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Written Solo & Co-Op Guide for Paradise Easter Egg


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Hey guys! Many people have been wondering about the “Call of the Dead” Easter Egg, but don’t want to go watch some YouTube videos about it, so here it is in writing! I would appreciate that if anyone is going to copy the information and use it elsewhere, they give credit where it's due, especially the dials as I was the first to put it on YouTube. Aegisknight replied with some solo steps, which I put into here and went more in-depth on! There are different steps for Solo and Co-Op, so here they are:

Step 1: Installing the Fuse (Co-Op and Solo)

In the room with the PhD Flopper perk, there are 3 fuse spawn locations.

1. On the table directly left of the perk machine.

2. On the table on the opposite wall of the perk machine with the sparky batteries. It will be in the back left corner when looking at it from the front.

3. On the floor, left of the silver cabinet and right of the window.

After pressing the action button to grab onto the fuse, you will go downstairs and install it in an electrical box just to the right of the door that the characters are trapped behind.

Step 2: Destroy the Generators (Co-Op and Solo)

There will be 4 generators scattered around the map, each with a little red torch on top of it. You must extinguish each using any explosives, like frag and semtex grenades, dolls, or the Scavenger. The four are located at:

1. Directly behind you when facing the door the characters are trapped behind.

2. Out the left window in the room the Stamin-Up perk machine is in.

3. From the spawn, go to the ship and when on, take an immediate right and there should be boat debris in your way, remove it and continue up the stairs and to the left. It will be off that side of the front of the ship.

4. From the side of the lighthouse where the AK74u is, there is a barrier to your right. Open it, walk down the bridge and the generator will be on your right.

Step 3: Get the Vodka (Co-Op Only, skip to Step 4)

The vodka will just look like a bottle of vodka in an ice pack on some railings. Have one person stand below the vodka location while you or a partner knife the pack of ice. If you miss one of the bottles, check another location where it can spawn. There are four different locations for the vodka:

1. Go outside the PhD Flopper room and climb the stairs to the top, to the right of the Mystery Box location on the corner of the railing.

2. Directly next to Location 1, go outside the PhD Flopper room and halfway up the stairs outside it will be at the base of one of the stems holding the railing to the stairs.

3. From the spawn, run up the stairs that go the ship and pass the MPL on the wall. When you see a little opening on your left, stop and look up to the railing and it should be about in the middle of the railing.

4. On the ship, there is a part where a walkway is broken and you can drop down to a lower level of the ship. Before you drop down, look to the left and down and should see the vodka.

Once you have the vodka, go back down the room the characters are at and to the left of the door is a tube, press the action button and send the vodka through the tube and to the characters.

Step 4: Levers and Wheels (Solo Only)

Head to the power switch in the boat and you will see all the steering and controlling mechanisms. Move the steering wheel twice so that the brown handle is in the 5 o'clock position, then move to the levers. There are three of them, move the left one once, and the right once three times, leave the middle one alone.

Step 5: Lighthouse Dials Algorithm (Co-Op Only, skip to Step 9 for solo)

There are 4 levels to the lighthouse, each having a color-coordinated dial to it. From the top to bottom, the colors are yellow, orange, blue, then purple at the bottom. I was the first to upload this to YouTube, as it even works if you mess the dials up, while other ways of doing it have to be done from the starting position of each dial. This is the algorithm to make sure the dials read 2746 from top to bottom:

1. Press PURPLE until PURPLE is at the correct number (6)

2. Press ORANGE until BLUE is at the correct number. (4)

3. Press YELLOW until ORANGE is at the correct number. (7)

4. You should now have the bottom 3 numbers at the correct numbers.

5. Press YELLOW until YELLOW is at the correct number (2). You HAVE to count the amount of times you turned the YELLOW dial.

6. Press PURPLE the same number of times you pressed YELLOW in step 5.

7. Press BLUE until it is back at the correct number.

Step 6: Radios (Co-Op Only)

Scattered across the ship, there are 4 radios that can be activated that don't play a message from Dr. Richtofen, these are where they are and the order to be pressed:

1st Radio: In the room below the power room, on top of file cabinets to the right when coming in from the Flinger side.

2nd radio: In the Stamin-Up room, as you are entering, turn right and it's on a barrel in the corner.

3rd radio: Go the bottom of the zipline that is on the ship, there should be a large cargo container a little bit ahead of you. At the bottom of the cargo container on the right, the radio will be in a vertical position.

4th radio: Underneath the stairs from PhD Flopper to the characters.

After they have been pressed, a yellow flashing light should appear in the sky.

Step 7: Levers and Wheels (Co-Op Only)

Do the same thing as on solo. Head to the power switch in the boat and you will see all the steering and controlling mechanisms. Move the steering wheel twice so that the brown handle is in the 5 o'clock position, then move to the levers. There are three of them, move the left one once, and the right once three times, leave the middle one alone.

Step 8: Fog Horns (Co-Op Only)

There are 4 fog horns that need to be hit in close intervals of each other in an exact order. This is the order:

1: On the ground entrance into the lighthouse, take a right and go down the hill to the water. Behind some rocks on the left when looking at the water is where it will be.

2: Take the slide down the lighthouse and into the Speed Cola tunnel, and when you exit the tunnel take an immediate right.

3: On the ground entrance into the lighthouse, take a right and go up the hill to the bridge. To the right of the bridge is where it will be.

4: Take the slide down the lighthouse and into the Speed Cola tunnel, and then go straight out and wade through the water until you get to the rock on the right. There will be a slight bend and it will be right behind that rock.

Step 9: The Golden Rod (Co-Op and Solo)

After you do the last step for Co-Op and Solo, there will be a green light that appears. You will have to go the box as many times as you need to and get a V-R11, and shoot a zombie with it. Preferably, do it while in the light house and when he gets sucked into the green light, shoot him as much as possible until his body goes limp meaning he is dead. He will float to the top of the lighthouse and the golden rod will drop down to the bottom if he is dead. Go back to the same air tube you put the vodka in and insert the rod. The electrical box on the right will begin to short-out again and you will need to knife it, and that's it!

You will get the Wunderwaffe DG-2 and then you can use it as long as you would like until it runs out of ammo!

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Posted

for the numbers, I read this and it seemed simpler:

First you need to change de dialers of the light. The numbers are 2 - 7 - 4 - 6 (from top to bottom). The best way is to set the numbers is to start from the first one. When the first is in number "2", change the third until you get a "7" in the second one. Then change the fourth util you get a "6". The next step is to change the second until you get a 4" in the third. Change the first one until you get the "2" and the "7" again.

http://www.nextgenupdate.com/forums/bla ... olved.html

maybe some screenshots of the radios and which foghorn is which. But what you have is more than enough for my friend and I to follow the steps without having to pause and scan the videos constantly! Many thanks for your efforts

Posted

Thanks! All these videos popping up are great, but I was just playing with my buddy and hopped on the forum via my phone. It is SOOO much easier just to read what to do. [brains]

Posted

Since this has both written instructions and the videos in the sig, it might be a good idea to sticky this thread.

Moreso if we had the solo instructions, so I'll put them here too:

Step 1: Go to the Heros' door in the lighthouse, slash until they ask for the fuse.

Step 2: Go into the room above, look for the fuse on either the desk with the bulletin board, the desk with the batteries, or on the floor next to the cabinet

Step 3: Put the fuse in the door, wait until Nikolai activates the security system

Step 4: Disable the security system by blowing out the red lights on the generators. They can be destroyed with frag grenades, Semtex grenades, or the Scavenger. They are located as follows:

    [*:10vsv0e1]Directly in front of the Heros' Door
    [*:10vsv0e1]Behind the shed housing Stamin-Up (you must look through the back window to see it)
    [*:10vsv0e1]Between the ship and the lighthouse (path that is blocked with lifeboat wreckage, cleared for 750), looking left if going towards the lighthouse, right if going towards the ship
    [*:10vsv0e1]Off the side of the ship and in the ocean, near a cliff-face next to Double Tap Root Beer

Step 5: Return to the door, Richtofen will ask for a "long schtiff golden rod... with fingers on ze end uhhhhh"

Step 6: go to the controls of the ship, move the left lever down once and the right lever down 3 times. Spin the wheel until the different colored spoke is pointing down and to the left. A green light will appear

Step 7: (need VR-11 and Ray Gun or Scavenger) Shoot a zombie with the VR-11, he will run into the green light at the base of the lighthouse. As he is being drawn up, shoot him with the Scavenger or Ray Gun until he is dead (no weapons need to be Pack-A-Punched). After his corpse is drawn all the way up, the golden rod will fall to the base of the lighthouse

Step 8: Return the Rod to the Heros' Door, putting it up the Pneumatic Tube to the left of the door. They will attempt to leave, but the fuse will blow

Step 9: Slash the fuse to fix it, they will teleport leaving you with a Death Machine perk (which is the Wunderwaffe DG-2)

Step 10: Fry some zombies

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