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Everything posted by Conzul
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Oh boy. I meant no eggs that we can inventory/manipulate. But that's an interesting find anyhow.
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SMH Guys Zornash does not mean egg, it's on the cheat sheet. It means Altar. Which if you think about it is what we do with the eggs. We feed the altar, not the egg. If we were feeding the egg, we wouldn't need an altar. We could do it anywhere. So we place the egg into the altar and feed the altar to transform the egg. Literally, arburgneth Zornash, zoroth arbnamat. Feed altar, transform egg. Also whatever orroth may be, it can't possibly mean egg, because the giant keeper in the DE boss fight says it clearly several times. And there are no eggs on Der Eisendrache. I have some more ideas, but I need to get home first. I hate doing a writeup on a phone screen.
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Yeah I think it's feasible that the cocoon could come from increasing your egg level. But don't really know how to advance it past the Arch Ovum phase.
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Actually, it's the spotlights. The two facing the murals, and the one facing the sword kiosk. They are interactable somehow.
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Well bummer. I just realized that it's the normal PaP machine, just the transformed version of it. It's not a complete loss though. I discovered a new interactable that was right in front of us the whole time. Can you see which ones they are? Though, I did not see any part for the Apothicon Servant anywhere, unfortunately.
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Well so far, the few times I've fallen beneath the map were right at the start of the game (no progress) and in them I can clearly see, for example, the Archon's Totem (aka The Flag), several pods in odd places, and a different version of the PaP machine. I couldn't see the Apothicon Servant anywhere, but there are loads of interactables that I still need to go get a better look at. Edit: Wouldn't it be funny if Theater mode - and NOT dataminters - was the achilles heel of the missing easter eggs? Heheh, hopefully.
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Wow. Theater mode actually saved my last Shadows game, and it's about 2 hours and 40 minutes long. I got the Servant and the Cues and everything. Also when I watch it I keep getting glitched under the map, which is a good thing. There's a lot of stuff down there. All the stuff for the EE is visible. I just need to see if I can spot a cocoon down there. Edit: but sadly, I may go inactive for a week or so. Between new work hours and the launch of The Division, I won't be zombified much for a while. I'll be back after I hit lvl30 in Division
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@Ragdo11706 Archon/Keeper writing is always in Red. Apothicon writing is always in Blue or Yellow, with the exception of Red if it's written in blood by a ritual altar. This is why the Keepers (or Archons, if you will) are called "Keepers". It is their job to "keep" or hide the Apothicons and their works. For example: 1) Break open the burning red Keeper boxes with beastmode, you find hidden Apothicon statues..... 2) Break open the burning red Keeper box on Easy Street with beastmode, you find hidden Apothicon Rift stone (uncharged at the time, so just called the Summoning Key)... 3) Zap the red Keeper symbols in rift, you find hidden Apothicon sword kiosk with Apothicon writing on the base and on each sword.... etc.....very little Apothicon writing has been discovered on SoE. I imagine that's why there's so much of it on DE. Edit: Do you know if all of the Gateworms have this heartbeat, and at all times? Is there a point at which any of them are missing it, or is it ever faster/slower? Can it be heard in beastmode?
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I would say that the only TRULY solid and working lead we have right now (credit to Rag iirc, idk) Is that the Summoning Key has several symbols on it, but the "Servant" symbol is always lit up. Even during the few moments of the PaP ritual, "Servant" is still lit up. But then you lose it, since the Shadowman steals it. Means the road will be long and painful because in our search we must go without PaP, but once we discover it we can just get and cocoon the Servant and then PaP and then sit back and reeeelaaaaaaxxxxxx Personally, I've done enough in-game testing for the moment. I am going to do my best to translate that sound-bite I obtained using Treyarch's key and the Purple Bow minigame, and then the three Upgrade_Ready quotes. If I'm right about PONR, then the fact that there are three of them could still mean they are hints about what you did wrong. Though I did hear the Keeper Boss in DE say quite clearly "Zoroth Orrotha" which is Upgrade_Ready0 I have attached the sound file here, if anyone wants to make their own stab at it. 90% of it is legible, but I need a program to slow down audio to get the last bits Servant respawn cue.mp3
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ON TOPIC: I believe that Ready_Upgrade itself is (a) PONR notification. This would make sense because of RealDF's find, and the fact that character and story dialogue gets "un-glitched" right afterword. ________________ RealDF noticed that Ready_Upgrade did not trigger anything. That could be because Ready_Upgrade is really a marker that says, "too late!" or "you missed something, so too late!" But he assumed that the Servant quest had A > B > C linearity, or straight linearity like most of the other upgrade quests. He did not imagine that there could be multiple pre-requisites for Ready_Upgrade to set a trigger for the next step. Or, more mathematically A > B1 && B2 > C (where A is building the Servant, C is Ready_Upgrade, and B(x) is stuff we need to do in between) If I'm right, RealDF would never discover the next trigger because he could never know how to satisfy the pre-requisites, because he doesn't know what they are. Not all the code strings are hints laid out in black and white (pardon the pun) ________________ Also, often when I play, all character/story dialogue between A and C gets glitched out until right after C, at which point it all plays one after another like I showed in the video above. Kinda like it's a round-timed sidequest. Of course, we can slightly control the PONR by chosing to NOT fire the Servant, or by staying outside of 50 ft from the margwa (good luck with that) Funny, I used to think that Ready_Upgrade meant we could start doing the next thing. Now I think that it means we're screwed unless we did the right stuff in advance. Just imagine a (?) after it. Ready_Upgrade(?) really means "are they ready to upgrade it? no? well tough then"
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@Oldmate It is often through obsession that discoveries are made in the first place. Why would you accuse them of being too invested? With little or no investment, comes little or no discovery. ______________________ I agree that they should try DE. It will give them new ideas to bring back to Shadows if they chose (it did for me). But all the people who aren't "invested" just took for granted that RealDF was right and gave up. And if you give up, why are you even in this thread? It would take more fingers than are on one hand for me to list the number of things wrong with DF's assumption. Besides, shooting zombies is only fun for so long. The value is in the mystery, and the search.
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Okay, check this out. Make sure you're volume is up so you can hear the voices. This is what happens at Upgrade_Ready IF YOU HAVEN'T done all the rituals. Youtube Private Video If you think about it (and I did) I believe they never imagined we'd put down a ritual item and then NOT do the ritual. And if they didn't plan for that, then they wouldn't ever expect us to? So I think we can rule out that we have to leave a ritual item on its altar and do other stuff before the ritual. Additional Observations: This stack up doesn't seem to affect character dialogue concerning the Swords, or ambient combat dialogue. Which makes me think Servant cues are coded as EE/Story audio, meaning the Servant Upgrade quest might be tied strongly to the progress of the EE. Which is more evidence that it has a PONR. F*CK.
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Yep. I know I'll be working on stuff while a Gateworm and Servant are held for quite a few playthroughs to come. I would actually pick up the Summoning Key, though. It already has the "Servant" glyph lit up from the beginning. I'll report back if I find anything. TTFN
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Ah....check what before I do PaP? Edit: Anyway, I tried it a third time, and nope it doesn't work. So yeah I think we can rule out the Red-X. However, I still believe there's some merit to exploring a way to "feed" them before or after we drop them off.
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I'll try it one more time, but yeah I did all that exactly and always got all my red-x's (PS4)
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You will not hear the Shadowman speak upon entering a ritual room UNLESS you have deliberately killed the two Keepers that spawn with that ritual's item. Despawning them doesn't count :P Though, that may only apply to the first ritual item you obtain, I'm not sure. Xenomatter is hard to come by. I usually get f*cked on it into the late-20 rounds.
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I have a Shadows game underway now, and for the life of me I can't replicate the missing red-x. I followed your instructions, too. Can you link me to your original find?
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If you look at the script dump, there is mention of "EGG_LEVEL". I think that they aren't separate items, but more like levels of the same item. Level 1 Egg grants you Apothicon Sword, Level 2 Egg grants you Keeper Sword, Level 3 Egg grants (cocoon?), etc.
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aa upgrade? What's that? The egg stays in your inventory after getting the sword. You basically get the uncharged version of it back. It stays there till you get an Arch-Ovum.
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I think that's a "junk" image. A prototype for the PaP wall. I think they were going to use it but instead went for the one with the "Apothicon" symbol. They just left this in the game files because lazy/sloppy. Since this image is exactly what the PaP image means, but with clearer imagery. However, this image does not convey which worms go into which altar, so it was scrapped/unused. Edit: I may be side-tracked for a few days since I'm trying to get the DE Easter Egg done with a friend who hasn't done it, but once I have I'll be right back here.
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@Ragdo11706 A bit, they look like them. I noticed though that under almost all of the cocoon locations there's either a man-hole or a rotting cardboard box.
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