Danniey1 Posted February 9, 2011 Posted February 9, 2011 I just read the code (Someone gave a link on here) Started looking, and I saw this ... trig = Spawn( "trigger_radius", location.origin, 0, 32, 60 ); trig wait_for_use( monitor ); trig delete(); flag_set( "rerouted_power" ); monitor SetModel( "p_zom_monitor_csm_screen_logo" ); monitor StopLoopSound( 1 ); level thread play_egg_vox( "vox_ann_egg2_success", "vox_gersh_egg2", 2 ); level thread activate_casimir_light( 1 ); } The main part being ... level thread play_egg_vox( "vox_ann_egg2_success", "vox_gersh_egg2", 2 ); level thread activate_casimir_light( 1 ); It says egg number 2 (What could it be?) And activate_casimir_light( 1 ); And i know people have been speculating about the casimir effect, so maybe this could be a (partial) answer? Thoughts? Link - http://pastebin.com/4aYcVXaC Enjoy!
Vince McMoney Posted February 9, 2011 Posted February 9, 2011 i believe thats the code to activate the terminal under the stairs after you throw the gersh and suck up the generator.
Danniey1 Posted February 9, 2011 Author Posted February 9, 2011 Ahh, probably, still though! I'll see if I can find anymore I wondered whether it was different as noone has quoted any coding with "casimir" in it ???
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