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Zombie Suggestions


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Posted

Or maybe what they did with Ghosts and K.E.M Strikes that can drastically alter the map. Maybe like, if you do something big that causes an explosion that could realistically destroy the map, a flash engulfs the screen and all the zombies die, then the light fades and you're in a different version of the map that's all destroyed and has a completely different layout and terrain. Imagine Groom Lake before and after. Before, its just a small lake with Pack a Punch and a teleporter with the machine and puddles. But after the rockets it, the puddles were dried up and the elevated paths the zombies spawn on were now accessible to the players. OR Pack a Punch was blown away and landed in a corner on its side all dented up, but still usable, something that allows a map to change, so players have to change their strategies.

  • 1 month later...
Posted

Not gonna get into as much detail as I have in my head and not sure if it has been mentioned already but here is some of my ideas:

 

DISCLAIMER: I have been playing for a long time, since the beginning, every single map. I have my favorites just like everyone else. I don't want to make zombies super easy so it's possible to hit triple digit rounds before bed nor do I want over powered players or weapons so even round 90 zombies bow to my awesomeness, I believe skill is what makes this game fun. 

 

1- I would like to see some real character customization. Not unlike we have in mp. Maybe it wouldn't kick in until later rounds, or not until you PaP but the ability to have the exact sight or attachment or even paint on your weapon is nice. It truly doesn't make the weapon any better or stronger just more comfortable. We've all seen it when you start the game off and a weapon just isn't working for you, throw on a red dot or eotech and then it's go time! Truth be told, they could pretty much adopt the mp character barracks for this, wouldn't even have to create anything new.

 

2- This has had mixed reviews among friends, but I would love a true point based system for customization and rewards, maybe separate from normal online... call it "career mode". In this idea, the tracking system already in place just assigns spendable points that are accrued for head shots, kills, level reached, etc. These points allow you to unlock items like permanent weapon attachments, paints, knife designs or whatever you want. I would even like to see it eventually go on to help with perks. Like for example, something like 1,000 head shots, 100 knife kills and reach 50 levels, not consecutively, without jug to upgrade it by one hit. Or, get 1,000 head shots immediately after reloading to upgrade speed cola. It needs some refining but I think it would add another fun element to the game that gave players just a little more to work towards instead of just 3 hours until your finally killed. 

 

3- I think it could be fun to see a wider variety of useful weapons. Old time zombie players who are used to killing nazis understand this. I don't even really care if you make new from scratch ones, just add in weapons from various eras. I could see it being a game like once every so many rounds the box goes WaW weapons, the BOPS 1 and so on. It would add another element where going to the box was a must for certain players who have a love for certain weapons. I don't mind the "filler" weapons that are basically useless 9 rounds in but it kinda stalls progress after a while. All that would be required is simply allowing them a little different attributes after PaP, like speed, power, stability, reload speed, etc. 

 

4- I like the idea of multiple PaP for weapons. I think it could be cool to PaP a lmg or assault rifle a couple of different times to increase power, magazine size and maybe add a little something extra to it. It would make some of the less interesting weapons more useable if after you PaP them for the 4th time and make them actually beast mode. Lets face it, most wall weapons in most maps are pretty much low round point getters but if you were allowed to PaP it a handful of times and made it comparable to the mid to high range weapons with the ability to buy ammo off the wall, well now we have something. The obvious would apply, 5g first PaP, 10g next and so on, then the PaP ammo for that weapon on the wall would also triple, double etc..

 

5- A new machine, that may take some extra work on the developers part but would be awesome I think. A new machine, call it the Blend-O-Matic. Does what it sounds like, takes two, or hopefully more, weapons and combines them. Maybe you could have the power of a sniper with the portability and quick reloading of a pistol. Then combine that with a lmg or assault rifle and you have created a monster! Wouldn't be a bad idea to require a few things like mule kick and 3 stage 2 PaP weapons- stage 2 refers to idea number 4 right above- or something like that. It would make it really fun to see what you could create if idea number 3 was also implemented!!! It could take a long time to actually see even a majority of the combination possibilities. 

 

6- This one is way more personal for me. I love the songs in zombies, I think most people do. I think adding a jukebox that is basically just streaming pandora to you and/or your companions would be nice. It wouldn't even be impossible to let all 4+ players stream their own stations. I have blue tooth headsets that allow me to listen to stuff while playing but it interferes with game sound. When the EE is activated in the game, it's seamless and just has a better quality to it. We all have had experience with the person in our group blasting something God awful, or maybe even decent, in the background but it is a complete distraction because of quality and static when the mic picks it up. I wouldn't even be object to a rotating turn based idea where everyone gets to hear their favorite tunes. Obviously, the ability to mute the music would have to be implemented for trolls who just play Bieber or something, haha.

 

 

I have more ideas but I'll feel lucky if anyone actually reads this whole thing so we will go with just this for now. Let me know what you think. I'm not sensitive but be respectful, I won't bash you so please have the same courtesy. 

Posted (edited)

maybe a level system with upgrades for the person (multiple paths) like repairing barriers quicker, less bullets required to kill the zombie, less damage taken (for maps where you can't get to juggernog), higher chance of getting good weapons, stronger melee, etc (just a thought)

Edited by Kyle8957
  • 1 month later...
Posted

I have a basic idea for menu. For a Cod:Zombies 2015 game.

quite hard to describe, but I actually made what I thought I could looked like here^

Wow, that is certainly well developed and I see you've put a lot of effort into it. Looks great! Purhaps however you could change the music  to something a bit more upbeat, like "aether" from origins. 

Posted

I have a basic idea for menu. For a Cod:Zombies 2015 game.

https://www.youtube.com/watch?v=U4vgcqKQE3Y

quite hard to describe, but I actually made what I thought I could looked like here^

Wow, that is certainly well developed and I see you've put a lot of effort into it. Looks great! Purhaps however you could change the music  to something a bit more upbeat, like "aether" from origins.

thank you

Posted

I am Devin Wood, an intermediate zombies player with current record of 25 rounds. I have a suggestion for Black Ops 3 zombies. I say we bring things back to their roots. If you've played the Black Ops 1 Campaign you will remember the Soviet prison camp 'Vorkuta'. I think that would make a great map with the new starting weapon, the Makarov pistol. plenty of places for zombie spawns, camping, training. plus a new wall weapon, The Skorpion SMG. I also had an idea for a wonder weapon that ran on a car battery, shooting electric rounds. Also another wonder weapon that shot gasoline-fueled explosive rounds. I think that would be sick!

  • 2 months later...
Posted

Had this whole ranking idea posted in CoD HQ before Black Ops was out:

"Would you like to have this?

You could tell if that player has played a lot of zombie mode not the multiplayer.

Because some people might want to play more zombies than MP.

The Hoard I: Survive Until Round 5 - Reward 500 XP

The Hoard II: Survive Until Round 10 - Reward 1000 XP - Title: With my eyes closed!

The Hoard III: Survive Until Round 20 - Reward 2500 XP - Title: Are they even trying?

The Hoard IV: Survive Until Round 30 - Reward 5000 XP - Title: They keep coming!

The Hoard V: Survive Until Round 40 - Reward 10000 XP - Title: The Swarm!

The Hoard VI: Survive Until Round 50 - Reward 10000 XP - Title: The Hoard!

The Hoard VII: Survive Until Round 75 - Reward 10000 XP - Title: Turning up the Heat!

The Hoard IIX: Survive Until Round 100 - Reward 10000 XP - Title: The Undead Army!

Not to be rude... but if you survive to round 100 you litterally have no life... do you realise how long that would take??? + after you survived to  round 40 you basiacally can survive how loong you want to! you just need to be patient, so it is not skill you need for that, just skill to come to round 40/30... then you just use the same strategy aka "rapetraining" which is awfully boring after a while......so basically what im saying is that it is useless to come to round 100....

Posted

Had this whole ranking idea posted in CoD HQ before Black Ops was out:

"Would you like to have this?

You could tell if that player has played a lot of zombie mode not the multiplayer.

Because some people might want to play more zombies than MP.

The Hoard I: Survive Until Round 5 - Reward 500 XP

The Hoard II: Survive Until Round 10 - Reward 1000 XP - Title: With my eyes closed!

The Hoard III: Survive Until Round 20 - Reward 2500 XP - Title: Are they even trying?

The Hoard IV: Survive Until Round 30 - Reward 5000 XP - Title: They keep coming!

The Hoard V: Survive Until Round 40 - Reward 10000 XP - Title: The Swarm!

The Hoard VI: Survive Until Round 50 - Reward 10000 XP - Title: The Hoard!

The Hoard VII: Survive Until Round 75 - Reward 10000 XP - Title: Turning up the Heat!

The Hoard IIX: Survive Until Round 100 - Reward 10000 XP - Title: The Undead Army!

Not to be rude... but if you survive to round 100 you litterally have no life... do you realise how long that would take??? + after you survived to  round 40 you basiacally can survive how loong you want to! you just need to be patient, so it is not skill you need for that, just skill to come to round 40/30... then you just use the same strategy aka "rapetraining" which is awfully boring after a while......so basically what im saying is that it is useless to come to round 100....

Posted

SO I had this great idea for a new perk: turned tasty: What this does is, in a co-op match, after a player bleeds out they have the ability to come back as a zombie. This zombie would take a considerable amount of damage to kill resulting in teammates earning a mass amount of points from your dead body. In Greif the same thing applies, only now you can also consume an enemy player. However while you can take a considerable amount of blast damage, you are super week to knife attacks, having one take half your health. BTW you need to swipe a player twice without jug or four times with it consecutively to down them. 

  • 2 weeks later...
Posted

Definitely more perks. With only 4 perks, your options are limited. With all the perks, now you can use the money you have from killing all the zombies. 

 

I'd like to see a stopping power, which triples or doubles the damage of your bullet. Combined with double tap 2, you could turn the simple M14 into a killing weapon to last such a long time. 

 

Also...4 buildable wunder weapons are nice.....Origins.....

Posted

I WANNA DISNEYLAND MAP!!!  Not that it'd ever happen... but I mean come on, rides to escape on, two whole parks (calls for at least 8 players), behind the scenes goodness, the underground access tunnels/city, Illuminati stuff...... I'd buy a whole game with just that as one huge map.  

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