the altar. For example, Floyd's symbol has him facing his back toward the altar while Jakie's symbol makes him face the altar. Observation: We never truly give up/lose the Summoning Key. We hold onto it and it remains in the same state until we start the PaP ritual. Once we hold [interact] on the PaP altar, the Summoning Key (that we never give up) immediately becomes charged. You can observe this by having your tray open while pressing [interact]. It doesn't even wait for the PaP ritual to finish. In this sense, we create the Apothicon Rift Stone out of nothing, and then the Shadow Man snatches it, and holds onto it until Richthofen eventually snatches it further away. But we never lose the actual Summoning Key. We may lose it in a story sense, but in a gameplay sense it stays right in our inventory.
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No offense meant, but I'm gonna hafta disagree with you on that one. The context lent by the Upgrade Ready quotes makes that very unlikely.
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I'd like to try that, but I've never killed Shadowman or done the EE. I watched a bunch of videos on it last night, so I should be set. A thought occurred to me earlier. If you want to explore the noire EE, then maybe you should do it with only a Bloodhound and a Bootlegger. After all, it's all about being old-timey.
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Yo Rag As to your observation about the lightbulb in the Footlight Portal, well, I've discovered that that's basically just a sort of ambient lore. Some scientist or something was studying the energy surrounding those cuthulu skulls. That's why his measuring device (the lightbulb) only lights up once you activate the rift. You can see the conduit cord dangling from the table and laying by the skulls. The scientist also must have activated the rift at some point, because he threw a telephone receiver into it to see if he could hear anything - and you can find this receiver immediately on the other side, with its cord cut off as well. Probably because the rift portal closed during the test. I don't think it has any gameplay value, it's just some cool ambient lore/storytelling.
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