Koslans
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Rewards for every available plant / water combination?
Koslans replied to Koslans's topic in Zetsubou No Shima
Hahaha, thanks all! So the KT-4 is good enough, somehow I expected you'd need the Masamune. Is it more likely to get the AA shell when using more water on the same plant? Will it stay there to pick up, or will it vanish and come out of a plant again later? -
So has anyone figured out all the possible rewards for gardening and listed them yet? Using green water makes the plant that leaves a zombie alive for you. Using purple water makes the one that attracts zombies. Using Blue water is where it gets more interesting, as you can get all kinds of rewards from them. Now what would rainbow water do for you? Does it pick one of the three regular water colors at random? Leaving you with all kinds of plants? Other plants of interest: I was told that using three different kinds of water could give you a chance to get a free random perk. Shooting it with the wonder weapons might grow an imprint print that revives you. Again, based on luck. Using blue water (?) and shooting it with the wonder weapon has the potential to give you the AA shell for the EE. I know about the golden bucket at.... lab B I think. Seems like a lot of effort for something I barely use. - - - - - - - - - - - - - - - - - - - - - - - - - This leaves me with a question or two. What is the best way to score a max ammo drop from a plant? The plant spot inside the bunker, is that a special one, or just another planting location?
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It was a bit buggy at launch, but it's not that bad anymore. Most of the times. Cool environment, ambient sounds and character quotes. I enjoy playing it until it breaks again.
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I couldn't find it to do anything either. I like the 115 quote in Mob of the Dead better than the 935 song, so I tried this too ;)
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I think it's just to advertise his Youtube channel..... XD
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Glitches will be glitches. Hahahah. I just wondered if I did something wrong at first. It seems like a proper bug you can't do much about. Oh well....
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I took a look at the latest patch notes, but I couldn't find anything out of the ordinary. I don't know what causes your struggle to be honest. By the way, I have the same thing sometimes. Some days, playing seems more difficult than other days. This goes for any game, be it a shooter or a race game or whatever.
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That may have been the case. I couldn't find the zombie, but I'll keep it in mind, especially that spot. When Shadows released, it had the Margwa's running into objects as well, except they didn't count towards the rounds. I've also seen clips of the Panzer being stuck, but I think it was fixed before I played it on xbox. P.S. I think the cocoon zombies are just as fast as the average zombie in that round. Last time I knifed those bags, I really had to run. XD
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I played ZNS last night and I had to quit a game because the zombies stopped spawning in. Checked every plant location I could think of and finally gave up after running around the full map three times. Anyone else had this problem?
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The zombies spawn in very slow and the time between rounds is quite long at first. Giving the players more points wouldn't do much good, it would result in opening more doors and the zombies getting lost. I don't really mind the slow start though. I play one or two games a week or so. Therefore I'm not in a hurry and I like the ambient sounds and the extra things to see or do. Besides, the in-between rounds moment is a good time to do certain things. For example, you do all the beast mode things at spawn, pick up the key and the other thing. Knife the last zombie on your ways to Nero's place and while the round skips from one to two, you can do the ritual. Drop down in the junction and the zombie are just in time to get butchered. In later rounds, these seconds are valuable to get a perk or pap something.
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Thanks for explaining. It sounds like a lot of work I'd rather skip though, I'm never really low on points (on BO3 maps) anyway.
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On solo you might have all the shield parts on round... 4 or so? I never really build it before 15-20 though.
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Round 1? I buy the door for 500 and get my money back from the window. Leaving one zombie and getting 500 for the ritual leaves me with 1000 point to open the next one, but I'm still 1250 short. Oh well, round 2/3 seems fair enough. I even buy it on round 9 or later. What was the nerf about? Less running zombies or lower hit rate? I haven't heard of anything.... I haven't played for some time though.
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I don't like the low gravity, so I avoid that place as much as possible. On solo, I build the Shield in the church and if I build them, the gravity spikes go above double tap. On co-op, I'd rather build the shield above double tap. This is where some people may not find it at first, but here's the reason for it. No one trains in that area, so if others barge in to grab a shield they won't run their zombies into someone else. If someone is camping on the jump pad, they can happily join camping. The spikes go wherever. Although I'd still prefer the church, building it next to the pyramid could look good for when you do the Easter Egg. Too bad you can't really do the whips step by your own in co-op. It would be fun to be like: Hey come here, grab this and spike that tile for me will ya?
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I'd rather play Mob of the Dead if I want unlimited lives.
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Maybe we need to use rainbow water these days?
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I think you got it right. I assume that adding water decreases the chance of getting the special plant, but I don't mind finding a max ammo or any other rewards. I love the zombies that jump of as well, hahaha. As it is based on chance, I don't mind giving it a few tries. But overall, you're likely to get one with the three seeds you can carry. I've never been on Reddit, but I've looked it up on Youtube and this is pretty much what others experience. If Glitching Queen agrees, it must be true for the most part. She seemed pretty well informed about the previous maps as well.
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It's a 1/3 chance or something. No need for water, but I suggest blue anyway, so you can get rewards in some form or another.
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I am so sick of the op thrasher in this map
Koslans replied to ViolentVoltage's topic in Zetsubou No Shima
They can one-hit you without Juggernog. Be careful. -
I'm the type of guy to have a wonder weapon in my pocket, trying to move my way around the zombies and getting myself killed without even trying to shoot them. I might as well not have one, lel. What are your best rounds comparing the maps with each other by the way?
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I only play zombies. Never touched multiplayer, never will. That aside, I like your idea though. From what I've seen for a friend playing it sometimes, Kill Confirmed seemed more interesting than plain ol' Deathmatch. Capture the Flag, 0% playing is pretty disappointing. If you like multi player, you'd think people give it a go. Having double XP for certain gamemodes might actually populate the servers. Good thinking. I think. hahaha.
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Aside form the obvious: Get a good gun and even pack a punch it. Marshals aren't so bad, and what was good on the last maps will be efficient as well. Now for the main tip: If you get Trashers to spawn on you because you're doing the Nan Sapwe rituals, don't shoot them. The will vanish after the ritual is complete. Also, leaving one zombie alive helps, as the ritual ones don't come after you. All things aside, this is the hardest map in the lot so far. So, yeah.... Played about 6-7 games, my best is 24 or something.
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Playing solo will spawn the Juggernog inside the bunker though.....
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Now I'm even more confused.... But thanks anyway. When I knife with Widows Wine, the zombies don't slow down, only if they slap me, the effect kicks in and the zombie kills itself? Maybe that was at release of the game, I never get Widows Wine actually, hahaha.
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