MNATTY Posted March 18, 2011 Posted March 18, 2011 i recently found out something new to me, the ballistic can revive downed allies when its packapunched, the name is a huge hint but i never actually done it........ going off track, what are the effects of all the diff guns when they are pack a punched? please only post serious answers and that actually are true. thanks
Blamco177 Posted March 18, 2011 Posted March 18, 2011 Well the ballistic knife we have known for a while can revive downed players when PaP'd. The crossbow shoots out bolts that attract zombies like a monkey bomb when Pap'd. The olympia sets zombies aflame upgraded. The starting pistol, becomes and akimbo weapon and shoot grenades. Thats about it.
docz1240 Posted March 20, 2011 Posted March 20, 2011 Calamity (CZ75): More Damage, Larger Mag, More Reserve Ammo, Becomes Fully Automatic Calamity & Jane (CZ75 Dual Wield): Same as above Mustang & Sally (M1911): Dual Wield, Fires Grenades, Smaller Mag, Smaller Reserve, faster reload time, slower rate of fire, lots more damage Cobra (Python): More Damage, larger mag, more reserve, speed reloader AUG-50M3 (AUG): More Damage, More reserve, Masterkey that reloads 2 shells at once Predator (Commando): More Damage, larger mag, more reserve, dual mag G16-GL35 (Famas): More Damage, Larger mag, more reserve, red dot sight EPC WN (FN FAL): More Damage, 3 round burst, reflex, more reserve, larger mag G115 Generator (G11): More Damage, More reserve, becomes automatic, sway on low power is nothing Lamentation* (Galil): More Damage, More reserve, Red dot sight (sometimes) Mnesia (M14): More Damage, Larger mag, more reserve ammo, grip Skullcrusher (M16): Noobtoob, fully automatic, more damage, more reserve AK-74fu2 (AK74u): More Damage, larger mag, more reserve, red dot sight, nice name MP115 Kollider* (MP5K): More Damage, Larger mag, more reserve Afterburner* (MP40): More Damage, Larger mag MPL-LF (MPL): More Damage, Larger mag, more reserve, red dot sight Toyko & Rose (PM63): Dual wield, more damage, more reserve, larger mag Phantom (Spectre): More damage, larger mag, reflex sight, faster reload, more reserve H115 Oscillator (HK21): More reserve, More damage, larger mag R115 Resonator (RPK): More damage, more reserve, larger mag D115 Disassembler (Dragunov): Variable Zoom, more damage, more reserve L115 Isolator (L96A1): More reserve, Variable Zoom, Larger mag, more damage Typhoid & Mary (HS10): Dual Wield, More reserve, larger mag, more damage, faster reload Hades (Olympia): More damage, Dragon’s Breath, More reserve, quicker reload SPAZ-24 (SPAS-12): More damage, larger mag, more reserve, reloads all in one shell, automatic Raid (Stakeout): More damage, longer range, larger magazine, more reserve, reloads 2 at a time, grip China Beach (China Lake): More damage, larger mag, no ADS, faster pump action, reloads all at once, more reserve, higher mobility M72 Anarchy (M72 Law): More Damage, Semi-automatic, higher mobility, no ADS, larger “mag”, More reserve Krauss Refibrillator (Ballistic Knife): More damage, increase melee damage(add a bowie knife to it to enlargen it even more), more reserve, quicker reload, shoot a player to revive them instantly Awful Lawton (Crossbow): more damage, longer time to explode, crossbow bolts attract zombies towards it, kills about 6 zombies max Porter’s X2 Ray Gun (Ray Gun): More damage through multipliers, larger mag(x2), more reserve, sight changes colors(I only know red, yellow and blue, maybe more) Zeus Cannon (Thunder Gun): More damage, larger splash radius, larger mag, more reserve ammo Winter’s Fury (Winter’s Howl): More Damage, larger mag, freezes more zombies, 1st shot slows down speed, 2nd freezes zombies in ice Hope this helps
Blamco177 Posted March 21, 2011 Posted March 21, 2011 Calamity (CZ75): More Damage, Larger Mag, More Reserve Ammo, Becomes Fully Automatic Calamity & Jane (CZ75 Dual Wield): Same as above Mustang & Sally (M1911): Dual Wield, Fires Grenades, Smaller Mag, Smaller Reserve, faster reload time, slower rate of fire, lots more damage Cobra (Python): More Damage, larger mag, more reserve, speed reloader AUG-50M3 (AUG): More Damage, More reserve, Masterkey that reloads 2 shells at once Predator (Commando): More Damage, larger mag, more reserve, dual mag G16-GL35 (Famas): More Damage, Larger mag, more reserve, red dot sight EPC WN (FN FAL): More Damage, 3 round burst, reflex, more reserve, larger mag G115 Generator (G11): More Damage, More reserve, becomes automatic, sway on low power is nothing Lamentation* (Galil): More Damage, More reserve, Red dot sight (sometimes) Mnesia (M14): More Damage, Larger mag, more reserve ammo, grip Skullcrusher (M16): Noobtoob, fully automatic, more damage, more reserve AK-74fu2 (AK74u): More Damage, larger mag, more reserve, red dot sight, nice name MP115 Kollider* (MP5K): More Damage, Larger mag, more reserve Afterburner* (MP40): More Damage, Larger mag MPL-LF (MPL): More Damage, Larger mag, more reserve, red dot sight Toyko & Rose (PM63): Dual wield, more damage, more reserve, larger mag Phantom (Spectre): More damage, larger mag, reflex sight, faster reload, more reserve H115 Oscillator (HK21): More reserve, More damage, larger mag R115 Resonator (RPK): More damage, more reserve, larger mag D115 Disassembler (Dragunov): Variable Zoom, more damage, more reserve L115 Isolator (L96A1): More reserve, Variable Zoom, Larger mag, more damage Typhoid & Mary (HS10): Dual Wield, More reserve, larger mag, more damage, faster reload Hades (Olympia): More damage, Dragon’s Breath, More reserve, quicker reload SPAZ-24 (SPAS-12): More damage, larger mag, more reserve, reloads all in one shell, automatic Raid (Stakeout): More damage, longer range, larger magazine, more reserve, reloads 2 at a time, grip China Beach (China Lake): More damage, larger mag, no ADS, faster pump action, reloads all at once, more reserve, higher mobility M72 Anarchy (M72 Law): More Damage, Semi-automatic, higher mobility, no ADS, larger “mag”, More reserve Krauss Refibrillator (Ballistic Knife): More damage, increase melee damage(add a bowie knife to it to enlargen it even more), more reserve, quicker reload, shoot a player to revive them instantly Awful Lawton (Crossbow): more damage, longer time to explode, crossbow bolts attract zombies towards it, kills about 6 zombies max Porter’s X2 Ray Gun (Ray Gun): More damage through multipliers, larger mag(x2), more reserve, sight changes colors(I only know red, yellow and blue, maybe more) Zeus Cannon (Thunder Gun): More damage, larger splash radius, larger mag, more reserve ammo Winter’s Fury (Winter’s Howl): More Damage, larger mag, freezes more zombies, 1st shot slows down speed, 2nd freezes zombies in ice Hope this helps That just about covers it for now, To be continued with weapons in the next map pack(s).
Duckcall00 Posted March 21, 2011 Posted March 21, 2011 This is pretty much all the info you will ever need about PaP weapons... (Click the word "This")
aegisknight Posted March 22, 2011 Posted March 22, 2011 thats a lot, but its not specific on what each actually adds. Not much guns gain "functionality" when pack-a-punched, just become stronger or get something minor, like akimbo or a sight. Gained functionality (off the top of my head): M1911 -> Akimbo grenade launchers Olympia -> Incendiary rounds M16 -> Grenade Launcher attachment (very strong) AUG -> Undermount Shotgun attachment Ballistic Knife -> Revive Shot Crossbow (explosive bolt) -> bolts attract zombies Other minor increases in gun functionality: Sniper Rifles (both) -> Variable Zoom CZ75 (and dual) -> Turns Full-Auto FN FAL -> Turns 3 round Burst M16 -> Turns Full-Auto I believe the rest is just things like extended mags, akimbo, added reflex sights, and tapped mags. Which are nice, but they don't significantly change how you actually can use the weapon I think the M16 has the most dramatic difference between its Pack'd self and its original
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