Jump to content

Anybody else have trouble with ramdoms?


Scavs

Recommended Posts

Posted

I'm usually the person who says playing with ransoms is a good thing. It's where younger gonna meet someone new to step up your game. However, the MOON lobbies suck. People who blow up windows, can't share the Hacker, won't teleport when it's necessary; generally this map requires everybody to step their game up, playing like it's Kino won't get you that far, yet the lobby will always fill up with people who aren't team players.

Anyone else's MOON experience hampered by random players?

It's like the guy who isn't willing to stand on a plate to PaP in Shangri-La, only 10x worse. I don't even get on that game anymore, sad really. This was supposed to be the great map, but dimwits have turned it into a desolate MP experience.

  • Replies 9
  • Created
  • Last Reply

Top Posters In This Topic

Posted

Yeah, it's often terrible. Russians, that do not understand a single word. Or Guys that wanna tele at 8 or whatever, and even if already 3 guys are on the tele in 6 or 7, he sticks to his Round 8. And so on. Ugly.

I haven't done too much random games, but so far usually I could get my jugger later or earlier.

Not sharing the hacker is actually a good idea: viewtopic.php?f=72&t=17497

Posted

apparently people don't realize oh everyone is on the teleporter I should jump on it too. and then it plays out as oh whoops I downed they'll get me. oh what they wont revive me and they go.to earth. I'm mad why didn't they do anything to alert me. rage quit.

Posted

Yeah, it's often terrible. Russians, that do not understand a single word.

Us PC players experience this too much :lol: Not being racist by any stretch, it's just that the lack of communication makes for bad games.

It shocks me that people still do not know how to play this map properly yet. Almost every time I play, I immediately warn players to not throw grenades in the first room, but I always get ignored. I can always still manage to hack with no air in the starting room, but it makes trickier and is best avoided. Thought that'd have been common knowledge by now.

Posted

This is why i play solo mostly on this map.

There was only one good game i ever gotten with randoms and we were trying to do the easteregg.

But i think we got screwed over because i threw away hacker cause one of my teammates wanted to do the more than one hacker thing. And i normally hack the bio dome alone while the zombies deal with them (It was better cause i didnt see much zombies on my way to the starting room) We could have lasted longer if my teammate used his wave gun(not sure he kept it or got rid of it cause i never saw him used it or pull it out)

Posted

I never have trouble because I always play with my cousin and we've done the CoDT and shangi la EE and one of us I alway rich so we hold off without jugg so when ever one else dies we do the EE and get jugg so I never have trouble with randoms :mrgreen:

Posted

i thought shangri-la was bad but with the wrong crew this map can be a absolute nightmare. thought treyarch might have removed the need for all players to communicate to pap but now juggs???. what if the other players dont have headsets? or have never played before, it can really ruin your time on a otherwise brilliant map.

Posted

I noticed the maps became more team-based as they went on.

Up to "Five", you didn't need to teammates to get you what you want.

Ascension - You needed 4 players to complete the EE.

CotD - The amount of doors/debris to open means you'll need all players helping to open. Add the fact of George's health increasing for each player in the game, and you'll need there help in taking him down.

Shangri-La - You needed all 4 players to PaP, and to activate the Eclipse NUMEROUS times.

Moon - You needed all 4 to teleport to Moon, which is a challenge in itself at the very start. You than need all 4 to PaP AND to get Juggernog. This is probably the map were good teammates and communication is needed, with Shangri-La coming a close second.

Posted

i love the idea of team work orriented objectives but randoms dont always play like that or even know how. They should never be compulsary to suceed on the map. i dont mind 4 player eggs (prefer moon style, can be done 2 player for leaderboard runs) when you need everyone to stand on a pressure plate/ teleporter kind of ruins playing with the little randlings.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .