Jump to content

I know what beware the 6 means


Recommended Posts

  • 4 weeks later...
  • Replies 58
  • Created
  • Last Reply

Top Posters In This Topic

Posted

First of all I'm new here. After reading this my head is fine but my eyes going blind. I got two theories. The first is that "Beware of the 6" has dual meaning. beware= 6 letters. 6 of 6 meaning that six things or events will take place.

1.helhounds are unleashed by round 6(mostly before that)

2. nova 6 gas crawlers that also affect the nazi zombies

3. 6 mystery boxes/ teddy bear

4. the 6th dismesion (don't correct me) time zone thingy

5. the rooms you teleport to

6. the six maps

The 2nd theories: maybe if we look at "Five", pentagon= 5 sides but perhaps there a timeline for the maps. And if you take off the dot on the "!" you get 1: "Beware of the 61" (Area 61)

p.s. I just threw that last one in there because of those shards.

Posted

I probably have to go look through "Der Riese" again but I'm sure I remember seeing a Black Board or something saying Subjects One through Five Unsuccessful or somewhere in that detail. "Beware of 6." could mean the "Crawler Zombie's" or as I call them GAS BAGS.

Possibly a related note, there were 6 doors, two of them Marked in Verruckt in the long hall with the Thompson SMG.

Posted

Time is the fourth dimension though...not the sixth.

Good post though, [brains] for you

While time CT is generally refered to as the 4th dimension which resides above or alongside length, breadth, width, the 6th dimension is a folding of dimensions that include the 4th dimension, hence time travel.

JkxieS-6WuA

  • 11 months later...
Posted

I agree with this time travel theory. I've thought that for a very long time, even before zombies. That time travel would basically duplicate everything.

With Fluffy going wrong (I'm guessing that's the dog) Time travel just copy-and-pasted him, over, and over, and over. As well with all of the zombies. They merely got stronger because they were more dead, so you could shoot them multiple times, and they would just keep being undead. Kind of like shooting of their head, and they keep running, or their arms, or legs, etc.

I thought it might have to do with the algorithm to the amount of zombies(kills in total) per player playing.

I haven't tested this with 3 or 4 people, but 2 people is as follows.

Round 1 - 7, Round 6 - 92

Round 2 - 16 Round 7 - 108

Round 3 - 31

Round 4 - 52

Round 5 - 79

the difference between rounds.

0-1 = 7. 1-2 = 9. 2-3 = 15. 3-4 = 21. 4-5 = 21. 5-6= 27. 6-7(dogs) = 13.

Also note 13 dogs. 13 is a very talked about number in our world, be it lucky, unlucky, or whatever.

Now what made me laugh is the difference between those numbers.

0-1 - 1-2 = 2

1-2 - 2-3 = 6

2-3 - 3-4 = 6

3-4 - 4-5 = 6

4-5 - 5-6 = -14(dogs)

5-6 - 6-7 = 3 (got a nuke)

I kept on thinking.

Maybe it is the 6th digit?

92, 13, 3.

Difference between these are

-79, -10.

difference between that, is -69.

Many people laugh at the sight or sound of 69, due to it's sexual reference. But if you haven't realized, it is everywhere. 23 is one of the most confound numbers in math, alongside 42.

I find the universe to work in threes. And three of 23, happens to be 69.

This may all be utter coincidence, and I may be thinking too deeply, but I thought that maybe the BEWARE of the 6 might have something to do with the algorithms.

In Spawn, standing on the top of the stairs, looking at the big window opposite of the power room, you can see roman numerals. 13. Dogs always seem to come round 6 when I stay in spawn. To the left of the roman numerals, there are boards going sideways. 7 of them. The amount of zombies on round 1 with 2 people. to the left of that, you can see another 3 boards.

The difference between all of this, is

3-7 = 4, 7-13 = 6.

4-6 = 2.

The difference between rounds 0-1 - 1-2.

I may be pushing that.

I also seemed to find a glitch... I got a max ammo every single round. Not even over exaggerating there. I had 3 grenades, 7 bullets in pistol clip, 13 spare ammo. Kept this up until dogs. I was first player. Dogs were round 6, we turned on the power the moment the VI turned white the first time. We killed the dogs, and grabbed the m.a. the second round 7 turned white (The roman numerals of the round)

I opened the first door round 3, second door round 7, third door round 13, and got a nuke every round, at least once. (I went under the stairs)

I'd like to hear people's opinions on this, and maybe some other tests. To add some evidence to this.

I added total kills between my partner and myself after every round.

Then, just follow what I've down for the algorithms. Maybe try something else, or maybe with three, and then four people.

3arc may be smarter than we imagine... Or they've done this all on purpose to keep us people addicted to these games.

Posted

dude you should've waited 11 more days to post here than you could've brought back a thread that has been dead for at least 1 year. that would've been an amazing sight

Posted

If this is true, then the thunder gun is more more powerful than we first thought. It has been engineered specifically to work in the six dimensions. I'm saying this because no matter what the round we know it still works (there are exceptions in the later rounds as they reanimate themselves but this is possibly due to the design being not perfect enough to handle such high rounds).

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .