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Drills?


Angry_Sun

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Posted

Hack the terminals in the start room to get them to leave. If you are in the start area with no hacker, use a Gersch, QED or Spaceman zombie to teleport to its area. It sucks, I know, but its the only way I know (as of now)

Posted

Hack the terminals in the start room to get them to leave. If you are in the start area with no hacker, use a Gersch, QED or Spaceman zombie to teleport to its area. It sucks, I know, but its the only way I know (as of now)

Don't have the hacker (hence why trying to get to the lab), no Gersch. QED? Don't think we have that. Spaceman Zombie? But there goes all our perks... D:

Posted

You lose one perk, but it can get you where u need to go. just hope its one you dont necessarily need. I'll try to see if theres an alternative and get back to ya, but I dunno if there is. Are both tunnel 11 and 6 cut off?

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