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"Bring Me 115" Theory


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Posted

Recently, I have seen many people discussing the fact that Sam wants 115, and that we need to Pack-A-Punch all the guns which have 115 in their name after and after reading about the PaP machine, I had a brainwave :geek:. Maybe we are not supposed to take the gun from the machine. If a gun is left in the Pack-A-Punch machine, a timer will start and when it ends, an alarm will sound. So this may be 'the key to the lock' in a way, and could unlock something, show us a new easter egg or do nothing at all. I don't have access to my Xbox atm, so could someone try this if possible? Post video results afterwards. I think we may be on to something here.

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Posted

wow, nice theory. however i do not have any capture cards atm so im pretty useless, however, I could try to get the weapons and upgrade them and leave them there if you want. i will post results if you want me to.

Posted

wow, nice theory. however i do not have any capture cards atm so im pretty useless, however, I could try to get the weapons and upgrade them and leave them there if you want. i will post results if you want me to.

Please try if possible, I will give you brains after. :)

Posted

i never knew that about the alarm :o

Do we know why it goes off? (the alarm)

Is it just to let you know that you have lost your gun, or is it a way of telling us something else? >:]

Probably to tell you the gun is gone, but it could have another meaning.

Posted

I only got the G11, Pack A Punched it and left it. Then this alarm went off. I went to Sam's bad room... could there be a link?

Possibly, as when it is upgraded it becomes the G115 Generator. [brains] 4 you sir, for trying

Posted

Recently, I have seen many people discussing the fact that Sam wants 115, and that we need to Pack-A-Punch all the guns which have 115 in their name after and after reading about the PaP machine, I had a brainwave :geek:. Maybe we are not supposed to take the gun from the machine. If a gun is left in the Pack-A-Punch machine, a timer will start and when it ends, an alarm will sound. So this may be 'the key to the lock' in a way, and could unlock something, show us a new easter egg or do nothing at all. I don't have access to my Xbox atm, so could someone try this if possible? Post video results afterwards. I think we may be on to something here.

Last night, I was playing Five with some friends of mine and I teleported to the PaP room... I went and upgraded my Ballistic Knife and then the wall turned on me. Then I said "What the ****, I hate when that ****ing happens." Lol, anyways, nothing happened afterwards. no easter egg, no nothing.

Posted

Recently, I have seen many people discussing the fact that Sam wants 115, and that we need to Pack-A-Punch all the guns which have 115 in their name after and after reading about the PaP machine, I had a brainwave :geek:. Maybe we are not supposed to take the gun from the machine. If a gun is left in the Pack-A-Punch machine, a timer will start and when it ends, an alarm will sound. So this may be 'the key to the lock' in a way, and could unlock something, show us a new easter egg or do nothing at all. I don't have access to my Xbox atm, so could someone try this if possible? Post video results afterwards. I think we may be on to something here.

Last night, I was playing Five with some friends of mine and I teleported to the PaP room... I went and upgraded my Ballistic Knife and then the wall turned on me. Then I said "What the ****, I hate when that ****ing happens." Lol, anyways, nothing happened afterwards. no easter egg, no nothing.

what????

Posted

Is possible that Sam want to become a zombie...?

She might find herself in a limbo between life and death (like a spirit), and she prefer become a zombie...

Posted

Is possible that Sam want to become a zombie...? Remember that probably the Element 115 revive Dead and trasform in zombie...

She might find herself in a limbo between life and death (like a spirit), and she prefer become a zombie...

Sorry for double post, i mistake :S

Posted

Me and alexbruhbruh are the ones who thought of the 115 guns and when I read your post I was like Damn lol but last night we did it now it didn't work but while we were doing it weird stuff started capping one is that our people started saying weird stuff like omg I wish I could have recorded this but I was takeo and my other friend was dempsy I got monkey bombs and takeo said this will amuse the emperor and the dempsy said we all hope the big monkey will eat you takeo O.o if you don't believe me ask alexbruhbruh and we had one more gun to go and I threw a monkey bomb and he said your getting close Sam not here I come Sam the last and scariest is when we left the guns in the pap the crawlers that we made disappeared and a zombie with both legs was breaking in and it was running so fast we threw 2 grenades at it one it it right in the face and it kept running the last took it down and it happened again but our crawler turned into a nova 6 crawler but yeah it has been done

Posted

I only got the G11, Pack A Punched it and left it. Then this alarm went off. I went to Sam's bad room... could there be a link?

G115 Generator- Does it create/fire 115 when shot?

Posted

The alarm might have to do something with the pentagon thief since he steals your guns and an alarm is sounded when he arrives. Given the number of guns or the required guns are sacrificed in the pack a punch machine, something might happen maybe.

Posted

Maybe, the dogs/theif comes the round after... Or does 115 power sam? Does the need the weapons to live? We need more easter eggs and hopefully in asencion, we will find out more info.

Posted

good theory but im afraid you failed :/ i tried with all 6 weapons that had 115 on their name

(hk21, RPK, G11, Dragunov, L96A1 & MP5K) and nothing happened :/ lame, i thought it was going to work. but i still cant figure out why 6 weapons have 115 in their name, something has to mean. its still a mystery

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