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Non Zombie's Guns, how would they work in Zombies?


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Posted

To give you an idea of how overpowered the damage on the PaP Mosin-Nagant is, the Ray Gun's MAX splash damage is 1500. Yeah. Idk, but 2500 sounds like the Scavenger's damage.

Well damn, somewhere around 1000 may be a little more reasonable

But I love the OVERPOWERING (EVIL LAUGH!!!!!!!!!!!)

Posted

To give you an idea of how overpowered the damage on the PaP Mosin-Nagant is, the Ray Gun's MAX splash damage is 1500. Yeah. Idk, but 2500 sounds like the Scavenger's damage.

The Scavenger's Damage is around 5000. (Infra-Dead is around 11,000)

Trivia: Any Sniper's Damage will be around 10,000 damage to the head through the 10x Head multiplier that Snipers have.

(I didnt mean to Give you brains for that X-x. I was trying to hit the Quote button.)

Posted

Kiparis

Clip: 32

Reserve: 192

Damage: 40-60

RoF: 905 RPM

0.5 Chest Multiplier

0.5x Head Multiplier

PaP:

K115 Fleshripper

Clip: 75

Reserve: 350

Damage: 90-100

ROF: 1250 RPM

1.9 Chest Multiplier

2x Head Multiplier

Extra: Reflex Sight

Posted

MACaroni and Cheese, lol. You, kind ma'am, just got brains.

Thank you :D I thought it was clever

And another weapon

SVT 40

v

M0CK1NG81RD's 2T1NG

Damage:

Normal:

40-75

PaP:

75-200

Fire mode:

Normal

Semi-Automatic

PaP

Fully Automatic

Rate of fire:

Normal:

863

PaP

1363

Magazine size

Normal

10

PaP

32

Max ammo:

Normal

120+10

PaP

292+32

Reload:

Normal

3.23 Loaded 4 Unloaded

PaP

2.97 Loaded 3.23 Unloaded

Mobility:

Normal

Good

Pap

Great

Extras

Higher Rate of Fire, Becomes Fully-Auto, More Ammo

Posted

I'd appreciate some unrealistic guns - well its not so unrealistic though.

Thinking of the Rail Gun from Quake ]I[ Arena, with inf damage, going through unlimited amount of zombies, used as a wunderwaffe. Shoots 115 projectile at near light speed.

Due to low ROF it's not suitable as a defensive life safer. To kill a max wave, they must be arranged in a perfect line, which is not easily done. But the gun gives you bit more ammo. Similar to the Quake Gun, you shoot, and without delay everything withing the railed projectile is just some feet and hands flying around. Pretty funny.

0F1dicLmPsc

Clip: 5

Reserve: 20

Damage: inf

Able to hit more than 3 zombies.

RoF: 30 RPM

Papped:

Clip: 10

Reserve: 40

Damage: inf

Able to hit more than 3 zombies.

RoF: 60 RPM

Posted

This is just something I thought of:

The Mauser C96 machine pistol, it's not in WaW but it's a WW2 era gun.

clip-20

reserves-160

Then Pack a Punched it would become the blaster Han Solo uses in star wars, since it's based of the C96.

DL-44 Blaster

clip-40

reserves-240

ACOG scope.

lol and if you pack a punch it that give you a 5G achievement, I bet you have

Posted

Gatling Gun! (no, the death machine is COMPLETELY different :lol: )

999 bullets in clip

0 bullets in reserve

Cannot reload, as it can't store bullets in reserve

Pack-A-Punched

D34TH M4CH1N3 (It's not what you're thinking...)

1000 Ammo per Clip

1000 Ammo in Reserve

Cannot reload mid-Magazine

That, weapon, is, GOD!!!!

I still maintain that the D34TH M4CH1N3 is god.

Posted

New Wonder Weapon Idea!

The compressor.

Clip size 4. spare 12.

Effect, zombies in certain radius (say size of the lobby in kino maybe) all rapidly fly towards the target and receive impact damage with objects, and other zombies. If 15 zombies are affected, a Gersh effect is triggered, and will last for 5 seconds.

PACK A PUNCH!

Aperture Portal Device

Clip size 2. Infinite

Shot with left trigger fires 1 portal, and right trigger is 2nd portal. Zombies can enter. Any zombie who exits a portal can take falling damage and die past a certain distance.

Not sure if this would be good guns for game play purposes but it would be fun. Portals can only be created on certain surfaces, to avoid game breaking actions.

Posted

@ megaafroman, change it so the portal gun is a mini gersch :P each player can fire one portal at the ground and they create links to eachother, i.e. on the moon a clever player could put a portal in nml, and the other player one on the moon, and jump there!

But to balance it they should allow zombies to use them as a shortcut, so a clever player will have one open, then his mate will open the other end and jump through, then change it so the zombies can't move there!

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