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Ideas For the Next Level of Zombies


InFiNiTev2

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Posted

These are all great ideas I've heard. I have some of my own a lot of them are similar (great minds think alike) except I have drawn them and have done blueprints. I'll start with map ideas and move onto other subjects... (By the way I dont want comments saying "you didnt come up with that first!" I'm not up to date with all th newest posts about ideas.

Before I start my ideas I just want to say that Treyarch needs a full zombie game. Cause I think I speak for everyone when I say that Treyarch's multiplayer is mediocre. No offense but zombies is your best proffession. For the zombie game I think the campaign should be the ACTUAL zombie story. You could play the missions to round 20 or so and in chronological order. Then you would have your regular zombie gametype and on the other posts I saw those ideas like "Zombie Blitz" and the boss madness thing is awesome. Those would be great game types.

Leaderboards should count for solo, and I think they should have callsigns like many people have posted. Ranking system would be awesome! It would seperate the zombie slayas from the recreational zombie playas! Host migration needs to be added because that is my biggest fear in zombies especially goimg to high rounds. It has screwed me over countless times! And it makes me very angry which is probably pretty obvious... There needs to be added slots for more perks and especially if there are going to be more perks in the future. There should be around 6 perk slots or maybe 8. If they introduce new perks like the ones below then there has to be more perk slots. I also think there should be two open special grenade slots. For this I think they should make the D-Pad more involved with gameplay.

MAPS:

My first map idea is a map that is very open and accessible but has its narrow area downfalls (but not many). So that would mean a lot of rape training spots. The map has of course every perkto date, it should have every zombie weapon ever! Even wonder weapons. But dont make it too easy like if there are more than 2 wonder weapons in use there should be more zombies or something. I think for this map it'll go back to classic dog rounds. Basically a zombie map to have a lot of fun. And just enjoy it!

My second map idea would be a high school map called "Enterprise." I got a printout of my school and made blueprints. Such as starting room, Perk-a-Cola's, weapons, doors, box locations, ect. The zombies would obviously be faculty from a school. I think a boss round should be like jocks that run really fast at you and throw flamming footballs or something like that. The halls would be great for holding off and courtyards, football field, and quads would be great for training areas. A gymnasium, pool, class rooms there are endless possiblities with a high school map!

My third map idea is an underwater Atlatis map. It would make gameplay very different and much more different like moon it would have its areas where you can be out of water. But the map would be predominatly water. Like in moon you will have a breathing apparatus. I would imagine an easter egg and the map would be really big because come on its Atlantis! A water trap would be amazing!!! A wonder weapon thats like a fire hose! A boss round could be some kind of underwater mutant creature or giant fish huminoid.

My fouth map idea is a desert map would be awesome or even an egypt map. It would go great with the illuminati involvement theory. The pyrimids would be amazing. Going through sand storms and tunneling underground through sphinx's. Boss rounds would be giant desert spiders. The regular zombies would be basically mummies. I havent thought of specifics for most of these maps but you get the idea. :D

Another map idea I have is a map like Nacht Der Untoten such as no perks and no P-A-P! Whenever I play Nacht I always have loads of fun! It always keeps you on your toes. There is never a dull moment! The whole game is intense especially solo or 4 players. I dont know what type of setting it should be in. Have the map medium sized but at least a few open areas to train the zombies.

My last zombie idea is kind of like dead island type of setting except in a smaller scale. A nice beach setting but with that creepy zombie feel to it would be great. Zombies would be tourists and life guards. I havent put very much thought into this map but I can be really creative and thsese are just suggestions I would like to see in Treyarch's next game. The story on how the characters got to this island could be an abondoned ship wreck and the survivors are stranded on this island. Little do they know the 115 virus had in outbreak on this island and 99 percent of the population ahs been infected. Beach areas would be awsome for training. Sand traps would be rad! Zombies that spawn from the sand or palm trees. There lots of possiblities that can be done in this type of setting.

WEAPONS:

Bow and Arrow... This is your average modern bow and arrow until pack a punched! Once you've pack a punched the weapon they become deadly arrows. Shoot the arroow into a horde of zombies and it explodes in the zombie it hits and disperses through the rest of the zombies in a 360 degree radius.

Lasso Gun... Shoot the lasso weapon and it wraps around however many zombies are in a certain radius and electrocutes the zombies to death and automatically the character presses a release switch. It then realeses the electrical lasso current. Once PAP the lasso gun can wrap/shock an entire horde of 24 and extended mags.

We need a rapid fire sub machine gun. Lightweight very mobile but has loads of ammo unlike normal sub machine gun. This sub could shoot rapid bursts of electricity, shrapnel, or even glass. Something lethal that will make your zombie gameplay entertaining

Another weapon idea is a wonder weapon... And it is a a Shotgun!!! Thats right we all are wanting to see a shotgun wonder weapon!!! But what's better than a acid shotgun!!! Name: Cyanide... PaP Name: NoXious Radiation v2. This weapon contains acid shell rounds, melts the zombies with boiling green acid. When PaP: Extended mag and more ammo, Purple sizzling acid, same effects accept with longer range and wider spread spary when fired.

Obviously all these weapons arent probable in real life so i guess you cant knid of consider all of these weapons "wonder weapons"

GRENADES AND SPECIAL GRENADES:

C-4 explosives

Flash grenades

I dont have a name for this but its basically like a reversed girsch but when you throw out the device it creates a translucent force field that blocks off the zombies when the time is almost up the force field will flicker. But beware! Once the the field goes away they zombies instantly go back to their normal routine.

PERKS:

Stopping Power (self explainatory)

Stampede - Works like the speed boost in DOA, except it can only be used 3 times per round when the perk cant be used it will be faded but still in your perk slots.

Quick Draw - Faster weapon switching and faster equipment readiness.

These are my zombie ideas in summary. If you zombie slayas could be kind enough to tell me what to think of these ideas and if there anything I could add to them. If you have any ideas yourselves then feel free to share it.

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Posted

I was thinking that they shouldn't more perks. They should just make pro perks and I've read some ideas for pro perk benefits and they shound pretty awesome!

My friend brought an ideas to me and how awesome would it be if they put the Intervention in zommbies! When you pack a punch it it could be called Rehabilitation115 or something like that but I was thinking that would be BEAST!!! quick scoping zom-bitches all day!

If there are any weapons you think treyarch should add in the next game from and call of duty post here! This is the place! I really want to hear everyones opinions!

Also before I go everyone check out the pack a punch fusion idea and tell me what you think

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