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Quirky Attributes of CALL OF THE DEAD


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Posted

Here are some of the Quirkier attributes of COTD,

most of which are underappreciated.

Some of them are random inconsistancies,

some are just small attributes that aren't widely unrealised.

- All Characters claim to know some kind of martial art

- Sarah quotes "How'd you like a stilhetto to the skull?"

But she's not wearing stilhettos!

DUN DUN DUN

- Zombies appear white through the scope of the Hyena - InfraDead.

This makes no sense at all.

- The arrows of the Hyena - InfraDead appear black through it's scope,

and can be easily seen on the body of the victim zombie.

(I made a 3 dot Triangle on George using this attribute)

- The Characters remark at every 10 rounds passed.

(Elaboration: They say a quote at the start of every 10 rounds that can not be activated

any other way)

- George Romero can spawn in the Starting area, AND the water outside the Marathon Perk machine.

- The PHD Flopper animation shows the player Drinking out of a bottle.

The actual machine is supposed to give liquid into a paper cup

(Texture wise)

- Whilst trapped, Richtofen says "I think I found a lever"

Dempsey: "That's not a lever!"

This inclines one to think that Richtofen had grabbed Dempseys 'Johnson',

but actual mechanical sounds can be heard before Dempseys quote

(Suggesting Richtofen was actually touching some mechanical)

- Takeo's only line is "BLUUUURRGH" (vomiting)

- It's possible to activate the Meteors on a different floor to the meteors.

(They can be activated through a floor / roof)

- After round 30 (approx), Nukes become the rarest PowerUp.

- Richtofen implies that the Generators (which must be destroyed),

resemble Male Genetalia :|

- The sound of Hammers and Jackhammers can be heard from the room which the Characters

are trapped in, even when the barriers supposedly seperate them.

... What could they be using them for?!

(The sound persists when they teleport away. Fail)

- When aiming at a zombie, the AutoLock causes the reticle to follow the zombie.

When wielding the WunderWaffe, the same thing happens when aiming NEAR the zombie

(You can aim a good 2 meters away, and your gun will still slide in a vector equal to the

zombies movement)

- No matter how many times you kill George in one game,

Sarah will still exclaim "I hope he's not coming back".

- If a Zombie is weakened to a certain percentage of its original health and enters water,

it will freeze and die

(Not sure on the percentage. I think it's under 40%)

Inheritantly, it takes onto 2 stabs to kill a Round 3 Zombie in water)

- Everytime George shrieks (and everything shakes), the Players reticle moves around

in a circle.

- The Sticky grenade Chalk outline is of a bag of Steelheads from W@W?

- Shooting a Crawlie excessively will trigger a character quote,

remarking on the crawlies exceptionally long life

(Eg: Sarah: "You're supposed to die, you know!")

Feel free to post some more.

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Posted

Ha! I got quoted in there. But in a different way...

Those are good observations. I noticed that at round 20 Rooker said "Cmon we gotta be breaking records". I also theorized that the fog horns actually reduced the fog. I thought it worked for a few rounds, and it may, but i dont think it does.

+ [brains] for the post

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