Jump to content

The Ksiaz Castle


Recommended Posts

Posted

Here's a summary of it I wrote from what I could find on wiki and other sites

This is a part of Project Riese, or, "The Giant" project.

The Ksiaz Castle.

The Ksiaz Castle was built in the 13th century, right in Silesia Poland.

It lies protected within the Ksiaz Landscape Park.

It was owned by the Hotchberg family until 1941, when it became apart of Project Riese.

Beneath the Castle, they took mining specialists and POWs, and prisoners transferred from concentration camps and had them built and underground complex beneath the castle.

The castle itself had it's design replaced by Nazi architecture.

It was one of the biggest parts of Project Riese and it's underground tunnel complex's, and it is almost entirely unknown what went on beneath them since over half of the mines beneath the castle were destroyed by the Russians in 1945, along with the artifacts of the castle.

This would make a GREAT map for Nazi Zombies!

I mean it could actually take us back to the more classic days with the more Nazi themed maps.

They could also do whatever they want since almost all documentation of it was lost when the Russians and Poles destroyed it and the underground complex's.

From what was being spent, and the secrecy, more than just some tunneling was going on here.

  • Replies 3
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted

There you are Guy with guitar! You do have an account!

anyways, this sounds like it could be a really neat place to play. Treyarch could probably try to bring back the same "wow" factor that verruckt and Shi no numa have. I thought that those two maps in particular had the best atmospheres of all of the maps, the mood was just right to keep you on edge even though they were very simple maps you always felt unsafe. In my opinion from Der Riese onward that feeling goes away and everything just seems safer, and more mundane, but something about the Swamp, and Asylum continues to wow me to this day. Treyarch could take these secret destroyed nazi tunnels and make it into an epic worthy of being placed next to the above two in overall atmosphere and gameplay. Side note, I hope they differentiate the start of the match more, Moon did a good job, but Verruckt was amazing at changing up the way the game starts. I would like to see more of those unique traits to the maps, and be able to see them in the beginning, middle, and end.

Posted

There you are Guy with guitar! You do have an account!

anyways, this sounds like it could be a really neat place to play. Treyarch could probably try to bring back the same "wow" factor that verruckt and Shi no numa have. I thought that those two maps in particular had the best atmospheres of all of the maps, the mood was just right to keep you on edge even though they were very simple maps you always felt unsafe. In my opinion from Der Riese onward that feeling goes away and everything just seems safer, and more mundane, but something about the Swamp, and Asylum continues to wow me to this day. Treyarch could take these secret destroyed nazi tunnels and make it into an epic worthy of being placed next to the above two in overall atmosphere and gameplay. Side note, I hope they differentiate the start of the match more, Moon did a good job, but Verruckt was amazing at changing up the way the game starts. I would like to see more of those unique traits to the maps, and be able to see them in the beginning, middle, and end.

Yup, and it wold also work with the story since it connects to Nazi occultism, and Project Riese. heck, it was in Lower Silesia, Breslau, Poland, hmmm....where is in this same area?

DER RIESE

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .