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Everything posted by Conzul
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@83457 lol, why would you assume that's a glitch? If anything, your description of events makes me think it even more significant. Since, every worm you pickup after the first worm will flash the ritual item of the first worm, it is like the game yelling at you that you have not finished business with the first worm. Like, there's something that needs to be done after placing the first worm but before picking up the second. Probably locational gymnastics. I agree though that the smoke (I haven't noticed it, will check later) is probably a hint to come back and get your sword. Now that I think about it, it is a little weird that replacing the charged egg and getting the sword aren't done in the same action. From a game design perspective, that might mean that there's something we could/should do in-between. Remember, I proved in my study that (in solo play, anyway) each character is bound to a certain sword. Floyd will always pick up sword #1, no matter what. I don't know right now what the writing on sword #1 says, though. I'd have to check. On another topic, can anyone recommend a good windows program for slowing down audio? I've obtained an .mp3 of the voice cue that plays sometimes if you die while holding a Servant, but I can't make it out very clearly.
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@Ragdo11706 On the Sword Altar, are the symbols for: Arburgneth zornash zoroth Arbnamat Arburgneth = Feed(100%) Zornash = Altar(99%) Zoroth = Transform(100%) Arbnamat = Egg(50%) / Ovum(25%) / Sword(25%) (% means certainty) _________ Yes, that is interesting...... _________ No, I believe that it's hugely unlikely that a perk is part of any weapon upgrade process, whether in shadows or future DLC. Widow's Wine is a perk. I think the fact that they call it a cocoon in the code is just a bad duplicate, like how they call the bugs both wasps and parasites. _________ Um....okay. _________ Um....... _________ Yes, I think Noire mode has some significance and perhaps it's own EE. But I doubt it has anything to do with the Servant. (disclaimer: that's just a feeling) Also I'm unfamiliar with the lightbulb you mention here. There are lots of flickering lighbulbs in Shadows of Evil. _________ Nice screenshot! Where's that from? _________ Lastly, I don't see anything glowing above the Civil Protector.....maybe a video would have shown it better because for the life of me I can't see what you're talking about :( ************** I'll be back on tomorrow eve. Got too many chores to do atm
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Can confirm that, as Nero, placing the worms one at a time into their correct altars in Pap counterclockwise starting w/boxer will trigger all four of Nero's reaction quotes. Even though I performed the rituals in a different order. My mind is off the EE tonight a bit though, since in the 1.07 patch notes they said they gave Alternate Ammo Types a "balancing pass" and I need to figure out what the damage is. No pun intended.
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@Ragdo11706 Not more than a feeling. All 3 Upgrade_Ready cues are spoken with a vehement/imperative/directive tone. This can't be an accident; the voice actor was told to speak them that way. The fourth one, while spoken vehemently, is also somewhat victorious-sounding. Of the four total, two mention an altar (Zornash) and two mention the IDGun (Na'orruja), while only one mentions transformation (Zoroth). As to your question, I have a strong (but unproven) feeling that orrotha means "egg". This would make sense if this is the Upgrade_Ready quote you get if you haven't touched the Sword Altar. However, this might be wrong because there is an even stronger chance that "egg" is arbnamat in Apothicon. Arbnamat is the final of the four symbols at the base of the Sword Altar. Anyway, I'm 100% positive that "Orroth" means either Sword; Egg; or Ovum. It definitely means one of those 3 things. And, "Arbnamat" definitely refers to one of those three things as well. I'm just not sure which at the moment. This needs test runs to prove/disprove which conditions will always replicate Upgrade_Ready_0. I'll do the runs unless one of you would like to. ______________________ The gateworms are more than Key-type items, of this I am sure. Also remember that the characters (on several occasions) ask if they "have to feed it". This also cannot be ignored, but has been by most in the community :P ______________________ If you are referring to the creature in the L1 Sword, then yes, it is there, but I can't make it out clearly. I have a feeling that it's Apothicon related, not Keeper. If you mean in the HUD tray, I see only a leafy thing once the Apothicon Egg is full blue. ______________________ I do not believe there is a symbol to show "otha". I think that the script says "oth" but the actor was told to speak "otha". Think of it like the differences in any language between what's spoken and it's written form of the same thing. At this juncture, more make sense while thinking of otha (suffix) as a possible spoken version of "oth" suffix, depending on the phrase structure or phonetics. And by gymnastics I mean.....well.....think of the bow upgrades in Der Eisendrache. Everything that happens BETWEEN picking up the broken arrow/quest start AND when you finish and charge up the arrow in its Untercroft box......I consider all that stuff in between to be "gymnastics". Just weird shit I'd never do in a zombies playthrough unless I HAD to in order to get a cool weapon. @83457 Damn dude you did it the hard way. Much respect tho. ______________ Anyway, I'm tired out tonight, so I'll just go about seeing if I can reproduce the missing X. That's huge, IMO, even if it isn't Servant related. It could be related, though, since if we find out more about the worms, this may lead to cocoons. Remember silk-worms and other worms are known to make cocoons. Do we have to feed it? :P
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Well each Gateworm has a specific altar at which it must be placed. You can see a sort of cheat-sheet for that on the wall of the PaP room before it unlocks. It tells you which district's worm must go into which altar in the PaP room. Anyway rag I've read through your other threads. When I build the Servant in my test groups I have always done the rituals and PaP first, and I only ever got Upgrade_Ready 1 and 2. I've never heard 0 in my life, perhaps because I always ritualPaP it up first before looking. Probably because I refuse to believe in such an early PONR for the Servant quest. I do believe that the "Servant" glyph on the Summoning Key being lit up the whole time is significant somehow. Killing them with the Servant? That is interesting. However, my characters usually fall silent or nearly silent after having obtained a Servant, and only start getting talkative again if I box it. When I get back later today I'll try more ado with worm placement and trying to replicate the missing red-X, then I'll move on to gymnastics with it while resurrecting keepers. I think you may be right about that, since Reborn Sword turned red after it's Keeper makeover, and since any given arbgwaoth has a red projectile, that's nearly a giveaway that Keepers have a hand in its transformation. PS. You are hearing Zoroth Orota, but he's saying Zoroth Orrotha! Orrotha being (orr)symbol from "astorr" and (oth)symbol from "astoth", etc. The "a" sound at the end is often added to the (oth) suffix when the word had an (orro) in it. Like in "Arborrotha Na'Orruja!"
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Yes, but he also says this sometimes while his Lil'Arnie is killing zombies. As to your not getting the AS back from the box, I have had mixed results after trying that method. From what I can remember, however, I can ALWAYS get it back if I have triggered Upgrade_Ready with it before trading. ****************************** I am playing on this map almost exclusively, trying things and forming test groups. I have read some of your other thread on the upgrade_ready quotes, and must say that I firmly believe that Zornash means "altar". The combination of the leaked cheat-sheet, and the fact that the full symbol exists with context at the base of the Sword Altar. "Arburgneth Zornash Zoroth Arbnamat" = "Feed Altar, Transform (?Egg/Sword?)" Anyway, I very much like your find about the sequence and placement of gateworms and the water that exists in them. I think I'll do my next test runs on that, instead of manipulating the ID Gun's name directly. At least I proved that certain characters will always get certain swords, and that the sword assignment isn't random. But that doesn't really help with the WW that I know of. As to the cocoons, I do not believe that we will ever "spawn" them in the sense that you might think. They are more of an afterthought after we have done the stuff between Upgrade_Ready and Upgrade_Complete. That is why they have no trigger in the code. After we have done the necessary steps, we will be guided (somehow) to move to the right spots and hold-square, thus making the cocoon appear overhead (like how in DE we do the right steps for Bow upgrade, then relinquish our rebuilt arrow and feed it). Then we must either feed it or wait several eotuk for it to be ready. My next tests will focus on the relevance of the water on the ritual tables, and simultaneously on the behavior of the AS near altars. Basically trying to replicate what you guys have discovered.
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Ah, so it's still active. I'll post my findings. Tell me what you think, even if this is all old news to you. Would you? It's the attachment. Make sure Word Wrap is off in your reader of choice or it'll look funny. Test Run - A.txt The reason I started that in the first place is because I seriously wanted to know if the given name of your Na'orruja could be manipulated. I still don't see if that's possible, but I'm coming from behind here as I'm still wading through your other "Transit" thread which has newer posts. Go figure :P Edit: K, now I'm all caught up on the T-Virus thread. Shoulda posted this over there :( Anyway thanks for the response. I've just learned way more from you guys than I provided here, even if it is new.
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So, uh, are any of you still working/interested in this, or was it solved/debunked? I only ask here because it's got the most recent date of any search results for discussing the WW upgrade or missing EE's. I don't blame people for moving to Der Eisendrache. It's new and fun (and a little too easy IMO) but it doesn't hold me like Shadows does because I feel like all of it's EE's are easy and already discovered. Nothing pulls me back like not knowing how to upgrade a superweapon, yet knowing a method must exist. I did a study on the Servant; multiple playthroughs and recorded lots of data in a txt file. (shoulda used excel or something :P ) Ended up discovering more about the swords that wasn't known than about the Servant. Anyway, someone let me know if interested and I'll post it here.
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