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Shi No Numa Solo Strategy


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This is my strategy for a solo run on Shi No Numa, this is exactly how I got to 103 (getting surrounded by the dogs on the bridge for the death :o ). If anything I say is unclear, or you have questions, feel free to ask. :D

Well what you do on the first round is shoot the zombies 4 times in the chest, legs, whatever, just not the head, then knife them. On the second round, shoot a whole clip into the body then knife, do this until you are out of ammo, then keep knifing the zombies only until you feel you are screwed. Then open up the gate and run to get the Thompson (do not buy the Gewehr). DO NOT GET THE BOX YET, if you need ammo, just buy Thompson ammo. Where you are going to camp is right next to the Comm Room door. Buy the betty's as soon as you can, place these betty's in corners every round where the zombies will not be able to hit them, for the dog round, just sit on top of one of the betty's you placed down and wait for the dog to come to it, then move to the next one. When you have about 10k or more points (usually about round 6-8) make a crawler and go to the fishing hut and only buy the perk if it is Juggernaut or Speed Cola, go to Com Room next and check that one, if those didn't have the perks, then check Storage, if you still don't have both the perks, you can choose to live without it, or start over (NEVER EVER EVER open Doctor's Quarters) now you can get the box until you have the Wunderwaffe, the Thompson you will keep for the rest of the game, if the box goes to Doctor's Quarters and you don't have the Wunderwaffe yet, you need to start over. From now on you will need to camp in front of the Doctor's Quarters door. Until about round 15, you shouldn't use your Wunderwaffe, it should all be Thompson. After that you'll need to use the Wunderwaffe. This picture is to show you where stuff will happen for the Wunderwaffering...or whatever, it is a picture of the building in the middle of SNN with the flogger on bottom right, door to Comm Room on the top-right, Storage top-left, and Doctor's Quarter's bottom-left. The green arrow shows where almost all of the zombies come from, the green circle is where the front of the pack of zombies should be before you run (green = go lol :P ) the red circle is where you should start the round at, the red arrows show the direction you should go, and the big red X's are where you should stop (red = stop :D ), turn and shoot at the zombies' feet with the Wunderwaffe.

With only one person, the zombies only get up to a count of 24, with the Wunderwaffe killing 10 with each shot. If there are any stragglers just use the Thompson to kill them. That is all you have to do to kill the zombies each round, around round 30, it is smart to start the Flogger every other round, due to the delay between pressing it the first time, and the time you can use it again. Every beginning of a round, place your betty's in a line, starting at the beginning of the bridge near the flogger, and each one getting closer to the flogger, these are again, for the dogs. For the dogs, since you get ammo after the round, use your Wunderwaffe ammo to make sure you kill them, if you get that rare time where the dogs don't drop an ammo box, the first zombie in the next round always will, which means you need to not start the flogger at the beginning of the round, wait till the pack up and run past the flogger and start it. When you start getting really high rounds, about 200, a few rounds the zombies will be just as powerful as they were in round 1 or 2, (idk why), when you get around there, you should throw grenades at the door before the green arrow, if you get + anything except 10 (meaning a kill), that round is one of those rounds, and you should use the Thompson.

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