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Black_Hole> level.black.HOLD.bomb code found


Elwood

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Posted

#

level.black_hold_bomb_target_trig Delete();

#

level.black_hole_bomb_loc_check_func = undefined;

When you start shooting the device to overload it, before it goes according to this code

HOLDING another black hole device while jumping in the device itself makes 2 black holes that create an unbalanced shift.

If anybody remembers the video on inside xbox about the preview to the map, near the end of the preview 1 player throws a black hole, yet all of them jump in, and it looked like one was cocking back or cooking a grenade, or possibly a black hole device

this is a real laffapalooza

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Posted

follow up, not sure what they use "loc" for...

I'd need to read more of that code jap posted.. but, in many games loc is actually for determing location, such as a lot of games you could open a console to, or had open source capabilties by entering in the command .loc you would be given a grid coordinate, such as 100.300.230 / A.B.C

A + B = Long/Lat, C = Elevation

Not sure if this is relevant but, thats what I've observed from previous games in my time..

Posted

Or if you read my new post reading the code it also shows throwing a black hole device under a lunar lander and it takes the lander to a diffrent area

Posted

A week ago I tried that Elm, nothing occured.. less maybe i tonly works on a specific lander, again refering to loc leading to the action of the function "black hole/hold" ?

I tried it on the one by PHD Flopper... tried it pre-easter egg though... *shrugs*

EDIT: What if you cooked the gersch, and thru it infront of the flight path of the lander, while on it..?

Posted

follow up, not sure what they use "loc" for...

I'd need to read more of that code jap posted.. but, in many games loc is actually for determing location, such as a lot of games you could open a console to, or had open source capabilties by entering in the command .loc you would be given a grid coordinate, such as 100.300.230 / A.B.C

A + B = Long/Lat, C = Elevation

Not sure if this is relevant but, thats what I've observed from previous games in my time..

And the loc.= undefined. so... there IS going to be a patch for the easter egg finish!

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