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Carnival (New map idea)


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Posted

My idea for a BO2 map is a Carnival on the east coast of the US. This map would roughly be the size of Moon or CotD. It would feature closed in pathways linking larger open areas much like Moon. Carnival would be a modern looking map and would not destroyed or in shambles like Kino and the classic maps. Like all previous maps, the power must be turned on in order to use perks and other map features. The map will also be a night so when the power comes on the rides and park itself will light up the map. It will also feature six Mystery Box locations instead of four like in Shangri-La and Moon. Since we don't really know what direction the story will go, it's hard to determine what to do in terms of charcters and the easter egg.

Map areas would include:

-A big top circus

-A food court

-A tight spaced indoor arcade/gift shop

-Open areas with rides

-Tight pathways linking the larger parts

-A hall of mirrors (idea courtesy of heillingalj)

Features would include:

-Rides that players can actually use and can be used as traps and means of escape. Each ride requires a trap piece in order to be operational. The trap pieces will be randomly scattered throughout the map. Trap pieces are compatable with every ride, this makes it so players have to prioritize and decide which ride to activate first based on how important the ride is to the players.

-A skyglide that would transport players from one side of the map to the other at a moderately fast speed. Since this ride gets you safely from one side to the other, it will cost 1500 points.

-A ferris wheel that would go around and it would stop once the gondola with the players in it were at the top. The wheel would stall for about 20-30 sec. and could act as a crow's nest for players who snipe or prefer long range killing. Zombies attempting to attack the player(s) on the wheel will climb the wheel in order to get to them.

-A spinning gravitron ride that the player runs through and activates once through it. The trap would spin and play music of some kind and would bash zombies around thus killing them. (idea courtesy of PuR3x Bladez and deathb4di2h0nor)

-I'm currently brainstorming some ideas for new useful rides that could be featured in the map. Please post your ideas and suggestions.

-3 new special zombies that are intergrated along with the regular zombies

-A zombie on stilts that possibly tosses bombs that stun the player or kicks the player thus pushing them away, stunning and injuring them. This zombies would have about as much health as a napalm zombie or a cosmonaunt. Having this zombie on stilts would put him above zombies and would direct fire from the actual horde to this zombie. This zombie would be restricted to the larger open areas like the crawlers are restricted to the theater in Kino and the labs in Moon and would also move at about normal zombie speed.

-A tiger zombie similar to hellhounds that move in packs of 2-4 at a time. They would share the same health and movement speed as hellhounds. It's possible that instead of intergrating these tiger zombies, they could have their own round similar to hellhounds.

-A strongman zombie that would appear every 5-6 rounds and would have double the health of a cosmonaunt. This zombie would carry around a hammer that does massive amounts of damage and moves at about the same speed at a cosmonaunt. Once the players have killed this zombie either a max ammo or a perk bottle would drop. (idea courtesy of PuR3x Bladez)

-New type of equipment

-A jack-in-the-box that is randomly placed on the map. With this jack-in-the-box the player can wind it up thus producing a loud song that attracts nearby zombies. Eventually if the player winds it for too long the jack-in-the-box will pop and stun and injure the player, preventing it from being overused. If this were implemented then monkey bombs should probably be removed.

-The new knife to replace the bowie would be a one handed chainsaw. Similar the the one used by Adam the Clown from Dead Rising. Possibly if the melee button is held the player could perform an execution on a zombie, the only problem with this would be players may try this on a zombie or accidently hold melee in a group and then could be easily downed.

-A new wonder weapon. Currently I am working on some ideas for a new wonder weapon. I was thinking of a sort of laser rifle that instead of using ammo, it generates it's own ammo by having the player press the reload button button and pull a lever on the gun to generate ammo. One reload press equals one shot and the gun unPaP'd holds 50 shots and PaP'd holds 100 and one reload press equals two shots. This idea is kind of in the works right now.

-A new perk called Hot Sauce that would add incendiary rounds to all of your weapons, excluding your grenades, Ray Gun and wonder weapon. The perk would cost 3500 points. It would add extra damage to your rounds and your shots would set the zombies on fire and damage them for about 20 secs. after being hit with the shot(s). After the 20 sec. the flame would wear off if the zombies wasn't killed. I know this is kind of a cliche perk that has been suggested thousands of times but I figured i'd throw the idea in here because I think it's a great idea.

In order to get to pack a punch players must complete a series of about 4-5 carnival games scattered throughout the map. Once a game is complete a spotlight will activate around the big top tent. Once all games are complete the spotlights will all be on and will move around. PaP will be lowered from the ceiling on a trapeeze like rope and will sit in the center ring. Another great idea for PaP would be that there are multiple weapon camos. I'd like to see the classic WaW and BO camo as well as the BO2 camo and some new ones. If you have cool ideas for new camos, please feel free to share them. These camos would be selected randomly.

Some cool new gun camos would be:

-Gold

-Flaming

-Basic solid colors

-Wooden

New characters introduced:

-Vito: A wealthy italian casino owner and mob boss

-Kevin: A hardcore foul mouthed biker

-Gary: A wise homeless man (It would be pretty sick to get Rutger Hauer to play his voice actor)

-Brad: A local street thug

I think it would be cool to introduce random survivors, however the new players in BO2 zombies could be used but if not, I came up with these guys. At first the players would have a sense of fear and wouldn't understand the scenario but as the game progresses the players may get cocky and comfortable with each other and have a lot more interaction.

As I said before trying to come up with an easter egg at this point is kind of difficult because we don't know where the story's going to go from BO. Also i'm working on designing an actual layout of the map to get an idea of where everything's gonna go. I'll post updates as I think of them. If you have any ideas or comments on the map and features please feel free to share them.

Also i'm new here and this is my first post. :D Thanks!

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Posted

Some pretty sick ideas here - not too sure about the zombies throwing bombs or anything, as it implies that the zombies are actually getting pretty intelligent to be that coordinated, but could work depending on story/background to the map I suppose.

A carnival setting would work really well, as it would be easy to make it creepy - especially if there was a sort of "hall of mirros" or something that just messes with the player's perspective on what's happening.

Loving the perk idea - still wish there was some sort of fire-based wonder weapon in Zombies though.

Posted

Very nice idea, i got and idea for a ride trap, maybe part of the map you HAVE to run through a spinning trap like in ascension( other wise you have to like run back on your self. it would cost 1500 and it would spin and it downs players unless you crouch.

Also maybe like a roller coaster in Shangri-La, the trains ports you to another part of the map.

I reckon you should have the zombies being clowns and normal people and a boss zombie being, and strong man with a giant hammer, about double health of astro zombie.

Posted

Some pretty sick ideas here - not too sure about the zombies throwing bombs or anything, as it implies that the zombies are actually getting pretty intelligent to be that coordinated, but could work depending on story/background to the map I suppose.

Good point, I didn't even take that into consideration. Possibly the zombie could kick the players thus pushing them away, injuring and stunning them.

Posted

imagine a gravitron. You run through it and buy a trap. The gravitron turns on whipping the zombies out the top like cake batter when the settings are too high on the blender/whipper thing. ;)

Great idea. I'll add it.

Posted

I reckon you should have the zombies being clowns and normal people and a boss zombie being, and strong man with a giant hammer, about double health of astro zombie.

Yeah, the plan would be to have carnie zombies mixed with civilian like zombies. With the strongman idea were you thinking of like an intergrated zombie, special round zombie or kind of like a George Romero figure from CotD?

Posted

Yeah, the plan would be to have carnie zombies mixed with civilian like zombies. With the strongman idea were you thinking of like an intergrated zombie, special round zombie or kind of like a George Romero figure from CotD?

Well i dont think it would be strong enough for its own round so maybe like every 5-6 rounds it would come during a normal round and drop and perk or max ammo.

Posted

Yeah, the plan would be to have carnie zombies mixed with civilian like zombies. With the strongman idea were you thinking of like an intergrated zombie, special round zombie or kind of like a George Romero figure from CotD?

Well i dont think it would be strong enough for its own round so maybe like every 5-6 rounds it would come during a normal round and drop and perk or max ammo.

That sounds reasonable. Great idea i'll add that too.

Posted

Or if anyone has seen zombieland, we could have Columbus, Tallahassee, Wichita/Krista and Little Rock ( These are there nicknames btw). and then the carnival is Pacific Playland. And maybe there is like some twinkies (y). feedback?

Posted

Or if anyone has seen zombieland, we could have Columbus, Tallahassee, Wichita/Krista and Little Rock ( These are there nicknames btw). and then the carnival is Pacific Playland. And maybe there is like some twinkies (y). feedback?

It's a good idea and i've seen it suggested before the only problem is getting Paramount to allow Treyarch to use Zombieland as a map. I love that movie and would absolutely love to see it in Zombies. That also reminds me of how everyone thinks Michael Rooker is Woody Harrelson. Lol.

Posted

Yeah, the plan would be to have carnie zombies mixed with civilian like zombies. With the strongman idea were you thinking of like an intergrated zombie, special round zombie or kind of like a George Romero figure from CotD?

Well i dont think it would be strong enough for its own round so maybe like every 5-6 rounds it would come during a normal round and drop and perk or max ammo.

well instead of it only coming every 5-6 rounds like dog rounds it could be a little tougher to kill and do a little less damage and it could be in every round like the cosmonaught or George in CotD since George drops a perk and death machine/wunderwaffe. Like the whole idea! Always thought a carnival/circus would be a great map! I think the layout should possibly be kind of like shi no numa with maybe a hugs circus tent in the middle with the branches extending out to other parts of the map and maybe connect them with the different carnival rides. Maybe instead of a "strong man zombie" if you're in the circus tent have a ring master just like in a real circus. I don't really have any ideas of what he would do to you. Maybe he would grab a hold of the player and teleport them into a cage or something and they are stuck in there till the trapped player could maybe do some form of task in the cage or till the other players kill the ring master take a key from him or find the key somewhere and go unlock the cage to free the trapped players

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