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my ideas for bo zombies


olven232

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some ideas that i liked to share about black ops zombies

Called in by radio and takes up the special grenades slot. When you receive a walkie talkie in the random weapon box, you have the option of the three choices below. The chances of receiving a walkie talkie from the random weapon box is as rare as receiving a Colt 1911 from the box.

•AH-64D Apache Attack Helicopter equipped with two Gatling Guns and Hellfire Missiles.

•HH-47 Chinook Helicopter drops off three Special Ops Force soldiers on Solo, 2 on Co-op, and cannot be called in if you have four people. Soldiers last for 2 minutes, and spawn with random assault rifles.

•B-52H “Stratofortress” Bomber capable of Carpet Bombing. Most deadly. (And fun to watch, of course.)

Vehicles

•Every 200 kills, an ATV (Two with 3+ players) are dropped off by a Chinook Helicopter, and are available to drive for 60 seconds. They can each carry two people.

Special

•Dog Bone- Same concept as Monkey Bomb but attracts Hellhounds. Takes up the primary grenades slot so you can hold both it and Monkey Bombs. If you have both of them at the same time you can PAP them for them to become the Crusher. Attracts both Hellhounds and Zombies, and has a massive explosion.

•Bouncing Betties can be PAP’d, to become Barraging Betties. When triggered they have a much larger explosion and shoot out lightning in all directions. The lightning has the same effect as a Wunderwaffe JZ DG-3.

•One of the biggest, deadliest, and most badass add-ons to Zombies. The Tesla Tower. When triggered for 8,000 points, you get to choose the coordinates of a….. let’s just say an airstrike. Storm clouds will roll in over that location and you will hear thunder. Samantha says something (I’m not sure what yet but I’m thinking…) in a horrifying raspy voice, and lightning strikes down on the chosen location. The lightning shocks the Zombies, (and Hellhounds too,) where two things could happen. Either they are obliterated, or the Tesla Tower malfunctions and they become shock Zombies/hellhounds. If that happens, red lightning surrounds them, they become much more powerful, and you cannot get near them or the lightning will shock you close to death. (And don’t forget- their swipes will deliver the final blow.) But it’s only a 10% chance that the machine will malfunction.

•Pack-a-Punch 2.0- the Pack-a-Punch now has twice the capability. Not only does it have two weapon slots for upgrading two weapons at a time, but all firearms can be upgraded twice.

•Teleporter Z4- There are three teleporting pads at the mainframe. Each teleporter goes to its own pad. This is because of one reason. You can now teleport from the mainframe, to a teleporter. And, of course, vice versa. But the cost to teleport from the mainframe cost 2000, instead of the 1500 for a "Teleporter to Mainframe" trip.

Zombies

•Every 5th wave, a few of the Zombies have red eyes, are much stronger, and their attack is tripled. Will kill you in two shots with Juggernog.

•Zombie AI is increased, and they don't have nearly as many bugs as in Der Riese.

Wunderwaffe

•Ray Gun [same]

•Wunderwaffe DG-2 [same]

•New Wunderwaffe: the Kreis Des Glut MkII, meaning “Circle of Embers” in German. You shoot it somewhere close to you, and it creates a circle of, obviously, tons of harmful embers around you, and damages even wave 30 zombies close to death. Wave 29 and below and it is an instant death. Only players can walk in and out of it without being damaged. PAP’d is Ring Der Feuer MkIII, meaning “Ring of Fire” in German. The ring around you looks much more menacing, and the max instant kill is wave 59.

Perks

•Thrice Tequila- Allows you to hold three weapons.

•Sens-o-matic- Gives you a radar, red dots for enemies, green dots for allies, blue for perks, purple for traps, and yellow for the random weapon box.

•Sprinting Slushie- Allows you to sprint for much longer periods of time.

•Cheap Coke- Makes doors cost less to open; extremely useful for very large maps.

•Mechanic Mousse- Repairs barriers much faster.

•Chang-o-Coffee- Slices the amount of time to switch weapons in half.

•Trappucino- Traps last twice as long.

•Explosive Espresso- All explosive damage is doubled.

Power-Ups

•Stopping Power- Pretty rare, and lasts as long as you live.

•Radar- Same as the new perk, Sens-o-matic, but only lasts for a minute.

•Painkiller- Just like the death card, "Shoot downed allies to revive them." But only lasts for a minute.

Maps

Sự trả thu-You are dropped off in the middle of a Vietnamese jungle by a Hind. Moments after you get dropped off, the Hind bursts into a ball of flames. As the pieces of the downed helicopter come raining down on you, one of the doors knocks you down. But right as you are about to pass out, you see a Zombie. And it's sprinting towards you. (Hint: like the sprinting Zombie in Nacht Der Untoten.)

Chống khủng bố-You are limping towards a door. But right as you are about to open it, a Zombie bursts through it. It attacks you. The screen goes dark, then a few seconds later, you suddenly come back to life, because three other survivors use an AED to revive you. "Are you okay?" One of them asks. "I... I think so," you croak. The survivor replies, "Good. We need all the extra help we can find."

Binh lính từ địa ngục-I'm kind of out of good ideas. Though if you leave a good description, I might use that.

Traps

•Dual-Bladed Flogger- Four giant floggers surround you, while you stay in a room that has only a few barriers, a random weapon box, (if it spawns there,) a few weapons on the walls, and most importantly, and a ladder that leads up to a sniper tower.

•Auto Turret- A huge must-have from the fans. You first set it up (for 3000 points) and the turrets do the rest. Each turret has two-hundred bullets. But when a turret runs out of ammunition, you must refill it for another 4000 points.

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Guest Nzvder33

Awesome work

Some ideas are bad cause people will just find a way to bug it,

And if ALL these things where in the game it would loose it's simplicity

But awesome thread brainzzz to u 4 u heart work

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Great ideas

-Dog Bone

-Zombie AI is increased, and they don't have nearly as many bugs as in Der Riese.(Absolutely)

-Thrice Tequila

-Sprinting Slushie

-Mechanic Mousse

-Trappucino

-Explosive Espresso

-Stopping Power

-Auto Turret(this will more than likely be in the game)

The rest are okay i guess, but these stand out the most. Good job. [brains]

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