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Shangri-la Strategy!


Guest xeinpo

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Guest xeinpo
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I got to round 21 Solo using this strategy with Juggernaut, HS-10 and a Ray gun. Start off this Strategy with getting Juggernaut, Spikemores and two close Range weapons. I recommend the Shrink ray and Ray gun but you can use whatever you like. Then go to the top of the Water slide. Camp out hear and kill as much Zombies as possible until you have to go. Once the Zombies start to crowd and you need to reload go down the slide. Once down place a Spikemore near the bottom of the slide and head for the Geyser. This will push you up exactly where the Minecart is. Plant another Spikemore near the cart for safety and camp out hear for a while. Now like the slide when the Zombies start to surround you take the Minecart to the Waterfall.

Now sometimes Zombies will get on the Minecart with you but they can't attack you and they fly off once the Minecart stops so don't mind them. Once you fly off the Cart, go to the underground section below where the Track ends. Here there will be another Geyser. Now this bit can be hard sometimes. Once you ride the Geyser up you have two Obstacles. You have to make your way back to the slide. The first Obstacle is the Spikes which are easy enough but depending on how much zombies are on your trail can be tricky sometimes. Now this is the real hard bit. There is a 50 percent change that in the Maze it will go to the slide. If it does not go to the slide you must go to wherever it leads you, wait a second or two then activate the maze again.

This should lead you to the slide and the Strategy gets easier again. I hope i helped and if you have any ideas on how to improve upon this strategy or any ideas for your own, feel free to post them below.

Thanks for Reading!

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Posted

its only a 33% chance of going to the slide, it can lead you back where you came from or straight across.

I do something similar for the time being, I hang out at the slide until there are too many, slide down to the AK74u room, gyser up, minecart down, and then usually run back to the waterfall. If you time your jump right, you can jump far enough into the tar that you don't need to worry about it slowing you down. But I haven't gone far enough to see where the zombies will move from and to yet, I've capped out at round 17.

I believe this is the hardest BO map so far, since there isn't any place to horde them all and fire away, and since you need all 4 players alive at the end of a multiplayer round in order to pack a punch, its very hard to even get the cooperation. Very tricky

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