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any solo strats?


BRUTALxFACTION

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Posted

If you spawn without Juggernog at start, restart as is it a huge help in early rounds. Stab like crazy at the first zombies to start with several points. When they go crazy, run circles and shoot when they are in a line. when out of ammo, throw your two frags carefully. you should have at least 2500 points. Buy Juggernog and run to the teleporter. Grab the P.E.S. and start stabbing the round one zombies. Watch for the astro zombie because he will steal your hard earned Juggernog. Get Quick Revive and keep stabbing until you cannot survive. go down to the Olympia and buy it. Survive until about round 5 then go to the tunnel on the Olympia side. Grab the Stakeout even if the box is there, or skip it if you have enough to go to the other door and get the MP5k. Do not forget to turn on the power. If you have enough, buy the door to get outside to Mule Kick. Run circles until you can buy the box, Pack-A-Punch, or do whatever you want to do. If the Excavator starts, make a crawler and dash to the main room with the hacker. Do not feel intimidated by the large paths without air, as they all can be passed to get to the main room. Hack the Excavator controls to stop it for an easy 1000 points. Do this for any other Excavator. Use good judgement for all of your choices as simple mistakes can be deadly. If you go down jump into the teleporter and hope for Juggernog to spawn. The Prefered Perk set is Juggernog, Quick Revive, Speed Cola, and Mule Kick. Repeat until you lose.

TL;DR- Run circles at Mule Kick, Stop the Excavators, and don't be too risky.

Posted

Eh... Mule Kick area is good, to the poster above me, but personally I think that Biodome is where it's at. So, what to do? Well... it's better to start with jug, so try that. Knife only through the first two rounds. By that time, you should have enough points to buy the MPL. In the early rounds, the astronaut will go down with one or two MPL mags, so always try to spray him with that. Hang out under the spawn until the end of round 4. Shoot twice and knife to maximize points. Buy quick revive if you want to. At round five, head down to the power room BUT DO NOT TURN ON THE POWER. This will cause the excavators to come down on you all the quicker, and you DO NOT want that. Run around in front of the pyramid and spray with the MPL—you should get a max ammo or two, but if not, just run back to the wall with the MPL and get some more. After round six, hit the box until you get something you like (don't be too picky—anything besides a spectre and CZ's will do) and go to the biodome. You don't really need a solid route—just run. My personal preference, however, is doing a figure 8 by starting at one of the landing pads next to the door leading to the base, go forward around the stairs, pass the claymores, then loop back around through the gap with the metal thingys around it, back into that open expanse with that light, and shoot there. Repeat. You could literally do this forever. It's so easy. Oh, and try to get the power on by round 12. That's when you'll start to need new perks. What I usually go with is Mule Kick and Flopper, but going down and losing a gun is so infuriating that I'm thinking about starting to do sleight of hand instead. And besides, with hacker, you can unbuy perks, so it's really no big deal. Oh yeah, and speaking of hacker, you need to have that on you at all times once the power is on. You don't want to lose gravity in the biodome from the excavators. I only worry about them if the one coming down will take out the biodome. If that's the case and it's before round twenty, finish out a round, leave a crawler, and head out to the spawn. That's about it!

Oh, and if you decide to go with the Mule Kick strategy, which is still a pretty great kiting area, I suggest going counterclockwise along the rock. That way, you don't need to risk squeezing through a tight space when heading back around the rock. You'll see what I mean when you try it out.

Anyway, that's all I've got! Happy slaying!

Posted

thank you both very much.. i combined both strats and im on round 21 as i type this.. my perks are mule kick phd quick revive and jug. (A MUST HAVE) guns? ray gun. r115 resonater. and augsome. also have the new grenade.

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